aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/scenes/scene18and19.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/fullpipe/scenes/scene18and19.cpp')
-rw-r--r--engines/fullpipe/scenes/scene18and19.cpp205
1 files changed, 203 insertions, 2 deletions
diff --git a/engines/fullpipe/scenes/scene18and19.cpp b/engines/fullpipe/scenes/scene18and19.cpp
index a965cfb98e..93bf00077c 100644
--- a/engines/fullpipe/scenes/scene18and19.cpp
+++ b/engines/fullpipe/scenes/scene18and19.cpp
@@ -8,12 +8,12 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
@@ -36,6 +36,18 @@
namespace Fullpipe {
+struct Swinger {
+ StaticANIObject *ani;
+ int sfield_4;
+ double angle;
+ int sx;
+ int sy;
+ int ix;
+ int iy;
+ int sflags;
+ int sfield_24;
+};
+
void scene18_preload() {
warning("WARNING: scene18_preload()");
}
@@ -44,6 +56,195 @@ void scene19_preload(Scene *sc, int key) {
warning("WARNING: scene19_preload()");
}
+void scene18_sub2(StaticANIObject *ani, Scene *sc) {
+ warning("WARNING: scene18_sub2()");
+}
+
+void scene18_initScene1(Scene *sc) {
+ PicAniInfo info;
+
+ int oldx = g_vars->scene18_var20;
+ int oldy = g_vars->scene18_var04;
+
+ g_vars->scene18_var03 = (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
+
+ if (sc->_sceneId == SC_18) {
+ g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1);
+ g_vars->scene18_var20 = 1032;
+ g_vars->scene18_var04 = -318;
+ } else {
+ g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_19, -1);
+ g_vars->scene18_var20 = 1024;
+ g_vars->scene18_var04 = 242;
+ }
+
+ int newx = g_vars->scene18_var20 - oldx;
+ int newy = g_vars->scene18_var04 - oldy;
+
+ g_vars->scene18_var29 += newx;
+ g_vars->scene18_var30 += newy;
+ g_vars->scene18_var05 += newx;
+ g_vars->scene18_var06 += newy;
+
+ for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
+ g_vars->scene18_var07[i]->ani->getPicAniInfo(&info);
+ sc->addStaticANIObject(g_vars->scene18_var07[i]->ani, 1);
+ g_vars->scene18_var07[i]->ani->setPicAniInfo(&info);
+
+ g_vars->scene18_var07[i]->sx += newx;
+ g_vars->scene18_var07[i]->sy += newy;
+ g_vars->scene18_var07[i]->ix += newx;
+ g_vars->scene18_var07[i]->iy += newy;
+
+ GameObject *go;
+
+ if (g_vars->scene18_var07[i]->ani->_movement)
+ go = g_vars->scene18_var07[i]->ani->_movement;
+ else
+ go = g_vars->scene18_var07[i]->ani;
+
+ go->setOXY(newx + go->_ox, newy + go->_oy);
+ }
+
+ if (g_vars->scene18_var08 && g_vars->scene18_var09 != -1) {
+ g_vars->scene18_whirlgig->startAnim(sc->_sceneId != SC_18 ? MV_WHR19_SPIN : MV_WHR18_SPIN, 0, -1);
+ g_vars->scene18_whirlgig->_movement->setDynamicPhaseIndex(g_vars->scene18_var09);
+ }
+
+ int sndid;
+
+ if (sc->_sceneId == SC_19) {
+ if (g_vars->scene18_var08)
+ sndid = SND_19_015;
+ else
+ sndid = SND_19_016;
+ } else {
+ if (g_vars->scene18_var08)
+ sndid = SND_18_006;
+ else
+ sndid = SND_18_010;
+ }
+
+ g_fp->playSound(sndid, 1);
+
+ g_vars->scene18_boy->getPicAniInfo(&info);
+ sc->addStaticANIObject(g_vars->scene18_boy, 1);
+ g_vars->scene18_boy->setPicAniInfo(&info);
+
+ int x, y;
+ if (g_vars->scene18_boy->_movement) {
+ x = g_vars->scene18_boy->_movement->_ox;
+ y = g_vars->scene18_boy->_movement->_oy;
+ } else {
