aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/objects.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/fullpipe/objects.h')
-rw-r--r--engines/fullpipe/objects.h97
1 files changed, 97 insertions, 0 deletions
diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h
new file mode 100644
index 0000000000..9e7c7531a7
--- /dev/null
+++ b/engines/fullpipe/objects.h
@@ -0,0 +1,97 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_OBJECTS_H
+#define FULLPIPE_OBJECTS_H
+
+#include "fullpipe/utils.h"
+
+namespace Fullpipe {
+
+class MessageQueue;
+class SceneTagList;
+
+class GameProject : public CObject {
+ public:
+ int _field_4;
+ char *_headerFilename;
+ SceneTagList *_sceneTagList;
+ int _field_10;
+
+ public:
+ GameProject();
+ ~GameProject();
+ virtual bool load(MfcArchive &file);
+};
+
+struct PicAniInfo {
+ int32 type;
+ int16 objectId;
+ int16 field_6;
+ int32 field_8;
+ int16 sceneId;
+ int16 field_E;
+ int32 ox;
+ int32 oy;
+ int32 priority;
+ int16 staticsId;
+ int16 movementId;
+ int16 dynamicPhaseIndex;
+ int16 flags;
+ int32 field_24;
+ int32 someDynamicPhaseIndex;
+
+ bool load(MfcArchive &file);
+};
+
+union VarValue {
+ float floatValue;
+ int32 intValue;
+ char *stringValue;
+};
+
+class CGameVar : public CObject {
+ public:
+ CGameVar *_nextVarObj;
+ CGameVar *_prevVarObj;
+ CGameVar *_parentVarObj;
+ CGameVar *_subVars;
+ CGameVar *_field_14;
+ char *_varName;
+ VarValue _value;
+ int _varType;
+
+ public:
+ CGameVar();
+ virtual bool load(MfcArchive &file);
+ CGameVar *getSubVarByName(const char *name);
+ bool setSubVarAsInt(const char *name, int value);
+ int getSubVarAsInt(const char *name);
+ CGameVar *addSubVarAsInt(const char *name, int value);
+ bool addSubVar(CGameVar *subvar);
+ int getSubVarsCount();
+ CGameVar *getSubVarByIndex(int idx);
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_OBJECTS_H */