diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene24.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene24.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene24.cpp b/engines/fullpipe/scenes/scene24.cpp new file mode 100644 index 0000000000..2eb536df3f --- /dev/null +++ b/engines/fullpipe/scenes/scene24.cpp @@ -0,0 +1,129 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene24_initScene(Scene *sc) { + g_vars->scene24_water = sc->getStaticANIObject1ById(ANI_WATER24, -1); + g_vars->scene24_jet = sc->getStaticANIObject1ById(ANI_JET24, -1); + g_vars->scene24_drop = sc->getStaticANIObject1ById(ANI_DROP_24, -1); + + g_vars->scene24_water->setAlpha(0xa0); + g_vars->scene24_jet->setAlpha(0xa0); + g_vars->scene24_drop->setAlpha(0xa0); + + Scene *oldsc = g_fp->_currentScene; + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) { + g_vars->scene24_jetIsOn = true; + g_vars->scene24_flowIsLow = false; + } else { + g_vars->scene24_jet->hide(); + + g_vars->scene24_jetIsOn = false; + + g_vars->scene24_water->changeStatics2(ST_WTR24_FLOWLOWER); + + g_vars->scene24_flowIsLow = true; + } + + if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_Full)) { + g_vars->scene24_waterIsOn = false; + + g_vars->scene24_water->hide(); + + g_fp->setObjectState(sO_StairsDown_24, g_fp->getObjectEnumState(sO_StairsDown_24, sO_IsOpened)); + } else { + g_vars->scene24_waterIsOn = true; + + g_fp->setObjectState(sO_StairsDown_24, g_fp->getObjectEnumState(sO_StairsDown_24, sO_IsClosed)); + } + + g_fp->_currentScene = oldsc; +} + +void scene24_setPoolState() { + if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) { + g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene24_drop, 0); + + g_fp->playSound(SND_24_007, 1); + } else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 0); + + g_fp->playSound(SND_24_006, 1); + } else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 1); + } else { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 0); + } +} + +int sceneHandler24(ExCommand *cmd) { + if (cmd->_messageKind == 17 && cmd->_messageNum == 33) { + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) { + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + } + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene24_waterIsOn && !g_vars->scene24_water->_movement) { + if (g_vars->scene24_flowIsLow) + g_vars->scene24_water->startAnim(MV_WTR24_FLOWLOWER, 0, -1); + else + g_vars->scene24_water->startAnim(MV_WTR24_FLOW, 0, -1); + } + + if (g_vars->scene24_jetIsOn && !g_vars->scene24_jet->_movement) + g_vars->scene24_jet->startAnim(MV_JET24_FLOW, 0, -1); + + g_fp->_behaviorManager->updateBehaviors(); + } + + return 0; +} + +} // End of namespace Fullpipe |