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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_MODAL_H
+#define FULLPIPE_MODAL_H
+
+namespace Fullpipe {
+
+class CBaseModalObject {
+ public:
+
+ CBaseModalObject *_parentObj;
+
+ public:
+ CBaseModalObject() : _parentObj(0) {}
+ virtual ~CBaseModalObject() {}
+
+ virtual bool handleMessage(ExCommand *message);
+ virtual bool init(int counterdiff);
+ virtual bool update();
+
+ void saveload();
+};
+
+class CModalIntro : public CBaseModalObject {
+ int _field_8;
+ int _introFlags;
+ int _countDown;
+ int _needRedraw;
+ int _sfxVolume;
+
+ public:
+ CModalIntro();
+
+ virtual bool handleMessage(ExCommand *message);
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_MODAL_H */