diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene03.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene03.cpp | 295 |
1 files changed, 295 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene03.cpp b/engines/fullpipe/scenes/scene03.cpp new file mode 100644 index 0000000000..e6c9fa3bbd --- /dev/null +++ b/engines/fullpipe/scenes/scene03.cpp @@ -0,0 +1,295 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + +namespace Fullpipe { + +void FullpipeEngine::setSwallowedEggsState() { + GameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs); + + g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1); + g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2); + g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3); + + g_vars->swallowedEgg1->_value.intValue = 0; + g_vars->swallowedEgg2->_value.intValue = 0; + g_vars->swallowedEgg3->_value.intValue = 0; +} + +void scene03_initScene(Scene *sc) { + g_vars->scene03_eggeater = sc->getStaticANIObject1ById(ANI_EGGEATER, -1); + g_vars->scene03_domino = sc->getStaticANIObject1ById(ANI_DOMINO_3, -1); + + GameVar *v = g_fp->_gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs); + + g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1); + g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2); + g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3); + + g_fp->lift_setButton(sO_Level2, ST_LBN_2N); + + g_fp->lift_init(sc, QU_SC3_ENTERLIFT, QU_SC3_EXITLIFT); +} + +void scene03_setEaterState() { + if (g_fp->getObjectState(sO_EggGulperGaveCoin) == g_fp->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_SLIM, QU_EGTR_SLIMSHOW, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID1, QU_EGTR_MD1_SHOW, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene03_eggeater, ST_EGTR_MID2, QU_EGTR_MD2_SHOW, 0); + } +} + +int scene03_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_cursorId == PIC_CSR_DEFAULT && g_fp->_objectIdAtCursor == PIC_SC3_DOMIN && g_vars->scene03_domino) { + if (g_vars->scene03_domino->_flags & 4) + g_fp->_cursorId = PIC_CSR_ITN; + } + + return g_fp->_cursorId; +} + +void sceneHandler03_eaterFat() { + g_vars->scene03_eggeater->_flags &= 0xFF7F; + + g_vars->scene03_eggeater->startAnim(MV_EGTR_FATASK, 0, -1); +} + +void sceneHandler03_swallowEgg(int item) { + if (!g_vars->swallowedEgg1->_value.intValue) { + g_vars->swallowedEgg1->_value.intValue = item; + } else if (!g_vars->swallowedEgg2->_value.intValue) { + g_vars->swallowedEgg2->_value.intValue = item; + } else if (!g_vars->swallowedEgg3->_value.intValue) { + g_vars->swallowedEgg3->_value.intValue = item; + + g_fp->setObjectState(sO_EggGulperGaveCoin, g_fp->getObjectEnumState(sO_EggGulperGaveCoin, sO_Yes)); + + scene03_setEaterState(); + } +} + +void sceneHandler03_giveItem(ExCommand *ex) { + if (ex->_parentId == ANI_INV_EGGAPL || ex->_parentId == ANI_INV_EGGDOM || + ex->_parentId == ANI_INV_EGGCOIN || ex->_parentId == ANI_INV_EGGBOOT || + ex->_parentId == ANI_INV_EGGGLS) + sceneHandler03_swallowEgg(ex->_parentId); +} + +int sceneHandler03_swallowedEgg1State() { + return g_vars->swallowedEgg1->_value.intValue; +} + +void sceneHandler03_giveCoin(ExCommand *ex) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId); + + if (mq && mq->getCount() > 0) { + ExCommand *ex0 = mq->getExCommandByIndex(0); + ExCommand *ex1 = mq->getExCommandByIndex(1); + + if (sceneHandler03_swallowedEgg1State()) { + ex0->_messageKind = 1; + ex1->_messageKind = 1; + + getGameLoaderInventory()->removeItem(ANI_INV_COIN, 1); + } else { + ex0->_messageKind = 0; + ex0->_excFlags |= 1; + + ex1->_messageKind = 0; + ex1->_excFlags |= 1; + + g_vars->scene03_eggeater->_flags &= 0xFF7Fu; + } + } +} + +void sceneHandler03_goLadder() { + handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC3_LADDER, 0), 0); +} + +void sceneHandler03_pushEggStack() { + g_vars->swallowedEgg1->_value.intValue = g_vars->swallowedEgg2->_value.intValue; + g_vars->swallowedEgg2->_value.intValue = g_vars->swallowedEgg3->_value.intValue; + g_vars->swallowedEgg3->_value.intValue = 0; + + if (g_vars->swallowedEgg2->_value.intValue == ANI_INV_EGGBOOT + && g_vars->swallowedEgg1->_value.intValue == ANI_INV_EGGAPL) { + g_vars->swallowedEgg1->_value.intValue = ANI_INV_EGGBOOT; + g_vars->swallowedEgg2->_value.intValue = ANI_INV_EGGAPL; + } +} + +void sceneHandler03_releaseEgg() { + g_vars->scene03_eggeater->_flags &= 0xFF7F; + + g_vars->scene03_eggeater->show1(-1, -1, -1, 0); +} + +void sceneHandler03_takeEgg(ExCommand *ex) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(ex->_parId); + + if (mq && mq->getCount() > 0) { + ExCommand *ex0 = mq->getExCommandByIndex(0); + ExCommand *ex1 = mq->getExCommandByIndex(1); + + int egg1 = sceneHandler03_swallowedEgg1State(); + + if (egg1 && ex0) { + ex0->_parentId = egg1; + sceneHandler03_pushEggStack(); + } + + if ( g_vars->swallowedEgg1->_value.intValue == ANI_INV_EGGAPL + && !g_vars->swallowedEgg2->_value.intValue + && !g_vars->swallowedEgg3->_value.intValue + && ex1) { + + if (ex1->_objtype == kObjTypeObjstateCommand) { + ObjstateCommand *com = (ObjstateCommand *)ex1; + + com->_value = g_fp->getObjectEnumState(sO_EggGulper, sO_WantsNothing); + } + } + } +} + +int sceneHandler03(ExCommand *ex) { + if (ex->_messageKind != 17) { + if (ex->_messageKind == 57) + sceneHandler03_giveItem(ex); + return 0; + } + + switch (ex->_messageNum) { + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(ex); + break; + + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_SC3_ONTAKECOIN: + sceneHandler03_eaterFat(); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_SC3_RELEASEEGG: + sceneHandler03_releaseEgg(); + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_clickButton(); + break; + + case MSG_SC3_HIDEDOMINO: + g_vars->scene03_domino->_flags &= 0xFFFB; + break; + + case MSG_SC3_TAKEEGG: + sceneHandler03_takeEgg(ex); + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case MSG_SC3_UTRUBACLICK: + sceneHandler03_goLadder(); + break; + + case MSG_SC3_TESTFAT: + sceneHandler03_giveCoin(ex); + break; + + case 64: + g_fp->lift_hoverButton(ex); + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); + if (ani && ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_animateButton(ani); + ex->_messageKind = 0; + + return 0; + } + + if (g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC3_DOMIN) { + if (g_vars->scene03_domino) + if (g_vars->scene03_domino->_flags & 4) + if (g_fp->_aniMan->isIdle()) + if (!(g_fp->_aniMan->_flags & 0x100) && g_fp->_msgObjectId2 != g_vars->scene03_domino->_id) { + handleObjectInteraction(g_fp->_aniMan, g_vars->scene03_domino, ex->_keyCode); + ex->_messageKind = 0; + + return 0; + } + } + + break; + } + + case 33: + { + int res = 0; + + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; + + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; + + res = 1; + } + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + return res; + } + } + + return 0; +} + +} // End of namespace Fullpipe |