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-rw-r--r--engines/fullpipe/scenes/scene25.cpp723
1 files changed, 723 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene25.cpp b/engines/fullpipe/scenes/scene25.cpp
new file mode 100644
index 0000000000..07eda73cf2
--- /dev/null
+++ b/engines/fullpipe/scenes/scene25.cpp
@@ -0,0 +1,723 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene25_showBoardOnRightFar() {
+ g_vars->scene25_board->show1(453, 557, MV_BRD25_RIGHT, 0);
+ g_vars->scene25_board->_priority = 28;
+}
+
+void scene25_showBoardOnRightClose() {
+ g_vars->scene25_board->show1(632, 557, rMV_BRD25_RIGHT, 0);
+ g_vars->scene25_board->_priority = 28;
+}
+
+void scene25_initScene(Scene *sc, int entranceId) {
+ g_vars->scene25_water = sc->getStaticANIObject1ById(ANI_WATER25, -1);
+ g_vars->scene25_board = sc->getStaticANIObject1ById(ANI_BOARD25, -1);
+ g_vars->scene25_drop = sc->getStaticANIObject1ById(ANI_DROP_25, -1);
+ g_vars->scene25_water->setAlpha(0xa0);
+ g_vars->scene25_drop->setAlpha(0xa0);
+ g_vars->scene25_dudeIsOnBoard = false;
+
+ if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) {
+ g_vars->scene25_waterIsPresent = false;
+
+ g_vars->scene25_water->hide();
+ } else {
+ g_vars->scene25_waterIsPresent = true;
+
+ g_fp->playSound(SND_25_006, 1);
+ }
+
+ int boardState = g_fp->getObjectState(sO_Board_25);
+
+ if (entranceId == TrubaRight) {
+ if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_FarAway)) {
+ scene25_showBoardOnRightFar();
+
+ g_fp->playSound(SND_25_029, 0);
+
+ g_vars->scene25_boardIsSelectable = false;
+ } else {
+ if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_Nearby)
+ || boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnRight))
+ scene25_showBoardOnRightClose();
+ g_vars->scene25_boardIsSelectable = false;
+ }
+ } else {
+ if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnLeft)) {
+ if (!getGameLoaderInventory()->getCountItemsWithId(ANI_INV_BOARD)) {
+ getGameLoaderInventory()->addItem(ANI_INV_BOARD, 1);
+ getGameLoaderInventory()->rebuildItemRects();
+ }
+ } else {
+ g_vars->scene25_boardIsSelectable = true;
+ }
+ }
+
+ g_vars->scene25_beardersAreThere = false;
+ g_vars->scene25_beardersCounter = 0;
+}
+
+int scene25_updateCursor() {
+ g_fp->updateCursorCommon();
+
+ if (g_vars->scene25_waterIsPresent) {
+ int inv = getGameLoaderInventory()->getSelectedItemId();
+
+ if (g_fp->_objectIdAtCursor == ANI_WATER25) {
+ if ((g_vars->scene25_boardIsSelectable && (!inv || inv == ANI_INV_BOARD)) || (g_vars->scene25_dudeIsOnBoard && (inv == ANI_INV_LOPAT || !inv)))
+ g_fp->_cursorId = (g_fp->_cursorId != PIC_CSR_DEFAULT) ? PIC_CSR_ITN : PIC_CSR_ITN_INV; // FIXME check
+ } else if (g_fp->_objectIdAtCursor == ANI_BOARD25 && (!inv || inv == ANI_INV_SWAB || inv == ANI_INV_BROOM || inv == ANI_INV_LOPAT)) {
+ g_fp->_cursorId = (g_fp->_cursorId != PIC_CSR_DEFAULT) ? PIC_CSR_ITN : PIC_CSR_ITN_INV;
+ }
+ }
+
+ return g_fp->_cursorId;
+}
+
+void scene25_setupWater(Scene *a1, int entranceId) {
+ if (g_vars->scene25_waterIsPresent) {
+ g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOFLOOR, 0);
