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Diffstat (limited to 'engines/fullpipe/scene.cpp')
-rw-r--r--engines/fullpipe/scene.cpp49
1 files changed, 46 insertions, 3 deletions
diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp
index 806145504f..c413779963 100644
--- a/engines/fullpipe/scene.cpp
+++ b/engines/fullpipe/scene.cpp
@@ -26,6 +26,7 @@
#include "fullpipe/ngiarchive.h"
#include "fullpipe/statics.h"
#include "fullpipe/messages.h"
+#include "fullpipe/gameloader.h"
#include "fullpipe/constants.h"
@@ -326,7 +327,7 @@ void Scene::setPictureObjectsFlag4() {
}
PictureObject *Scene::getPictureObjectById(int objId, int flags) {
- for (uint i = 1; i < _picObjList.size(); i++) {
+ for (uint i = 0; i < _picObjList.size(); i++) {
if (((PictureObject *)_picObjList[i])->_id == objId && ((PictureObject *)_picObjList[i])->_okeyCode == flags)
return (PictureObject *)_picObjList[i];
}
@@ -334,6 +335,15 @@ PictureObject *Scene::getPictureObjectById(int objId, int flags) {
return 0;
}
+PictureObject *Scene::getPictureObjectByName(const char *objName, int flags) {
+ for (uint i = 0; i < _picObjList.size(); i++) {
+ if (!strcmp(((PictureObject *)_picObjList[i])->_objectName, objName) && ((PictureObject *)_picObjList[i])->_okeyCode == flags || flags == -1)
+ return (PictureObject *)_picObjList[i];
+ }
+
+ return 0;
+}
+
void Scene::deletePictureObject(PictureObject *obj) {
for (uint i = 0; i < _picObjList.size(); i++) {
if (((PictureObject *)_picObjList[i]) == obj) {
@@ -386,8 +396,41 @@ void Scene::preloadMovements(CGameVar *var) {
}
}
-void Scene::initObjectCursors(const char *name) {
- warning("STUB: Scene::initObjectCursors(%s)", name);
+void Scene::initObjectCursors(const char *varname) {
+ CGameVar *cursorsVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS");
+
+ if (!cursorsVar || !cursorsVar->_subVars)
+ return;
+
+ int maxId = 0;
+ int minId = 0xffff;
+
+ for (CGameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) {
+ GameObject *obj = getPictureObjectByName(sub->_varName, -1);
+
+ if (obj || (obj = getStaticANIObject1ByName(sub->_varName, -1)) != 0) {
+ if (obj->_id < minId)
+ minId = obj->_id;
+ if (obj->_id > maxId)
+ maxId = obj->_id;
+ }
+ }
+
+ g_fullpipe->_minCursorId = minId;
+
+ g_fullpipe->_objectIdCursors.resize(maxId - minId + 1);
+
+ for (CGameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) {
+ GameObject *obj = getPictureObjectByName(sub->_varName, -1);
+
+ if (!obj)
+ obj = getStaticANIObject1ByName(sub->_varName, -1);
+
+ PictureObject *pic = getGameLoaderInventory()->getScene()->getPictureObjectByName(sub->_value.stringValue, -1);
+
+ if (obj && pic)
+ g_fullpipe->_objectIdCursors[obj->_id - minId] = pic->_id;
+ }
}
bool Scene::compareObjPriority(const void *p1, const void *p2) {