diff options
Diffstat (limited to 'engines/fullpipe/scene.cpp')
-rw-r--r-- | engines/fullpipe/scene.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp index 6ac062fb37..0ea724fbed 100644 --- a/engines/fullpipe/scene.cpp +++ b/engines/fullpipe/scene.cpp @@ -259,7 +259,7 @@ void Scene::init() { if (_staticANIObjectList2.size() != _staticANIObjectList1.size()) { _staticANIObjectList2.clear(); - for (CPtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) + for (PtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) _staticANIObjectList2.push_back(*s); } } @@ -273,7 +273,7 @@ StaticANIObject *Scene::getAniMan() { } StaticANIObject *Scene::getStaticANIObject1ById(int obj, int a3) { - for (CPtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) { + for (PtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) { StaticANIObject *o = (StaticANIObject *)*s; if (o->_id == obj && (a3 == -1 || o->_okeyCode == a3)) return o; @@ -371,16 +371,16 @@ MessageQueue *Scene::getMessageQueueByName(char *name) { return 0; } -void Scene::preloadMovements(CGameVar *var) { - CGameVar *preload = var->getSubVarByName("PRELOAD"); +void Scene::preloadMovements(GameVar *var) { + GameVar *preload = var->getSubVarByName("PRELOAD"); if (!preload) return; - for (CGameVar *i = preload->_subVars; i; i = i->_nextVarObj) { + for (GameVar *i = preload->_subVars; i; i = i->_nextVarObj) { StaticANIObject *ani = getStaticANIObject1ByName(i->_varName, -1); if (ani) { - CGameVar *subVars = i->_subVars; + GameVar *subVars = i->_subVars; if (subVars) { for (;subVars; subVars = subVars->_nextVarObj) { @@ -397,7 +397,7 @@ void Scene::preloadMovements(CGameVar *var) { } void Scene::initObjectCursors(const char *varname) { - CGameVar *cursorsVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS"); + GameVar *cursorsVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS"); if (!cursorsVar || !cursorsVar->_subVars) return; @@ -405,7 +405,7 @@ void Scene::initObjectCursors(const char *varname) { int maxId = 0; int minId = 0xffff; - for (CGameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { + for (GameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { GameObject *obj = getPictureObjectByName(sub->_varName, -1); if (obj || (obj = getStaticANIObject1ByName(sub->_varName, -1)) != 0) { @@ -421,7 +421,7 @@ void Scene::initObjectCursors(const char *varname) { g_fullpipe->_objectIdCursors.resize(maxId - minId + 1); - for (CGameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { + for (GameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { GameObject *obj = getPictureObjectByName(sub->_varName, -1); if (!obj) @@ -441,7 +441,7 @@ bool Scene::compareObjPriority(const void *p1, const void *p2) { return false; } -void Scene::objectList_sortByPriority(CPtrList &list) { +void Scene::objectList_sortByPriority(PtrList &list) { Common::sort(list.begin(), list.end(), Scene::compareObjPriority); } @@ -453,12 +453,12 @@ void Scene::draw() { objectList_sortByPriority(_staticANIObjectList2); - for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { + for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { ((StaticANIObject *)*s)->draw2(); } int priority = -1; - for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { + for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { drawContent(((StaticANIObject *)*s)->_priority, priority, false); ((StaticANIObject *)*s)->draw(); @@ -526,7 +526,7 @@ int Scene::getPictureObjectIdAtPos(int x, int y) { void Scene::update(int counterdiff) { debug(0, "Scene::update(%d)", counterdiff); - for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) + for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) ((StaticANIObject *)*s)->update(counterdiff); } |