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path: root/engines/fullpipe/scenes/scene28.cpp
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Diffstat (limited to 'engines/fullpipe/scenes/scene28.cpp')
-rw-r--r--engines/fullpipe/scenes/scene28.cpp239
1 files changed, 238 insertions, 1 deletions
diff --git a/engines/fullpipe/scenes/scene28.cpp b/engines/fullpipe/scenes/scene28.cpp
index bdb1699d70..9fad0f74f5 100644
--- a/engines/fullpipe/scenes/scene28.cpp
+++ b/engines/fullpipe/scenes/scene28.cpp
@@ -36,7 +36,7 @@
namespace Fullpipe {
-void scene28_initScene() {
+void scene28_initScene(Scene *sc) {
g_vars->scene28_var01 = 200;
g_vars->scene28_var02 = 200;
g_vars->scene28_var03 = 300;
@@ -54,4 +54,241 @@ void scene28_initScene() {
g_fp->initArcadeKeys("SC_28");
}
+int scene28_updateCursor() {
+ g_fp->updateCursorCommon();
+ if (g_fp->_objectIdAtCursor == ANI_LIFT || g_fp->_objectIdAtCursor == ANI_LIFT_28)
+ if (g_fp->_cursorId == PIC_CSR_DEFAULT)
+ g_fp->_cursorId = PIC_CSR_ITN;
+
+ return g_fp->_cursorId;
+}
+
+void sceneHandler28_lift1ShowAfter() {
+ warning("STUB: sceneHandler28_lift1ShowAfter()");
+}
+
+void sceneHandler28_makeFaces(ExCommand *cmd) {
+ warning("STUB: sceneHandler28_makeFaces()");
+}
+
+void sceneHandler28_trySecondaryPers() {
+ warning("STUB: sceneHandler28_trySecondaryPers()");
+}
+
+void sceneHandler28_turnOn2() {
+ warning("STUB: sceneHandler28_turnOn2()");
+}
+
+void sceneHandler28_startWork1() {
+ warning("STUB: sceneHandler28_startWork1()");
+}
+
+void sceneHandler28_clickLift(int keyCode) {
+ warning("STUB: sceneHandler28_clickLift()");
+}
+
+void sceneHandler28_lift0Start() {
+ chainQueue(QU_SC28_LIFT0_START, 1);
+}
+
+void sceneHandler28_lift1Start() {
+ warning("STUB: sceneHandler28_lift1Start()");
+}
+
+void sceneHandler28_lift2Start() {
+ chainQueue(QU_SC28_LIFT2_START, 1);
+}
+
+void sceneHandler28_lift3Start() {
+ chainQueue(QU_SC28_LIFT3_START, 1);
+}
+
+void sceneHandler28_lift4Start() {
+ warning("STUB: sceneHandler28_lift4Start()");
+}
+
+void sceneHandler28_lift5Start() {
+ chainQueue(QU_SC28_LIFT5_START, 1);
+}
+
+void sceneHandler28_lift6Start() {
+ warning("STUB: sceneHandler28_lift6Start()");
+}
+
+
+int sceneHandler28(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch (cmd->_messageNum) {
+ case MSG_SC28_LIFT6MUSIC:
+ g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28"), "MUSIC_TIOTIA", 1);
+ break;
+
+ case MSG_SC28_LIFT6INSIDE:
+ g_vars->scene28_var11 = 1;
+ break;
+
+ case MSG_SC28_LIFT1_SHOWAFTER:
+ sceneHandler28_lift1ShowAfter();
+ break;
+
+ case MSG_SC28_MAKEFACES:
+ sceneHandler28_makeFaces(cmd);
+ break;
+
+ case MSG_SC28_TRYVTORPERS:
+ sceneHandler28_trySecondaryPers();
+ break;
+
+ case MSG_SC28_TURNOFF_0:
+ g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK0, 0);
+ g_vars->scene28_var08->_flags |= 4;
+ break;
+
+ case MSG_SC28_TURNON_0:
+ g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK0, 0);
+ break;
+
+ case MSG_SC28_TURNON_1:
+ g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK1, 0);
+ break;
+
+ case MSG_SC28_TURNOFF_1:
+ g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK1, 0);
+ g_vars->scene28_var08->_flags |= 4;
+ break;
+
+ case MSG_SC28_TURNON_2:
+ g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK2, 0);
