aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/scenes/scene07.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/fullpipe/scenes/scene07.cpp')
-rw-r--r--engines/fullpipe/scenes/scene07.cpp175
1 files changed, 175 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene07.cpp b/engines/fullpipe/scenes/scene07.cpp
new file mode 100644
index 0000000000..6db8c30932
--- /dev/null
+++ b/engines/fullpipe/scenes/scene07.cpp
@@ -0,0 +1,175 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/scene.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/messages.h"
+#include "fullpipe/behavior.h"
+
+namespace Fullpipe {
+
+void scene07_initScene(Scene *sc) {
+ g_vars->scene07_lukeAnim = 0;
+ g_vars->scene07_lukePercent = 0;
+ g_vars->scene07_plusMinus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1);
+
+ if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_Off))
+ g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_MINUS);
+ else
+ g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_PLUS);
+
+ if (g_fp->getObjectState(sO_HareTheNooksiter) == g_fp->getObjectEnumState(sO_HareTheNooksiter, sO_WithoutHandle)) {
+ Scene *oldsc = g_fp->_currentScene;
+
+ g_fp->_currentScene = sc;
+
+ sc->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->changeStatics2(ST_CST_HANDLELESS);
+
+ g_fp->_currentScene = oldsc;
+ }
+}
+
+void sceneHandler07_openLuke() {
+ StaticANIObject *luke = g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1);
+
+ luke->changeStatics2(ST_LUK_OPEN);
+ luke->show1(-1, -1, -1, 0);
+
+ if (g_vars->scene07_lukeAnim) {
+ g_vars->scene07_lukeAnim->_percent = g_vars->scene07_lukePercent;
+ } else {
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1);
+
+ g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE);
+
+ g_vars->scene07_lukeAnim->_percent = g_vars->scene07_lukePercent;
+ }
+}
+
+void sceneHandler07_closeLuke() {
+ g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->changeStatics2(ST_LUK_CLOSED);
+
+ if (!g_vars->scene07_lukeAnim) {
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1);
+
+ g_vars->scene07_lukeAnim = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(ani, ST_CST_HANDLELESS, QU_CST_CLOSELUKE);
+ }
+
+ g_vars->scene07_lukePercent = g_vars->scene07_lukeAnim->_percent;
+ g_vars->scene07_lukeAnim->_percent = 0;
+
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1);
+
+ ani->changeStatics2(ST_HGN_LUKE);
+ ani->show1(-1, -1, -1, 0);
+}
+
+void sceneHandler07_hideLuke() {
+ g_fp->_currentScene->getStaticANIObject1ById(ANI_LUKE, -1)->hide();
+
+ Movement *mov = g_fp->_currentScene->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->_movement;
+
+ if (mov) {
+ if (mov->_id == MV_CST_CLOSELUKE) {
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_HOOLIGAN, -1);
+
+ ani->changeStatics2(ST_HGN_LOOK);
+ ani->_flags &= 0xFFFB;
+ }
+ }
+}
+
+void sceneHandler07_showBox() {
+ StaticANIObject *box = g_fp->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1);
+
+ box->show1(492, 474, MV_SC7_BOX_default, 0);
+ box->_priority = 25;
+}
+
+void sceneHandler07_hideBox() {
+ g_fp->_currentScene->getStaticANIObject1ById(ANI_SC7_BOX, -1)->hide();
+}
+
+int sceneHandler07(ExCommand *ex) {
+ if (ex->_messageKind != 17)
+ return 0;
+
+ switch(ex->_messageNum) {
+ case MSG_SC7_OPENLUKE:
+ sceneHandler07_openLuke();
+ break;
+
+ case MSG_SC7_PULL:
+ if (g_vars->scene07_plusMinus->_statics->_staticsId == ST_PMS_MINUS)
+ g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_PLUS);
+ else
+ g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_MINUS);
+
+ break;
+
+ case MSG_SC7_CLOSELUKE:
+ sceneHandler07_closeLuke();
+ break;
+
+ case MSG_SC7_HIDELUKE:
+ sceneHandler07_hideLuke();
+ break;
+
+ case MSG_SC7_SHOWBOX:
+ sceneHandler07_showBox();
+ break;
+
+ case MSG_SC7_HIDEBOX:
+ sceneHandler07_hideBox();
+ break;
+
+ case 33:
+ {
+ int res = 0;
+
+ if (g_fp->_aniMan2) {
+ if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300;
+
+ if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;
+
+ res = 1;
+ }
+
+ g_fp->_behaviorManager->updateBehaviors();
+
+ return res;
+ }
+ }
+
+ return 0;
+}
+
+} // End of namespace Fullpipe