+ g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOWATER, 1);
+
+ if (entranceId != TrubaRight)
+ g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_25"), "MUSIC2", 0);
+ } else {
+ g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOFLOOR, 1);
+ g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOWATER, 0);
+ }
+}
+
+void sceneHandler25_stopBearders() {
+ g_vars->scene25_beardersAreThere = false;
+
+ g_vars->scene25_bearders.clear();
+}
+
+void sceneHandler25_startBearders() {
+ g_vars->scene25_bearders.clear();
+ g_vars->scene25_beardersCounter = 0;
+
+ StaticANIObject *bearded = g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1);
+
+ for (int i = 0; i < 3; i++) {
+ StaticANIObject *ani = new StaticANIObject(bearded);
+
+ g_vars->scene25_bearders.push_back(ani);
+
+ ani->_statics = ani->getStaticsById(ST_BRDCMN_EMPTY);
+
+ g_fp->_currentScene->addStaticANIObject(ani, 1);
+ }
+
+ g_vars->scene25_beardersAreThere = true;
+}
+
+void sceneHandler25_enterMan() {
+ if (g_vars->scene25_waterIsPresent) {
+ chainQueue(QU_SC25_ENTERUP_WATER, 1);
+
+ getCurrSceneSc2MotionController()->deactivate();
+ } else {
+ chainQueue(QU_SC25_ENTERUP_FLOOR, 1);
+ }
+}
+
+void sceneHandler25_enterTruba() {
+ PicAniInfo info;
+
+ g_fp->_aniMan->getPicAniInfo(&info);
+ g_fp->_aniMan->_messageQueueId = 0;
+ g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId);
+
+ int x = g_fp->_aniMan->_ox;
+ int y = g_fp->_aniMan->_oy;
+
+ g_fp->_aniMan->setPicAniInfo(&info);
+
+ int id = g_fp->_aniMan->_statics->_staticsId;
+ int qid = 0;
+
+ if (id == ST_MAN25_ONBOARD && x == 634 && y == 502) {
+ g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD);
+
+ qid = QU_SC25_MANTOTRUBA;
+ } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) {
+ g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000);
+
+ qid = QU_SC25_MANTOTRUBA_R;
+ }
+
+ if (qid) {
+ chainQueue(qid, 1);
+ g_vars->scene25_sneezeFlipper = false;
+ }
+}
+
+void sceneHandler25_saveEntrance(int value) {
+ g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME")->setSubVarAsInt("Entrance", value);
+}
+
+void sceneHandler25_toLadder() {
+ PicAniInfo info;
+
+ g_fp->_aniMan->getPicAniInfo(&info);
+ g_fp->_aniMan->_messageQueueId = 0;
+ g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId);
+
+ int x = g_fp->_aniMan->_ox;
+ int y = g_fp->_aniMan->_oy;
+
+ g_fp->_aniMan->setPicAniInfo(&info);
+
+ int id = g_fp->_aniMan->_statics->_staticsId;
+ int qid = 0;
+
+ if (id == ST_MAN25_ONBOARD && x == 307 && y == 502) {
+ g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD);
+
+ qid = QU_SC25_BACKTOLADDER;
+ } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 192 && y == 502) {
+ g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000);
+
+ qid = QU_SC25_BOARDTOLADDER;
+ }
+
+ if (qid) {
+ chainQueue(qid, 1);
+ g_vars->scene25_dudeIsOnBoard = false;
+ g_vars->scene25_boardIsSelectable = true;
+ g_vars->scene25_sneezeFlipper = false;
+
+ sceneHandler25_saveEntrance(TrubaUp);
+ }
+}
+
+void sceneHandler25_animateBearders() {
