diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene07.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene07.cpp | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene07.cpp b/engines/fullpipe/scenes/scene07.cpp new file mode 100644 index 0000000000..6db8c30932 --- /dev/null +++ b/engines/fullpipe/scenes/scene07.cpp @@ -0,0 +1,175 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/scene.h" +#include "fullpipe/statics.h" +#include "fullpipe/messages.h" +#include "fullpipe/behavior.h" + +namespace Fullpipe { + +void scene07_initScene(Scene *sc) { + g_vars->scene07_lukeAnim = 0; + g_vars->scene07_lukePercent = 0; + g_vars->scene07_plusMinus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1); + + if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_Off)) + g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_MINUS); + else + g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_PLUS); + + if (g_fp->getObjectState(sO_HareTheNooksiter) == g_fp->getObjectEnumState(sO_HareTheNooksiter, sO_WithoutHandle)) { + Scene *oldsc = g_fp->_currentScene; + + g_fp->_currentScene = sc; + + sc->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->changeStatics2(ST_CST_HANDLELESS); + + g_fp->_currentScene = oldsc; + } +} + +void sceneHandler07_openLuke() { + StaticANIObject *luke = g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1); + + luke->changeStatics2(ST_LUK_OPEN); + luke->show1(-1, -1, -1, 0); + + if (g_vars->scene07_lukeAnim) { + g_vars->scene07_lukeAnim->_percent = g_vars->scene07_lukePercent; + } else { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); + + g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); + + g_vars->scene07_lukeAnim->_percent = g_vars->scene07_lukePercent; + } +} + +void sceneHandler07_closeLuke() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->changeStatics2(ST_LUK_CLOSED); + + if (!g_vars->scene07_lukeAnim) { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1); + + g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE); + } + + g_vars->scene07_lukePercent = g_vars->scene07_lukeAnim->_percent; + g_vars->scene07_lukeAnim->_percent = 0; + + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1); + + ani->changeStatics2(ST_HGN_LUKE); + ani->show1(-1, -1, -1, 0); +} + +void sceneHandler07_hideLuke() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->hide(); + + Movement *mov = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->_movement; + + if (mov) { + if (mov->_id == MV_CST_CLOSELUKE) { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1); + + ani->changeStatics2(ST_HGN_LOOK); + ani->_flags &= 0xFFFB; + } + } +} + +void sceneHandler07_showBox() { + StaticANIObject *box = g_fp->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1); + + box->show1(492, 474, MV_SC7_BOX_default, 0); + box->_priority = 25; +} + +void sceneHandler07_hideBox() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1)->hide(); +} + +int sceneHandler07(ExCommand *ex) { + if (ex->_messageKind != 17) + return 0; + + switch(ex->_messageNum) { + case MSG_SC7_OPENLUKE: + sceneHandler07_openLuke(); + break; + + case MSG_SC7_PULL: + if (g_vars->scene07_plusMinus->_statics->_staticsId == ST_PMS_MINUS) + g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_PLUS); + else + g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_MINUS); + + break; + + case MSG_SC7_CLOSELUKE: + sceneHandler07_closeLuke(); + break; + + case MSG_SC7_HIDELUKE: + sceneHandler07_hideLuke(); + break; + + case MSG_SC7_SHOWBOX: + sceneHandler07_showBox(); + break; + + case MSG_SC7_HIDEBOX: + sceneHandler07_hideBox(); + break; + + case 33: + { + int res = 0; + + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; + + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; + + res = 1; + } + + g_fp->_behaviorManager->updateBehaviors(); + + return res; + } + } + + return 0; +} + +} // End of namespace Fullpipe |