aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/inventory.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/fullpipe/inventory.h')
-rw-r--r--engines/fullpipe/inventory.h130
1 files changed, 130 insertions, 0 deletions
diff --git a/engines/fullpipe/inventory.h b/engines/fullpipe/inventory.h
new file mode 100644
index 0000000000..f84d27dde5
--- /dev/null
+++ b/engines/fullpipe/inventory.h
@@ -0,0 +1,130 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_INVENTORY_H
+#define FULLPIPE_INVENTORY_H
+
+namespace Fullpipe {
+
+class Scene;
+class BigPicture;
+
+struct InventoryPoolItem {
+ int16 id;
+ int16 pictureObjectNormal;
+ int16 pictureObjectId1;
+ int16 pictureObjectHover;
+ int16 pictureObjectSelected;
+ int16 field_A;
+ int field_C;
+ int obj;
+ int flags;
+};
+
+typedef Common::Array<InventoryPoolItem *> InventoryPoolItems;
+
+class CInventory : public CObject {
+ protected:
+ int16 _sceneId;
+ InventoryPoolItems _itemsPool;
+
+ public:
+ CInventory() { _sceneId = 0; }
+ virtual bool load(MfcArchive &file);
+
+ int getInventoryPoolItemIndexById(int itemId);
+ bool setItemFlags(int itemId, int flags);
+};
+
+struct InventoryItem {
+ int16 itemId;
+ int16 count;
+
+ InventoryItem() { itemId = count = 0; }
+ InventoryItem(int id, int cnt) : itemId(id), count(cnt) {}
+};
+
+typedef Common::Array<InventoryItem *> InventoryItems;
+
+class PictureObject;
+
+struct InventoryIcon {
+ PictureObject *pictureObjectNormal;
+ PictureObject *pictureObjectHover;
+ PictureObject *pictureObjectSelected;
+ int x1;
+ int y1;
+ int x2;
+ int y2;
+ int16 inventoryItemId;
+ bool isSelected;
+ bool isMouseHover;
+};
+
+typedef Common::Array<InventoryIcon *> InventoryIcons;
+
+class CInventory2 : public CInventory {
+ InventoryItems _inventoryItems;
+ InventoryIcons _inventoryIcons;
+ int _selectedId;
+ int _field_48;
+ bool _isInventoryOut;
+ bool _isLocked;
+ int _topOffset;
+ Scene *_scene;
+ BigPicture *_picture;
+
+ public:
+ CInventory2();
+ bool loadPartial(MfcArchive &file);
+ void addItem(int itemId, int count);
+ void addItem2(StaticANIObject *obj);
+ void removeItem(int itemId, int count);
+ void removeItem2(Scene *sceneObj, int itemId, int x, int y, int priority);
+
+ int getInventoryItemIndexById(int itemId);
+ int getInventoryPoolItemFieldCById(int itemId);
+ int getCountItemsWithId(int itemId);
+ int getItemFlags(int itemId);
+
+ void rebuildItemRects();
+
+ Scene *getScene() { return _scene; }
+ bool getIsLocked() { return _isLocked; }
+ void setIsLocked(bool val) { _isLocked = val; }
+ bool getIsInventoryOut() { return _isInventoryOut; }
+
+ int getSelectedItemId() { return _selectedId < 0 ? 0 : _selectedId; }
+ int getHoveredItem(Common::Point *point);
+ void slideIn();
+ void slideOut();
+
+ bool handleLeftClick(ExCommand *cmd);
+ int selectItem(int itemId);
+ bool unselectItem(bool flag);
+
+ void draw();
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_INVENTORY_H */