diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene17.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene17.cpp | 285 |
1 files changed, 285 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene17.cpp b/engines/fullpipe/scenes/scene17.cpp new file mode 100644 index 0000000000..d40f8cf816 --- /dev/null +++ b/engines/fullpipe/scenes/scene17.cpp @@ -0,0 +1,285 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" +#include "fullpipe/floaters.h" + +namespace Fullpipe { + +void scene17_initScene(Scene *sc) { + g_vars->scene17_flyState = 1; + g_vars->scene17_sugarIsShown = false; + g_vars->scene17_sceneOldEdgeX = 0; + g_vars->scene17_flyCountdown = 0; + g_vars->scene17_hand = sc->getStaticANIObject1ById(ANI_HAND17, -1); +} + +void scene17_restoreState() { + if (g_fp->getObjectState(sO_UsherHand) == g_fp->getObjectEnumState(sO_UsherHand, sO_WithCoin)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0); + + g_vars->scene17_handPhase = false; + } else { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1); + + g_vars->scene17_handPhase = true; + } + + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_17")); + + g_vars->scene17_flyState = g_fp->getObjectState(sO_Fly_17); + + if (g_vars->scene17_flyState <= 0 ) { + g_vars->scene17_flyCountdown = g_fp->_rnd->getRandomNumber(600) + 600; + + g_vars->scene17_flyState = g_fp->_rnd->getRandomNumber(4) + 1; + } + + g_fp->setObjectState(sO_Fly_17, g_vars->scene17_flyState - 1); +} + +int scene17_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor != PIC_SC17_RTRUBA2 && g_fp->_objectIdAtCursor != PIC_SC17_RTRUBA) + return g_fp->_cursorId; + + if (!g_vars->scene17_handPhase) + return g_fp->_cursorId; + + int item = g_fp->_inventory->getSelectedItemId(); + + if ((g_fp->_cursorId != PIC_CSR_DEFAULT_INV || item != ANI_INV_COIN) && item != ANI_INV_BOOT && item != ANI_INV_HAMMER) + ; // empty + else + g_fp->_cursorId = PIC_CSR_ITN_INV; + + return g_fp->_cursorId; +} + +void sceneHandler17_drop() { + StaticANIObject *mug = g_fp->_currentScene->getStaticANIObject1ById(ANI_MUG_17, -1); + StaticANIObject *jet = g_fp->_currentScene->getStaticANIObject1ById(ANI_JET_17, -1); + + if (mug && mug->_flags & 4) { + mug->changeStatics2(ST_MUG17_EMPTY); + chainQueue(QU_SC17_FILLMUG_DROP, 0); + } else if (jet) { + jet->queueMessageQueue(0); + chainQueue(QU_JET17_DROP, 0); + } +} + +void sceneHandler17_fillBottle() { + StaticANIObject *bottle = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_BOTTLE, -1); + StaticANIObject *mug = g_fp->_currentScene->getStaticANIObject1ById(ANI_MUG_17, -1); + StaticANIObject *boot = g_fp->_currentScene->getStaticANIObject1ById(ANI_BOOT_17, -1); + + if (bottle && (bottle->_flags & 4)) + chainQueue(QU_SC17_FILLBOTTLE, 1); + else if (mug && (mug->_flags & 4) && mug->_statics->_staticsId == ST_MUG17_EMPTY) + chainQueue(QU_SC17_FILLMUG, 1); + else if (boot && (boot->_flags & 4)) + chainQueue(QU_SC17_FILLBOOT, 1); + else + chainQueue(QU_JET17_FLOW, 1); +} + +void sceneHandler17_testTruba() { + if (g_vars->scene17_hand->isIdle()) { + if (!g_vars->scene17_hand->_movement || g_vars->scene17_hand->_movement->_id != MV_HND17_FIGA) { + g_vars->scene17_hand->changeStatics2(ST_HND17_EMPTY); + g_vars->scene17_hand->startAnim(MV_HND17_FIGA, 0, -1); + } + } +} + +void sceneHandler17_showBottle() { + chainQueue(QU_SC17_SHOWBOTTLE, 0); +} + +void sceneHandler17_hideSugar() { + StaticANIObject *sugar = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_SUGAR, -1); + + if (sugar) + sugar->hide(); +} + +void sceneHandler17_showSugar() { + chainQueue(QU_SC17_SHOWSUGAR, 0); + + g_vars->scene17_sugarIsShown = true; +} + +void sceneHandler17_moonshineFill() { + StaticANIObject *moonshiner = g_fp->_currentScene->getStaticANIObject1ById(ANI_SAMOGONSHCHIK, -1); + + if (!