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-rw-r--r--engines/fullpipe/scenes.cpp1511
1 files changed, 1511 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
new file mode 100644
index 0000000000..32aa955a61
--- /dev/null
+++ b/engines/fullpipe/scenes.cpp
@@ -0,0 +1,1511 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/utils.h"
+#include "fullpipe/objects.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/input.h"
+#include "fullpipe/behavior.h"
+
+#include "fullpipe/constants.h"
+#include "fullpipe/objectnames.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/interaction.h"
+
+namespace Fullpipe {
+
+Vars::Vars() {
+ sceneIntro_aniin1man = 0;
+ sceneIntro_needSleep = true;
+ sceneIntro_needGetup = false;
+ sceneIntro_skipIntro = true;
+ sceneIntro_playing = false;
+ sceneIntro_needBlackout = false;
+
+ swallowedEgg1 = 0;
+ swallowedEgg2 = 0;
+ swallowedEgg3 = 0;
+
+ scene01_picSc01Osk = 0;
+ scene01_picSc01Osk2 = 0;
+
+ scene02_guvTheDrawer = 0;
+ scene02_boxDelay = 0;
+ scene02_boxOpen = false;
+
+ scene03_eggeater = 0;
+ scene03_domino = 0;
+
+ scene04_bottle = 0;
+ scene04_hand = 0;
+ scene04_plank = 0;
+ scene04_clock = 0;
+ scene04_hand = 0;
+ scene04_spring = 0;
+ scene04_mamasha = 0;
+ scene04_boot = 0;
+ scene04_speaker = 0;
+
+ scene04_ladder = 0;
+ scene04_coinPut = false;
+ scene04_soundPlaying = false;
+ scene04_dynamicPhaseIndex = 0;
+ scene04_dudeOnLadder = false;
+
+ scene04_sceneClickX = 0;
+ scene04_sceneClickY = 0;
+
+ scene04_dudePosX = 0;
+ scene04_dudePosY = 0;
+
+ scene04_bottleIsTaken = false;
+ scene04_kozyawkaOnLadder = false;
+ scene04_walkingKozyawka = 0;
+ scene04_bottleWeight = 0;
+ scene04_var07 = false;
+ scene04_ladderClickable = false;
+ scene04_handIsDown = false;
+ scene04_dudeInBottle = false;
+ scene04_kozHeadRaised = false;
+ scene04_bottleIsDropped = false;
+ scene04_bigBallIn = false;
+ scene04_bigBallCounter = 0;
+ scene04_bigBallFromLeft = false;
+ scene04_speakerVariant = 0;
+ scene04_speakerPhase = 0;
+ scene04_clockCanGo = false;
+ scene04_objectIsTaken = false;
+ scene04_springOffset = 0;
+ scene04_lastKozyawka = 0;
+ scene04_springDelay = 0;
+ scene04_bottleY = 0;
+ scene04_ladderOffset = 0;
+
+ scene05_handle = 0;
+ scene05_wacko = 0;
+ scene05_bigHatch = 0;
+ scene05_wackoTicker = 0;
+ scene05_handleFlipper = 0;
+ scene05_floatersTicker = 0;
+
+ scene06_manX = 0;
+ scene06_manY = 0;
+ scene06_ballX = 0;
+ scene06_ballY = 0;
+ scene06_mumsy = 0;
+ scene06_someBall = 0;
+ scene06_invHandle = 0;
+ scene06_liftButton = 0;
+ scene06_ballDrop = 0;
+ scene06_arcadeEnabled = false;
+ scene06_aimingBall = false;
+ scene06_currentBall = 0;
+ scene06_ballInHands = 0;
+ scene06_flyingBall = 0;
+ scene06_numBallsGiven = 0;
+ scene06_mumsyNumBalls = 0;
+ scene06_eggieTimeout = 0;
+ scene06_eggieDirection = true;
+ scene06_mumsyGotBall = 0;
+ scene06_ballDeltaX = 0;
+ scene06_ballDeltaY = 0;
+ scene06_sceneClickX = 0;
+ scene06_sceneClickY = 0;
+ scene06_mumsyPos = 0;
+ scene06_mumsyJumpBk = 0;
+ scene06_mumsyJumpFw = 0;
+ scene06_mumsyJumpBkPercent = 0;
+ scene06_mumsyJumpFwPercent = 0;
+
+ scene07_lukeAnim = 0;
+ scene07_lukePercent = 0;
+ scene07_plusMinus = 0;
+
+ scene08_batuta = 0;
+ scene08_vmyats = 0;
+ scene08_clock = 0;
+ scene08_inAir = false;
+ scene08_flyingUp = false;
+ scene08_onBelly = false;
+ scene08_stairsOffset = -37;
+ scene08_snoringCountdown = -1;
+ scene08_inArcade = false;
+ scene08_stairsVisible = true;
+ scene08_manOffsetY = 0;
+
+ scene09_flyingBall = 0;
+ scene09_numSwallenBalls = 0;
+ scene09_gulper = 0;
+ scene09_spitter = 0;
+ scene09_grit = 0;
+ scene09_dudeY = 0;
+ scene09_gulperIsPresent = true;
+ scene09_dudeIsOnLadder = false;
+ scene09_interactingHanger = -1;
+ scene09_intHangerPhase = -1;
+ scene09_intHangerMaxPhase = -1000;
+ scene09_numMovingHangers = 0;
+ scene09_clickY = 0;
+ scene09_hangerOffsets[0].x = 0;
+ scene09_hangerOffsets[0].y = -15;
+ scene09_hangerOffsets[1].x = 15;
+ scene09_hangerOffsets[1].y = 0;
+ scene09_hangerOffsets[2].x = 0;
+ scene09_hangerOffsets[2].y = 0;
+ scene09_hangerOffsets[3].x = 0;
+ scene09_hangerOffsets[3].y = 0;
+
+ scene10_gum = 0;
+ scene10_packet = 0;
+ scene10_packet2 = 0;
+ scene10_inflater = 0;
+ scene10_ladder = 0;
+ scene10_hasGum = 0;
+
+ scene11_swingie = 0;
+ scene11_boots = 0;
+ scene11_dudeOnSwing = 0;
+ scene11_hint = 0;
+ scene11_arcadeIsOn = false;
+ scene11_scrollIsEnabled = false;
