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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_SCENE_H
+#define FULLPIPE_SCENE_H
+
+#include "fullpipe/gfx.h"
+
+namespace Fullpipe {
+
+class MessageQueue;
+
+class Scene : public Background {
+ public:
+ PtrList _staticANIObjectList1;
+ PtrList _staticANIObjectList2;
+ PtrList _messageQueueList;
+ PtrList _faObjectList;
+ Shadows *_shadows;
+ SoundList *_soundList;
+ int16 _sceneId;
+ char *_sceneName;
+ int _field_BC;
+ NGIArchive *_libHandle;
+
+ public:
+ Scene();
+
+ virtual bool load(MfcArchive &file);
+
+ void initStaticANIObjects();
+ void init();
+ void draw();
+ void drawContent(int minPri, int maxPri, bool drawBG);
+ void updateScrolling();
+ void updateScrolling2();
+
+ void update(int counterdiff);
+
+ StaticANIObject *getAniMan();
+ StaticANIObject *getStaticANIObject1ById(int obj, int a3);
+ StaticANIObject *getStaticANIObject1ByName(char *name, int a3);
+ MessageQueue *getMessageQueueById(int messageId);
+ MessageQueue *getMessageQueueByName(char *name);
+
+ void deleteStaticANIObject(StaticANIObject *obj);
+ void addStaticANIObject(StaticANIObject *obj, bool addList2);
+
+ void setPictureObjectsFlag4();
+ PictureObject *getPictureObjectById(int objId, int flags);
+ PictureObject *getPictureObjectByName(const char *name, int keyCode);
+ void deletePictureObject(PictureObject *obj);
+ void preloadMovements(GameVar *var);
+
+ StaticANIObject *getStaticANIObjectAtPos(int x, int y);
+ PictureObject *getPictureObjectAtPos(int x, int y);
+ int getPictureObjectIdAtPos(int x, int y);
+
+ void initObjectCursors(const char *name);
+
+ private:
+ static bool compareObjPriority(const void *p1, const void *p2);
+ void objectList_sortByPriority(PtrList &list);
+};
+
+class SceneTag : public CObject {
+ public:
+ int _field_4;
+ char *_tag;
+ Scene *_scene;
+ int16 _sceneId;
+
+ public:
+ SceneTag();
+ ~SceneTag();
+
+ virtual bool load(MfcArchive &file);
+ void loadScene();
+};
+
+class SceneTagList : public Common::List<SceneTag>, public CObject {
+ public:
+ virtual bool load(MfcArchive &file);
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_SCENE_H */