(moonshiner->_flags & 0x80)) { + moonshiner->changeStatics2(ST_SMG_SIT); + chainObjQueue(moonshiner, QU_SMG_FILLBOTTLE, 1); + + g_vars->scene17_sugarIsShown = false; + } +} + +void sceneHandler17_updateFlies() { + g_fp->_floaters->genFlies(g_fp->_currentScene, 239, -50, 20, 4); + + g_fp->_floaters->_array2[0]->countdown = g_fp->_rnd->getRandomNumber(5) + 6; + g_fp->_floaters->_array2[0]->val6 = 239; + g_fp->_floaters->_array2[0]->val7 = -50; +} + + +int sceneHandler17(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC17_DROP: + sceneHandler17_drop(); + break; + + case MSG_SC17_UPDATEHAND: + if (g_fp->getObjectState(sO_UsherHand) == g_fp->getObjectEnumState(sO_UsherHand, sO_WithCoin)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0); + + g_vars->scene17_handPhase = false; + } else { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1); + + g_vars->scene17_handPhase = true; + } + break; + + case MSG_SC17_FILLBOTTLE: + sceneHandler17_fillBottle(); + break; + + case MSG_SC17_TESTTRUBA: + sceneHandler17_testTruba(); + break; + + case MSG_SC17_SHOWBOTTLE: + sceneHandler17_showBottle(); + break; + + case MSG_SC17_HIDESUGAR: + sceneHandler17_hideSugar(); + break; + + case MSG_SC17_SHOWSUGAR: + sceneHandler17_showSugar(); + break; + + case 29: + { + int pic = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (pic == PIC_SC17_RTRUBA2 || pic == PIC_SC17_RTRUBA) { + if (cmd->_keyCode == ANI_INV_COIN || cmd->_keyCode == ANI_INV_BOOT || cmd->_keyCode == ANI_INV_HAMMER) { + if (g_vars->scene17_handPhase) { + if (g_fp->_aniMan->isIdle()) { + if (!(g_fp->_aniMan->_flags & 0x100)) { + handleObjectInteraction(g_fp->_aniMan, g_vars->scene17_hand, cmd->_keyCode); + break; + } + } + } + } + } + } + break; + + case 33: + { + int x = g_vars->scene17_sceneEdgeX; + g_vars->scene17_sceneOldEdgeX = g_vars->scene17_sceneEdgeX; + + if (g_fp->_aniMan2) { + x = g_fp->_aniMan2->_ox; + + g_vars->scene17_sceneEdgeX = x; + + if (x < g_fp->_sceneRect.left + 200) { + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + x = g_vars->scene17_sceneEdgeX; + } + + if (x > g_fp->_sceneRect.right - 200) { + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + x = g_vars->scene17_sceneEdgeX; + } + } + + if (g_vars->scene17_sugarIsShown) { + sceneHandler17_moonshineFill(); + x = g_vars->scene17_sceneEdgeX; + } + + if (g_vars->scene17_handPhase) { + if (g_vars->scene17_sceneOldEdgeX < 410 && x >= 410) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_ATTRACT, QU_HND17_ATTRACT, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 1); + } else if (g_vars->scene17_sceneOldEdgeX > 410 && x <= 410) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_ATTRACT, QU_HND17_ATTRACT, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + } + } + + --g_vars->scene17_flyCountdown; + + if (!g_vars->scene17_flyCountdown) + sceneHandler17_updateFlies(); + + g_fp->_floaters->update(); + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + } + + return 0; +} + +} // End of namespace Fullpipe |