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-rw-r--r--engines/fullpipe/scenes/scene13.cpp380
1 files changed, 380 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene13.cpp b/engines/fullpipe/scenes/scene13.cpp
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+++ b/engines/fullpipe/scenes/scene13.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene13_initScene(Scene *sc) {
+ g_vars->scene13_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_13, -1);
+ g_vars->scene13_guard = sc->getStaticANIObject1ById(ANI_STOROZH, -1);
+ g_vars->scene13_handleR = sc->getStaticANIObject1ById(ANI_HANDLE_R, -1);
+ g_vars->scene13_handleL = sc->getStaticANIObject1ById(ANI_HANDLE_L, -1);
+ g_vars->scene13_bridge = sc->getStaticANIObject1ById(ANI_BRIDGE, -1);
+ g_vars->scene13_guardDirection = true;
+
+ MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_Bridge);
+ Scene *oldsc = g_fp->_currentScene;
+
+ g_fp->_currentScene = sc;
+
+ if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) {
+ g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED);
+
+ lnk->_flags |= 0x20000000u;
+
+ g_fp->playSound(SND_13_018, 1);
+
+ g_vars->scene13_whirlgig->_callback2 = 0;
+ } else {
+ g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2);
+
+ lnk->_flags &= 0xDFFFFFFF;
+
+ g_vars->scene13_whirlgig->stopAnim_maybe();
+ g_vars->scene13_whirlgig->_callback2 = 0;
+ g_vars->scene13_whirlgig->startAnim(MV_WHR13_SPIN, 0, -1);
+
+ if (g_vars->scene13_whirlgig->_movement)
+ g_vars->scene13_whirlgig->_movement->setDynamicPhaseIndex(30);
+
+ g_fp->playSound(SND_13_037, 1);
+ }
+
+ g_vars->scene13_bridge->_flags &= 0xFFFD;
+
+ g_fp->_currentScene = oldsc;
+
+ g_fp->initArcadeKeys("SC_13");
+}
+
+void sceneHandler13_openBridge() {
+ Movement *mov = g_vars->scene13_bridge->_movement;
+
+ if (mov && mov->_id == MV_BDG_CLOSE) {
+ int sz;
+
+ if (mov->_currMovement)
+ sz = mov->_currMovement->_dynamicPhases.size();
+ else
+ sz = mov->_dynamicPhases.size();
+
+ g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED);
+ g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1);
+
+ mov->setDynamicPhaseIndex(sz - mov->_currDynamicPhaseIndex);
+ } else {
+ g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED);
+ g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1);
+ }
+}
+
+void sceneHandler13_testClose() {
+ int id = g_vars->scene13_handleL->_statics->_staticsId;
+
+ if (id == ST_HDLL_UP)
+ chainQueue(QU_SC13_CLOSEFAIL, 1);
+ else if (id == ST_HDLL_FIRECAN || id == ST_HDLL_HAMMER)
+ chainQueue(QU_SC13_CLOSESUCCESS, 1);
+}
+
+void sceneHandler13_testOpen() {
+ switch (g_vars->scene13_handleR->_statics->_staticsId) {
+ case ST_HDLR_DOWN:
+ chainQueue(QU_SC13_OPENFAIL, 1);
+ break;
+
+ case ST_HDLR_DOWN_GUM:
+ chainQueue(QU_SC13_OPENSUCCESS, 1);
+ break;
+
+ case ST_HDLR_GUM:
+ g_vars->scene13_handleR->changeStatics2(ST_HDLR_DOWN_GUM);
+
+ chainQueue(QU_SC13_OPENSUCCESS, 1);
+ break;
+ }
+}
+
+void sceneHandler13_closeBridge() {
+ Movement *mov = g_vars->scene13_bridge->_movement;
+
+ if (mov && mov->_id == MV_BDG_OPEN) {
+ int sz;
+
+ if (mov->_currMovement)
+ sz = mov->_currMovement->_dynamicPhases.size();
+ else
+ sz = mov->_dynamicPhases.size();
+
+ g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2);
+ g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1);
+
+ mov->setDynamicPhaseIndex(sz - mov->_currDynamicPhaseIndex);
+ } else {
+ g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2);
+ g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1);
+ }
+}
+
+void sceneHandler13_closeFast() {
+ g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2);
+ g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1);
+ g_vars->scene13_bridge->_movement->setDynamicPhaseIndex(21);
+}
+
+void sceneHandler13_stopWhirlgig() {
+ g_vars->scene13_whirlgig->_callback2 = 0;
+
+ g_fp->stopAllSoundInstances(SND_13_018);
+ g_fp->playSound(SND_13_033, 0);
+ g_fp->playSound(SND_13_037, 1);
+}
+
+void sceneHandler13_startWhirlgig() {
+ g_vars->scene13_whirlgig->_callback2 = 0;
+
+ g_fp->playSound(SND_13_018, 1);
+ g_fp->playSound(SND_13_034, 0);
+
+ g_fp->stopAllSoundInstances(SND_13_037);
+}
+
+void sceneHandler13_openFast() {
+ g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED);
