diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene18and19.cpp')
| -rw-r--r-- | engines/fullpipe/scenes/scene18and19.cpp | 205 | 
1 files changed, 203 insertions, 2 deletions
| diff --git a/engines/fullpipe/scenes/scene18and19.cpp b/engines/fullpipe/scenes/scene18and19.cpp index a965cfb98e..93bf00077c 100644 --- a/engines/fullpipe/scenes/scene18and19.cpp +++ b/engines/fullpipe/scenes/scene18and19.cpp @@ -8,12 +8,12 @@   * modify it under the terms of the GNU General Public License   * as published by the Free Software Foundation; either version 2   * of the License, or (at your option) any later version. - + *   * This program is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   * GNU General Public License for more details. - + *   * You should have received a copy of the GNU General Public License   * along with this program; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. @@ -36,6 +36,18 @@  namespace Fullpipe { +struct Swinger { +	StaticANIObject *ani; +	int sfield_4; +	double angle; +	int sx; +	int sy; +	int ix; +	int iy; +	int sflags; +	int sfield_24; +}; +  void scene18_preload() {  	warning("WARNING: scene18_preload()");  } @@ -44,6 +56,195 @@ void scene19_preload(Scene *sc, int key) {  	warning("WARNING: scene19_preload()");  } +void scene18_sub2(StaticANIObject *ani, Scene *sc) { +	warning("WARNING: scene18_sub2()"); +} + +void scene18_initScene1(Scene *sc) { +	PicAniInfo info; + +	int oldx = g_vars->scene18_var20; +	int oldy = g_vars->scene18_var04; + +	g_vars->scene18_var03 = (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)); + +	if (sc->_sceneId == SC_18) { +		g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1); +		g_vars->scene18_var20 = 1032; +		g_vars->scene18_var04 = -318; +	} else { +		g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_19, -1); +		g_vars->scene18_var20 = 1024; +		g_vars->scene18_var04 = 242; +	} + +	int newx = g_vars->scene18_var20 - oldx; +	int newy = g_vars->scene18_var04 - oldy; + +	g_vars->scene18_var29 += newx; +	g_vars->scene18_var30 += newy; +	g_vars->scene18_var05 += newx; +	g_vars->scene18_var06 += newy; + +	for (uint i = 0; i < g_vars->scene18_var07.size(); i++) { +		g_vars->scene18_var07[i]->ani->getPicAniInfo(&info); +		sc->addStaticANIObject(g_vars->scene18_var07[i]->ani, 1); +		g_vars->scene18_var07[i]->ani->setPicAniInfo(&info); + +		g_vars->scene18_var07[i]->sx += newx; +		g_vars->scene18_var07[i]->sy += newy; +		g_vars->scene18_var07[i]->ix += newx; +		g_vars->scene18_var07[i]->iy += newy; + +		GameObject *go; + +		if (g_vars->scene18_var07[i]->ani->_movement) +			go = g_vars->scene18_var07[i]->ani->_movement; +		else +			go = g_vars->scene18_var07[i]->ani; + +		go->setOXY(newx + go->_ox, newy + go->_oy); +	} + +	if (g_vars->scene18_var08 && g_vars->scene18_var09 != -1) { +		g_vars->scene18_whirlgig->startAnim(sc->_sceneId != SC_18 ? MV_WHR19_SPIN : MV_WHR18_SPIN, 0, -1); +		g_vars->scene18_whirlgig->_movement->setDynamicPhaseIndex(g_vars->scene18_var09); +	} + +	int sndid; + +	if (sc->_sceneId == SC_19) { +		if (g_vars->scene18_var08) +			sndid = SND_19_015; +		else +			sndid = SND_19_016; +	} else { +		if (g_vars->scene18_var08) +			sndid = SND_18_006; +		else +			sndid = SND_18_010; +	} + +	g_fp->playSound(sndid, 1); + +	g_vars->scene18_boy->getPicAniInfo(&info); +	sc->addStaticANIObject(g_vars->scene18_boy, 1); +	g_vars->scene18_boy->setPicAniInfo(&info); + +	