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Diffstat (limited to 'engines/fullpipe/scenes.h')
| -rw-r--r-- | engines/fullpipe/scenes.h | 510 | 
1 files changed, 510 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h new file mode 100644 index 0000000000..3e197b4aa9 --- /dev/null +++ b/engines/fullpipe/scenes.h @@ -0,0 +1,510 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_SCENES_H +#define FULLPIPE_SCENES_H + +namespace Fullpipe { + +struct BehaviorEntryInfo; +class StaticANIObject; +class MctlLadder; +class MGM; + +int defaultUpdateCursor(); + +int sceneIntro_updateCursor(); +void sceneIntro_initScene(Scene *sc); +int sceneHandlerIntro(ExCommand *cmd); + +void scene01_fixEntrance(); +void scene01_initScene(Scene *sc, int entrance); +int sceneHandler01(ExCommand *cmd); + +void scene02_initScene(Scene *sc); +int sceneHandler02(ExCommand *ex); + +void scene03_setEaterState(); +int scene03_updateCursor(); +void scene03_initScene(Scene *sc); +int sceneHandler03(ExCommand *cmd); + +int scene04_updateCursor(); +void scene04_initScene(Scene *sc); +int sceneHandler04(ExCommand *cmd); + +void scene05_initScene(Scene *sc); +int sceneHandler05(ExCommand *cmd); + +void scene06_initScene(Scene *sc); +void scene06_initMumsy(); +int sceneHandler06(ExCommand *cmd); +int scene06_updateCursor(); + +void scene07_initScene(Scene *sc); +int sceneHandler07(ExCommand *cmd); + +void scene08_initScene(Scene *sc); +void scene08_setupMusic(); +int sceneHandler08(ExCommand *cmd); +int scene08_updateCursor(); + +void scene10_initScene(Scene *sc); +int sceneHandler10(ExCommand *cmd); +int scene10_updateCursor(); + +void scene11_initScene(Scene *sc); +void scene11_setupMusic(); +int sceneHandler11(ExCommand *cmd); +int scene11_updateCursor(); + +void scene12_initScene(Scene *sc); +int sceneHandler12(ExCommand *ex); + +void scene13_initScene(Scene *sc); +int sceneHandler13(ExCommand *ex); + +void scene14_initScene(Scene *sc); +void scene14_setupMusic(); +int sceneHandler14(ExCommand *cmd); +int scene14_updateCursor(); + +int scene15_updateCursor(); +void scene15_initScene(Scene *sc); +int sceneHandler15(ExCommand *cmd); + +void scene16_initScene(Scene *sc); +int sceneHandler16(ExCommand *cmd); +int scene16_updateCursor(); + +void scene17_initScene(Scene *sc); +void scene17_restoreState(); +int sceneHandler17(ExCommand *cmd); +int scene17_updateCursor(); + +void scene18_preload(); +void scene19_preload(Scene *sc, int key); + +void scene20_initScene(Scene *sc); +int sceneHandler20(ExCommand *ex); + +int scene21_updateCursor(); +void scene21_initScene(Scene *sc); +int sceneHandler21(ExCommand *cmd); + +void scene22_initScene(Scene *sc); +void scene22_setBagState(); +int sceneHandler22(ExCommand *cmd); +int scene22_updateCursor(); + +void scene23_initScene(Scene *sc); +void scene23_setGiraffeState(); +int sceneHandler23(ExCommand *cmd); +int scene23_updateCursor(); + +void scene24_initScene(Scene *sc); +void scene24_setPoolState(); +int sceneHandler24(ExCommand *cmd); + +void scene25_initScene(Scene *sc, int entrance); +void scene25_setupWater(Scene *sc, int entrance); +int sceneHandler25(ExCommand *cmd); +int scene25_updateCursor(); + +void scene26_initScene(Scene *sc); +void scene26_setupDrop(Scene *sc); +int sceneHandler26(ExCommand *cmd); +int scene26_updateCursor(); + +void scene28_initScene(Scene *sc); + int