+ g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1);
+ g_vars->scene13_bridge->_movement->setDynamicPhaseIndex(15);
+}
+
+void sceneHandler13_uneatGum() {
+ BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW);
+
+ if (beh) {
+ beh->_percent = 0;
+ beh->_delay = 36;
+ }
+
+ beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_PLUU);
+ if (beh) {
+ beh->_percent = 0;
+ beh->_delay = 36;
+ }
+}
+
+void sceneHandler13_eatGum() {
+ BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW);
+
+ if (beh) {
+ beh->_percent = 10922;
+ beh->_delay = 0;
+ }
+}
+
+void sceneHandler13_updateBridge() {
+ MovGraphLink *lnk = getCurrSceneSc2MotionController()->getLinkByName(sO_Bridge);
+
+ if (lnk) {
+ if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted))
+ lnk->_flags |= 0x20000000;
+ else
+ lnk->_flags &= 0xDFFFFFFF;
+ }
+}
+
+void sceneHandler13_showGum() {
+ chainQueue(QU_SC13_SHOWGUM, 0);
+}
+
+void sceneHandler13_setBehFlag(BehaviorEntryInfo *beh, bool flag) {
+ if (!flag) {
+ beh->_percent = 327;
+ beh->_flags |= 1;
+ beh->_delay = 36;
+ } else {
+ beh->_percent = 0x7FFF;
+ beh->_flags &= 0xFFFFFFFE;
+ beh->_delay = 0;
+ }
+}
+
+void sceneHandler13_walkForward(bool flag) {
+ BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_RTOL);
+
+ sceneHandler13_setBehFlag(beh, flag);
+
+ beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT, QU_STR_TURNR);
+
+ sceneHandler13_setBehFlag(beh, flag);
+
+ beh->_flags &= 0xFE;
+}
+
+void sceneHandler13_walkBackward(bool flag) {
+ BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT|0x4000, QU_STR_LTOR);
+
+ sceneHandler13_setBehFlag(beh, flag);
+
+ beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT|0x4000, QU_STR_TURNR_L);
+
+ sceneHandler13_setBehFlag(beh, flag);
+
+ beh->_flags &= 0xFE;
+}
+
+int sceneHandler13(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch(cmd->_messageNum) {
+ case MSG_SC13_OPENBRIDGE:
+ sceneHandler13_openBridge();
+ break;
+
+ case MSG_SC13_TESTCLOSE:
+ sceneHandler13_testClose();
+ break;
+
+ case MSG_SC13_TESTOPEN:
+ sceneHandler13_testOpen();
+ break;
+
+ case MSG_SC13_CLOSEBRIDGE:
+ sceneHandler13_closeBridge();
+ break;
+
+ case MSG_SC13_CLOSEFAST:
+ sceneHandler13_closeFast();
+ break;
+
+ case MSG_SC13_STOPWHIRLGIG:
+ sceneHandler13_stopWhirlgig();
+ break;
+
+ case MSG_SC13_STARTWHIRLGIG:
+ sceneHandler13_startWhirlgig();
+ break;
+
+ case MSG_SC13_OPENFAST:
+ sceneHandler13_openFast();
+ break;
+
+ case MSG_SC13_UNEATGUM:
+ sceneHandler13_uneatGum();
+ break;
+
+ case MSG_SC13_EATGUM:
+ sceneHandler13_eatGum();
+ break;
+
+ case MSG_SC13_CHEW:
+ g_vars->scene13_guard->_flags &= 0xFF7Fu;
+ break;
+
+ case MSG_SC13_UPDATEBRIDGE:
+ sceneHandler13_updateBridge();
+ break;
+
+ case MSG_SC13_SHOWGUM:
+ sceneHandler13_showGum();
+ break;
+
+ case 29:
+ {
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+
+ if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
+ int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+ PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
+
+ if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
+ if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47
+ && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
+ || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) {
+ g_fp->processArcade(cmd);
+ }
+ }
+ }
+ break;
+ }
+
+ case 33:
+ {
+ int res = 0;
+ int x;
+
+ if (g_fp->_aniMan2) {
+ x = g_fp->_aniMan2->_ox;
+ g_vars->scene13_dudeX = x;
+
+ if (x < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = x - g_fp->_sceneRect.left - 300;
+
+ if (x > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = x - g_fp->_sceneRect.right + 300;
+
+ res = 1;
+ } else {
+ x = g_vars->scene13_dudeX;
+ }
+
+ if (g_vars->scene13_guardDirection) {
+ if (x < 1022) {
+ sceneHandler13_walkForward(1);
+ sceneHandler13_walkBackward(0);
+
+ g_vars->scene13_guardDirection = false;
+
+ g_fp->_behaviorManager->updateBehaviors();
+ g_fp->startSceneTrack();
+
+ return res;
+ }
+ } else if (x > 1022) {
+ sceneHandler13_walkForward(0);
+ sceneHandler13_walkBackward(1);
+
+ g_vars->scene13_guardDirection = true;
+ }
+
+ g_fp->_behaviorManager->updateBehaviors();
+ g_fp->startSceneTrack();
+
+ return res;
+ }
+ }
+
+ return 0;
+}
+
+} // End of namespace Fullpipe