+ if (g_fp->_rnd->getRandomNumber(32767) < 218) {
+ MessageQueue *mq;
+
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED), 0, 1);
+
+ mq->replaceKeyCode(-1, g_vars->scene25_bearders[0]->_okeyCode);
+ mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
+ mq->chain(0);
+
+ g_vars->scene25_beardersCounter = 0;
+
+ if (g_fp->_rnd->getRandomNumber(32767) < 0x1FFF) {
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED2), 0, 1);
+
+ mq->replaceKeyCode(-1, g_vars->scene25_bearders[1]->_okeyCode);
+ mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
+ mq->chain(0);
+
+ if (g_fp->_rnd->getRandomNumber(32767) < 8191) {
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED3), 0, 1);
+
+ mq->replaceKeyCode(-1, g_vars->scene25_bearders[2]->_okeyCode);
+ mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
+ mq->chain(0);
+ }
+ }
+ }
+}
+
+void sceneHandler25_sneeze() {
+ if (g_fp->_rnd->getRandomNumber(32767) % 10) {
+ if (g_fp->_aniMan->_statics->_staticsId == ST_MAN25_ONBOARD) {
+ g_fp->_aniMan->startAnim(MV_MAN25_ONBOARD, 0, -1);
+ } else if (g_fp->_aniMan->_statics->_staticsId == (ST_MAN25_ONBOARD|0x4000)) {
+ g_fp->_aniMan->startAnim(rMV_MAN25_ONBOARD, 0, -1);
+ }
+ } else if (g_fp->_aniMan->_statics->_staticsId == ST_MAN25_ONBOARD) {
+ g_fp->_aniMan->startAnim(MV_MAN25_CHIH, 0, -1);
+ } else if (g_fp->_aniMan->_statics->_staticsId == (ST_MAN25_ONBOARD|0x4000)) {
+ g_fp->_aniMan->startAnim(rMV_MAN25_CHIH, 0, -1);
+ }
+}
+
+void sceneHandler25_rowShovel() {
+ PicAniInfo info;
+
+ g_fp->_aniMan->getPicAniInfo(&info);
+ g_fp->_aniMan->_messageQueueId = 0;
+ g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId);
+
+ int x = g_fp->_aniMan->_ox;
+ int y = g_fp->_aniMan->_oy;
+
+ g_fp->_aniMan->setPicAniInfo(&info);
+
+ int id = g_fp->_aniMan->_statics->_staticsId;
+ int qid = 0;
+
+ if (id == ST_MAN25_ONBOARD && x == 370 && y == 502) {
+ g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD);
+
+ qid = QU_SC25_ROWTOTRUBA;
+ } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) {
+ g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000);
+
+ qid = QU_SC25_ROWTOLADDER;
+
+ g_fp->playSound(SND_25_030, 0);
+ }
+
+ if (qid) {
+ chainQueue(qid, 1);
+
+ g_vars->scene25_sneezeFlipper = false;
+ }
+}
+
+void sceneHandler25_rowHand() {
+ PicAniInfo info;
+
+ g_fp->_aniMan->getPicAniInfo(&info);
+ g_fp->_aniMan->_messageQueueId = 0;
+ g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId);
+
+ int x = g_fp->_aniMan->_ox;
+ int y = g_fp->_aniMan->_oy;
+
+ g_fp->_aniMan->setPicAniInfo(&info);
+
+ int id = g_fp->_aniMan->_statics->_staticsId;
+ int qid = 0;
+
+ if (id == ST_MAN25_ONBOARD && x == 370 && y == 502) {
+ g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD);
+
+ qid = QU_SC25_TRYROWHAND;
+ } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) {
+ g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000);
+
+ qid = QU_SC25_TRYROWHAND_R;
+ }
+
+ if (qid) {
+ chainObjQueue(g_fp->_aniMan, qid, 1);
+ g_vars->scene25_sneezeFlipper = false;
+ }
+}
+
+void sceneHandler25_putBoard() {
+ if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER
+ || g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) {
+ g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER);
+ g_fp->_aniMan->setOXY(281, 481);
+
+ chainQueue(QU_SC25_PUTBOARD, 1);
+
+ g_vars->scene25_dudeIsOnBoard = true;
+ g_vars->scene25_sneezeFlipper = false;
+ g_vars->scene25_boardIsSelectable = false;
+ }
+}
+
+void sceneHandler25_tryWater() {
+ if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER
+ || g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) {
+ g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER);
+
+ chainQueue(QU_SC25_TRYWATER, 1);
+ }
+}
+
+void sceneHandler25_tryRow(int obj) {
+ PicAniInfo info;
+
+ g_fp->_aniMan->getPicAniInfo(&info);
+ g_fp->_aniMan->_messageQueueId = 0;
+ g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
+
+ int x = g_fp->_aniMan->_ox;
+ int y = g_fp->_aniMan->_oy;
+
+ g_fp->_aniMan->setPicAniInfo(&info);
+
+ int qid = 0;
+
+ if (x == 788 && y == 468) {
+ if (g_vars->scene25_board->_statics->_staticsId == ST_BRD25_RIGHT2) {
+ if (obj == ANI_INV_BROOM) {
+ g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
+
+ qid = QU_SC25_TRYBROOM;
+ }
+ if (obj == ANI_INV_LOPAT) {
+ g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
+
+ qid = QU_SC25_TRYSPADE;
+ }
+
+ if (qid) {
+ chainQueue(qid, 1);
+
+ g_fp->playSound(SND_25_028, 0);
+
+ return;
+ }
+
+ if (obj == ANI_INV_SWAB) {
+ g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
+
+ chainQueue(QU_SC25_TRYSWAB, 1);
+ } else if (!obj) {
+ g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
+
+ chainObjQueue(g_fp->_aniMan, QU_SC25_TRYHAND, 1);
+
+ g_fp->playSound(SND_25_028, 0);
+ }
+ } else if (g_vars->scene25_board->_statics->_staticsId == (ST_MAN_RIGHT|0x4000) && !obj) {
+ g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
+
+ chainQueue(QU_SC25_TRUBATOBOARD, 1);
+
+ g_vars->scene25_dudeIsOnBoard = true;
+ }
+ }
+}
+
+void sceneHandler25_ladderUp() {
+ if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER
+ || g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) {
+ g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER);
+
+ chainQueue(QU_SC25_LADDERUP, 1);
+ }
+}
+
+void sceneHandler25_backToPipe() {
+ if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == (ST_MAN_RIGHT|0x4000)) {
+ g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
+
+ chainQueue(QU_SC25_BACKTOTRUBA, 1);
+ }
+}
+
+void sceneHandler25_walkOnLadder(StaticANIObject *ani, Common::Point *pnt, MessageQueue *mq, int flag) {
+ int aniY = ani->_oy;
+ int newx = 0, newy = 0;
+ Common::Point point;
+ ExCommand *ex;
+
+ if (flag) {
+ if (ani->_movement) {
+ ani->_movement->calcSomeXY(point, 0, ani->_movement->_currDynamicPhaseIndex);
+ newx = point.x;
+ aniY = ani->_oy - point.y;
+ }
+ }
+
+ int pntx = pnt->x;
+ int pnty = pnt->y;
+ int numObsolete = -1;
+ int minDistance = 20000;
+ ExCommand *lastEx = 0;
+
+ for (uint i = 0; i < mq->getCount(); i++) {
+ int curDistance = abs(pnty - aniY);
+
+ ex = mq->getExCommandByIndex(i);
+
+ if (ex->_messageKind == 1 && ani->_id == ex->_parentId) {
+ if (ex->_excFlags & 0x10000) {
