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-rw-r--r--engines/fullpipe/scenes/scene15.cpp209
1 files changed, 209 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene15.cpp b/engines/fullpipe/scenes/scene15.cpp
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+++ b/engines/fullpipe/scenes/scene15.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene15_initScene(Scene *sc) {
+ g_vars->scene15_chantingCountdown = 0;
+
+ StaticANIObject *grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_ASS, -1);
+
+ Scene *oldsc = g_fp->_currentScene;
+ g_fp->_currentScene = sc;
+
+ int grandmaState = g_fp->getObjectState(sO_Grandma);
+
+ if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15)) {
+ grandma->changeStatics2(ST_GMS_BOOT);
+ grandma->setOXY(97, 399);
+ g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
+ } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_1)) {
+ grandma->changeStatics2(ST_GMS_BOOT);
+ grandma->setOXY(86, 399);
+ g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
+ } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_2)) {
+ grandma->changeStatics2(ST_GMS_BOOT);
+ grandma->setOXY(71, 399);
+ g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
+ } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_3)) {
+ grandma->changeStatics2(ST_GMS_BOOT);
+ grandma->setOXY(49, 399);
+ g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
+ } else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_WithoutBoot)) {
+ grandma->changeStatics2(ST_GMS_BOOT);
+ grandma->setOXY(97, 399);
+ grandma->changeStatics2(ST_GMS_BOOTLESS2);
+ g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
+ } else {
+ grandma->hide();
+ g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsOpened));
+ }
+
+ g_vars->scene15_plusminus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1);
+
+ if (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_Off))
+ g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_MINUS);
+ else
+ g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_PLUS);
+
+ g_vars->scene15_ladder = sc->getPictureObjectById(PIC_SC15_LADDER, 0);
+ g_vars->scene15_boot = sc->getStaticANIObject1ById(ANI_BOOT_15, -1);
+
+ if (g_fp->getObjectState(sO_Boot_15) != g_fp->getObjectEnumState(sO_Boot_15, sO_IsPresent))
+ g_vars->scene15_boot->_flags &= 0xFFFB;
+
+ g_fp->_currentScene = oldsc;
+
+ g_fp->lift_setButton(sO_Level5, ST_LBN_5N);
+ g_fp->lift_init(sc, QU_SC15_ENTERLIFT, QU_SC15_EXITLIFT);
+}
+
+int scene15_updateCursor() {
+ g_fp->updateCursorCommon();
+
+ if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC15_LTRUBA)
+ g_fp->_cursorId = PIC_CSR_GOL;
+
+ return g_fp->_cursorId;
+}
+
+int sceneHandler15(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch(cmd->_messageNum) {
+ case MSG_LIFT_CLOSEDOOR:
+ g_fp->lift_closedoorSeq();
+ break;
+
+ case MSG_LIFT_EXITLIFT:
+ g_fp->lift_exitSeq(cmd);
+ break;
+
+ case MSG_LIFT_STARTEXITQUEUE:
+ g_fp->lift_startExitQueue();
+ break;
+
+ case MSG_SC4_HIDEBOOT:
+ g_vars->scene15_boot->_flags &= 0xFFFB;
+ break;
+
+ case MSG_SC15_STOPCHANTING:
+ g_fp->stopAllSoundInstances(SND_15_001);
+
+ g_vars->scene15_chantingCountdown = 120;
+ break;
+
+ case MSG_SC15_ASSDRYG:
+ if (g_fp->_rnd->getRandomNumber(1))
+ g_fp->playSound(SND_15_011, 0);
+ else
+ g_fp->playSound(SND_15_006, 0);
+
+ break;
+
+ case MSG_SC15_LADDERTOBACK:
+ g_vars->scene15_ladder->_priority = 60;
+ break;
+
+ case MSG_LIFT_GO:
+ g_fp->lift_goAnimation();
+ break;
+
+ case MSG_LIFT_CLICKBUTTON:
+ g_fp->lift_clickButton();
+ break;
+
+ case MSG_SC15_PULL:
+ if (g_vars->scene15_plusminus->_statics->_staticsId == ST_PMS_MINUS)
+ g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_PLUS);
+ else
+ g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_MINUS);
+
+ break;
+
+ case 64:
+ g_fp->lift_hoverButton(cmd);
+ break;
+
+ case 29:
+ {
+ if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC15_LADDER) {
+ handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC15_DTRUBA, 0), cmd->_keyCode);
+ cmd->_messageKind = 0;
+
+ return 0;
+ }
+
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+
+ if (ani && ani->_id == ANI_LIFTBUTTON) {
+ g_fp->lift_animateButton(ani);
+
+ cmd->_messageKind = 0;
+ }
+ break;
+ }
+
+ case 30:
+ // nop
+ break;
+
+ case 33:
+ if (g_fp->_aniMan2) {
+ int x = g_fp->_aniMan2->_ox;
+
+ if (x < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
+
+ if (x > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
+ }
+
+ if (g_vars->scene15_chantingCountdown > 0) {
+ g_vars->scene15_chantingCountdown--;
+
+ if (!g_vars->scene15_chantingCountdown)
+ g_fp->playSound(SND_15_001, 1);
+ }
+
+ g_fp->_behaviorManager->updateBehaviors();
+ }
+
+ return 0;
+}
+
+} // End of namespace Fullpipe