diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene10.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene10.cpp | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene10.cpp b/engines/fullpipe/scenes/scene10.cpp new file mode 100644 index 0000000000..f8d16b2759 --- /dev/null +++ b/engines/fullpipe/scenes/scene10.cpp @@ -0,0 +1,220 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/behavior.h" +#include "fullpipe/interaction.h" + +namespace Fullpipe { + +void scene10_initScene(Scene *sc) { + g_vars->scene10_gum = sc->getStaticANIObject1ById(ANI_GUM, -1); + g_vars->scene10_packet = sc->getStaticANIObject1ById(ANI_PACHKA, -1); + g_vars->scene10_packet2 = sc->getStaticANIObject1ById(ANI_PACHKA2, -1); + g_vars->scene10_inflater = sc->getStaticANIObject1ById(ANI_NADUVATEL, -1); + g_vars->scene10_ladder = sc->getPictureObjectById(PIC_SC10_LADDER, 0); + + g_fp->lift_setButton(sO_Level1, ST_LBN_1N); + g_fp->lift_sub5(sc, QU_SC10_ENTERLIFT, QU_SC10_EXITLIFT); + + if (g_fp->getObjectState(sO_Inflater) == g_fp->getObjectEnumState(sO_Inflater, sO_WithGum)) { + g_vars->scene10_hasGum = 1; + } else { + g_vars->scene10_hasGum = 0; + g_vars->scene10_gum->hide(); + } +} + +bool sceneHandler10_inflaterIsBlind() { + return g_vars->scene10_inflater->_movement + && g_vars->scene10_inflater->_movement->_id == MV_NDV_BLOW2 + && g_vars->scene10_inflater->_movement->_currDynamicPhaseIndex < 42; +} + +int scene10_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor == ANI_PACHKA || g_fp->_objectIdAtCursor == ANI_GUM) { + if (g_fp->_cursorId == PIC_CSR_ITN) { + if (g_vars->scene10_hasGum) + g_fp->_cursorId = (sceneHandler10_inflaterIsBlind() != 0) ? PIC_CSR_ITN_RED : PIC_CSR_ITN_GREEN; + else + g_fp->_cursorId = PIC_CSR_DEFAULT; + } + } + + return g_fp->_cursorId; +} + +void sceneHandler10_clickGum() { + if (g_vars->scene10_hasGum) { + if (sceneHandler10_inflaterIsBlind()) { + if (g_vars->scene10_hasGum) { + int x = g_vars->scene10_gum->_ox - 139; + int y = g_vars->scene10_gum->_oy - 48; + + if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(y - g_fp->_aniMan->_oy) > 1) { + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, x, y, 1, ST_MAN_RIGHT); + if (mq) { + ExCommand *ex = new ExCommand(0, 17, MSG_SC10_CLICKGUM, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags = 2; + mq->addExCommandToEnd(ex); + + postExCommand(g_fp->_aniMan->_id, 2, x, y, 0, -1); + } + } else { + g_vars->scene10_hasGum = 0; + + chainQueue(QU_SC10_TAKEGUM, 1); + } + } + } else { + g_vars->scene10_inflater->changeStatics2(ST_NDV_SIT); + + if (g_fp->getObjectState(sO_Inflater) == g_fp->getObjectEnumState(sO_Inflater, sO_WithGum)) + g_vars->scene10_inflater->startAnim(MV_NDV_DENIES, 0, -1); + else + g_vars->scene10_inflater->startAnim(MV_NDV_DENY_NOGUM, 0, -1); + } + } +} + +void sceneHandler10_hideGum() { + g_vars->scene10_gum->hide(); + g_vars->scene10_packet->hide(); + g_vars->scene10_packet2->hide(); +} + +void sceneHandler10_showGum() { + if (g_vars->scene10_hasGum) + g_vars->scene10_gum->show1(-1, -1, -1, 0); + + g_vars->scene10_packet->show1(-1, -1, -1, 0); + g_vars->scene10_packet2->show1(-1, -1, -1, 0); +} + + +int sceneHandler10(ExCommand *ex) { + if (ex->_messageKind != 17) + return 0; + + switch(ex->_messageNum) { + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(ex); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_animation3(); + break; + + case MSG_SC10_LADDERTOBACK: + g_vars->scene10_ladder->_priority = 49; + break; + + case MSG_SC10_LADDERTOFORE: + g_vars->scene10_ladder->_priority = 0; + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case MSG_SC10_CLICKGUM: + sceneHandler10_clickGum(); + + ex->_messageKind = 0; + break; + + case MSG_SC10_HIDEGUM: + sceneHandler10_hideGum(); + break; + + case MSG_SC10_SHOWGUM: + sceneHandler10_showGum(); + break; + + case 64: + g_fp->lift_sub05(ex); + break; + + case 29: + { + if (g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC10_LADDER) { + handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC10_DTRUBA, 0), ex->_keyCode); + ex->_messageKind = 0; + + return 0; + } + + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY); + + if (ani && ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_sub1(ani); + ex->_messageKind = 0; + + return 0; + } + } + break; + + case 33: + { + int res = 0; + + if (g_fp->_aniMan2) { + if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300; + + if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300; + + res = 1; + } + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + return res; + } + } + + return 0; +} + +} // End of namespace Fullpipe |