+ if (ex->_messageNum == MV_MAN_TOLADDER)
+ ex->_messageNum = MV_MAN_TOLADDER2;
+ if (ex->_messageNum == MV_MAN_STARTLADDER)
+ ex->_messageNum = MV_MAN_STARTLADDER2;
+ if (ex->_messageNum == MV_MAN_GOLADDER)
+ ex->_messageNum = MV_MAN_GOLADDER2;
+ if (ex->_messageNum == MV_MAN_STOPLADDER)
+ ex->_messageNum = MV_MAN_STOPLADDER2;
+ }
+
+ if (curDistance < minDistance || numObsolete < 0) {
+ numObsolete = i;
+ minDistance = curDistance;
+ lastEx = ex;
+ newx = pntx;
+ newy = pnty;
+ }
+
+ ani->getMovementById(ex->_messageNum)->calcSomeXY(point, 0, -1);
+ pntx += point.x;
+ pnty += point.y;
+ }
+ }
+
+ for (int i = 0; i < numObsolete; i++)
+ mq->deleteExCommandByIndex(0, 1);
+
+ ex = new ExCommand(ani->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_field_14 = 256;
+ ex->_messageNum = 0;
+ ex->_excFlags |= 3;
+
+ mq->addExCommandToEnd(ex);
+
+ if (flag && ani->_movement && ani->_movement->_id == mq->getExCommandByIndex(0)->_messageNum) {
+ mq->deleteExCommandByIndex(0, 1);
+
+ int movId = ani->_movement->_id;
+ int idx = ani->_movement->_currDynamicPhaseIndex;
+
+ ani->changeStatics2(ani->_movement->_staticsObj1->_staticsId);
+ ani->setOXY(newx, newy);
+
+ ani->startAnim(movId, mq->_id, -1);
+
+ ani->_movement->setDynamicPhaseIndex(idx);
+ } else {
+ if (!lastEx)
+ error("sceneHandler25_walkOnLadder(): Incorrect state. Please report this to sev");
+
+ ani->changeStatics2(ani->getMovementById(lastEx->_messageNum)->_staticsObj1->_staticsId);
+ ani->setOXY(newx, newy);
+ ani->restartMessageQueue(mq);
+ }
+
+ ani->_flags |= 1;
+}
+
+bool sceneHandler25_isOnLadder(ExCommand *cmd) {
+ if ((g_fp->_aniMan->_movement && g_fp->_aniMan->_movement->_id == MV_MAN_GOLADDERDOWN)
+ || g_fp->_aniMan->_statics->_staticsId == ST_MAN_GOLADDERD) {
+ Interaction *inter = getGameLoaderInteractionController()->getInteractionByObjectIds(PIC_SC25_LADDERDOWN, ANI_MAN, cmd->_keyCode);
+
+ if (!inter)
+ return 0;
+
+ MessageQueue *mq = new MessageQueue(inter->_messageQueue, 0, 1);
+ PictureObject *pic = g_fp->_currentScene->getPictureObjectById(PIC_SC25_LADDERDOWN, 0);
+ Common::Point point;
+
+ point.x = inter->_xOffs + pic->_ox;
+ point.y = inter->_yOffs + pic->_oy;
+
+ mq->setFlags(mq->getFlags() | 1);
+
+ sceneHandler25_walkOnLadder(g_fp->_aniMan, &point, mq, 0);
+
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void sceneHandler25_sub03() {
+ warning("STUB: sceneHandler25_sub03()");
+}
+
+int sceneHandler25(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch (cmd->_messageNum) {
+ case MSG_SC25_STOPBEARDEDS:
+ sceneHandler25_stopBearders();
+ break;
+
+ case MSG_SC25_STARTBEARDEDS:
+ sceneHandler25_startBearders();
+ break;
+
+ case MSG_SC25_ENTERMAN:
+ sceneHandler25_enterMan();
+ break;
+
+ case MSG_SC25_ENTERTRUBA:
+ sceneHandler25_enterTruba();
+ break;
+
+ case MSG_SC25_TOLADDER:
+ sceneHandler25_toLadder();
+ break;
+
+ case MSG_BRD_TURN:
+ switch (g_fp->_rnd->getRandomNumber(3)) {
+ case 0:
+ g_fp->playSound(SND_25_025, 0);
+ break;
+
+ case 1:
+ g_fp->playSound(SND_25_026, 0);
+ break;
+
+ default:
+ g_fp->playSound(SND_25_027, 0);
