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-rw-r--r--engines/fullpipe/scenes/scene21.cpp148
1 files changed, 148 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene21.cpp b/engines/fullpipe/scenes/scene21.cpp
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+++ b/engines/fullpipe/scenes/scene21.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene21_initScene(Scene *sc) {
+ Scene *oldsc = g_fp->_currentScene;
+
+ g_vars->scene21_giraffeBottom = sc->getStaticANIObject1ById(ANI_GIRAFFE_BOTTOM, -1);
+ g_fp->_currentScene = sc;
+
+ if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) {
+ g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_HANG);
+ g_vars->scene21_pipeIsOpen = true;
+ g_vars->scene21_wigglePos = 0.0;
+ g_vars->scene21_giraffeBottomX = g_vars->scene21_giraffeBottom->_ox;
+ g_vars->scene21_giraffeBottomY = g_vars->scene21_giraffeBottom->_oy;
+ g_vars->scene21_wiggleTrigger = false;
+ } else {
+ g_vars->scene21_pipeIsOpen = false;
+ }
+ g_fp->_currentScene = oldsc;
+ g_fp->initArcadeKeys("SC_21");
+}
+
+int scene21_updateCursor() {
+ g_fp->updateCursorCommon();
+
+ if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC21_DTRUBA)
+
+ g_fp->_cursorId = PIC_CSR_GOD;
+
+ return g_fp->_cursorId;
+}
+
+void sceneHandler21_doWiggle() {
+ g_vars->scene21_giraffeBottom->setOXY((int)(cos(g_vars->scene21_wigglePos) * 4.0) + g_vars->scene21_giraffeBottom->_ox,
+ g_vars->scene21_giraffeBottom->_oy);
+
+ g_vars->scene21_wigglePos += 0.19635;
+
+ if (g_vars->scene21_wigglePos > 6.2831853) {
+ g_vars->scene21_wigglePos = 0;
+
+ if (!g_vars->scene21_giraffeBottom->_movement)
+ g_vars->scene21_giraffeBottom->setOXY(g_vars->scene21_giraffeBottomX, g_vars->scene21_giraffeBottomY);
+ }
+}
+
+int sceneHandler21(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch (cmd->_messageNum) {
+ case MSG_SC21_UPDATEASS:
+ if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) {
+ g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_HANG);
+ g_vars->scene21_giraffeBottom->setOXY(g_vars->scene21_giraffeBottomX, g_vars->scene21_giraffeBottomY);
+ g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_SIT);
+
+ g_vars->scene21_pipeIsOpen = false;
+
+ g_fp->setObjectState(sO_LowerPipe_21, g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsClosed));
+ }
+
+ break;
+
+ case 29:
+ {
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+ if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
+ int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+
+ PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
+
+ if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode) ) {
+ if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
+ || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0))
+ g_fp->processArcade(cmd);
+ }
+ }
+
+ break;
+ }
+
+ case 33:
+ if (g_fp->_aniMan2) {
+ int x = g_fp->_aniMan2->_ox;
+
+ if (x <= g_fp->_sceneWidth - 460) {
+ if (x < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
+ } else {
+ g_fp->_currentScene->_x = g_fp->_sceneWidth - x;
+ }
+
+ if (x > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
+ }
+
+ if (g_vars->scene21_pipeIsOpen && !g_vars->scene21_wiggleTrigger)
+ sceneHandler21_doWiggle();
+
+ g_vars->scene21_wiggleTrigger = !g_vars->scene21_wiggleTrigger;
+
+ g_fp->_behaviorManager->updateBehaviors();
+ g_fp->startSceneTrack();
+
+ break;
+ }
+
+ return 0;
+}
+
+} // End of namespace Fullpipe