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-rw-r--r--engines/fullpipe/scenes/scene09.cpp411
1 files changed, 337 insertions, 74 deletions
diff --git a/engines/fullpipe/scenes/scene09.cpp b/engines/fullpipe/scenes/scene09.cpp
index 6752864962..99cf0b20fd 100644
--- a/engines/fullpipe/scenes/scene09.cpp
+++ b/engines/fullpipe/scenes/scene09.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -59,18 +59,18 @@ void scene09_setupGrit(Scene *sc) {
void scene09_initScene(Scene *sc) {
g_vars->scene09_flyingBall = 0;
- g_vars->scene09_var05 = 0;
- g_vars->scene09_glotatel = sc->getStaticANIObject1ById(ANI_GLOTATEL, -1);
+ g_vars->scene09_numSwallenBalls = 0;
+ g_vars->scene09_gulper = sc->getStaticANIObject1ById(ANI_GLOTATEL, -1);
g_vars->scene09_spitter = sc->getStaticANIObject1ById(ANI_PLEVATEL, -1);
g_vars->scene09_grit = sc->getStaticANIObject1ById(ANI_GRIT_9, -1);
- g_vars->scene09_var08 = 1;
- g_vars->scene09_var09 = 0;
- g_vars->scene09_var10 = -1;
- g_vars->scene09_var11 = -1;
- g_vars->scene09_var12 = -1000;
+ g_vars->scene09_gulperIsPresent = true;
+ g_vars->scene09_dudeIsOnLadder = false;
+ g_vars->scene09_interactingHanger = -1;
+ g_vars->scene09_intHangerPhase = -1;
+ g_vars->scene09_intHangerMaxPhase = -1000;
g_vars->scene09_balls.cPlexLen = 10;
- g_vars->scene09_var07.cPlexLen = 10;
+ g_vars->scene09_flyingBalls.cPlexLen = 10;
while (g_vars->scene09_balls.numBalls) {
Ball *b = g_vars->scene09_balls.pHead->p0;
@@ -85,10 +85,7 @@ void scene09_initScene(Scene *sc) {
g_vars->scene09_balls.init(&b);
}
- g_vars->scene09_var13 = 3;
-
g_vars->scene09_hangers.clear();
- g_vars->scene09_var15 = 4;
g_vars->scene09_numMovingHangers = 4;
StaticANIObject *hanger = sc->getStaticANIObject1ById(ANI_VISUNCHIK, -1);
@@ -119,35 +116,36 @@ void scene09_initScene(Scene *sc) {
g_vars->scene09_hangers.push_back(hng);
}
- while (g_vars->scene09_var07.numBalls) {
- Ball *ohead = g_vars->scene09_var07.pHead;
+ while (g_vars->scene09_flyingBalls.numBalls) {
+ Ball *ohead = g_vars->scene09_flyingBalls.pHead;
- g_vars->scene09_var07.pHead = g_vars->scene09_var07.pHead->p0;
+ g_vars->scene09_flyingBalls.pHead = g_vars->scene09_flyingBalls.pHead->p0;
- if (g_vars->scene09_var07.pHead)
+ if (g_vars->scene09_flyingBalls.pHead)
ohead->p0->p1 = 0;
else
- g_vars->scene09_var07.field_8 = 0;
+ g_vars->scene09_flyingBalls.field_8 = 0;
- ohead->p0 = g_vars->scene09_var07.pTail;
+ ohead->p0 = g_vars->scene09_flyingBalls.pTail;
- g_vars->scene09_var07.pTail = ohead;
+ g_vars->scene09_flyingBalls.pTail = ohead;
- g_vars->scene09_var07.numBalls--;
+ g_vars->scene09_flyingBalls.numBalls--;
}
- g_vars->scene09_var07.reset();
+ g_vars->scene09_flyingBalls.reset();
+
+ Ball *b9 = g_vars->scene09_flyingBalls.sub04(g_vars->scene09_flyingBalls.field_8, 0);
- Ball *b9 = g_vars->scene09_var07.sub04(g_vars->scene09_var07.field_8, 0);
b9->ani = sc->getStaticANIObject1ById(ANI_BALL9, -1);
b9->ani->setAlpha(0xc8);
- if (g_vars->scene09_var07.field_8) {
- g_vars->scene09_var07.field_8->p0 = b9;
- g_vars->scene09_var07.field_8 = b9;