sceneHandler28(ExCommand *ex); +int scene28_updateCursor(); + +int scene30_updateCursor(); +void scene30_initScene(Scene *sc, int flag); +int sceneHandler30(ExCommand *cmd); + +void scene31_initScene(Scene *sc); +int sceneHandler31(ExCommand *ex); + +void scene32_initScene(Scene *sc); +void scene32_setupMusic(); +int sceneHandler32(ExCommand *cmd); +int scene32_updateCursor(); + +void scene33_initScene(Scene *sc); +void scene33_setupMusic(); +int sceneHandler33(ExCommand *cmd); +int scene33_updateCursor(); + +void scene34_initScene(Scene *sc); +void scene34_initBeh(); +int sceneHandler34(ExCommand *cmd); +int scene34_updateCursor(); + +void scene35_initScene(Scene *sc); +int sceneHandler35(ExCommand *cmd); + +int scene36_updateCursor(); +void scene36_initScene(Scene *sc); +int sceneHandler36(ExCommand *cmd); + +void sceneDbgMenu_initScene(Scene *sc); +int sceneHandlerDbgMenu(ExCommand *cmd); + +class Vars { +public: +	Vars(); + +	GameVar *swallowedEgg1; +	GameVar *swallowedEgg2; +	GameVar *swallowedEgg3; + +	StaticANIObject *sceneIntro_aniin1man; +	bool sceneIntro_needSleep; +	bool sceneIntro_needGetup; +	bool sceneIntro_skipIntro; +	bool sceneIntro_playing; +	bool sceneIntro_needBlackout; + +	PictureObject *scene01_picSc01Osk; +	PictureObject *scene01_picSc01Osk2; + +	StaticANIObject *scene02_guvTheDrawer; +	int scene02_boxDelay; +	bool scene02_boxOpen; + +	StaticANIObject *scene03_eggeater; +	StaticANIObject *scene03_domino; + +	PictureObject *scene04_bottle; +	StaticANIObject *scene04_hand; +	StaticANIObject *scene04_plank; +	StaticANIObject *scene04_clock; +	StaticANIObject *scene04_spring; +	StaticANIObject *scene04_mamasha; +	StaticANIObject *scene04_boot; +	StaticANIObject *scene04_speaker; + +	Common::Point scene04_jumpingKozyawki[20]; +	Common::Point scene04_jumpRotateKozyawki[20]; + +	Common::List<StaticANIObject *> scene04_kozyawkiObjList; +	Common::List<GameObject *> scene04_bottleObjList; +	Common::List<StaticANIObject *> scene04_kozyawkiAni; + +	MctlLadder *scene04_ladder; +	int scene04_ladderOffset; + +	bool scene04_coinPut; +	bool scene04_soundPlaying; +	bool scene04_dudeOnLadder; + +	int scene04_dynamicPhaseIndex; +	int scene04_sceneClickX; +	int scene04_sceneClickY; +	int scene04_dudePosX; +	int scene04_dudePosY; +	int scene04_bottleY; + +	StaticANIObject *scene04_walkingKozyawka; + +	int scene04_speakerVariant; +	int scene04_speakerPhase; + +	bool scene04_bottleIsTaken; +	bool scene04_kozyawkaOnLadder; +	int scene04_bottleWeight; +	bool scene04_var07; +	bool scene04_ladderClickable; +	bool scene04_handIsDown; +	bool scene04_dudeInBottle; +	bool scene04_kozHeadRaised; +	bool scene04_bottleIsDropped; +	bool scene04_bigBallIn; +	int scene04_bigBallCounter; +	bool scene04_bigBallFromLeft; +	bool scene04_clockCanGo; +	bool scene04_objectIsTaken; +	int scene04_springOffset; +	StaticANIObject *scene04_lastKozyawka; +	int scene04_springDelay; + +	StaticANIObject *scene05_handle; +	StaticANIObject *scene05_wacko; +	StaticANIObject *scene05_bigHatch; +	int scene05_wackoTicker; +	int scene05_handleFlipper; +	int scene05_floatersTicker; + +	StaticANIObject *scene06_mumsy; +	int scene06_manX; +	int scene06_manY; +	int scene06_ballX; +	int scene06_ballY; +	StaticANIObject *scene06_someBall; +	StaticANIObject *scene06_invHandle; +	StaticANIObject *scene06_liftButton; +	StaticANIObject *scene06_ballDrop; +	bool