+ scene11_scrollIsMaximized = false;
+ scene11_hintCounter = 0;
+ scene11_swingieScreenEdge = 0;
+ scene11_crySound = 0;
+ scene11_swingAngle = 1.0;
+ scene11_swingOldAngle = 1.0;
+ scene11_swingSpeed = 1.0;
+ scene11_swingAngleDiff = 1.0;
+ scene11_swingInertia = 0.0;
+ scene11_swingCounter = 0;
+ scene11_swingCounterPrevTurn = 0;
+ scene11_swingDirection = 0;
+ scene11_swingDirectionPrevTurn = 0;
+ scene11_swingIsSwinging = false;
+ scene11_swingieStands = false;
+ scene11_dudeX = 0;
+ scene11_dudeY = 0;
+ scene11_swingMaxAngle = 45;
+
+ scene12_fly = 0;
+ scene12_flyCountdown = 0;
+
+ scene13_whirlgig = 0;
+ scene13_guard = 0;
+ scene13_handleR = 0;
+ scene13_handleL = 0;
+ scene13_bridge = 0;
+ scene13_guardDirection = false;
+ scene13_dudeX = 0;
+
+ scene14_grandma = 0;
+ scene14_sceneDeltaX = 0;
+ scene14_sceneDeltaY = 0;
+ scene14_arcadeIsOn = false;
+ scene14_dudeIsKicking = false;
+ scene14_ballIsFlying = false;
+ scene14_dudeCanKick = false;
+ scene14_sceneDiffX = 0;
+ scene14_sceneDiffY = 0;
+ scene14_pink = 0;
+ scene14_flyingBall = 0;
+ scene14_balls.clear();
+ scene14_grandmaIsHere = false;
+ scene14_dudeX = 0;
+ scene14_dudeY = 0;
+ scene14_grandmaX = 0;
+ scene14_grandmaY = 0;
+ scene14_dude2X = 0;
+ scene14_ballDeltaX = 0;
+ scene14_ballDeltaY = 0;
+ scene14_ballX = 0;
+ scene14_ballY = 0;
+ scene14_hitsLeft = 0;
+
+ scene15_chantingCountdown = 0;
+ scene15_plusminus = 0;
+ scene15_ladder = 0;
+ scene15_boot = 0;
+
+ scene16_figures.clear();
+ scene16_walkingBoy = 0;
+ scene16_walkingGirl = 0;
+ scene16_walkingCount = 0;
+ scene16_wire = 0;
+ scene16_mug = 0;
+ scene16_jettie = 0;
+ scene16_boot = 0;
+ scene16_girlIsLaughing = false;
+ scene16_sound = 0;
+ scene16_placeIsOccupied = false;
+
+ scene17_flyState = 0;
+ scene17_sugarIsShown = false;
+ scene17_sceneOldEdgeX = 0;
+ scene17_flyCountdown = 0;
+ scene17_hand = 0;
+ scene17_handPhase = false;
+ scene17_sceneEdgeX = 0;
+
+ scene18_inScene18p1 = false;
+ scene18_whirlgig = 0;
+ scene18_wheelCenterX = 0;
+ scene18_wheelCenterY = 0;
+ scene18_bridgeIsConvoluted = false;
+ scene18_whirlgigMovMum = 0;
+ scene18_girlIsSwinging = false;
+ scene18_rotationCounter = 0;
+ scene18_manY = 0;
+ scene18_wheelFlipper = false;
+ scene18_wheelIsTurning = true;
+ scene18_kidIsOnWheel = -1;
+ scene18_boyIsOnWheel = 0;
+ scene18_girlIsOnWheel = 0;
+ scene18_boyJumpedOff = true;
+ scene18_jumpDistance = -1;
+ scene18_jumpAngle = -1;
+ scene18_manIsReady = false;
+ scene18_enteredTrubaRight = false;
+ scene18_manWheelPos = 0;
+ scene18_manWheelPosTo = -1;
+ scene18_kidWheelPos = 0;
+ scene18_kidWheelPosTo = 0;
+ scene18_boy = 0;
+ scene18_girl = 0;
+ scene18_domino = 0;
+ scene18_boyJumpX = 290;
+ scene18_boyJumpY = -363;
+ scene18_girlJumpX = 283;
+ scene18_girlJumpY = -350;
+
+ scene19_enteredTruba3 = false;
+
+ scene20_fliesCountdown = 0;
+ scene20_grandma = 0;
+
+ scene21_giraffeBottom = 0;
+ scene21_giraffeBottomX = 0;
+ scene21_giraffeBottomY = 0;
+ scene21_pipeIsOpen = false;
+ scene21_wigglePos = 0.0;
+ scene21_wiggleTrigger = 0;
+
+ scene22_bag = 0;
+ scene22_giraffeMiddle = 0;
+ scene22_dudeIsOnStool = false;
+ scene22_interactionIsDisabled = false;
+ scene22_craneIsOut = true;
+ scene22_numBagFalls = 1;
+
+ scene23_calend0 = 0;
+ scene23_calend1 = 0;
+ scene23_calend2 = 0;
+ scene23_calend3 = 0;
+ scene23_topReached = false;
+ scene23_isOnStool = false;
+ scene23_someVar = 0;
+ scene23_giraffeTop = 0;
+ scene23_giraffee = 0;
+
+ scene24_jetIsOn = false;
+ scene24_flowIsLow = false;
+ scene24_waterIsOn = false;
+ scene24_water = 0;
+ scene24_jet = 0;
+ scene24_drop = 0;
+
+ scene25_water = 0;
+ scene25_board = 0;
+ scene25_drop = 0;
+ scene25_dudeIsOnBoard = false;
+ scene25_waterIsPresent = false;
+ scene25_boardIsSelectable = false;
+ scene25_beardersAreThere = false;
+ scene25_beardersCounter = 0;
+ scene25_bearders.clear();
+ scene25_sneezeFlipper = false;
+
+ scene26_chhi = 0;
+ scene26_drop = 0;
+ scene26_sockPic = 0;
+ scene26_sock = 0;
+ scene26_activeVent = 0;
+
+ scene27_hitZone = 0;
+ scene27_driver = 0;
+ scene27_maid = 0;
+ scene27_batHandler = 0;
+ scene27_driverHasVent = true;
+ scene27_bat = 0;
+ scene27_dudeIsAiming = false;
+ scene27_maxPhaseReached = false;
+ scene27_wipeIsNeeded = false;
+ scene27_driverPushedButton = false;
+ scene27_numLostBats = 0;
+ scene27_knockCount = 0;
+ scene27_aimStartX = 0;
+ scene27_aimStartY = 0;
+ scene27_launchPhase = 0;
+
+ scene28_fliesArePresent = true;