+ if (g_vars->scene09_flyingBalls.field_8) {
+ g_vars->scene09_flyingBalls.field_8->p0 = b9;
+ g_vars->scene09_flyingBalls.field_8 = b9;
} else {
- g_vars->scene09_var07.pHead = b9;
- g_vars->scene09_var07.field_8 = b9;
+ g_vars->scene09_flyingBalls.pHead = b9;
+ g_vars->scene09_flyingBalls.field_8 = b9;
}
for (int i = 0; i < 4; i++) {
@@ -155,43 +153,43 @@ void scene09_initScene(Scene *sc) {
newball->setAlpha(0xc8);
- Ball *runPtr = g_vars->scene09_var07.pTail;
- Ball *lastP = g_vars->scene09_var07.field_8;
+ Ball *runPtr = g_vars->scene09_flyingBalls.pTail;
+ Ball *lastP = g_vars->scene09_flyingBalls.field_8;
- if (!g_vars->scene09_var07.pTail) {
- g_vars->scene09_var07.cPlex = (byte *)calloc(g_vars->scene09_var07.cPlexLen, sizeof(Ball));
+ if (!g_vars->scene09_flyingBalls.pTail) {
+ g_vars->scene09_flyingBalls.cPlex = (byte *)calloc(g_vars->scene09_flyingBalls.cPlexLen, sizeof(Ball));
- byte *p1 = g_vars->scene09_var07.cPlex + (g_vars->scene09_var07.cPlexLen - 1) * sizeof(Ball);
+ byte *p1 = g_vars->scene09_flyingBalls.cPlex + (g_vars->scene09_flyingBalls.cPlexLen - 1) * sizeof(Ball);
- if (g_vars->scene09_var07.cPlexLen - 1 < 0) {
- runPtr = g_vars->scene09_var07.pTail;
+ if (g_vars->scene09_flyingBalls.cPlexLen - 1 < 0) {
+ runPtr = g_vars->scene09_flyingBalls.pTail;
} else {
- runPtr = g_vars->scene09_var07.pTail;
+ runPtr = g_vars->scene09_flyingBalls.pTail;
- for (int j = 0; j < g_vars->scene09_var07.cPlexLen; j++) {
+ for (int j = 0; j < g_vars->scene09_flyingBalls.cPlexLen; j++) {
((Ball *)p1)->p1 = runPtr;
runPtr = (Ball *)p1;
p1 -= sizeof(Ball);
}
- g_vars->scene09_var07.pTail = runPtr;
+ g_vars->scene09_flyingBalls.pTail = runPtr;
}
}
- g_vars->scene09_var07.pTail = runPtr->p0;
+ g_vars->scene09_flyingBalls.pTail = runPtr->p0;
runPtr->p1 = lastP;
runPtr->p0 = 0;
runPtr->ani = newball;
- g_vars->scene09_var07.numBalls++;
+ g_vars->scene09_flyingBalls.numBalls++;
- if (g_vars->scene09_var07.field_8)
- g_vars->scene09_var07.field_8->p0 = runPtr;
+ if (g_vars->scene09_flyingBalls.field_8)
+ g_vars->scene09_flyingBalls.field_8->p0 = runPtr;
else
- g_vars->scene09_var07.pHead = runPtr;
+ g_vars->scene09_flyingBalls.pHead = runPtr;
- g_vars->scene09_var07.field_8 = runPtr;
+ g_vars->scene09_flyingBalls.field_8 = runPtr;
sc->addStaticANIObject(newball, 1);
}
@@ -214,7 +212,7 @@ void scene09_initScene(Scene *sc) {
}
int sceneHandler09_updateScreenCallback() {
- int res = g_fp->drawArcadeOverlay(g_fp->_objectIdAtCursor == ANI_VISUNCHIK || g_vars->scene09_var10 >= 0);
+ int res = g_fp->drawArcadeOverlay(g_fp->_objectIdAtCursor == ANI_VISUNCHIK || g_vars->scene09_interactingHanger >= 0);
if (!res)
g_fp->_updateScreenCallback = 0;
@@ -225,13 +223,13 @@ int sceneHandler09_updateScreenCallback() {
int scene09_updateCursor() {
g_fp->updateCursorCommon();
- if (g_vars->scene09_var10 < 0) {
+ if (g_vars->scene09_interactingHanger < 0) {
if (g_fp->_objectIdAtCursor == ANI_VISUNCHIK) {
if (g_fp->_cursorId == PIC_CSR_ITN)
g_fp->_updateScreenCallback = sceneHandler09_updateScreenCallback;
} else {
if (g_fp->_objectIdAtCursor == PIC_SC9_LADDER_R && g_fp->_cursorId == PIC_CSR_ITN)