int x, y; +	if (g_vars->scene18_boy->_movement) { +		x = g_vars->scene18_boy->_movement->_ox; +		y = g_vars->scene18_boy->_movement->_oy; +	} else { +		x = g_vars->scene18_boy->_ox; +		y = g_vars->scene18_boy->_oy; +	} + +	g_vars->scene18_boy->setOXY(newx + x, newy + y); + +	g_vars->scene18_girl->getPicAniInfo(&info); +	sc->addStaticANIObject(g_vars->scene18_girl, 1); +	g_vars->scene18_girl->setPicAniInfo(&info); + +	if (g_vars->scene18_girl->_movement) { +		x = g_vars->scene18_girl->_movement->_ox; +		y = g_vars->scene18_girl->_movement->_oy; +	} else { +		x = g_vars->scene18_girl->_ox; +		y = g_vars->scene18_girl->_oy; +	} + +	g_vars->scene18_girl->setOXY(newx + x, newy + y); + +	g_vars->scene18_var12 = 0; +	g_vars->scene18_var13 = -1; +	g_vars->scene18_var14 = -1; + +	if (g_vars->scene18_var15) { +		if (sc->_sceneId == SC_19) +			g_fp->_aniMan2 = 0; +		else +			g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani; +	} else { +		g_fp->_aniMan2 = g_fp->_aniMan; +	} +} + +void scene18_initScene2(Scene *sc) { +	g_vars->scene18_var16 = 200; +	g_vars->scene18_var17 = 200; +	g_vars->scene18_var18 = 300; +	g_vars->scene18_var19 = 300; +	g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1); +	g_vars->scene18_var20 = 1032; +	g_vars->scene18_var04 = -318; + +	StaticANIObject *armchair = sc->getStaticANIObject1ById(ANI_KRESLO, -1); + +	armchair->loadMovementsPixelData(); + +	g_vars->scene18_var03 = (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)); + +	if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) { +		g_vars->scene18_var08 = 1; +		g_fp->playSound(SND_18_006, 1); +	} else { +		g_vars->scene18_var08 = 0; +		g_fp->playSound(SND_18_010, 1); +	} + +	scene18_sub2(armchair, sc); + +	g_vars->scene18_var21 = 0; +	g_vars->scene18_var12 = 0; +	g_vars->scene18_var22 = 1; +	g_vars->scene18_var23 = -1; +	g_vars->scene18_var24 = 0; +	g_vars->scene18_var25 = 0; +	g_vars->scene18_var26 = 1; +	g_vars->scene18_var27 = -1; +	g_vars->scene18_var13 = -1; +	g_vars->scene18_var14 = -1; +	g_vars->scene18_var28 = 0; +	g_vars->scene18_var15 = 0; +	g_vars->scene18_boy = sc->getStaticANIObject1ById(ANI_BOY18, -1); +	g_vars->scene18_girl = sc->getStaticANIObject1ById(ANI_GIRL18, -1); +	g_vars->scene18_domino = sc->getStaticANIObject1ById(ANI_DOMINO_18, -1); +	g_vars->scene18_var29 = 290; +	g_vars->scene18_var30 = -363; +	g_vars->scene18_var05 = 283; +	g_vars->scene18_var06 = -350; + +	g_fp->initArcadeKeys("SC_18"); +} + +void scene19_initScene2() { +	g_fp->_aniMan2 = 0; +	g_vars->scene19_var01 = 200; +	g_vars->scene19_var02 = 200; +	g_vars->scene19_var03 = 300; +	g_vars->scene19_var04 = 300; +} + +int scene18_updateCursor() { +	if (g_vars->scene18_var15) { +		g_fp->_cursorId = PIC_CSR_DEFAULT; +	} else { +		g_fp->updateCursorCommon(); + +		if (g_fp->_cursorId == PIC_CSR_ITN) { +			if (g_fp->_objectIdAtCursor == PIC_SC18_LADDER1) { +				g_fp->_cursorId = (g_vars->scene18_var11 <= 250) ? PIC_CSR_GOD : PIC_CSR_GOU; +			} else if (g_fp->_objectIdAtCursor == PIC_SC18_LADDER2 || g_fp->_objectIdAtCursor == PIC_SC18_LADDER3) { +				g_fp->_cursorId = PIC_CSR_GOU; +			} +		} else if (g_fp->_cursorId == PIC_CSR_DEFAULT && g_fp->_objectIdAtCursor == PIC_SC18_DOMIN && g_vars->scene18_domino && (g_vars->scene18_domino->_flags & 4)) { +			g_fp->_cursorId = PIC_CSR_ITN; +		} +	} + +	return g_fp->_cursorId; +}  } // End of namespace Fullpipe | 