+ break;
+ }
+ break;
+
+ case 33:
+ if (g_fp->_aniMan2) {
+ int x = g_fp->_aniMan2->_ox;
+ int y = g_fp->_aniMan2->_oy;
+
+ if (x < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
+
+ if (x > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
+
+ if (!g_vars->scene25_waterIsPresent) {
+ if (y < g_fp->_sceneRect.top + 200)
+ g_fp->_currentScene->_y = y - 300 - g_fp->_sceneRect.top;
+
+ if (y > g_fp->_sceneRect.bottom - 200)
+ g_fp->_currentScene->_y = y + 300 - g_fp->_sceneRect.bottom;
+ }
+ }
+
+ if (g_vars->scene25_beardersAreThere) {
+ g_vars->scene25_beardersCounter++;
+
+ if (g_vars->scene25_beardersCounter >= 120)
+ sceneHandler25_animateBearders();
+ }
+
+ g_fp->_behaviorManager->updateBehaviors();
+ g_fp->startSceneTrack();
+
+ if (g_vars->scene25_waterIsPresent && !g_vars->scene25_water->_movement)
+ g_vars->scene25_water->startAnim(MV_WTR25_FLOW, 0, -1);
+
+ if (g_vars->scene25_dudeIsOnBoard && !g_fp->_aniMan->_movement && g_vars->scene25_sneezeFlipper)
+ sceneHandler25_sneeze();
+
+ g_vars->scene25_sneezeFlipper = true;
+
+ if (g_vars->scene25_board->_flags & 4) {
+ if (!g_vars->scene25_board->_movement) {
+ if (g_vars->scene25_board->_statics->_staticsId & 0x4000)
+ g_vars->scene25_board->startAnim(rMV_BRD25_RIGHT, 0, -1);
+ else
+ g_vars->scene25_board->startAnim(MV_BRD25_RIGHT, 0, -1);
+ }
+ }
+ break;
+
+ case 29:
+ {
+ int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+
+ if (!g_vars->scene25_waterIsPresent) {
+ if ((picId == PIC_SC25_LADDERUP || picId == PIC_SC25_LADDERDOWN) && sceneHandler25_isOnLadder(cmd))
+ cmd->_messageKind = 0;
+
+ break;
+ }
+
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+
+ if (ani) {
+ if (g_fp->_aniMan != ani) {
+ if (g_fp->_aniMan->isIdle()) {
+ if (!(g_fp->_aniMan->_flags & 0x100)) {
+ if (ani->_id == ANI_WATER25) {
+ if (g_vars->scene25_dudeIsOnBoard) {
+ if (cmd->_keyCode == ANI_INV_LOPAT)
+ sceneHandler25_rowShovel();
+
+ if (!cmd->_keyCode)
+ sceneHandler25_rowHand();
+ } else {
+ if (cmd->_keyCode == ANI_INV_BOARD)
+ sceneHandler25_putBoard();
+
+ if (!cmd->_keyCode)
+ sceneHandler25_tryWater();
+ }
+ } else if (ani->_id == ANI_BOARD25) {
+ sceneHandler25_tryRow(cmd->_keyCode);
+ break;
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ if (picId == PIC_SC25_LADDERUP && sceneHandler25_isOnLadder(cmd))
+ cmd->_messageKind = 0;
+
+ if (!g_fp->_aniMan->isIdle() || (g_fp->_aniMan->_flags & 0x100))
+ break;
+
+ if (g_vars->scene25_dudeIsOnBoard) {
+ if (picId == PIC_SC25_RTRUBA && !cmd->_keyCode) {
+ sceneHandler25_enterTruba();
+ break;
+ }
+ } else {
+ if (picId != PIC_SC25_RTRUBA) {
+ if (picId == PIC_SC25_LADDERUP && !cmd->_keyCode)
+ sceneHandler25_ladderUp();
+ break;
+ }
+
+ if (!cmd->_keyCode) {
+ sceneHandler25_backToPipe();
+ break;
+ }
+ }
+ if (g_vars->scene25_dudeIsOnBoard) {
+ if (picId != PIC_SC25_LADDERUP || cmd->_keyCode)
+ break;
+
+ sceneHandler25_toLadder();
+ break;
+ }
+
+ if (picId == PIC_SC25_LADDERUP && !cmd->_keyCode)
+ sceneHandler25_ladderUp();
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
+} // End of namespace Fullpipe