diff options
Diffstat (limited to 'engines/fullpipe/scenes.cpp')
-rw-r--r-- | engines/fullpipe/scenes.cpp | 740 |
1 files changed, 697 insertions, 43 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 6771fe8ec8..1e4a5633ea 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -72,30 +72,319 @@ Vars::Vars() { scene04_coinPut = false; scene04_soundPlaying = false; scene04_dynamicPhaseIndex = 0; + scene04_dudeOnLadder = false; scene04_sceneClickX = 0; scene04_sceneClickY = 0; - scene04_var01 = 0; - scene04_var02 = 0; - scene04_var04 = 0; - scene04_var05 = 0; - scene04_var06 = 0; - scene04_var07 = 0; - scene04_var08 = 0; - scene04_var09 = 0; - scene04_var10 = 0; - scene04_var11 = 0; - scene04_var12 = 0; - scene04_var13 = 0; - scene04_var14 = 0; - scene04_var15 = 0; - scene04_var16 = 0; - scene04_var17 = 0; - scene04_var18 = 0; - scene04_var19 = 0; - scene04_var20 = 0; - scene04_var24 = 0; + scene04_dudePosX = 0; + scene04_dudePosY = 0; + + scene04_bottleIsTaken = false; + scene04_kozyawkaOnLadder = false; + scene04_walkingKozyawka = 0; + scene04_bottleWeight = 0; + scene04_var07 = false; + scene04_ladderClickable = false; + scene04_handIsDown = false; + scene04_dudeInBottle = false; + scene04_kozHeadRaised = false; + scene04_bottleIsDropped = false; + scene04_bigBallIn = false; + scene04_bigBallCounter = 0; + scene04_bigBallFromLeft = false; + scene04_speakerVariant = 0; + scene04_speakerPhase = 0; + scene04_clockCanGo = false; + scene04_objectIsTaken = false; + scene04_springOffset = 0; + scene04_lastKozyawka = 0; + scene04_springDelay = 0; + scene04_bottleY = 0; + scene04_ladderOffset = 0; + + scene05_handle = 0; + scene05_wacko = 0; + scene05_bigHatch = 0; + scene05_wackoTicker = 0; + scene05_handleFlipper = 0; + scene05_floatersTicker = 0; + + scene06_manX = 0; + scene06_manY = 0; + scene06_ballX = 0; + scene06_ballY = 0; + scene06_mumsy = 0; + scene06_someBall = 0; + scene06_invHandle = 0; + scene06_liftButton = 0; + scene06_ballDrop = 0; + scene06_arcadeEnabled = false; + scene06_aimingBall = false; + scene06_currentBall = 0; + scene06_ballInHands = 0; + scene06_flyingBall = 0; + scene06_numBallsGiven = 0; + scene06_mumsyNumBalls = 0; + scene06_eggieTimeout = 0; + scene06_eggieDirection = true; + scene06_mumsyGotBall = 0; + scene06_ballDeltaX = 0; + scene06_ballDeltaY = 0; + scene06_sceneClickX = 0; + scene06_sceneClickY = 0; + scene06_mumsyPos = 0; + scene06_mumsyJumpBk = 0; + scene06_mumsyJumpFw = 0; + scene06_mumsyJumpBkPercent = 0; + scene06_mumsyJumpFwPercent = 0; + + scene07_lukeAnim = 0; + scene07_lukePercent = 0; + scene07_plusMinus = 0; + + scene08_batuta = 0; + scene08_vmyats = 0; + scene08_clock = 0; + scene08_inAir = false; + scene08_flyingUp = false; + scene08_onBelly = false; + scene08_stairsOffset = -37; + scene08_snoringCountdown = -1; + scene08_inArcade = false; + scene08_stairsVisible = true; + scene08_manOffsetY = 0; + + scene10_gum = 0; + scene10_packet = 0; + scene10_packet2 = 0; + scene10_inflater = 0; + scene10_ladder = 0; + scene10_hasGum = 0; + + scene11_swingie = 0; + scene11_boots = 0; + scene11_dudeOnSwing = 0; + scene11_hint = 0; + scene11_arcadeIsOn = false; + scene11_scrollIsEnabled = false; + scene11_scrollIsMaximized = false; + scene11_hintCounter = 0; + scene11_swingieScreenEdge = 0; + scene11_crySound = 0; + scene11_swingAngle = 1.0; + scene11_swingOldAngle = 1.0; + scene11_swingSpeed = 1.0; + scene11_swingAngleDiff = 1.0; + scene11_swingInertia = 0.0; + scene11_swingCounter = 0; + scene11_swingCounterPrevTurn = 0; + scene11_swingDirection = 0; + scene11_swingDirectionPrevTurn = 0; + scene11_swingIsSwinging = false; + scene11_swingieStands = false; + scene11_dudeX = 0; + scene11_dudeY = 0; + scene11_swingMaxAngle = 45; + + scene12_fly = 0; + scene12_flyCountdown = 0; + + scene13_whirlgig = 0; + scene13_guard = 0; + scene13_handleR = 0; + scene13_handleL = 0; + scene13_bridge = 0; + scene13_guardDirection = false; + scene13_dudeX = 0; + + scene14_grandma = 0; + scene14_sceneDeltaX = 0; + scene14_sceneDeltaY = 0; + scene14_arcadeIsOn = false; + scene14_dudeIsKicking = false; + scene14_ballIsFlying = false; + scene14_dudeCanKick = false; + scene14_sceneDiffX = 0; + scene14_sceneDiffY = 0; + scene14_pink = 0; + scene14_flyingBall = 0; + scene14_balls.clear(); + scene14_grandmaIsHere = false; + scene14_dudeX = 0; + scene14_dudeY = 0; + scene14_grandmaX = 0; + scene14_grandmaY = 0; + scene14_dude2X = 0; + scene14_ballDeltaX = 0; + scene14_ballDeltaY = 0; + scene14_ballX = 0; + scene14_ballY = 0; + scene14_hitsLeft = 0; + + scene15_chantingCountdown = 0; + scene15_plusminus = 0; + scene15_ladder = 0; + scene15_boot = 0; + + scene16_figures.clear(); + scene16_walkingBoy = 0; + scene16_walkingGirl = 0; + scene16_walkingCount = 0; + scene16_wire = 0; + scene16_mug = 0; + scene16_jettie = 0; + scene16_boot = 0; + scene16_girlIsLaughing = false; + scene16_sound = 0; + scene16_placeIsOccupied = false; + + scene17_flyState = 0; + scene17_sugarIsShown = false; + scene17_sceneOldEdgeX = 0; + scene17_flyCountdown = 0; + scene17_hand = 0; + scene17_handPhase = false; + scene17_sceneEdgeX = 0; + + scene18_var01 = 0; + + scene20_fliesCountdown = 0; + scene20_grandma = 0; + + scene21_giraffeBottom = 0; + scene21_giraffeBottomX = 0; + scene21_giraffeBottomY = 0; + scene21_pipeIsOpen = false; + scene21_wigglePos = 0.0; + scene21_wiggleTrigger = 0; + + scene22_bag = 0; + scene22_giraffeMiddle = 0; + scene22_dudeIsOnStool = false; + scene22_interactionIsDisabled = false; + scene22_craneIsOut = true; + scene22_numBagFalls = 1; + + scene23_calend0 = 0; + scene23_calend1 = 0; + scene23_calend2 = 0; + scene23_calend3 = 0; + scene23_topReached = false; + scene23_isOnStool = false; + scene23_someVar = 0; + scene23_giraffeTop = 0; + scene23_giraffee = 0; + + scene24_jetIsOn = false; + scene24_flowIsLow = false; + scene24_waterIsOn = false; + scene24_water = 0; + scene24_jet = 0; + scene24_drop = 0; + + scene25_water = 0; + scene25_board = 0; + scene25_drop = 0; + scene25_dudeIsOnBoard = false; + scene25_waterIsPresent = false; + scene25_boardIsSelectable = false; + scene25_beardersAreThere = false; + scene25_beardersCounter = 0; + scene25_bearders.clear(); + scene25_sneezeFlipper = false; + + scene26_chhi = 0; + scene26_drop = 0; + scene26_sockPic = 0; + scene26_sock = 0; + scene26_activeVent = 0; + + scene28_fliesArePresent = true; + scene28_beardedDirection = true; + scene28_darkeningObject = 0; + scene28_lighteningObject = 0; + scene28_headDirection = false; + scene28_headBeardedFlipper = false; + scene28_lift6inside = false; + + scene30_leg = 0; + scene30_liftFlag = 1; + + scene31_chantingCountdown = 0; + scene31_cactus = 0; + scene31_plusMinus = 0; + + scene32_flagIsWaving = false; + scene32_flagNeedsStopping = false; + scene32_dudeIsSitting = false; + scene32_cactusCounter = -1; + scene32_dudeOnLadder = false; + scene32_cactusIsGrowing = false; + scene32_flag = 0; + scene32_cactus = 0; + scene32_massOrange = 0; + scene32_massBlue = 0; + scene32_massGreen = 0; + scene32_button = 0; + + scene33_mug = 0; + scene33_jettie = 0; + scene33_cube = 0; + scene33_cubeX = -1; + scene33_handleIsDown = false; + + for (int i = 0; i < 9; i++) { + scene33_ventsX[i] = 0; + scene33_ventsState[i] = 0; + } + + scene34_cactus = 0; + scene34_vent = 0; + scene34_hatch = 0; + scene34_boot = 0; + scene34_dudeClimbed = false; + scene34_dudeOnBoard = false; + scene34_dudeOnCactus = false; + scene34_fliesCountdown = 0; + + scene35_hose = 0; + scene35_bellyInflater = 0; + scene35_flowCounter = 0; + scene35_fliesCounter = 0; + + scene36_rotohrust = 0; + scene36_scissors = 0; + + scene37_rings.clear(); + scene37_lastDudeX = -1; + scene37_cursorIsLocked = 0; + scene37_plusMinus1 = 0; + scene37_plusMinus2 = 0; + scene37_plusMinus3 = 0; + scene37_soundFlipper = 0; + scene37_dudeX = 0; + + scene38_var01 = 0; + scene38_var02 = 0; + scene38_var03 = 0; + scene38_var04 = 0; + scene38_boss = 0; + scene38_tally = 0; + scene38_shorty = 0; + scene38_domino0 = 0; + scene38_dominos = 0; + scene38_domino1 = 0; + scene38_bottle = 0; + scene38_var05 = 0; + scene38_var06 = 0; + scene38_var07 = 0; + scene38_var08 = 0; + scene38_var09 = 0; + scene38_var10 = 0; + scene38_var11 = 0; + scene38_var12 = 0; + scene38_var13 = 0; selector = 0; } @@ -104,19 +393,43 @@ static int scenes[] = { SC_1, SC_2, SC_3, SC_4, SC_5, SC_6, SC_7, SC_8, SC_9, SC_10, SC_11, SC_12, SC_13, SC_14, SC_15, SC_16, SC_17, SC_18, SC_19, SC_20, SC_21, SC_22, SC_23, SC_24, SC_25, SC_26, SC_27, SC_28, SC_29, SC_30, - SC_31, SC_32, SC_33, SC_34, SC_35, SC_36, SC_37, SC_38, SC_DBGMENU + SC_31, SC_32, SC_33, SC_34, SC_35, SC_36, SC_37, SC_38, SC_FINAL1, SC_DBGMENU +}; + +static int scenesD[] = { + PIC_SCD_1, PIC_SCD_2, PIC_SCD_3, PIC_SCD_4, PIC_SCD_5, PIC_SCD_6, PIC_SCD_7, PIC_SCD_8, PIC_SCD_9, PIC_SCD_10, + PIC_SCD_11, PIC_SCD_12, PIC_SCD_13, PIC_SCD_14, PIC_SCD_15, PIC_SCD_16, PIC_SCD_17, PIC_SCD_18, PIC_SCD_19, PIC_SCD_20, + PIC_SCD_21, PIC_SCD_22, PIC_SCD_23, PIC_SCD_24, PIC_SCD_25, PIC_SCD_26, PIC_SCD_27, PIC_SCD_28, PIC_SCD_29, PIC_SCD_30, + PIC_SCD_31, PIC_SCD_32, PIC_SCD_33, PIC_SCD_34, PIC_SCD_35, PIC_SCD_36, PIC_SCD_37, PIC_SCD_38, PIC_SCD_FIN, 0 }; int FullpipeEngine::convertScene(int scene) { if (!scene || scene >= SC_1) return scene; - if (scene < 1 || scene > 39) + if (scene < 1 || scene > 40) return SC_1; return scenes[scene - 1]; } +int FullpipeEngine::getSceneEntrance(int scene) { + for (int i = 0; i < 40; i++) + if (scenes[i] == scene) + return scenesD[i]; + + return 0; +} + +int FullpipeEngine::getSceneFromTag(int tag) { + for (int i = 0; i < ARRAYSIZE(scenes); i++) { + if (scenes[i] == tag) + return i + 1; + } + + return 1; +} + bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { GameVar *sceneVar; Common::Point sceneDim; @@ -259,7 +572,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _updateCursorCallback = scene04_updateCursor; break; -#if 0 case SC_5: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_5"); scene->preloadMovements(sceneVar); @@ -278,7 +590,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_6"); setSceneMusicParameters(sceneVar); - sub_415300(); + scene06_initMumsy(); insertMessageHandler(sceneHandler06, 2, 2); _updateCursorCallback = scene06_updateCursor; break; @@ -301,11 +613,12 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_8"); setSceneMusicParameters(sceneVar); - sub_416890(); + scene08_setupMusic(); addMessageHandler(sceneHandler08, 2); _updateCursorCallback = scene08_updateCursor; break; +#if 0 case SC_9: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_9"); scene->preloadMovements(sceneVar); @@ -316,6 +629,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { insertMessageHandler(sceneHandler09, 2, 2); _updateCursorCallback = scene09_updateCursor; break; +#endif case SC_10: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_10"); @@ -336,7 +650,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_11"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler11, 