diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene26.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene26.cpp | 355 |
1 files changed, 355 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene26.cpp b/engines/fullpipe/scenes/scene26.cpp new file mode 100644 index 0000000000..91679347e6 --- /dev/null +++ b/engines/fullpipe/scenes/scene26.cpp @@ -0,0 +1,355 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene26_initScene(Scene *sc) { + g_vars->scene26_chhi = sc->getStaticANIObject1ById(ANI_CHHI, -1); + g_vars->scene26_drop = sc->getStaticANIObject1ById(ANI_DROP_26, -1); + g_vars->scene26_sockPic = sc->getPictureObjectById(PIC_SC26_SOCK, 0); + g_vars->scene26_sock = sc->getStaticANIObject1ById(ANI_SOCK_26, -1); + + if (g_fp->getObjectState(sO_Hatch_26) == g_fp->getObjectEnumState(sO_Hatch_26, sO_WithSock)) { + g_fp->setObjectState(sO_Hatch_26, g_fp->getObjectEnumState(sO_Hatch_26, sO_Closed)); + g_fp->setObjectState(sO_Sock_26, g_fp->getObjectEnumState(sO_Sock_26, sO_HangsOnPipe)); + } + + Interaction *inter = getGameLoaderInteractionController()->getInteractionByObjectIds(ANI_LUK26, ANI_MAN, ANI_INV_SOCK); + + if (getGameLoaderInventory()->getCountItemsWithId(ANI_INV_VENT) == 0) + inter->_flags &= 0xFFFDFFFF; + else + inter->_flags |= 0x20000; + + if (g_fp->getObjectState(sO_Sock_26) == g_fp->getObjectEnumState(sO_Sock_26, sO_HangsOnPipe)) + g_vars->scene26_sockPic->_flags |= 4; + else + g_vars->scene26_sockPic->_flags &= 0xFFFB; + + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) + g_fp->playSound(SND_26_018, 1); +} + +int scene26_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor != ANI_VENT || g_fp->_cursorId != PIC_CSR_DEFAULT) { + if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC26_LTRUBA) + g_fp->_cursorId = PIC_CSR_GOL; + } else { + g_fp->_cursorId = PIC_CSR_ITN; + } + + return g_fp->_cursorId; +} + +void sceneHandler26_updateDrop() { + if (g_fp->getObjectState(sO_Valve5_26) == g_fp->getObjectEnumState(sO_Valve5_26, sO_Closed)) + g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene26_drop, 0); + else + g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene26_drop, 1); +} + +void scene26_setupDrop(Scene *sc) { + sceneHandler26_updateDrop(); +} + +void sceneHandler26_showChi() { + g_vars->scene26_chhi->changeStatics2(ST_CHI_EMPTY); + + chainQueue(QU_CHI_SHOW, 1); +} + +void sceneHandler26_updatePool() { + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Valve1_26)) + g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Overfull)); + else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) + g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Full)); + + if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Valve1_26)) { + if (g_fp->getObjectState(sO_Pool) >= g_fp->getObjectEnumState(sO_Pool, sO_Full)) + g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)); + } + + if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Valve1_26)) { + if (g_fp->getObjectState(sO_Pool) >= g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) + g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Empty)); + } +} + +void sceneHandler26_hideChi() { + g_vars->scene26_chhi->changeStatics2(ST_CHI_NORM); + + chainQueue(QU_CHI_HIDE, 1); +} + +void sceneHandler26_testVent() { + if (!g_vars->scene26_activeVent) + return; + + if (g_vars->scene26_activeVent->_okeyCode == 0) { + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) + g_fp->stopAllSoundInstances(SND_26_018); + else + g_fp->playSound(SND_26_018, 1); + + if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Opened)) { + chainQueue(QU_SC26_AUTOCLOSE2, 0); + + g_fp->playSound(SND_26_020, 0); + } + + if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Opened)) { + chainQueue(QU_SC26_AUTOCLOSE3, 0); + + g_fp->playSound(SND_26_020, 0); + } + } else if (g_vars->scene26_activeVent->_okeyCode == 1) { + if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Opened)) + g_fp->playSound(SND_26_020, 0); + else + g_fp->playSound(SND_26_019, 0); + + if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull) + || g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full)) + g_fp->playSound(SND_26_003, 0); + + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) { + g_fp->stopAllSoundInstances(SND_26_018); + + chainQueue(QU_SC26_AUTOCLOSE1, 0); + } + } else if (g_vars->scene26_activeVent->_okeyCode == 2) { + if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Opened)) + g_fp->playSound(SND_26_020, 0); + else + g_fp->playSound(SND_26_019, 0); + + if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull) + || g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full) + || g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) + g_fp->playSound(SND_26_003, 0); + + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) { + g_fp->stopAllSoundInstances(SND_26_018); + + chainQueue(QU_SC26_AUTOCLOSE1, 0); + } + } +} + +void sceneHandler26_showVent() { + if (g_vars->scene26_activeVent) { + int id = g_vars->scene26_activeVent->_statics->_staticsId; + + if (id == ST_VNT26_UP2) { + g_vars->scene26_activeVent->changeStatics2(ST_VNT26_RIGHT2); + } else { + if (id != ST_VNT26_RIGHT2) + return; + + g_vars->scene26_activeVent->changeStatics2(ST_VNT26_UP2); + } + g_vars->scene26_activeVent->show1(-1, -1, -1, 0); + } +} + +void sceneHandler26_hideVent() { + if (g_vars->scene26_activeVent) + g_vars->scene26_activeVent->hide(); +} + +void sceneHandler26_animateVents(StaticANIObject *ani) { + int qId = 0; + + switch (ani->_okeyCode) { + case 0: + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Closed)) + qId = QU_SC26_OPEN1; + else + qId = QU_SC26_CLOSE1; + + break; + + case 1: + if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Closed)) + qId = QU_SC26_OPEN2; + else + qId = QU_SC26_CLOSE2; + + break; + + case 2: + if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Closed)) + qId = QU_SC26_OPEN3; + else + qId = QU_SC26_CLOSE3; + + break; + + case 3: + if (g_fp->getObjectState(sO_Valve4_26) == g_fp->getObjectEnumState(sO_Valve4_26, sO_Closed)) + qId = QU_SC26_OPEN4; + else + qId = QU_SC26_CLOSE4; + + break; + + case 4: + if (g_fp->getObjectState(sO_Valve5_26) == g_fp->getObjectEnumState(sO_Valve5_26, sO_Closed)) + qId = QU_SC26_OPEN5; + else + qId = QU_SC26_CLOSE5; + + break; + + default: + return; + } + + if (qId) { + MessageQueue *mq = g_fp->_currentScene->getMessageQueueById(qId); + + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + } +} + +void sceneHandler26_clickVent(StaticANIObject *ani, ExCommand *cmd) { + if (ani->_okeyCode || g_fp->getObjectState(sO_Hatch_26) == g_fp->getObjectEnumState(sO_Hatch_26, sO_Opened)) { + if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { + g_vars->scene26_activeVent = ani; + + int x = ani->_ox - 20; + int y = ani->_oy + 61; + + if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(y - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_UP) { + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, x, y, 1, ST_MAN_UP); + + if (mq) { + ExCommand *ex = new ExCommand(0, 17, MSG_SC26_CLICKVENT, 0, 0, 0, 1, 0, 0, 0); + + ex->_excFlags |= 3; + ex->_keyCode = ani->_okeyCode; + + mq->addExCommandToEnd(ex); + + postExCommand(g_fp->_aniMan->_id, 2, x, y, 0, -1); + } + } else { + sceneHandler26_animateVents(ani); + } + } + } + + cmd->_messageKind = 0; +} + +int sceneHandler26(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC26_UPDATEDROP: + sceneHandler26_updateDrop(); + break; + + case MSG_SC26_SHOWCHI: + sceneHandler26_showChi(); + break; + + case MSG_SC26_UPDATEPOOL: + sceneHandler26_updatePool(); + break; + + case MSG_SC26_HIDECHI: + sceneHandler26_hideChi(); + break; + + case MSG_SC26_TESTVENT: + sceneHandler26_testVent(); + break; + + case MSG_SC26_SHOWVENT: + sceneHandler26_showVent(); + break; + + case MSG_SC26_CLICKVENT: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT, cmd->_keyCode); + + if (ani && ani->_id == ANI_VENT) + sceneHandler26_clickVent(ani, cmd); + + break; + } + + case MSG_SC26_HIDEVENT: + sceneHandler26_hideVent(); + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani && ani->_id == ANI_VENT) + sceneHandler26_clickVent(ani, cmd); + + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe |