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-rw-r--r--engines/fullpipe/lift.cpp518
1 files changed, 518 insertions, 0 deletions
diff --git a/engines/fullpipe/lift.cpp b/engines/fullpipe/lift.cpp
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--- /dev/null
+++ b/engines/fullpipe/lift.cpp
@@ -0,0 +1,518 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/scene.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/messages.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+
+namespace Fullpipe {
+
+int FullpipeEngine::lift_getButtonIdP(int objid) {
+ switch (objid) {
+ case ST_LBN_0N:
+ return ST_LBN_0P;
+
+ case ST_LBN_1N:
+ return ST_LBN_1P;
+
+ case ST_LBN_2N:
+ return ST_LBN_2P;
+
+ case ST_LBN_3N:
+ return ST_LBN_3P;
+
+ case ST_LBN_4N:
+ return ST_LBN_4P;
+
+ case ST_LBN_5N:
+ return ST_LBN_5P;
+
+ case ST_LBN_6N:
+ return ST_LBN_6P;
+
+ case ST_LBN_7N:
+ return ST_LBN_7P;
+
+ case ST_LBN_8N:
+ return ST_LBN_8P;
+
+ case ST_LBN_9N:
+ return ST_LBN_9P;
+
+ default:
+ return 0;
+ }
+}
+
+int FullpipeEngine::lift_getButtonIdH(int objid) {
+ switch (objid) {
+ case ST_LBN_0P:
+ return ST_LBN_0H;
+
+ case ST_LBN_1P:
+ return ST_LBN_1H;
+
+ case ST_LBN_2P:
+ return ST_LBN_2H;
+
+ case ST_LBN_3P:
+ return ST_LBN_3H;
+
+ case ST_LBN_4P:
+ return ST_LBN_4H;
+
+ case ST_LBN_5P:
+ return ST_LBN_5H;
+
+ case ST_LBN_6P:
+ return ST_LBN_6H;
+
+ case ST_LBN_7P:
+ return ST_LBN_7H;
+
+ case ST_LBN_8P:
+ return ST_LBN_8H;
+
+ case ST_LBN_9P:
+ return ST_LBN_9H;
+
+ default:
+ return 0;
+ }
+}
+
+int FullpipeEngine::lift_getButtonIdN(int objid) {
+ switch (objid) {
+ case ST_LBN_0H:
+ case ST_LBN_0N:
+ case ST_LBN_0P:
+ return ST_LBN_0N;
+
+ case ST_LBN_1H:
+ case ST_LBN_1N:
+ case ST_LBN_1P:
+ return ST_LBN_1N;
+
+ case ST_LBN_2H:
+ case ST_LBN_2N:
+ case ST_LBN_2P:
+ return ST_LBN_2N;
+
+ case ST_LBN_3H:
+ case ST_LBN_3N:
+ case ST_LBN_3P:
+ return ST_LBN_3N;
+
+ case ST_LBN_4H:
+ case ST_LBN_4N:
+ case ST_LBN_4P:
+ return ST_LBN_4N;
+
+ case ST_LBN_5H:
+ case ST_LBN_5N:
+ case ST_LBN_5P:
+ return ST_LBN_5N;
+
+ case ST_LBN_6H:
+ case ST_LBN_6N:
+ case ST_LBN_6P:
+ return ST_LBN_6N;
+
+ case ST_LBN_7H:
+ case ST_LBN_7N:
+ case ST_LBN_7P:
+ return ST_LBN_7N;
+
+ case ST_LBN_8H:
+ case ST_LBN_8N:
+ case ST_LBN_8P:
+ return ST_LBN_8N;
+
+ case ST_LBN_9H:
+ case ST_LBN_9N:
+ case ST_LBN_9P:
+ return ST_LBN_9N;
+
+ default:
+ return 0;
+ }
+}
+
+void FullpipeEngine::lift_setButton(const char *name, int state) {
+ GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);
+
+ if (var)
+ var->setSubVarAsInt(name, state);
+}
+
+void FullpipeEngine::lift_init(Scene *sc, int enterSeq, int exitSeq) {
+ _lastLiftButton = 0;
+
+ _liftEnterMQ = sc->getMessageQueueById(enterSeq);
+ if (!_liftEnterMQ)
+ return;
+
+ _liftExitMQ = sc->getMessageQueueById(exitSeq);
+
+ if (!_liftExitMQ)
+ return;
+
+ ExCommand *ex = _liftEnterMQ->getExCommandByIndex(0);
+
+ if (!ex)
+ return;
+
+ _liftX = ex->_x;
+ _liftY = ex->_y;
+
+ _lift = sc->getStaticANIObject1ById(ANI_LIFT, -1);
+
+ for (uint i = 0; i < sc->_staticANIObjectList1.size(); i++) {
+ StaticANIObject *ani = (StaticANIObject *)sc->_staticANIObjectList1[i];
+
+ if (ani->_id == ANI_LIFTBUTTON)
+ ani->_statics = ani->getStaticsById(lift_getButtonIdP(ani->_statics->_staticsId));
+ }
+
+ GameVar *var = getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);
+ if (var) {
+ for (var = var->_subVars; var; var = var->_nextVarObj) {
+ for (uint i = 0; i < sc->_staticANIObjectList1.size(); i++) {
+ StaticANIObject *ani = (StaticANIObject *)sc->_staticANIObjectList1[i];
+
+ if (ani->_id == ANI_LIFTBUTTON) {
+ int id = lift_getButtonIdN(ani->_statics->_staticsId);
+
+ if (id == var->_value.intValue)
+ ani->_statics = ani->getStaticsById(id);
+ }
+
+ }
+ }
+ }
+}
+
+void FullpipeEngine::lift_exitSeq(ExCommand *cmd) {
+ if (cmd) {
+ MessageQueue *mq = _globalMessageQueueList->getMessageQueueById(cmd->_parId);
+
+ if (mq)
+ mq->activateExCommandsByKind(34);
+ }
+
+ _lift->changeStatics2(ST_LFT_CLOSED);
+
+ MessageQueue *mq = new MessageQueue(_globalMessageQueueList->compact());
+
+ ExCommand *ex = new ExCommand(_aniMan->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_field_14 = 256;
+ ex->_messageNum = 256;
+ ex->_excFlags |= 3;
+ mq->addExCommandToEnd(ex);
+
+ if (!cmd) {
+ ex = new ExCommand(_aniMan->_id, 2, 40, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = _aniMan->_okeyCode;
+ ex->_excFlags |= 2;
+ mq->addExCommandToEnd(ex);
+ }
+
+ ex = new ExCommand(_lift->_id, 1, MV_LFT_OPEN, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = _lift->_okeyCode;
+ ex->_excFlags |= 2;
+ mq->addExCommandToEnd(ex);
+
+ ex = new ExCommand(_aniMan->_id, 1, MV_MAN_STARTD, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = _aniMan->_okeyCode;
+ ex->_excFlags |= 2;
+ mq->addExCommandToEnd(ex);
+
+ ex = new ExCommand(_aniMan->_id, 5, -1, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = _aniMan->_okeyCode;
+ ex->_field_14 = 10;
+ ex->_x = -1;
+ ex->_y = -1;
+ ex->_excFlags |= 3;
+ mq->addExCommandToEnd(ex);
+
+ ex = new ExCommand(_aniMan->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 3;
+ ex->_field_14 = 256;
+ ex->_messageNum = 0;
+ mq->addExCommandToEnd(ex);
+
+ ex = new ExCommand(0, 17, MSG_LIFT_STARTEXITQUEUE, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 3;
+ mq->addExCommandToEnd(ex);
+
+ ex = new ExCommand(_lift->_id, 1, MV_LFT_CLOSE, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = _lift->_okeyCode;
+ ex->_excFlags |= 2;
+
+ mq->addExCommandToEnd(ex);
+
+ mq->chain(0);
+}
+
+void FullpipeEngine::lift_closedoorSeq() {
+ if (_lift->_movement) {
+ if (_lift->_movement->_id == MV_LFT_CLOSE) {
+ _lift->queueMessageQueue(0);
+ } else if (_lift->_movement->_id == MV_LFT_OPEN) {
+ int ph = _lift->_movement->_currDynamicPhaseIndex;
+
+ _lift->changeStatics2(ST_LFT_OPEN_NEW);
+ _lift->startAnim(MV_LFT_CLOSE, 0, -1);
+
+ if (_lift->_movement->_currMovement)
+ _lift->_movement->setDynamicPhaseIndex(_lift->_movement->_currMovement->_dynamicPhases.size() - ph);
+ else
+ _lift->_movement->setDynamicPhaseIndex(_lift->_movement->_dynamicPhases.size() - ph);
+ } else {
+ _lift->changeStatics2(ST_LFT_OPEN_NEW);
+
+ _lift->startAnim(MV_LFT_CLOSE, 0, -1);
+ }
+ } else {
+ if (_lift->_statics->_staticsId == ST_LFT_CLOSED ) {
+ _lift->changeStatics2(ST_LFT_CLOSED);
+ } else {
+ _lift->startAnim(MV_LFT_CLOSE, 0, -1);
+ }
+ }
+
+ MessageQueue *mq = new MessageQueue(_globalMessageQueueList->compact());
+ ExCommand *ex = new ExCommand(0, 17, MSG_LIFT_GO, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_excFlags |= 3;
+ mq->addExCommandToEnd(ex);
+
+ if (!mq->chain(_lift))
+ delete mq;
+}
+
+void FullpipeEngine::lift_walkAndGo() {
+ MessageQueue *mq;
+ ExCommand *ex;
+
+ if (abs(_liftX - _aniMan->_ox) > 1 || abs(_liftY - _aniMan->_oy) > 1 || _aniMan->_movement || _aniMan->_statics->_staticsId != ST_MAN_UP) {
+ mq = getCurrSceneSc2MotionController()->startMove(_aniMan, _liftX, _liftY, 1, ST_MAN_UP);
+
+ if (mq) {
+ ex = new ExCommand(0, 17, MSG_LIFT_CLICKBUTTON, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 3;
+
+ mq->addExCommandToEnd(ex);
+ }
+ } else {
+ lift_openLift();
+
+ mq = new MessageQueue(_liftEnterMQ, 0, 0);
+
+ mq->setFlags(mq->getFlags() | 1);
+
+ ex = new ExCommand(_aniMan->_id, 2, 15, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = _aniMan->_okeyCode;
+ ex->_excFlags |= 2;
+ mq->addExCommand(ex);
+
+ ex = new ExCommand(_aniMan->_id, 5, -1, 0, 0, 0, 1, 0, 0, 0);
+ ex->_keyCode = _aniMan->_okeyCode;
+ ex->_field_14 = _lift->_priority + 1;
+ ex->_x = -1;
+ ex->_y = -1;
+ ex->_excFlags |= 3;
+ mq->addExCommandToEnd(ex);
+
+ ex = new ExCommand(0, 17, MSG_LIFT_CLOSEDOOR, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 3;
+ mq->addExCommandToEnd(ex);
+
+ mq->chain(0);
+
+ _aniMan->_flags |= 1;
+ }
+}
+
+void FullpipeEngine::lift_openLift() {
+ if (_lift->_movement) {
+ if (_lift->_movement->_id == MV_LFT_OPEN) {
+ _lift->queueMessageQueue(0);
+ } else if (_lift->_movement->_id == MV_LFT_CLOSE) {
+ int idx = _lift->_movement->_currDynamicPhaseIndex;
+
+ _lift->changeStatics2(ST_LFT_CLOSED);
+ _lift->startAnim(MV_LFT_OPEN, 0, -1);
+
+ if (_lift->_movement->_currMovement)
+ _lift->_movement->setDynamicPhaseIndex(_lift->_movement->_currMovement->_dynamicPhases.size() - idx);
+ else
+ _lift->_movement->setDynamicPhaseIndex(_lift->_movement->_dynamicPhases.size() - idx);
+ } else {
+ _lift->changeStatics2(ST_LFT_CLOSED);
+ _lift->startAnim(MV_LFT_OPEN, 0, -1);
+ }
+ } else if (_lift->_statics->_staticsId == ST_LFT_OPEN_NEW) {
+ _lift->changeStatics2(ST_LFT_OPEN_NEW);
+ } else {
+ _lift->startAnim(MV_LFT_OPEN, 0, -1);
+ }
+}
+
+void FullpipeEngine::lift_clickButton() {
+ if (_lastLiftButton)
+ lift_walkAndGo();
+}
+
+void FullpipeEngine::lift_goAnimation() { if (_lastLiftButton) {
+ int parentId = _currentScene->_sceneId;
+ int buttonId = lift_getButtonIdN(_lastLiftButton->_statics->_staticsId);
+
+ if (!buttonId)
+ return;
+
+ int numItems = _gameLoader->_preloadItems.size();
+
+ for (int i = 0; i < numItems; i++) {
+ PreloadItem *pre = _gameLoader->_preloadItems[i];
+
+ if (pre->preloadId2 == buttonId && pre->preloadId1 == _currentScene->_sceneId) {
+ MessageQueue *mq = new MessageQueue(_globalMessageQueueList->compact());
+
+ ExCommand *ex = new ExCommand(ANI_MAN, 1, (pre->keyCode != LiftDown ? MV_MAN_LIFTDOWN : MV_MAN_LIFTUP), 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_keyCode = -1;
+ ex->_field_24 = 1;
+ ex->_excFlags |= 2;
+
+ mq->addExCommandToEnd(ex);
+
+ ex = new ExCommand(parentId, 17, 61, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_keyCode = buttonId;
+ ex->_excFlags |= 3;
+
+ mq->addExCommandToEnd(ex);
+
+ _aniMan->_flags &= 0xFEFF;
+
+ if (!mq->chain(_aniMan))
+ delete mq;
+
+ _aniMan->_flags |= 1;
+ }
+ }
+ }
+
+ lift_exitSeq(0);
+
+ if (_lastLiftButton) {
+ _lastLiftButton->_statics = _lastLiftButton->getStaticsById(lift_getButtonIdN(_lastLiftButton->_statics->_staticsId));
+ _lastLiftButton = 0;
+ }
+}
+
+void FullpipeEngine::lift_animateButton(StaticANIObject *button) {
+ int butId = lift_getButtonIdP(button->_statics->_staticsId);
+
+ if (butId && butId != button->_statics->_staticsId) {
+ if (button == _lastLiftButton) {
+ playSound(SND_CMN_032, 0);
+ } else {
+ if (_lastLiftButton) {
+ int id = lift_getButtonIdN(_lastLiftButton->_statics->_staticsId);
+
+ if (id)
+ _lastLiftButton->_statics = _lastLiftButton->getStaticsById(id);
+
+ _lastLiftButton = 0;
+ }
+
+ if (_aniMan->isIdle() && !(_aniMan->_flags & 0x100)) {
+ _lastLiftButton = button;
+ button->_statics = button->getStaticsById(butId);
+
+ ExCommand *ex = new ExCommand(0, 35, SND_CMN_032, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 3;
+ ex->_field_14 = 1;
+ ex->postMessage();
+
+ int id = lift_getButtonIdH(_lastLiftButton->_statics->_staticsId);
+
+ if (id) {
+ _lastLiftButton->_statics = _lastLiftButton->getStaticsById(id);
+
+ lift_walkAndGo();
+ }
+ }
+ }
+ }
+}
+
+void FullpipeEngine::lift_startExitQueue() {
+ MessageQueue *mq = new MessageQueue(_liftExitMQ, 0, 0);
+
+ mq->chain(0);
+}
+
+void FullpipeEngine::lift_hoverButton(ExCommand *cmd) {
+ if (_lastLiftButton) {
+ if (!(cmd->_keyCode & 2) || _liftX != cmd->_x || _liftY != cmd->_y) {
+ _lastLiftButton->_statics = _lastLiftButton->getStaticsById(lift_getButtonIdN(_lastLiftButton->_statics->_staticsId));
+ _lastLiftButton = 0;
+ }
+ }
+}
+
+bool FullpipeEngine::lift_checkButton(const char *varName) {
+ GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);
+
+ if (var)
+ return lift_getButtonIdP(var->getSubVarByName(varName)->_value.intValue) > 0;
+
+ return false;
+}
+
+void FullpipeEngine::lift_setButtonStatics(Scene *sc, int buttonId) {
+ for (uint i = 0; i < sc->_staticANIObjectList1.size(); i++) {
+ StaticANIObject *ani = (StaticANIObject *)sc->_staticANIObjectList1[i];
+
+ if (ani->_id == ANI_LIFTBUTTON) {
+ int id = lift_getButtonIdN(ani->_statics->_staticsId);
+
+ if (id == buttonId)
+ ani->_statics = ani->getStaticsById(id);
+ }
+ }
+}
+
+
+} // End of namespace Fullpipe