- g_fp->_cursorId = (g_vars->scene09_var02 < 350) ? PIC_CSR_GOD : PIC_CSR_GOU;
+ g_fp->_cursorId = (g_vars->scene09_dudeY < 350) ? PIC_CSR_GOD : PIC_CSR_GOU;
}
} else {
g_fp->_cursorId = PIC_CSR_ITN;
@@ -241,14 +239,14 @@ int scene09_updateCursor() {
}
void sceneHandler09_winArcade() {
- if (g_vars->scene09_glotatel->_flags & 4) {
- g_vars->scene09_glotatel->changeStatics2(ST_GLT_SIT);
- g_vars->scene09_glotatel->startAnim(MV_GLT_FLYAWAY, 0, -1);
+ if (g_vars->scene09_gulper->_flags & 4) {
+ g_vars->scene09_gulper->changeStatics2(ST_GLT_SIT);
+ g_vars->scene09_gulper->startAnim(MV_GLT_FLYAWAY, 0, -1);
g_fp->setObjectState(sO_Jug, g_fp->getObjectEnumState(sO_Jug, sO_Unblocked));
g_fp->setObjectState(sO_RightStairs_9, g_fp->getObjectEnumState(sO_RightStairs_9, sO_IsOpened));
- g_vars->scene09_var08 = 0;
+ g_vars->scene09_gulperIsPresent = false;
}
}
@@ -301,27 +299,293 @@ void sceneHandler09_spitterClick() {
}
void sceneHandler09_eatBall() {
- warning("STUB: sceneHandler09_eatBall()");
+ if (g_vars->scene09_flyingBall) {
+ g_vars->scene09_flyingBall->hide();
+
+ Ball *ball = g_vars->scene09_balls.pHead;
+
+ if (ball) {
+ while (ball && ball->ani != g_vars->scene09_flyingBall)
+ ball = ball->p0;
+
+ if (ball) {
+ if (ball == g_vars->scene09_balls.pHead)
+ g_vars->scene09_balls.pHead = ball->p0;
+ else
+ ball->p1->p0 = ball->p0;
+
+ if (ball == g_vars->scene09_balls.field_8)
+ g_vars->scene09_balls.field_8 = ball->p1;
+ else
+ ball->p0->p1 = ball->p1;
+
+ ball->p0 = g_vars->scene09_balls.pTail;
+ g_vars->scene09_balls.pTail = ball;
+
+ g_vars->scene09_balls.numBalls--;
+
+ if (!g_vars->scene09_balls.numBalls)
+ g_vars->scene09_balls.reset();
+ }
+ }
+
+ ball = g_vars->scene09_flyingBalls.sub04(g_vars->scene09_flyingBalls.field_8, 0);
+ ball->ani = g_vars->scene09_flyingBall;
+
+ if (g_vars->scene09_flyingBalls.field_8)
+ g_vars->scene09_flyingBalls.field_8->p0 = ball;
+ else
+ g_vars->scene09_flyingBalls.pHead = ball;
+
+ g_vars->scene09_flyingBalls.field_8 = ball;
+
+ g_vars->scene09_flyingBall = 0;
+ g_vars->scene09_numSwallenBalls++;
+
+ if (g_vars->scene09_numSwallenBalls >= 3) {
+ MessageQueue *mq = g_vars->scene09_gulper->getMessageQueue();
+
+ if (mq) {
+ ExCommand *ex = new ExCommand(ANI_GLOTATEL, 1, MV_GLT_FLYAWAY, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 2;
+
+ mq->addExCommandToEnd(ex);
+ }
+
+ g_fp->setObjectState(sO_Jug, g_fp->getObjectEnumState(sO_Jug, sO_Unblocked));
+ g_fp->setObjectState(sO_RightStairs_9, g_fp->getObjectEnumState(sO_RightStairs_9, sO_IsOpened));
+
+ g_vars->scene09_gulperIsPresent = false;
+ }
+ }
}
void sceneHandler09_showBall() {
- warning("STUB: sceneHandler09_showBall()");
+ if (g_vars->scene09_flyingBalls.numBalls) {
+ StaticANIObject *ani = g_vars->scene09_flyingBalls.pHead->ani;
+ Ball *ph = g_vars->scene09_flyingBalls.pHead;
+ g_vars->scene09_flyingBalls.pHead = ph->p0;
+
+ if (g_vars->scene09_flyingBalls.pHead)
+ ph->p0->p1 = 0;
+ else
+ g_vars->scene09_flyingBalls.field_8 = 0;
+
+ ph->p0 = g_vars->scene09_flyingBalls.pTail;