+ x = g_vars->scene18_boy->_ox;
+ y = g_vars->scene18_boy->_oy;
+ }
+
+ g_vars->scene18_boy->setOXY(newx + x, newy + y);
+
+ g_vars->scene18_girl->getPicAniInfo(&info);
+ sc->addStaticANIObject(g_vars->scene18_girl, 1);
+ g_vars->scene18_girl->setPicAniInfo(&info);
+
+ if (g_vars->scene18_girl->_movement) {
+ x = g_vars->scene18_girl->_movement->_ox;
+ y = g_vars->scene18_girl->_movement->_oy;
+ } else {
+ x = g_vars->scene18_girl->_ox;
+ y = g_vars->scene18_girl->_oy;
+ }
+
+ g_vars->scene18_girl->setOXY(newx + x, newy + y);
+
+ g_vars->scene18_var12 = 0;
+ g_vars->scene18_var13 = -1;
+ g_vars->scene18_var14 = -1;
+
+ if (g_vars->scene18_var15) {
+ if (sc->_sceneId == SC_19)
+ g_fp->_aniMan2 = 0;
+ else
+ g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani;
+ } else {
+ g_fp->_aniMan2 = g_fp->_aniMan;
+ }
+}
+
+void scene18_initScene2(Scene *sc) {
+ g_vars->scene18_var16 = 200;
+ g_vars->scene18_var17 = 200;
+ g_vars->scene18_var18 = 300;
+ g_vars->scene18_var19 = 300;
+ g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1);
+ g_vars->scene18_var20 = 1032;
+ g_vars->scene18_var04 = -318;
+
+ StaticANIObject *armchair = sc->getStaticANIObject1ById(ANI_KRESLO, -1);
+
+ armchair->loadMovementsPixelData();
+
+ g_vars->scene18_var03 = (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
+
+ if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) {
+ g_vars->scene18_var08 = 1;
+ g_fp->playSound(SND_18_006, 1);
+ } else {
+ g_vars->scene18_var08 = 0;
+ g_fp->playSound(SND_18_010, 1);
+ }
+
+ scene18_sub2(armchair, sc);
+
+ g_vars->scene18_var21 = 0;
+ g_vars->scene18_var12 = 0;
+ g_vars->scene18_var22 = 1;
+ g_vars->scene18_var23 = -1;
+ g_vars->scene18_var24 = 0;
+ g_vars->scene18_var25 = 0;
+ g_vars->scene18_var26 = 1;
+ g_vars->scene18_var27 = -1;
+ g_vars->scene18_var13 = -1;
+ g_vars->scene18_var14 = -1;
+ g_vars->scene18_var28 = 0;
+ g_vars->scene18_var15 = 0;
+ g_vars->scene18_boy = sc->getStaticANIObject1ById(ANI_BOY18, -1);
+ g_vars->scene18_girl = sc->getStaticANIObject1ById(ANI_GIRL18, -1);
+ g_vars->scene18_domino = sc->getStaticANIObject1ById(ANI_DOMINO_18, -1);
+ g_vars->scene18_var29 = 290;
+ g_vars->scene18_var30 = -363;
+ g_vars->scene18_var05 = 283;
+ g_vars->scene18_var06 = -350;
+
+ g_fp->initArcadeKeys("SC_18");
+}
+
+void scene19_initScene2() {
+ g_fp->_aniMan2 = 0;
+ g_vars->scene19_var01 = 200;
+ g_vars->scene19_var02 = 200;
+ g_vars->scene19_var03 = 300;
+ g_vars->scene19_var04 = 300;
+}
+
+int scene18_updateCursor() {
+ if (g_vars->scene18_var15) {
+ g_fp->_cursorId = PIC_CSR_DEFAULT;
+ } else {
+ g_fp->updateCursorCommon();
+
+ if (g_fp->_cursorId == PIC_CSR_ITN) {
+ if (g_fp->_objectIdAtCursor == PIC_SC18_LADDER1) {
+ g_fp->_cursorId = (g_vars->scene18_var11 <= 250) ? PIC_CSR_GOD : PIC_CSR_GOU;
+ } else if (g_fp->_objectIdAtCursor == PIC_SC18_LADDER2 || g_fp->_objectIdAtCursor == PIC_SC18_LADDER3) {
+ g_fp->_cursorId = PIC_CSR_GOU;
+ }
+ } else if (g_fp->_cursorId == PIC_CSR_DEFAULT && g_fp->_objectIdAtCursor == PIC_SC18_DOMIN && g_vars->scene18_domino && (g_vars->scene18_domino->_flags & 4)) {
+ g_fp->_cursorId = PIC_CSR_ITN;
+ }
+ }
+
+ return g_fp->_cursorId;
+}
} // End of namespace Fullpipe