+ scene28_beardedDirection = true;
+ scene28_darkeningObject = 0;
+ scene28_lighteningObject = 0;
+ scene28_headDirection = false;
+ scene28_headBeardedFlipper = false;
+ scene28_lift6inside = false;
+
+ scene29_porter = 0;
+ scene29_shooter1 = 0;
+ scene29_shooter2 = 0;
+ scene29_ass = 0;
+ scene29_manIsRiding = false;
+ scene29_arcadeIsOn = false;
+ scene29_reachedFarRight = false;
+ scene29_rideBackEnabled = false;
+ scene29_shootCountdown = 0;
+ scene29_shootDistance = 75;
+ scene29_manIsHit = 0;
+ scene29_scrollSpeed = 0;
+ scene29_scrollingDisabled = 0;
+ scene29_hitBall = 0;
+ scene29_manX = 0;
+ scene29_manY = 0;
+
+ scene30_leg = 0;
+ scene30_liftFlag = 1;
+
+ scene31_chantingCountdown = 0;
+ scene31_cactus = 0;
+ scene31_plusMinus = 0;
+
+ scene32_flagIsWaving = false;
+ scene32_flagNeedsStopping = false;
+ scene32_dudeIsSitting = false;
+ scene32_cactusCounter = -1;
+ scene32_dudeOnLadder = false;
+ scene32_cactusIsGrowing = false;
+ scene32_flag = 0;
+ scene32_cactus = 0;
+ scene32_massOrange = 0;
+ scene32_massBlue = 0;
+ scene32_massGreen = 0;
+ scene32_button = 0;
+
+ scene33_mug = 0;
+ scene33_jettie = 0;
+ scene33_cube = 0;
+ scene33_cubeX = -1;
+ scene33_handleIsDown = false;
+
+ for (int i = 0; i < 9; i++) {
+ scene33_ventsX[i] = 0;
+ scene33_ventsState[i] = 0;
+ }
+
+ scene34_cactus = 0;
+ scene34_vent = 0;
+ scene34_hatch = 0;
+ scene34_boot = 0;
+ scene34_dudeClimbed = false;
+ scene34_dudeOnBoard = false;
+ scene34_dudeOnCactus = false;
+ scene34_fliesCountdown = 0;
+
+ scene35_hose = 0;
+ scene35_bellyInflater = 0;
+ scene35_flowCounter = 0;
+ scene35_fliesCounter = 0;
+
+ scene36_rotohrust = 0;
+ scene36_scissors = 0;
+
+ scene37_rings.clear();
+ scene37_lastDudeX = -1;
+ scene37_cursorIsLocked = 0;
+ scene37_plusMinus1 = 0;
+ scene37_plusMinus2 = 0;
+ scene37_plusMinus3 = 0;
+ scene37_soundFlipper = 0;
+ scene37_dudeX = 0;
+
+ scene38_boss = 0;
+ scene38_tally = 0;
+ scene38_shorty = 0;
+ scene38_domino0 = 0;
+ scene38_dominos = 0;
+ scene38_domino1 = 0;
+ scene38_bottle = 0;
+ scene38_bossCounter = 0;
+ scene38_lastBossAnim = 0;
+ scene38_bossAnimCounter = 0;
+ scene38_tallyCounter = 0;
+ scene38_lastTallyAnim = 0;
+ scene38_tallyAnimCounter = 0;
+ scene38_shortyCounter = 0;
+ scene38_lastShortyAnim = 0;
+ scene38_shortyAnimCounter = 0;
+
+ sceneFinal_var01 = 0;
+ sceneFinal_var02 = 0;
+ sceneFinal_var03 = 0;
+
+ selector = 0;
+}
+
+static int scenes[] = {
+ SC_1, SC_2, SC_3, SC_4, SC_5, SC_6, SC_7, SC_8, SC_9, SC_10,
+ SC_11, SC_12, SC_13, SC_14, SC_15, SC_16, SC_17, SC_18, SC_19, SC_20,
+ SC_21, SC_22, SC_23, SC_24, SC_25, SC_26, SC_27, SC_28, SC_29, SC_30,
+ SC_31, SC_32, SC_33, SC_34, SC_35, SC_36, SC_37, SC_38, SC_FINAL1, SC_DBGMENU
+};
+
+static int scenesD[] = {
+ PIC_SCD_1, PIC_SCD_2, PIC_SCD_3, PIC_SCD_4, PIC_SCD_5, PIC_SCD_6, PIC_SCD_7, PIC_SCD_8, PIC_SCD_9, PIC_SCD_10,
+ PIC_SCD_11, PIC_SCD_12, PIC_SCD_13, PIC_SCD_14, PIC_SCD_15, PIC_SCD_16, PIC_SCD_17, PIC_SCD_18, PIC_SCD_19, PIC_SCD_20,
+ PIC_SCD_21, PIC_SCD_22, PIC_SCD_23, PIC_SCD_24, PIC_SCD_25, PIC_SCD_26, PIC_SCD_27, PIC_SCD_28, PIC_SCD_29, PIC_SCD_30,
+ PIC_SCD_31, PIC_SCD_32, PIC_SCD_33, PIC_SCD_34, PIC_SCD_35, PIC_SCD_36, PIC_SCD_37, PIC_SCD_38, PIC_SCD_FIN, 0
+};
+
+int FullpipeEngine::convertScene(int scene) {
+ if (!scene || scene >= SC_1)
+ return scene;
+
+ if (scene < 1 || scene > 40)
+ return SC_1;
+
+ return scenes[scene - 1];
+}
+
+int FullpipeEngine::getSceneEntrance(int scene) {
+ for (int i = 0; i < 40; i++)
+ if (scenes[i] == scene)
+ return scenesD[i];
+
+ return 0;
+}
+
+int FullpipeEngine::getSceneFromTag(int tag) {
+ for (int i = 0; i < ARRAYSIZE(scenes); i++) {
+ if (scenes[i] == tag)
+ return i + 1;
+ }
+
+ return 1;
+}
+
+bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
+ GameVar *sceneVar;
+ Common::Point sceneDim;
+
+ Scene *scene = accessScene(entrance->_sceneId);
+
+ if (!scene)
+ return 0;
+
+ ((PictureObject *)scene->_picObjList.front())->getDimensions(&sceneDim);
+ _sceneWidth = sceneDim.x;
+ _sceneHeight = sceneDim.y;
+
+ _sceneRect.top = 0;
+ _sceneRect.left = 0;
+ _sceneRect.right = 799;
+ _sceneRect.bottom = 599;
+
+ scene->_x = 0;
+ scene->_y = 0;
+
+ _aniMan->setOXY(0, 0);
+ _aniMan->clearFlags();
+ _aniMan->_callback1 = 0;
+ _aniMan->_callback2 = 0;
+ _aniMan->_shadowsOn = 1;
+
+ _scrollSpeed = 8;
+
+ _isSaveAllowed = true;
+ _updateFlag = true;
+ _flgCanOpenMap = true;
+
+ if (entrance->_sceneId == SC_DBGMENU) {