+
+ g_vars->scene09_flyingBalls.pTail = ph;
+ g_vars->scene09_flyingBalls.numBalls--;
+
+ if (!g_vars->scene09_flyingBalls.numBalls) {
+ g_vars->scene09_flyingBalls.numBalls = 0;
+ g_vars->scene09_flyingBalls.pTail = 0;
+ g_vars->scene09_flyingBalls.field_8 = 0;
+ g_vars->scene09_flyingBalls.pHead = 0;
+
+ free(g_vars->scene09_flyingBalls.cPlex);
+ g_vars->scene09_flyingBalls.cPlex = 0;
+ }
+
+ Ball *ball = g_vars->scene09_balls.sub04(g_vars->scene09_balls.field_8, 0);
+ ball->ani = ani;
+
+ if (g_vars->scene09_balls.field_8)
+ g_vars->scene09_balls.field_8->p0 = ball;
+ else
+ g_vars->scene09_balls.pHead = ball;
+
+ g_vars->scene09_balls.field_8 = ball;
+
+ ani->show1(g_fp->_aniMan->_ox + 94, g_fp->_aniMan->_oy - 162, MV_BALL9_EXPLODE, 0);
+ }
}
void sceneHandler09_cycleHangers() {
- warning("STUB: sceneHandler09_cycleHangers()");
+ for (int i = 0; i < g_vars->scene09_numMovingHangers; i++) {
+ Movement *mov = g_vars->scene09_hangers[i]->ani->_movement;
+
+ if (mov && mov->_id == MV_VSN_CYCLE2) {
+ int idx;
+
+ if (g_vars->scene09_hangers[i]->phase >= 0)
+ idx = 18 - g_vars->scene09_hangers[i]->phase / 5;
+ else
+ idx = 18 - g_vars->scene09_hangers[i]->phase * 10 / 43;
+
+ if (idx > 38)
+ idx = 38;
+
+ if (idx < 1)
+ idx = 1;
+
+ mov->setDynamicPhaseIndex(idx);
+ }
+ }
}
void sceneHandler09_limitHangerPhase() {
- warning("STUB: sceneHandler09_limitHangerPhase()");
+ for (int i = 0; i < g_vars->scene09_numMovingHangers; i++) {
+ if (i != g_vars->scene09_interactingHanger) {
+ g_vars->scene09_hangers[i]->phase += g_vars->scene09_hangers[i]->field_8;
+
+ if (g_vars->scene09_hangers[i]->phase > 85)
+ g_vars->scene09_hangers[i]->phase = 85;
+
+ if (g_vars->scene09_hangers[i]->phase < -85)
+ g_vars->scene09_hangers[i]->phase = -85;
+
+ if (g_vars->scene09_hangers[i]->phase < 0)
+ g_vars->scene09_hangers[i]->field_8++;
+
+ if (g_vars->scene09_hangers[i]->phase > 0)
+ g_vars->scene09_hangers[i]->field_8--;
+ }
+ }
+}
+
+void sceneHandler09_collideBall(Ball *ball) {
+ if (g_vars->scene09_gulperIsPresent) {
+ g_vars->scene09_flyingBall = ball->ani;
+
+ if (g_vars->scene09_gulper) {
+ g_vars->scene09_gulper->changeStatics2(ST_GLT_SIT);
+
+ MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC9_EATBALL), 0, 0);
+
+ mq->setFlags(mq->getFlags() | 1);
+
+ if (!mq->chain(g_vars->scene09_gulper))
+ delete mq;
+ }
+ }
+}
+
+void sceneHandler09_ballExplode(Ball *ball) {
+ if (ball == g_vars->scene09_balls.pHead)
+ g_vars->scene09_balls.pHead = ball->p0;
+ else
+ ball->p1->p0 = ball->p0;
+
+ if (ball == g_vars->scene09_balls.field_8)
+ g_vars->scene09_balls.field_8 = ball->p1;
+ else
+ ball->p0->p1 = ball->p1;
+
+ ball->p0 = g_vars->scene09_balls.pTail;
+
+ g_vars->scene09_balls.pTail = ball;
+ g_vars->scene09_balls.numBalls--;
+
+ if (!g_vars->scene09_balls.numBalls) {
+ g_vars->scene09_balls.pTail = 0;
+ g_vars->scene09_balls.field_8 = 0;
+ g_vars->scene09_balls.pHead = 0;
+ free(g_vars->scene09_balls.cPlex);
+ g_vars->scene09_balls.cPlex = 0;
+ }
+
+ MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC9_BALLEXPLODE), 0, 1);