2, 2); - scene11_sub_41A980(); + scene11_setupMusic(); _updateCursorCallback = scene11_updateCursor; break; @@ -370,7 +684,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_14"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler14, 2, 2); - scene14_sub_41D2B0(); + scene14_setupMusic(); _updateCursorCallback = scene14_updateCursor; break; @@ -404,10 +718,11 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_17"); setSceneMusicParameters(sceneVar); addMessageHandler(sceneHandler17, 2); - scene17_sub_41F060(); + scene17_restoreState(); _updateCursorCallback = scene17_updateCursor; break; +#if 0 case SC_18: sub_40E1B0(); sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_18"); @@ -448,6 +763,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene19_sub_4211D0(scene); _updateCursorCallback = scene19_updateCursor; break; +#endif case SC_20: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_20"); @@ -478,7 +794,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_22"); setSceneMusicParameters(sceneVar); - scene22_sub_4228A0(); + scene22_setBagState(); insertMessageHandler(sceneHandler22, 2, 2); _updateCursorCallback = scene22_updateCursor; break; @@ -491,7 +807,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_23"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler23, 2, 2); - scene23_sub_423B00(); + scene23_setGiraffeState(); _updateCursorCallback = scene23_updateCursor; break; @@ -503,19 +819,19 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_24"); setSceneMusicParameters(sceneVar); addMessageHandler(sceneHandler24, 2); - scene24_sub_423DD0(); + scene24_setPoolState(); _updateCursorCallback = defaultUpdateCursor; break; case SC_25: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_25"); scene->preloadMovements(sceneVar); - scene25_initScene(scene, entrance->field_4); + scene25_initScene(scene, entrance->_field_4); _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_25"); setSceneMusicParameters(sceneVar); addMessageHandler(sceneHandler25, 2); - scene25_sub_4253B0(scene, entrance->field_4); + scene25_setupWater(scene, entrance->_field_4); _updateCursorCallback = scene25_updateCursor; break; @@ -527,10 +843,11 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_26"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler26, 2, 2); - scene26_sub_426140(scene); + scene26_setupDrop(scene); _updateCursorCallback = scene26_updateCursor; break; +#if 0 case SC_27: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_27"); scene->preloadMovements(sceneVar); @@ -541,6 +858,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { addMessageHandler(sceneHandler27, 2); _updateCursorCallback = scene27_updateCursor; break; +#endif case SC_28: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_28"); @@ -553,6 +871,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _updateCursorCallback = scene28_updateCursor; break; +#if 0 case SC_29: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_29"); scene->preloadMovements(sceneVar); @@ -563,11 +882,12 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { addMessageHandler(sceneHandler29, 2); _updateCursorCallback = scene29_updateCursor; break; +#endif case SC_30: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_30"); scene->preloadMovements(sceneVar); - scene30_initScene(scene, entrance->field_4); + scene30_initScene(scene, entrance->_field_4); _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_30"); setSceneMusicParameters(sceneVar); @@ -594,7 +914,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_32"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler32, 2, 