+ _inventoryScene = 0;
+ } else {
+ _gameLoader->loadScene(SC_INV);
+ getGameLoaderInventory()->rebuildItemRects();
+ _inventoryScene = getGameLoaderInventory()->getScene();
+ }
+ if (_soundEnabled) {
+ if (scene->_soundList) {
+ _currSoundListCount = 2;
+ _currSoundList1[0] = accessScene(SC_COMMON)->_soundList;
+ _currSoundList1[1] = scene->_soundList;
+
+ for (int i = 0; i < scene->_soundList->getCount(); i++) {
+ scene->_soundList->getSoundByIndex(i)->updateVolume();
+ }
+ } else {
+ _currSoundListCount = 1;
+ _currSoundList1[0] = accessScene(SC_COMMON)->_soundList;
+ }
+ }
+
+ getGameLoaderInteractionController()->sortInteractions(scene->_sceneId);
+ _currentScene = scene;
+ scene->addStaticANIObject(_aniMan, 1);
+ _scene2 = scene;
+ _aniMan->_movement = 0;
+ _aniMan->_statics = _aniMan->getStaticsById(ST_MAN_EMPTY);
+ _aniMan->setOXY(0, 0);
+
+ _aniMan2 = _aniMan;
+ MctlCompound *cmp = getSc2MctlCompoundBySceneId(entrance->_sceneId);
+ cmp->initMovGraph2();
+ cmp->attachObject(_aniMan);
+ cmp->activate();
+ getGameLoaderInteractionController()->enableFlag24();
+ setInputDisabled(0);
+
+ scene->setPictureObjectsFlag4();
+
+ for (uint i = 0; i < scene->_staticANIObjectList1.size(); i++)
+ scene->_staticANIObjectList1[i]->_flags &= 0xFE7F;
+
+ PictureObject *p = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0);
+ p->setFlags(p->_flags & 0xFFFB);
+
+ removeMessageHandler(2, -1);
+ _updateScreenCallback = 0;
+
+ switch (entrance->_sceneId) {
+ case SC_INTRO1:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_INTRO1");
+ scene->preloadMovements(sceneVar);
+ sceneIntro_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_INTRO1");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandlerIntro, 2);
+ _updateCursorCallback = sceneIntro_updateCursor;
+ break;
+
+ case SC_1:
+ scene01_fixEntrance();
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_1");
+ scene->preloadMovements(sceneVar);
+ scene01_initScene(scene, entrance->_field_4);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_1");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler01, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_2:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_2");
+ scene->preloadMovements(sceneVar);
+ scene02_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_2");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler02, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_3:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_3");
+ scene->preloadMovements(sceneVar);
+ scene03_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_3");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler03, 2);
+ scene03_setEaterState();
+ _updateCursorCallback = scene03_updateCursor;
+ break;
+
+ case SC_4:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_4");
+ scene->preloadMovements(sceneVar);
+ scene04_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_4");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler04, 2, 2);
+ _updateCursorCallback = scene04_updateCursor;
+ break;
+
+ case SC_5:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_5");
+ scene->preloadMovements(sceneVar);
+ scene05_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_5");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler05, 2, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_6:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_6");
+ scene->preloadMovements(sceneVar);
+ scene06_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_6");
+ setSceneMusicParameters(sceneVar);
+ scene06_initMumsy();
+ insertMessageHandler(sceneHandler06, 2, 2);
+ _updateCursorCallback = scene06_updateCursor;
+ break;
+
+ case SC_7:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_7");
+ scene->preloadMovements(sceneVar);
+ scene07_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_7");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler07, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_8:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_8");
+ scene->preloadMovements(sceneVar);
+ scene08_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_8");
+ setSceneMusicParameters(sceneVar);
+ scene08_setupMusic();
+ addMessageHandler(sceneHandler08, 2);
+ _updateCursorCallback = scene08_updateCursor;
+ break;
+
+ case SC_9:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_9");
+ scene->preloadMovements(sceneVar);
