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Diffstat (limited to 'engines/fullpipe/scene.h')
-rw-r--r-- | engines/fullpipe/scene.h | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/fullpipe/scene.h b/engines/fullpipe/scene.h new file mode 100644 index 0000000000..db0da5db31 --- /dev/null +++ b/engines/fullpipe/scene.h @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_SCENE_H +#define FULLPIPE_SCENE_H + +#include "fullpipe/gfx.h" + +namespace Fullpipe { + +class MessageQueue; + +class Scene : public Background { + public: + PtrList _staticANIObjectList1; + PtrList _staticANIObjectList2; + PtrList _messageQueueList; + PtrList _faObjectList; + Shadows *_shadows; + SoundList *_soundList; + int16 _sceneId; + char *_sceneName; + int _field_BC; + NGIArchive *_libHandle; + + public: + Scene(); + + virtual bool load(MfcArchive &file); + + void initStaticANIObjects(); + void init(); + void draw(); + void drawContent(int minPri, int maxPri, bool drawBG); + void updateScrolling(); + void updateScrolling2(); + + void update(int counterdiff); + + StaticANIObject *getAniMan(); + StaticANIObject *getStaticANIObject1ById(int obj, int a3); + StaticANIObject *getStaticANIObject1ByName(char *name, int a3); + MessageQueue *getMessageQueueById(int messageId); + MessageQueue *getMessageQueueByName(char *name); + + void deleteStaticANIObject(StaticANIObject *obj); + void addStaticANIObject(StaticANIObject *obj, bool addList2); + + void setPictureObjectsFlag4(); + PictureObject *getPictureObjectById(int objId, int flags); + PictureObject *getPictureObjectByName(const char *name, int keyCode); + void deletePictureObject(PictureObject *obj); + void preloadMovements(GameVar *var); + + StaticANIObject *getStaticANIObjectAtPos(int x, int y); + PictureObject *getPictureObjectAtPos(int x, int y); + int getPictureObjectIdAtPos(int x, int y); + + void initObjectCursors(const char *name); + + private: + static bool compareObjPriority(const void *p1, const void *p2); + void objectList_sortByPriority(PtrList &list); +}; + +class SceneTag : public CObject { + public: + int _field_4; + char *_tag; + Scene *_scene; + int16 _sceneId; + + public: + SceneTag(); + ~SceneTag(); + + virtual bool load(MfcArchive &file); + void loadScene(); +}; + +class SceneTagList : public Common::List<SceneTag>, public CObject { + public: + virtual bool load(MfcArchive &file); +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_SCENE_H */ |