2); - scene32_sub_42C5C0(); + scene32_setupMusic(); _updateCursorCallback = scene32_updateCursor; break; @@ -606,7 +926,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_33"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler33, 2, 2); - scene33_sub_42CEF0(); + scene33_setupMusic(); _updateCursorCallback = scene33_updateCursor; break; @@ -618,7 +938,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_34"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler34, 2, 2); - scene34_sub_42DEE0(); + scene34_initBeh(); _updateCursorCallback = scene34_updateCursor; break; @@ -655,6 +975,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _updateCursorCallback = scene37_updateCursor; break; +#if 0 case SC_38: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_38"); scene->preloadMovements(sceneVar); @@ -688,7 +1009,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { break; default: - _behaviorManager->initBehavior(0, 0); + error("Unknown scene %d", entrance->_sceneId); break; } @@ -696,13 +1017,346 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { } int defaultUpdateCursor() { - g_fullpipe->updateCursorCommon(); + g_fp->updateCursorCommon(); + + return g_fp->_cursorId; +} + +void FullpipeEngine::processArcade(ExCommand *ex) { + warning("STUB: FullpipeEngine::processArcade()"); +} + +void FullpipeEngine::updateMapPiece(int mapId, int update) { + for (int i = 0; i < 200; i++) { + int hiWord = (_mapTable[i] >> 16) & 0xffff; - return g_fullpipe->_cursorId; + if (hiWord == mapId) { + _mapTable[i] |= update; + return; + } + if (!hiWord) { + _mapTable[i] = (mapId << 16) | update; + return; + } + } } -void FullpipeEngine::initArcadeKeys(const char *varname) { - warning("STUB: FullpipeEngine::initArcadeKeys(\"%s\")", varname); +void FullpipeEngine::updateMap(PreloadItem *pre) { + switch (pre->sceneId) { + case SC_1: + updateMapPiece(PIC_MAP_S01, 1); + + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_P01, 1); + + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_A13, 1); + break; + + case SC_2: + updateMapPiece(PIC_MAP_S02, 1); + + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_P01, 1); + + break; + + case SC_3: + updateMapPiece(PIC_MAP_S03, 1); + break; + + case SC_4: + updateMapPiece(PIC_MAP_S04, 1); + + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_P04, 1); + + break; + + case SC_5: + updateMapPiece(PIC_MAP_S05, 1); + + if (pre->keyCode == TrubaLeft) { + updateMapPiece(PIC_MAP_P04, 1); + } + + if (pre->keyCode == TrubaUp) { + updateMapPiece(PIC_MAP_P05, 1); + updateMapPiece(PIC_MAP_A11, 1); + } + + break; + + case SC_6: + updateMapPiece(PIC_MAP_S06, 1); + + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_A12, 1); + + break; + + case SC_7: + updateMapPiece(PIC_MAP_S07, 1); + + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_P18, 1); + + break; + + case SC_8: + updateMapPiece(PIC_MAP_S08, 1); + + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_P11, 1); + + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_P18, 1); + + return; + + case SC_9: + updateMapPiece(PIC_MAP_S09, 1); + + if (pre->keyCode == TrubaDown) + updateMapPiece(PIC_MAP_P11, 1); + + return; + + case SC_10: + updateMapPiece(PIC_MAP_S10, 1); + + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_P02, 1); + + break; + + case SC_11: + updateMapPiece(PIC_MAP_S11, 1); + + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_P02, 1); + + break; + + case SC_12: + updateMapPiece(PIC_MAP_S12, 1); + break; + + case SC_13: + updateMapPiece(PIC_MAP_S13, 1); + + if (pre->keyCode == TrubaUp) { + updateMapPiece(PIC_MAP_P06, 1); + updateMapPiece(PIC_MAP_A10, 1); + } + break; + + case SC_14: + updateMapPiece(PIC_MAP_S14, 1); + break; + + case SC_15: + updateMapPiece(PIC_MAP_S15, 1); + + if (pre->keyCode == TrubaUp) { + updateMapPiece(PIC_MAP_P08, 1); + updateMapPiece(PIC_MAP_A14, 1); + } + + break; + + case SC_16: + updateMapPiece(PIC_MAP_S16, 1); + break; + + case SC_17: + updateMapPiece(PIC_MAP_S17, 1); + break; + + case SC_18: + updateMapPiece(PIC_MAP_S1819, 1); + + if (pre->keyCode == PIC_SC18_RTRUBA) + updateMapPiece(PIC_MAP_P14, 1); + + break; + + case SC_19: + updateMapPiece(PIC_MAP_S1819, 1); + + if (pre->keyCode == PIC_SC19_RTRUBA3) { + updateMapPiece(PIC_MAP_P15, 1); + updateMapPiece(PIC_MAP_A09, 1); + } + + break; + + case SC_20: + updateMapPiece(PIC_MAP_S20, 1); + break; + + case SC_21: + updateMapPiece(PIC_MAP_S21, 1); + + if (pre->keyCode == TrubaLeft) { + updateMapPiece(PIC_MAP_P15, 1); + updateMapPiece(PIC_MAP_A09, 1); + } + + if (pre->keyCode == TrubaDown) + updateMapPiece(PIC_MAP_A08, 1); + + break; + + case SC_22: + updateMapPiece(PIC_MAP_S22, 1); + break; + + case SC_23: + if (getObjectState("Верхний люк_23") == getObjectEnumState("Верхний люк_23", "Открыт")) { + updateMapPiece(PIC_MAP_S23_1, 0); + updateMapPiece(PIC_MAP_S23_2, 1); + updateMapPiece(PIC_MAP_P07, 1); + } else { + updateMapPiece(PIC_MAP_S23_1, 1); + updateMapPiece(PIC_MAP_S23_2, 0); + } + break; + + case SC_24: + updateMapPiece(PIC_MAP_S24, 1); + + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_A08, 1); + + if (pre->keyCode == TrubaDown) { + updateMapPiece(PIC_MAP_P13, 1); + updateMapPiece(PIC_MAP_A07, 1); + } + break; + + case SC_25: + updateMapPiece(PIC_MAP_S25, 1); + break; + + case SC_26: + updateMapPiece(PIC_MAP_S26, 1); + + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_A06, 1); + + if (pre->keyCode == TrubaUp) { + updateMapPiece(PIC_MAP_P13, 1); + updateMapPiece(PIC_MAP_A07, 1); + } + + break; + + case SC_27: + updateMapPiece(PIC_MAP_S27, 1); + break; + + case SC_28: + updateMapPiece(PIC_MAP_S28, 1); + + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_A06, 1); + + break; + + case SC_29: + updateMapPiece(PIC_MAP_S29, 1); + + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_A05, 1); + + break; + + case SC_30: + updateMapPiece(PIC_MAP_S30, 1); + + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_P09, 1); + + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_A04, 1); + + break; + + case SC_31: + updateMapPiece(PIC_MAP_S31_2, 1); + + if (getObjectState("Кактус") == getObjectEnumState("Кактус", "Вырос")) + updateMapPiece(PIC_MAP_S31_1, 1); + + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_P09, 1); + + break; + + case SC_32: + updateMapPiece(PIC_MAP_S32_2, 1); + + if (getObjectState("Кактус") == getObjectEnumState("Кактус", "Вырос")) + updateMapPiece(PIC_MAP_S32_1, 1); + + break; + + case SC_33: + updateMapPiece(PIC_MAP_S33, 1); + break; + + case SC_34: + updateMapPiece(PIC_MAP_S34, 1); + + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_A03, 1); + + break; + + case SC_35: + updateMapPiece(PIC_MAP_S35, 1); + + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_A02, 1); + + if (pre->keyCode == TrubaDown) + updateMapPiece(PIC_MAP_A03, 1); + + break; + + case SC_36: + updateMapPiece(PIC_MAP_S36, 1); + break; + + case SC_37: + updateMapPiece(PIC_MAP_S37, 1); + updateMapPiece(PIC_MAP_A01, 1); + break; + + case SC_38: + updateMapPiece(PIC_MAP_S38, 1); + + switch (pre->preloadId1) { + case SC_15: + updateMapPiece(PIC_MAP_P16, 1); + break; + + case SC_1: + updateMapPiece(PIC_MAP_P10, 1); + break; + + case SC_10: + updateMapPiece(PIC_MAP_P17, 1); + break; + + case SC_19: + updateMapPiece(PIC_MAP_P12, 1); + break; + } + break; + } } + } // End of namespace Fullpipe |