diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene15.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene15.cpp | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene15.cpp b/engines/fullpipe/scenes/scene15.cpp new file mode 100644 index 0000000000..9e11df92e4 --- /dev/null +++ b/engines/fullpipe/scenes/scene15.cpp @@ -0,0 +1,209 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene15_initScene(Scene *sc) { + g_vars->scene15_chantingCountdown = 0; + + StaticANIObject *grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_ASS, -1); + + Scene *oldsc = g_fp->_currentScene; + g_fp->_currentScene = sc; + + int grandmaState = g_fp->getObjectState(sO_Grandma); + + if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15)) { + grandma->changeStatics2(ST_GMS_BOOT); + grandma->setOXY(97, 399); + g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); + } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_1)) { + grandma->changeStatics2(ST_GMS_BOOT); + grandma->setOXY(86, 399); + g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); + } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_2)) { + grandma->changeStatics2(ST_GMS_BOOT); + grandma->setOXY(71, 399); + g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); + } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_3)) { + grandma->changeStatics2(ST_GMS_BOOT); + grandma->setOXY(49, 399); + g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); + } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_WithoutBoot)) { + grandma->changeStatics2(ST_GMS_BOOT); + grandma->setOXY(97, 399); + grandma->changeStatics2(ST_GMS_BOOTLESS2); + g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed)); + } else { + grandma->hide(); + g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsOpened)); + } + + g_vars->scene15_plusminus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1); + + if (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_Off)) + g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_MINUS); + else + g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_PLUS); + + g_vars->scene15_ladder = sc->getPictureObjectById(PIC_SC15_LADDER, 0); + g_vars->scene15_boot = sc->getStaticANIObject1ById(ANI_BOOT_15, -1); + + if (g_fp->getObjectState(sO_Boot_15) != g_fp->getObjectEnumState(sO_Boot_15, sO_IsPresent)) + g_vars->scene15_boot->_flags &= 0xFFFB; + + g_fp->_currentScene = oldsc; + + g_fp->lift_setButton(sO_Level5, ST_LBN_5N); + g_fp->lift_init(sc, QU_SC15_ENTERLIFT, QU_SC15_EXITLIFT); +} + +int scene15_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC15_LTRUBA) + g_fp->_cursorId = PIC_CSR_GOL; + + return g_fp->_cursorId; +} + +int sceneHandler15(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch(cmd->_messageNum) { + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(cmd); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_SC4_HIDEBOOT: + g_vars->scene15_boot->_flags &= 0xFFFB; + break; + + case MSG_SC15_STOPCHANTING: + g_fp->stopAllSoundInstances(SND_15_001); + + g_vars->scene15_chantingCountdown = 120; + break; + + case MSG_SC15_ASSDRYG: + if (g_fp->_rnd->getRandomNumber(1)) + g_fp->playSound(SND_15_011, 0); + else + g_fp->playSound(SND_15_006, 0); + + break; + + case MSG_SC15_LADDERTOBACK: + g_vars->scene15_ladder->_priority = 60; + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_clickButton(); + break; + + case MSG_SC15_PULL: + if (g_vars->scene15_plusminus->_statics->_staticsId == ST_PMS_MINUS) + g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_PLUS); + else + g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_MINUS); + + break; + + case 64: + g_fp->lift_hoverButton(cmd); + break; + + case 29: + { + if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC15_LADDER) { + handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC15_DTRUBA, 0), cmd->_keyCode); + cmd->_messageKind = 0; + + return 0; + } + + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani && ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_animateButton(ani); + + cmd->_messageKind = 0; + } + break; + } + + case 30: + // nop + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene15_chantingCountdown > 0) { + g_vars->scene15_chantingCountdown--; + + if (!g_vars->scene15_chantingCountdown) + g_fp->playSound(SND_15_001, 1); + } + + g_fp->_behaviorManager->updateBehaviors(); + } + + return 0; +} + +} // End of namespace Fullpipe |