scene06_arcadeEnabled; +	bool scene06_aimingBall; +	StaticANIObject *scene06_currentBall; +	StaticANIObject *scene06_ballInHands; +	StaticANIObject *scene06_flyingBall; +	Common::Array<StaticANIObject *> scene06_balls; +	int scene06_numBallsGiven; +	int scene06_mumsyNumBalls; +	int scene06_eggieTimeout; +	int scene06_eggieDirection; +	int scene06_mumsyGotBall; +	int scene06_ballDeltaX; +	int scene06_ballDeltaY; +	int scene06_sceneClickX; +	int scene06_sceneClickY; +	int scene06_mumsyPos; +	BehaviorEntryInfo *scene06_mumsyJumpBk; +	BehaviorEntryInfo *scene06_mumsyJumpFw; +	int scene06_mumsyJumpBkPercent; +	int scene06_mumsyJumpFwPercent; + +	BehaviorEntryInfo *scene07_lukeAnim; +	int scene07_lukePercent; +	StaticANIObject *scene07_plusMinus; + +	StaticANIObject *scene08_batuta; +	StaticANIObject *scene08_vmyats; +	StaticANIObject *scene08_clock; +	bool scene08_inAir; +	bool scene08_flyingUp; +	int scene08_onBelly; +	int scene08_stairsOffset; +	int scene08_snoringCountdown; +	bool scene08_inArcade; +	bool scene08_stairsVisible; +	int scene08_manOffsetY; + +	StaticANIObject *scene10_gum; +	StaticANIObject *scene10_packet; +	StaticANIObject *scene10_packet2; +	StaticANIObject *scene10_inflater; +	PictureObject *scene10_ladder; +	int scene10_hasGum; + +	StaticANIObject *scene11_swingie; +	StaticANIObject *scene11_boots; +	StaticANIObject *scene11_dudeOnSwing; +	PictureObject *scene11_hint; +	MGM scene11_mgm; +	bool scene11_arcadeIsOn; +	bool scene11_scrollIsEnabled; +	bool scene11_scrollIsMaximized; +	int scene11_hintCounter; +	int scene11_swingieScreenEdge; +	int scene11_crySound; +	double scene11_swingAngle; +	double scene11_swingOldAngle; +	double scene11_swingSpeed; +	double scene11_swingAngleDiff; +	double scene11_swingInertia; +	int scene11_swingCounter; +	int scene11_swingCounterPrevTurn; +	int scene11_swingDirection; +	int scene11_swingDirectionPrevTurn; +	bool scene11_swingIsSwinging; +	bool scene11_swingieStands; +	int scene11_dudeX; +	int scene11_dudeY; +	int scene11_swingMaxAngle; + +	int scene12_fly; +	int scene12_flyCountdown; + +	StaticANIObject *scene13_whirlgig; +	StaticANIObject *scene13_guard; +	StaticANIObject *scene13_handleR; +	StaticANIObject *scene13_handleL; +	StaticANIObject *scene13_bridge; +	bool scene13_guardDirection; +	int scene13_dudeX; + +	StaticANIObject *scene14_grandma; +	int scene14_sceneDeltaX; +	int scene14_sceneDeltaY; +	bool scene14_arcadeIsOn; +	bool scene14_dudeIsKicking; +	bool scene14_ballIsFlying; +	bool scene14_dudeCanKick; +	int scene14_sceneDiffX; +	int scene14_sceneDiffY; +	StaticANIObject *scene14_pink; +	StaticANIObject *scene14_flyingBall; +	Common::List<StaticANIObject *> scene14_balls; +	bool scene14_grandmaIsHere; +	int scene14_dudeX; +	int scene14_dudeY; +	int scene14_grandmaX; +	int scene14_grandmaY; +	int scene14_dude2X; +	int scene14_ballDeltaX; +	int scene14_ballDeltaY; +	int scene14_ballX; +	int scene14_ballY; +	int scene14_hitsLeft; +	Common::Point scene14_mouseCursorPos; + +	int scene15_chantingCountdown; +	StaticANIObject *scene15_plusminus; +	PictureObject *scene15_ladder; +	StaticANIObject *scene15_boot; + +	Common::List<StaticANIObject *> scene16_figures; +	StaticANIObject *scene16_walkingBoy; +	StaticANIObject *scene16_walkingGirl; +	int scene16_walkingCount; +	StaticANIObject *scene16_wire; +	StaticANIObject *scene16_mug; +	StaticANIObject *scene16_jettie; +	