diff options
Diffstat (limited to 'engines/fullpipe/interaction.h')
-rw-r--r-- | engines/fullpipe/interaction.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/engines/fullpipe/interaction.h b/engines/fullpipe/interaction.h new file mode 100644 index 0000000000..28a03fb496 --- /dev/null +++ b/engines/fullpipe/interaction.h @@ -0,0 +1,96 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_INTERACTION_H +#define FULLPIPE_INTERACTION_H + +#include "fullpipe/utils.h" + +namespace Fullpipe { + +class GameObject; +class MessageQueue; +class StaticANIObject; + +int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int invId); +bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId); + + +class CInteraction : public CObject { + public: + int16 _objectId1; + int16 _objectId2; + int16 _objectId3; + int16 _staticsId1; + int16 _staticsId2; + int _objectState1; + int _objectState2; + int _xOffs; + int _yOffs; + MessageQueue *_messageQueue; + int _sceneId; + int _field_28; + int _flags; + char *_actionName; + + public: + CInteraction(); + virtual bool load(MfcArchive &file); + bool canInteract(GameObject *obj1, GameObject *obj2, int invId); + bool isOverlapping(StaticANIObject *subj, GameObject *obj); +}; + +class CInteractionController : public CObject { + public: + CObList _interactions; + int16 _field_20; + bool _flag24; + + private: + static bool compareInteractions(const void *p1, const void *p2); + + public: + CInteractionController() : _field_20(0), _flag24(true) {} + + virtual bool load(MfcArchive &file); + + void enableFlag24() { _flag24 = true; } + void disableFlag24() { _flag24 = false; } + + void sortInteractions(int sceneId); + + bool handleInteraction(StaticANIObject *subj, GameObject *obj, int invId); +}; + +struct EntranceInfo { + int32 _sceneId; + int32 _field_4; + int32 _messageQueueId; + byte _gap_C[292]; // FIXME + int32 _field_130; + + bool load(MfcArchive &file); +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_INTERACTION_H */ |