+ scene09_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_9");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler09, 2, 2);
+ _updateCursorCallback = scene09_updateCursor;
+ break;
+
+ case SC_10:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_10");
+ scene->preloadMovements(sceneVar);
+ scene10_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_10");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler10, 2, 2);
+ _updateCursorCallback = scene10_updateCursor;
+ break;
+
+ case SC_11:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_11");
+ scene->preloadMovements(sceneVar);
+ scene11_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_11");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler11, 2, 2);
+ scene11_setupMusic();
+ _updateCursorCallback = scene11_updateCursor;
+ break;
+
+ case SC_12:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_12");
+ scene->preloadMovements(sceneVar);
+ scene12_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_12");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler12, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_13:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_13");
+ scene->preloadMovements(sceneVar);
+ scene13_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_13");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler13, 2, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_14:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_14");
+ scene->preloadMovements(sceneVar);
+ scene14_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_14");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler14, 2, 2);
+ scene14_setupMusic();
+ _updateCursorCallback = scene14_updateCursor;
+ break;
+
+ case SC_15:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_15");
+ scene->preloadMovements(sceneVar);
+ scene15_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_15");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler15, 2, 2);
+ _updateCursorCallback = scene15_updateCursor;
+ break;
+
+ case SC_16:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_16");
+ scene->preloadMovements(sceneVar);
+ scene16_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_16");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler16, 2);
+ _updateCursorCallback = scene16_updateCursor;
+ break;
+
+ case SC_17:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_17");
+ scene->preloadMovements(sceneVar);
+ scene17_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_17");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler17, 2);
+ scene17_restoreState();
+ _updateCursorCallback = scene17_updateCursor;
+ break;
+
+ case SC_18:
+ scene18_setupEntrance();
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_18");
+ scene->preloadMovements(sceneVar);
+ g_fp->stopAllSounds();
+
+ if (g_vars->scene18_inScene18p1)
+ scene18_initScene1(scene);
+ else
+ scene18_initScene2(scene);
+
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_18");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler18, 2, 2);
+ _updateCursorCallback = scene18_updateCursor;
+ break;
+
+ case SC_19:
+ if (!g_fp->_scene3) {
+ g_fp->_scene3 = accessScene(SC_18);
+ g_fp->_gameLoader->loadScene(SC_18);
+
+ scene18_initScene2(g_fp->_scene3);
+ scene18_preload();
+ scene19_setMovements(g_fp->_scene3, entrance->_field_4);
+
+ g_vars->scene18_inScene18p1 = true;
+ }
+
+ scene19_preload();
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_19");
+ scene->preloadMovements(sceneVar);
+ g_fp->stopAllSounds();
+
+ if (g_vars->scene18_inScene18p1)
+ scene18_initScene1(scene);
+ else
+ scene19_initScene2();
+
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_19");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler19, 2);
+ scene19_setSugarState(scene);
+ _updateCursorCallback = scene19_updateCursor;
+ break;
+
+ case SC_20:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_20");
+ scene->preloadMovements(sceneVar);
+ scene20_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_20");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler20, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_21:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_21");
+ scene->preloadMovements(sceneVar);
+ scene21_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_21");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler21, 2, 2);
+ _updateCursorCallback = scene21_updateCursor;
+ break;
+