StaticANIObject *scene16_boot; +	bool scene16_girlIsLaughing; +	int scene16_sound; +	bool scene16_placeIsOccupied; + +	int scene17_flyState; +	bool scene17_sugarIsShown; +	int scene17_sceneOldEdgeX; +	int scene17_flyCountdown; +	StaticANIObject *scene17_hand; +	bool scene17_handPhase; +	int scene17_sceneEdgeX; + +	int scene18_var01; + +	int scene20_fliesCountdown; +	StaticANIObject *scene20_grandma; + +	StaticANIObject *scene21_giraffeBottom; +	int scene21_giraffeBottomX; +	int scene21_giraffeBottomY; +	int scene21_pipeIsOpen; +	double scene21_wigglePos; +	bool scene21_wiggleTrigger; + +	StaticANIObject *scene22_bag; +	StaticANIObject *scene22_giraffeMiddle; +	bool scene22_dudeIsOnStool; +	bool scene22_interactionIsDisabled; +	bool scene22_craneIsOut; +	int scene22_numBagFalls; + +	StaticANIObject *scene23_calend0; +	StaticANIObject *scene23_calend1; +	StaticANIObject *scene23_calend2; +	StaticANIObject *scene23_calend3; +	bool scene23_topReached; +	bool scene23_isOnStool; +	int scene23_someVar; +	StaticANIObject *scene23_giraffeTop; +	StaticANIObject *scene23_giraffee; + +	bool scene24_jetIsOn; +	bool scene24_flowIsLow; +	bool scene24_waterIsOn; +	StaticANIObject *scene24_water; +	StaticANIObject *scene24_jet; +	StaticANIObject *scene24_drop; + +	StaticANIObject *scene25_water; +	StaticANIObject *scene25_board; +	StaticANIObject *scene25_drop; +	bool scene25_dudeIsOnBoard; +	bool scene25_waterIsPresent; +	bool scene25_boardIsSelectable; +	bool scene25_beardersAreThere; +	int scene25_beardersCounter; +	Common::Array<StaticANIObject *> scene25_bearders; +	bool scene25_sneezeFlipper; + +	StaticANIObject *scene26_chhi; +	StaticANIObject *scene26_drop; +	PictureObject *scene26_sockPic; +	StaticANIObject *scene26_sock; +	StaticANIObject *scene26_activeVent; + +	bool scene28_fliesArePresent; +	bool scene28_beardedDirection; +	PictureObject *scene28_darkeningObject; +	PictureObject *scene28_lighteningObject; +	bool scene28_headDirection; +	bool scene28_headBeardedFlipper; +	bool scene28_lift6inside; + +	StaticANIObject *scene30_leg; +	int scene30_liftFlag; + +	int scene31_chantingCountdown; +	StaticANIObject *scene31_cactus; +	StaticANIObject *scene31_plusMinus; + +	bool scene32_flagIsWaving; +	bool scene32_flagNeedsStopping; +	bool scene32_dudeIsSitting; +	int scene32_cactusCounter; +	bool scene32_dudeOnLadder; +	bool scene32_cactusIsGrowing; +	StaticANIObject *scene32_flag; +	StaticANIObject *scene32_cactus; +	StaticANIObject *scene32_massOrange; +	StaticANIObject *scene32_massBlue; +	StaticANIObject *scene32_massGreen; +	StaticANIObject *scene32_button; + +	StaticANIObject *scene33_mug; +	StaticANIObject *scene33_jettie; +	StaticANIObject *scene33_cube; +	int scene33_cubeX; +	bool scene33_handleIsDown; +	int scene33_ventsX[9]; +	int scene33_ventsState[9]; + +	StaticANIObject *scene34_cactus; +	StaticANIObject *scene34_vent; +	StaticANIObject *scene34_hatch; +	StaticANIObject *scene34_boot; +	bool scene34_dudeClimbed; +	bool scene34_dudeOnBoard; +	bool scene34_dudeOnCactus; +	int scene34_fliesCountdown; + +	StaticANIObject *scene35_hose; +	StaticANIObject *scene35_bellyInflater; +	int scene35_flowCounter; +	int scene35_fliesCounter; + +	StaticANIObject *scene36_rotohrust; +	StaticANIObject *scene36_scissors; + +	PictureObject *selector; +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_SCENES_H */  | 