+
+ mq->replaceKeyCode(-1, ball->ani->_okeyCode);
+
+ if (!mq->chain(ball->ani))
+ delete mq;
+
+ Ball *runPtr = g_vars->scene09_flyingBalls.pTail;
+ Ball *lastP = g_vars->scene09_flyingBalls.field_8;
+
+ if (!g_vars->scene09_flyingBalls.pTail) {
+ g_vars->scene09_flyingBalls.cPlex = (byte *)calloc(g_vars->scene09_flyingBalls.cPlexLen, sizeof(Ball));
+
+ byte *p1 = g_vars->scene09_flyingBalls.cPlex + (g_vars->scene09_flyingBalls.cPlexLen - 1) * sizeof(Ball);
+
+ if (g_vars->scene09_flyingBalls.cPlexLen - 1 < 0) {
+ runPtr = g_vars->scene09_flyingBalls.pTail;
+ } else {
+ runPtr = g_vars->scene09_flyingBalls.pTail;
+
+ for (int j = 0; j < g_vars->scene09_flyingBalls.cPlexLen; j++) {
+ ((Ball *)p1)->p1 = runPtr;
+ runPtr = (Ball *)p1;
+
+ p1 -= sizeof(Ball);
+ }
+
+ g_vars->scene09_flyingBalls.pTail = runPtr;
+ }
+ }
+
+ g_vars->scene09_flyingBalls.pTail = runPtr->p0;
+ runPtr->p1 = lastP;
+ runPtr->p0 = 0;
+ runPtr->ani = ball->ani;
+
+ g_vars->scene09_flyingBalls.numBalls++;
+
+ if (g_vars->scene09_flyingBalls.field_8) {
+ g_vars->scene09_flyingBalls.field_8->p0 = runPtr;
+ g_vars->scene09_flyingBalls.field_8 = runPtr;
+ } else {
+ g_vars->scene09_flyingBalls.pHead = runPtr;
+ g_vars->scene09_flyingBalls.field_8 = runPtr;
+ }
}
void sceneHandler09_checkHangerCollide() {
- warning("STUB: sceneHandler09_checkHangerCollide()");
+ for (Ball *ball = g_vars->scene09_balls.pHead; ball; ball = ball->p0) {
+ int newx = ball->ani->_ox + 5;
+
+ ball->ani->setOXY(newx, ball->ani->_oy);
+
+ if (newx <= 1398 || g_vars->scene09_flyingBall) {
+ if (g_vars->scene09_gulperIsPresent)
+ goto LABEL_11;
+ } else if (g_vars->scene09_gulperIsPresent) {
+ sceneHandler09_collideBall(ball);
+ continue;
+ }
+
+ if (newx > 1600) {
+ sceneHandler09_ballExplode(ball);
+ continue;
+ }
+
+ LABEL_11:
+ int pixel;
+
+ for (int i = 0; i < g_vars->scene09_numMovingHangers; i++) {
+ for (int j = 0; j < 4; j++) {
+ g_vars->scene09_hangers[i]->ani->getPixelAtPos(newx + g_vars->scene09_hangerOffsets[j].x, ball->ani->_oy + g_vars->scene09_hangerOffsets[j].y, &pixel);
+
+ if (pixel) {
+ sceneHandler09_ballExplode(ball);
+ break;
+ }
+ }
+ }
+ }
}
void sceneHandler09_hangerStartCycle() {
- warning("STUB: sceneHandler09_hangerStartCycle()");
+ StaticANIObject *ani = g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->ani;
+
+ if (ani->_movement) {
+ ani->startAnim(MV_VSN_CYCLE2, 0, -1);
+ g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->field_8 = 0;
+ g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase = g_vars->scene09_intHangerPhase + (g_fp->_mouseScreenPos.y - g_vars->scene09_clickY) / 2;
+
+ if (g_vars->scene09_intHangerMaxPhase != -1000 && g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase != g_vars->scene09_intHangerMaxPhase) {
+ ExCommand *ex = new ExCommand(0, 35, SND_9_019, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_field_14 = 1;
+ ex->_excFlags |= 2;
+ ex->postMessage();
+
+ g_vars->scene09_intHangerMaxPhase = -1000;
+ }
+ } else {
+ g_vars->scene09_interactingHanger = -1;
+ }
}
int sceneHandler09(ExCommand *cmd) {
@@ -341,14 +605,14 @@ int sceneHandler09(ExCommand *cmd) {
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();
- g_vars->scene09_var09 = 0;
+ g_vars->scene09_dudeIsOnLadder = false;
break;
case MSG_SC9_TOLADDER:
getCurrSceneSc2MotionController()->clearEnabled();
getGameLoaderInteractionController()->disableFlag24();
- g_vars->scene09_var09 = 1;
+ g_vars->scene09_dudeIsOnLadder = true;
break;
case MSG_SC9_PLVCLICK:
@@ -356,7 +620,7 @@ int sceneHandler09(ExCommand *cmd) {
break;
case MSG_SC9_FLOWN:
- g_vars->scene09_var08 = 0;
+ g_vars->scene09_gulperIsPresent = false;
break;
case MSG_SC9_EATBALL:
@@ -374,7 +638,7 @@ int sceneHandler09(ExCommand *cmd) {
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
- g_vars->scene09_var02 = g_fp->_aniMan2->_oy;
+ g_vars->scene09_dudeY = g_fp->_aniMan2->_oy;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - g_fp->_sceneRect.left - 300;
@@ -392,11 +656,10 @@ int sceneHandler09(ExCommand *cmd) {
sceneHandler09_limitHangerPhase();
sceneHandler09_checkHangerCollide();
- if (g_vars->scene09_var10 >= 0)
+ if (g_vars->scene09_interactingHanger >= 0)
sceneHandler09_hangerStartCycle();
- if (!g_vars->scene09_var17)
- g_fp->_behaviorManager->updateBehaviors();
+ g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
@@ -404,14 +667,14 @@ int sceneHandler09(ExCommand *cmd) {
}
case 30:
- if (g_vars->scene09_var10 >= 0) {
- if (ABS(g_vars->scene09_hangers[g_vars->scene09_var10]->phase) < 15) {
- g_vars->scene09_hangers[g_vars->scene09_var10]->ani->_callback2 = 0;
- g_vars->scene09_hangers[g_vars->scene09_var10]->ani->changeStatics2(ST_VSN_NORMAL);
+ if (g_vars->scene09_interactingHanger >= 0) {
+ if (ABS(g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase) < 15) {
+ g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->ani->_callback2 = 0;
+ g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->ani->changeStatics2(ST_VSN_NORMAL);
}
}
- g_vars->scene09_var10 = -1;
+ g_vars->scene09_interactingHanger = -1;
break;
@@ -436,11 +699,11 @@ int sceneHandler09(ExCommand *cmd) {
break;
}
- g_vars->scene09_var10 = hng;
- g_vars->scene09_var11 = g_vars->scene09_hangers[hng]->phase;
- g_vars->scene09_var12 = g_vars->scene09_hangers[hng]->phase;
+ g_vars->scene09_interactingHanger = hng;
+ g_vars->scene09_intHangerPhase = g_vars->scene09_hangers[hng]->phase;
+ g_vars->scene09_intHangerMaxPhase = g_vars->scene09_hangers[hng]->phase;
- g_vars->scene09_var19 = cmd->_y;
+ g_vars->scene09_clickY = cmd->_y;
if (!g_vars->scene09_hangers[hng]->ani->_movement || g_vars->scene09_hangers[hng]->ani->_movement->_id != MV_VSN_CYCLE2) {
g_vars->scene09_hangers[hng]->ani->changeStatics2(ST_VSN_NORMAL);
@@ -459,7 +722,7 @@ int sceneHandler09(ExCommand *cmd) {
}
}
- if (g_vars->scene09_var09 && g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC9_LADDER_R
+ if (g_vars->scene09_dudeIsOnLadder && g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC9_LADDER_R
&& !cmd->_keyCode && !g_fp->_aniMan->_movement) {
handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC9_LADDER_R, 0), 0);
}