+ case SC_22:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_22");
+ scene->preloadMovements(sceneVar);
+ scene22_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_22");
+ setSceneMusicParameters(sceneVar);
+ scene22_setBagState();
+ insertMessageHandler(sceneHandler22, 2, 2);
+ _updateCursorCallback = scene22_updateCursor;
+ break;
+
+ case SC_23:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_23");
+ scene->preloadMovements(sceneVar);
+ scene23_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_23");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler23, 2, 2);
+ scene23_setGiraffeState();
+ _updateCursorCallback = scene23_updateCursor;
+ break;
+
+ case SC_24:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_24");
+ scene->preloadMovements(sceneVar);
+ scene24_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_24");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler24, 2);
+ scene24_setPoolState();
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_25:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_25");
+ scene->preloadMovements(sceneVar);
+ scene25_initScene(scene, entrance->_field_4);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_25");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler25, 2);
+ scene25_setupWater(scene, entrance->_field_4);
+ _updateCursorCallback = scene25_updateCursor;
+ break;
+
+ case SC_26:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_26");
+ scene->preloadMovements(sceneVar);
+ scene26_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_26");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler26, 2, 2);
+ scene26_setupDrop(scene);
+ _updateCursorCallback = scene26_updateCursor;
+ break;
+
+ case SC_27:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_27");
+ scene->preloadMovements(sceneVar);
+ scene27_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_27");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler27, 2);
+ _updateCursorCallback = scene27_updateCursor;
+ break;
+
+ case SC_28:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_28");
+ scene->preloadMovements(sceneVar);
+ scene28_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_28");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler28, 2, 2);
+ _updateCursorCallback = scene28_updateCursor;
+ break;
+
+ case SC_29:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_29");
+ scene->preloadMovements(sceneVar);
+ scene29_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_29");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler29, 2);
+ _updateCursorCallback = scene29_updateCursor;
+ break;
+
+ case SC_30:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_30");
+ scene->preloadMovements(sceneVar);
+ scene30_initScene(scene, entrance->_field_4);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_30");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler30, 2);
+ _updateCursorCallback = scene30_updateCursor;
+ break;
+
+ case SC_31:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_31");
+ scene->preloadMovements(sceneVar);
+ scene31_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_31");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler31, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_32:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_32");
+ scene->preloadMovements(sceneVar);
+ scene32_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_32");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler32, 2, 2);
+ scene32_setupMusic();
+ _updateCursorCallback = scene32_updateCursor;
+ break;
+
+ case SC_33:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_33");
+ scene->preloadMovements(sceneVar);
+ scene33_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_33");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler33, 2, 2);
+ scene33_setupMusic();
+ _updateCursorCallback = scene33_updateCursor;
+ break;
+
+ case SC_34:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_34");
+ scene->preloadMovements(sceneVar);
+ scene34_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_34");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler34, 2, 2);
+ scene34_initBeh();
+ _updateCursorCallback = scene34_updateCursor;
+ break;
+
+ case SC_35:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_35");
+ scene->preloadMovements(sceneVar);