+ sceneHandler28_turnOn2();
+ break;
+
+ case MSG_SC28_TURNOFF_2:
+ g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK2, 0);
+ g_vars->scene28_var08->_flags |= 4;
+ break;
+
+ case MSG_SC28_TURNON_3:
+ g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK3, 0);
+ break;
+
+ case MSG_SC28_TURNOFF_3:
+ g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK3, 0);
+ g_vars->scene28_var08->_flags |= 4;
+ break;
+
+ case MSG_SC28_TURNON_4:
+ g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0);
+ break;
+
+ case MSG_SC28_TURNOFF_4:
+ g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0);
+ g_vars->scene28_var08->_flags |= 4;
+ break;
+
+ case MSG_SC28_TURNON_6:
+ g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK6, 0);
+ break;
+
+ case MSG_SC28_TURNOFF_6:
+ g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK6, 0);
+ g_vars->scene28_var08->_flags |= 4;
+ break;
+
+ case MSG_SC28_STARTWORK1:
+ sceneHandler28_startWork1();
+ break;
+
+ case MSG_SC28_CLICKLIFT:
+ sceneHandler28_clickLift(cmd->_keyCode);
+ break;
+
+ case MSG_SC28_ENDLIFT1:
+ case MSG_SC28_ENDLIFT6:
+ case MSG_SC28_ENDCABIN:
+ g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);
+ g_fp->_aniMan->_flags &= 0xFEFF;
+ break;
+
+ case 29:
+ {
+ if (g_vars->scene28_var11) {
+ chainObjQueue(g_fp->_aniMan, QU_SC28_LIFT6_END, 1);
+
+ g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28"), "MUSIC", 1);
+
+ g_vars->scene28_var11 = 0;
+ }
+
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+
+ if (ani)
+ if (ani->_id == ANI_LIFT || ani->_id == ANI_LIFT_28 ) {
+ sceneHandler28_clickLift(ani->_okeyCode);
+
+ cmd->_messageKind = 0;
+ break;
+ }
+
+ if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
+ int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+ PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
+
+ if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
+ if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
+ || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0))
+ g_fp->processArcade(cmd);
+ }
+ }
+ break;
+ }
+
+ case 33:
+ if (g_fp->_aniMan2) {
+ int x = g_fp->_aniMan2->_ox;
+
+ if (x < g_fp->_sceneRect.left + g_vars->scene28_var01)
+ g_fp->_currentScene->_x = x - g_vars->scene28_var03 - g_fp->_sceneRect.left;
+
+ if (x > g_fp->_sceneRect.right - g_vars->scene28_var01)
+ g_fp->_currentScene->_x = x + g_vars->scene28_var03 - g_fp->_sceneRect.right;
+ }
+
+ if (g_vars->scene28_var07) {
+ if (g_vars->scene28_var07->_picture->getAlpha() > 10) {
+ g_vars->scene28_var07->_picture->setAlpha(g_vars->scene28_var07->_picture->getAlpha() - 10);
+ } else {
+ g_vars->scene28_var07->_flags &= 0xFFFB;
+
+ g_vars->scene28_var07 = 0;
+ }
+ }
+
+ if (g_vars->scene28_var08) {
+ if (g_vars->scene28_var08->_picture->getAlpha() < 0xF9u ) {
+ g_vars->scene28_var08->_picture->setAlpha(g_vars->scene28_var08->_picture->getAlpha() + 6);
+ } else {
+ g_vars->scene28_var08->_picture->setAlpha(0xff);
+
+ g_vars->scene28_var08 = 0;
+ }
+ }
+
+ g_fp->_floaters->update();
+
+ for (uint i = 0; i < g_fp->_floaters->_array2.size(); i++)
+ if (g_fp->_floaters->_array2[i]->val13 == 1)
+ g_fp->_floaters->_array2[i]->ani->_priority = 15;
+
+ g_fp->_behaviorManager->updateBehaviors();
+
+ g_fp->startSceneTrack();
+
+ break;
+ }
+
+ return 0;
+}
+
} // End of namespace Fullpipe