diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene11.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene11.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/fullpipe/scenes/scene11.cpp b/engines/fullpipe/scenes/scene11.cpp index 1fa5cabc15..e152286f48 100644 --- a/engines/fullpipe/scenes/scene11.cpp +++ b/engines/fullpipe/scenes/scene11.cpp @@ -96,7 +96,7 @@ void scene11_setupMusic() { void scene11_initScene(Scene *sc) { g_vars->scene11_swingie = sc->getStaticANIObject1ById(ANI_SWINGER, -1); g_vars->scene11_boots = sc->getStaticANIObject1ById(ANI_BOOTS_11, -1); - g_vars->scene11_mgm.clear(); + g_vars->scene11_aniHandler.clear(); g_vars->scene11_dudeOnSwing = sc->getStaticANIObject1ById(ANI_MAN11, -1); g_vars->scene11_dudeOnSwing->_callback2 = scene11_dudeSwingCallback; g_vars->scene11_dudeOnSwing = sc->getStaticANIObject1ById(ANI_KACHELI, -1); @@ -251,7 +251,7 @@ void sceneHandler11_manToSwing() { g_vars->scene11_dudeOnSwing->startAnim(MV_MAN11_SWING_0, 0, -1); g_vars->scene11_dudeOnSwing->_movement->setDynamicPhaseIndex(45); - g_vars->scene11_mgm.addItem(g_fp->_aniMan->_id); + g_vars->scene11_aniHandler.addItem(g_fp->_aniMan->_id); g_fp->_currentScene->_x = 1400 - g_fp->_sceneRect.right; @@ -402,7 +402,7 @@ void sceneHandler11_jumpHitAndWin() { mgminfo.flags = 66; mgminfo.movementId = MV_MAN11_JUMPHIT; - MessageQueue *mq = g_vars->scene11_mgm.genMovement(&mgminfo); + MessageQueue *mq = g_vars->scene11_aniHandler.genMovement(&mgminfo); if (mq) { g_vars->scene11_crySound = SND_11_024; @@ -447,7 +447,7 @@ void sceneHandler11_jumpOver(double angle) { mgminfo.flags = 78; mgminfo.movementId = MV_MAN11_JUMPOVER; - MessageQueue *mq = g_vars->scene11_mgm.genMovement(&mgminfo); + MessageQueue *mq = g_vars->scene11_aniHandler.genMovement(&mgminfo); if (mq) { g_vars->scene11_crySound = SND_11_022; @@ -487,7 +487,7 @@ void sceneHandler11_jumpHit(double angle) { mgminfo.flags = 78; mgminfo.movementId = MV_MAN11_JUMPHIT; - MessageQueue *mq = g_vars->scene11_mgm.genMovement(&mgminfo); + MessageQueue *mq = g_vars->scene11_aniHandler.genMovement(&mgminfo); if (mq) { g_vars->scene11_crySound = SND_11_022; |