+ scene35_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_35");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler35, 2, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_36:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_36");
+ scene->preloadMovements(sceneVar);
+ scene36_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_36");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler36, 2);
+ _updateCursorCallback = scene36_updateCursor;
+ break;
+
+ case SC_37:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_37");
+ scene->preloadMovements(sceneVar);
+ scene37_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_37");
+ setSceneMusicParameters(sceneVar);
+ insertMessageHandler(sceneHandler37, 2, 2);
+ _updateCursorCallback = scene37_updateCursor;
+ break;
+
+ case SC_38:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_38");
+ scene->preloadMovements(sceneVar);
+ scene38_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_38");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandler38, 2);
+ _updateCursorCallback = defaultUpdateCursor;
+ break;
+
+ case SC_FINAL1:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_FINAL1");
+ scene->preloadMovements(sceneVar);
+ sceneFinal_initScene();
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_FINAL1");
+ setSceneMusicParameters(sceneVar);
+ addMessageHandler(sceneHandlerFinal, 2);
+ _updateCursorCallback = sceneFinal_updateCursor;
+ break;
+
+ case SC_DBGMENU:
+ sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_DBGMENU");
+ scene->preloadMovements(sceneVar);
+ sceneDbgMenu_initScene(scene);
+ _behaviorManager->initBehavior(scene, sceneVar);
+ scene->initObjectCursors("SC_DBGMENU");
+ addMessageHandler(sceneHandlerDbgMenu, 2);
+ break;
+
+ default:
+ error("Unknown scene %d", entrance->_sceneId);
+ break;
+ }
+
+ return true;
+}
+
+int defaultUpdateCursor() {
+ g_fp->updateCursorCommon();
+
+ return g_fp->_cursorId;
+}
+
+void FullpipeEngine::updateMapPiece(int mapId, int update) {
+ for (int i = 0; i < 200; i++) {
+ int hiWord = (_mapTable[i] >> 16) & 0xffff;
+
+ if (hiWord == mapId) {
+ _mapTable[i] |= update;
+ return;
+ }
+ if (!hiWord) {
+ _mapTable[i] = (mapId << 16) | update;
+ return;
+ }
+ }
+}
+
+void FullpipeEngine::updateMap(PreloadItem *pre) {
+ switch (pre->sceneId) {
+ case SC_1:
+ updateMapPiece(PIC_MAP_S01, 1);
+
+ if (pre->keyCode == TrubaUp)
+ updateMapPiece(PIC_MAP_P01, 1);
+
+ if (pre->keyCode == TrubaLeft)
+ updateMapPiece(PIC_MAP_A13, 1);
+ break;
+
+ case SC_2:
+ updateMapPiece(PIC_MAP_S02, 1);
+
+ if (pre->keyCode == TrubaLeft)
+ updateMapPiece(PIC_MAP_P01, 1);
+
+ break;
+
+ case SC_3:
+ updateMapPiece(PIC_MAP_S03, 1);
+ break;
+
+ case SC_4:
+ updateMapPiece(PIC_MAP_S04, 1);
+
+ if (pre->keyCode == TrubaRight)
+ updateMapPiece(PIC_MAP_P04, 1);
+
+ break;
+
+ case SC_5:
+ updateMapPiece(PIC_MAP_S05, 1);
+
+ if (pre->keyCode == TrubaLeft) {
+ updateMapPiece(PIC_MAP_P04, 1);
+ }
+
+ if (pre->keyCode == TrubaUp) {
+ updateMapPiece(PIC_MAP_P05, 1);
+ updateMapPiece(PIC_MAP_A11, 1);
+ }
+
+ break;
+
+ case SC_6:
+ updateMapPiece(PIC_MAP_S06, 1);
+
+ if (pre->keyCode == TrubaUp)
+ updateMapPiece(PIC_MAP_A12, 1);
+
+ break;
+
+ case SC_7:
+ updateMapPiece(PIC_MAP_S07, 1);
+
+ if (pre->keyCode == TrubaLeft)
+ updateMapPiece(PIC_MAP_P18, 1);
+
+ break;
+
+ case SC_8:
+ updateMapPiece(PIC_MAP_S08, 1);
+
+ if (pre->keyCode == TrubaUp)
+ updateMapPiece(PIC_MAP_P11, 1);
+
+ if (pre->keyCode == TrubaRight)
+ updateMapPiece(PIC_MAP_P18, 1);
+
+ return;
+
+ case SC_9:
+ updateMapPiece(PIC_MAP_S09, 1);
+
+ if (pre->keyCode == TrubaDown)
+ updateMapPiece(PIC_MAP_P11, 1);
+
+ return;
+
+ case SC_10:
+ updateMapPiece(PIC_MAP_S10, 1);
+
+ if (pre->keyCode == TrubaRight)
+ updateMapPiece(PIC_MAP_P02, 1);
+
+ break;
+
+ case SC_11:
+ updateMapPiece(PIC_MAP_S11, 1);
+
+ if (pre->keyCode == TrubaLeft)
+ updateMapPiece(PIC_MAP_P02, 1);
+
+ break;
+
+ case SC_12:
+ updateMapPiece(PIC_MAP_S12, 1);
+ break;
+
+ case SC_13:
+ updateMapPiece(PIC_MAP_S13, 1);
+
+ if (pre->keyCode == TrubaUp) {
+ updateMapPiece(PIC_MAP_P06, 1);
+ updateMapPiece(PIC_MAP_A10, 1);
+ }
+ break;
+
+ case SC_14:
+ updateMapPiece(PIC_MAP_S14, 1);
+ break;
+
+ case SC_15:
+ updateMapPiece(PIC_MAP_S15, 1);
+
+ if (pre->keyCode == TrubaUp) {
+ updateMapPiece(PIC_MAP_P08, 1);
+ updateMapPiece(PIC_MAP_A14, 1);
+ }
+
+ break;
+
+ case SC_16:
+ updateMapPiece(PIC_MAP_S16, 1);
+ break;
+
+ case SC_17:
+ updateMapPiece(PIC_MAP_S17, 1);
+ break;
+
+ case SC_18:
+ updateMapPiece(PIC_MAP_S1819, 1);
