diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene13.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene13.cpp | 380 |
1 files changed, 380 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene13.cpp b/engines/fullpipe/scenes/scene13.cpp new file mode 100644 index 0000000000..c7b3c96b93 --- /dev/null +++ b/engines/fullpipe/scenes/scene13.cpp @@ -0,0 +1,380 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene13_initScene(Scene *sc) { + g_vars->scene13_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_13, -1); + g_vars->scene13_guard = sc->getStaticANIObject1ById(ANI_STOROZH, -1); + g_vars->scene13_handleR = sc->getStaticANIObject1ById(ANI_HANDLE_R, -1); + g_vars->scene13_handleL = sc->getStaticANIObject1ById(ANI_HANDLE_L, -1); + g_vars->scene13_bridge = sc->getStaticANIObject1ById(ANI_BRIDGE, -1); + g_vars->scene13_guardDirection = true; + + MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_Bridge); + Scene *oldsc = g_fp->_currentScene; + + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) { + g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); + + lnk->_flags |= 0x20000000u; + + g_fp->playSound(SND_13_018, 1); + + g_vars->scene13_whirlgig->_callback2 = 0; + } else { + g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); + + lnk->_flags &= 0xDFFFFFFF; + + g_vars->scene13_whirlgig->stopAnim_maybe(); + g_vars->scene13_whirlgig->_callback2 = 0; + g_vars->scene13_whirlgig->startAnim(MV_WHR13_SPIN, 0, -1); + + if (g_vars->scene13_whirlgig->_movement) + g_vars->scene13_whirlgig->_movement->setDynamicPhaseIndex(30); + + g_fp->playSound(SND_13_037, 1); + } + + g_vars->scene13_bridge->_flags &= 0xFFFD; + + g_fp->_currentScene = oldsc; + + g_fp->initArcadeKeys("SC_13"); +} + +void sceneHandler13_openBridge() { + Movement *mov = g_vars->scene13_bridge->_movement; + + if (mov && mov->_id == MV_BDG_CLOSE) { + int sz; + + if (mov->_currMovement) + sz = mov->_currMovement->_dynamicPhases.size(); + else + sz = mov->_dynamicPhases.size(); + + g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); + g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1); + + mov->setDynamicPhaseIndex(sz - mov->_currDynamicPhaseIndex); + } else { + g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); + g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1); + } +} + +void sceneHandler13_testClose() { + int id = g_vars->scene13_handleL->_statics->_staticsId; + + if (id == ST_HDLL_UP) + chainQueue(QU_SC13_CLOSEFAIL, 1); + else if (id == ST_HDLL_FIRECAN || id == ST_HDLL_HAMMER) + chainQueue(QU_SC13_CLOSESUCCESS, 1); +} + +void sceneHandler13_testOpen() { + switch (g_vars->scene13_handleR->_statics->_staticsId) { + case ST_HDLR_DOWN: + chainQueue(QU_SC13_OPENFAIL, 1); + break; + + case ST_HDLR_DOWN_GUM: + chainQueue(QU_SC13_OPENSUCCESS, 1); + break; + + case ST_HDLR_GUM: + g_vars->scene13_handleR->changeStatics2(ST_HDLR_DOWN_GUM); + + chainQueue(QU_SC13_OPENSUCCESS, 1); + break; + } +} + +void sceneHandler13_closeBridge() { + Movement *mov = g_vars->scene13_bridge->_movement; + + if (mov && mov->_id == MV_BDG_OPEN) { + int sz; + + if (mov->_currMovement) + sz = mov->_currMovement->_dynamicPhases.size(); + else + sz = mov->_dynamicPhases.size(); + + g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); + g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1); + + mov->setDynamicPhaseIndex(sz - mov->_currDynamicPhaseIndex); + } else { + g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); + g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1); + } +} + +void sceneHandler13_closeFast() { + g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); + g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1); + g_vars->scene13_bridge->_movement->setDynamicPhaseIndex(21); +} + +void sceneHandler13_stopWhirlgig() { + g_vars->scene13_whirlgig->_callback2 = 0; + + g_fp->stopAllSoundInstances(SND_13_018); + g_fp->playSound(SND_13_033, 0); + g_fp->playSound(SND_13_037, 1); +} + +void sceneHandler13_startWhirlgig() { + g_vars->scene13_whirlgig->_callback2 = 0; + + g_fp->playSound(SND_13_018, 1); + g_fp->playSound(SND_13_034, 0); + + g_fp->stopAllSoundInstances(SND_13_037); +} + +void sceneHandler13_openFast() { + g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); + g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1); + g_vars->scene13_bridge->_movement->setDynamicPhaseIndex(15); +} + +void sceneHandler13_uneatGum() { + BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW); + + if (beh) { + beh->_percent = 0; + beh->_delay = 36; + } + + beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_PLUU); + if (beh) { + beh->_percent = 0; + beh->_delay = 36; + } +} + +void sceneHandler13_eatGum() { + BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW); + + if (beh) { + beh->_percent = 10922; + beh->_delay = 0; + } +} + +void sceneHandler13_updateBridge() { + MovGraphLink *lnk = getCurrSceneSc2MotionController()->getLinkByName(sO_Bridge); + + if (lnk) { + if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) + lnk->_flags |= 0x20000000; + else + lnk->_flags &= 0xDFFFFFFF; + } +} + +void sceneHandler13_showGum() { + chainQueue(QU_SC13_SHOWGUM, 0); +} + +void sceneHandler13_setBehFlag(BehaviorEntryInfo *beh, bool flag) { + if (!flag) { + beh->_percent = 327; + beh->_flags |= 1; + beh->_delay = 36; + } else { + beh->_percent = 0x7FFF; + beh->_flags &= 0xFFFFFFFE; + beh->_delay = 0; + } +} + +void sceneHandler13_walkForward(bool flag) { + BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_RTOL); + + sceneHandler13_setBehFlag(beh, flag); + + beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT, QU_STR_TURNR); + + sceneHandler13_setBehFlag(beh, flag); + + beh->_flags &= 0xFE; +} + +void sceneHandler13_walkBackward(bool flag) { + BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT|0x4000, QU_STR_LTOR); + + sceneHandler13_setBehFlag(beh, flag); + + beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT|0x4000, QU_STR_TURNR_L); + + sceneHandler13_setBehFlag(beh, flag); + + beh->_flags &= 0xFE; +} + +int sceneHandler13(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch(cmd->_messageNum) { + case MSG_SC13_OPENBRIDGE: + sceneHandler13_openBridge(); + break; + + case MSG_SC13_TESTCLOSE: + sceneHandler13_testClose(); + break; + + case MSG_SC13_TESTOPEN: + sceneHandler13_testOpen(); + break; + + case MSG_SC13_CLOSEBRIDGE: + sceneHandler13_closeBridge(); + break; + + case MSG_SC13_CLOSEFAST: + sceneHandler13_closeFast(); + break; + + case MSG_SC13_STOPWHIRLGIG: + sceneHandler13_stopWhirlgig(); + break; + + case MSG_SC13_STARTWHIRLGIG: + sceneHandler13_startWhirlgig(); + break; + + case MSG_SC13_OPENFAST: + sceneHandler13_openFast(); + break; + + case MSG_SC13_UNEATGUM: + sceneHandler13_uneatGum(); + break; + + case MSG_SC13_EATGUM: + sceneHandler13_eatGum(); + break; + + case MSG_SC13_CHEW: + g_vars->scene13_guard->_flags &= 0xFF7Fu; + break; + + case MSG_SC13_UPDATEBRIDGE: + sceneHandler13_updateBridge(); + break; + + case MSG_SC13_SHOWGUM: + sceneHandler13_showGum(); + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 + && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(cmd); + } + } + } + break; + } + + case 33: + { + int res = 0; + int x; + + if (g_fp->_aniMan2) { + x = g_fp->_aniMan2->_ox; + g_vars->scene13_dudeX = x; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - g_fp->_sceneRect.left - 300; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x - g_fp->_sceneRect.right + 300; + + res = 1; + } else { + x = g_vars->scene13_dudeX; + } + + if (g_vars->scene13_guardDirection) { + if (x < 1022) { + sceneHandler13_walkForward(1); + sceneHandler13_walkBackward(0); + + g_vars->scene13_guardDirection = false; + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + return res; + } + } else if (x > 1022) { + sceneHandler13_walkForward(0); + sceneHandler13_walkBackward(1); + + g_vars->scene13_guardDirection = true; + } + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + return res; + } + } + + return 0; +} + +} // End of namespace Fullpipe |