+
+ if (pre->keyCode == PIC_SC18_RTRUBA)
+ updateMapPiece(PIC_MAP_P14, 1);
+
+ break;
+
+ case SC_19:
+ updateMapPiece(PIC_MAP_S1819, 1);
+
+ if (pre->keyCode == PIC_SC19_RTRUBA3) {
+ updateMapPiece(PIC_MAP_P15, 1);
+ updateMapPiece(PIC_MAP_A09, 1);
+ }
+
+ break;
+
+ case SC_20:
+ updateMapPiece(PIC_MAP_S20, 1);
+ break;
+
+ case SC_21:
+ updateMapPiece(PIC_MAP_S21, 1);
+
+ if (pre->keyCode == TrubaLeft) {
+ updateMapPiece(PIC_MAP_P15, 1);
+ updateMapPiece(PIC_MAP_A09, 1);
+ }
+
+ if (pre->keyCode == TrubaDown)
+ updateMapPiece(PIC_MAP_A08, 1);
+
+ break;
+
+ case SC_22:
+ updateMapPiece(PIC_MAP_S22, 1);
+ break;
+
+ case SC_23:
+ if (getObjectState(sO_UpperHatch_23) == getObjectEnumState(sO_UpperHatch_23, sO_Opened)) {
+ updateMapPiece(PIC_MAP_S23_1, 0);
+ updateMapPiece(PIC_MAP_S23_2, 1);
+ updateMapPiece(PIC_MAP_P07, 1);
+ } else {
+ updateMapPiece(PIC_MAP_S23_1, 1);
+ updateMapPiece(PIC_MAP_S23_2, 0);
+ }
+ break;
+
+ case SC_24:
+ updateMapPiece(PIC_MAP_S24, 1);
+
+ if (pre->keyCode == TrubaUp)
+ updateMapPiece(PIC_MAP_A08, 1);
+
+ if (pre->keyCode == TrubaDown) {
+ updateMapPiece(PIC_MAP_P13, 1);
+ updateMapPiece(PIC_MAP_A07, 1);
+ }
+ break;
+
+ case SC_25:
+ updateMapPiece(PIC_MAP_S25, 1);
+ break;
+
+ case SC_26:
+ updateMapPiece(PIC_MAP_S26, 1);
+
+ if (pre->keyCode == TrubaLeft)
+ updateMapPiece(PIC_MAP_A06, 1);
+
+ if (pre->keyCode == TrubaUp) {
+ updateMapPiece(PIC_MAP_P13, 1);
+ updateMapPiece(PIC_MAP_A07, 1);
+ }
+
+ break;
+
+ case SC_27:
+ updateMapPiece(PIC_MAP_S27, 1);
+ break;
+
+ case SC_28:
+ updateMapPiece(PIC_MAP_S28, 1);
+
+ if (pre->keyCode == TrubaRight)
+ updateMapPiece(PIC_MAP_A06, 1);
+
+ break;
+
+ case SC_29:
+ updateMapPiece(PIC_MAP_S29, 1);
+
+ if (pre->keyCode == TrubaUp)
+ updateMapPiece(PIC_MAP_A05, 1);
+
+ break;
+
+ case SC_30:
+ updateMapPiece(PIC_MAP_S30, 1);
+
+ if (pre->keyCode == TrubaLeft)
+ updateMapPiece(PIC_MAP_P09, 1);
+
+ if (pre->keyCode == TrubaRight)
+ updateMapPiece(PIC_MAP_A04, 1);
+
+ break;
+
+ case SC_31:
+ updateMapPiece(PIC_MAP_S31_2, 1);
+
+ if (getObjectState(sO_Cactus) == getObjectEnumState(sO_Cactus, sO_HasGrown))
+ updateMapPiece(PIC_MAP_S31_1, 1);
+
+ if (pre->keyCode == TrubaRight)
+ updateMapPiece(PIC_MAP_P09, 1);
+
+ break;
+
+ case SC_32:
+ updateMapPiece(PIC_MAP_S32_2, 1);
+
+ if (getObjectState(sO_Cactus) == getObjectEnumState(sO_Cactus, sO_HasGrown))
+ updateMapPiece(PIC_MAP_S32_1, 1);
+
+ break;
+
+ case SC_33:
+ updateMapPiece(PIC_MAP_S33, 1);
+ break;
+
+ case SC_34:
+ updateMapPiece(PIC_MAP_S34, 1);
+
+ if (pre->keyCode == TrubaUp)
+ updateMapPiece(PIC_MAP_A03, 1);
+
+ break;
+
+ case SC_35:
+ updateMapPiece(PIC_MAP_S35, 1);
+
+ if (pre->keyCode == TrubaLeft)
+ updateMapPiece(PIC_MAP_A02, 1);
+
+ if (pre->keyCode == TrubaDown)
+ updateMapPiece(PIC_MAP_A03, 1);
+
+ break;
+
+ case SC_36:
+ updateMapPiece(PIC_MAP_S36, 1);
+ break;
+
+ case SC_37:
+ updateMapPiece(PIC_MAP_S37, 1);
+ updateMapPiece(PIC_MAP_A01, 1);
+ break;
+
+ case SC_38:
+ updateMapPiece(PIC_MAP_S38, 1);
+
+ switch (pre->preloadId1) {
+ case SC_15:
+ updateMapPiece(PIC_MAP_P16, 1);
+ break;
+
+ case SC_1:
+ updateMapPiece(PIC_MAP_P10, 1);
+ break;
+
+ case SC_10:
+ updateMapPiece(PIC_MAP_P17, 1);
+ break;
+
+ case SC_19:
+ updateMapPiece(PIC_MAP_P12, 1);
+ break;
+ }
+ break;
+ }
+}
+
+void BallChain::init(Ball **ball) {
+ *ball = pTail;
+ pTail = (Ball *)ball;
+ numBalls--;
+
+ if (!numBalls) {
+ for (Ball *i = pHead; i; i = i->p0 )
+ ;
+ numBalls = 0;
+ pTail = 0;
+ field_8 = 0;
+ pHead = 0;
+ free(cPlex);
+ cPlex = 0;
+ }
+}
+
+Ball *BallChain::sub04(Ball *ballP, Ball *ballN) {
+ if (!pTail) {
+ if (!cPlexLen)
+ error("BallChain::sub04: cPlexLen is 0");
+
+ cPlex = (byte *)calloc(cPlexLen, sizeof(Ball));
+
+ Ball *runPtr = (Ball *)&cPlex[(cPlexLen - 1) * sizeof(Ball)];
+
+ for (int i = 0; i < cPlexLen; i++) {
+ runPtr->p0 = pTail;
+ pTail = runPtr;
+
+ runPtr--;
+ }
+ }
+
+ Ball *res = pTail;
+
+ pTail = res->p0;
+ res->p1 = ballP;
+ res->p0 = ballN;
+ numBalls++;
+ res->ani = 0;
+
+ return res;
+}
+
+void BallChain::removeBall(Ball *ball) {
+ if (ball == pHead)
+ pHead = ball->p0;
+ else
+ ball->p1->p0 = ball->p0;
+
+ if (ball == field_8)
+ field_8 = ball->p1;
+ else
+ ball->p0->p1 = ball->p1;
+
+ ball->p0 = pTail;
+ pTail = ball;
+
+ numBalls--;
+
+ if (!numBalls) {
+ numBalls = 0;
+ pTail = 0;
+ field_8 = 0;
+ pHead = 0;
+ free(cPlex);
+ cPlex = 0;
+ }
+}
+
+
+} // End of namespace Fullpipe