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-rw-r--r--engines/fullpipe/scenes/scene28.cpp474
1 files changed, 474 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene28.cpp b/engines/fullpipe/scenes/scene28.cpp
new file mode 100644
index 0000000000..75ba2567b2
--- /dev/null
+++ b/engines/fullpipe/scenes/scene28.cpp
@@ -0,0 +1,474 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+#include "fullpipe/floaters.h"
+
+namespace Fullpipe {
+
+void scene28_initScene(Scene *sc) {
+ g_vars->scene28_fliesArePresent = true;
+ g_vars->scene28_beardedDirection = true;
+ g_vars->scene28_darkeningObject = 0;
+ g_vars->scene28_lighteningObject = 0;
+ g_vars->scene28_headDirection = false;
+ g_vars->scene28_headBeardedFlipper = false;
+ g_vars->scene28_lift6inside = false;
+
+ g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28"));
+
+ g_fp->initArcadeKeys("SC_28");
+}
+
+int scene28_updateCursor() {
+ g_fp->updateCursorCommon();
+ if (g_fp->_objectIdAtCursor == ANI_LIFT || g_fp->_objectIdAtCursor == ANI_LIFT_28)
+ if (g_fp->_cursorId == PIC_CSR_DEFAULT)
+ g_fp->_cursorId = PIC_CSR_ITN;
+
+ return g_fp->_cursorId;
+}
+
+void sceneHandler28_lift1ShowAfter() {
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN_28, -1);
+
+ g_fp->_aniMan->_statics = g_fp->_aniMan->getStaticsById(ST_MAN_SIT|0x4000);
+ g_fp->_aniMan->setOXY(ani->_ox + 7, ani->_oy);
+ g_fp->_aniMan->_priority = ani->_priority;
+ g_fp->_aniMan->show1(-1, -1, -1, 0);
+}
+
+void sceneHandler28_makeFaces(ExCommand *cmd) {
+ g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0)->_flags &= 0xFFFB;
+
+ g_vars->scene28_lighteningObject = 0;
+
+ MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId);
+ if (mq) {
+ int frames[5];
+
+ frames[0] = MV_WMN28_IN_1;
+ frames[1] = MV_WMN28_IN_2;
+ frames[2] = MV_WMN28_IN_3;
+ frames[3] = MV_WMN28_IN_4;
+ frames[4] = MV_WMN28_IN_5;
+
+ for (int i = 0; i < 5; i++) {
+ int pos;
+
+ while (frames[pos = g_fp->_rnd->getRandomNumber(4)] == 0)
+ ;
+
+ mq->getExCommandByIndex(i)->_messageNum = frames[pos];
+
+ frames[pos] = 0;
+ }
+ }
+}
+
+void sceneHandler28_trySecondaryPers() {
+ MessageQueue *mq;
+ int x;
+
+ if (g_vars->scene28_headBeardedFlipper) {
+ if (g_vars->scene28_beardedDirection) {
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1);
+
+ mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.left - 20;
+ mq->getExCommandByIndex(0)->_keyCode = 1;
+ mq->replaceKeyCode(-1, 1);
+ mq->chain(0);
+
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1);
+
+ mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.left - 40;
+ mq->getExCommandByIndex(0)->_y += 20;
+ mq->getExCommandByIndex(0)->_keyCode = 2;
+ mq->replaceKeyCode(-1, 2);
+ mq->chain(0);
+
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1);
+
+ x = g_fp->_sceneRect.left - 60;
+ } else {
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1);
+
+ mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.right + 20;
+ mq->getExCommandByIndex(0)->_keyCode = 1;
+ mq->replaceKeyCode(-1, 1);
+ mq->chain(0);
+
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1);
+
+ mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.right + 40;
+ mq->getExCommandByIndex(0)->_y += 20;
+ mq->getExCommandByIndex(0)->_keyCode = 2;
+ mq->replaceKeyCode(-1, 2);
+ mq->chain(0);
+
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1);
+
+ x = g_fp->_sceneRect.right + 60;
+ }
+
+ mq->getExCommandByIndex(0)->_x = x;
+ mq->getExCommandByIndex(0)->_y += 40;
+ mq->getExCommandByIndex(0)->_keyCode = 3;
+ mq->replaceKeyCode(-1, 3);
+ mq->chain( 0);
+
+ g_vars->scene28_beardedDirection = !g_vars->scene28_beardedDirection;
+ } else {
+ if (g_vars->scene28_headDirection) {
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_GLV28_GOR), 0, 1);
+
+ x = g_fp->_sceneRect.left - 40;
+ } else {
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_GLV28_GOL), 0, 1);
+
+ x = g_fp->_sceneRect.right + 40;
+ }
+
+ mq->getExCommandByIndex(0)->_x = x;
+ mq->chain(0);
+
+ g_vars->scene28_headDirection = !g_vars->scene28_headDirection;
+ }
+
+ g_vars->scene28_headBeardedFlipper = !g_vars->scene28_headBeardedFlipper;
+}
+
+void sceneHandler28_turnOn2() {
+ if (g_vars->scene28_fliesArePresent) {
+ g_fp->_floaters->genFlies(g_fp->_currentScene, 1013, 329, 60, 4);
+
+ g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val15 = 30;
+ g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->countdown = g_fp->_rnd->getRandomNumber(12) + 12;
+
+ g_fp->_floaters->genFlies(g_fp->_currentScene, 1074, 311, 60, 4);
+
+ g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val15 = 30;
+ g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->countdown = g_fp->_rnd->getRandomNumber(12) + 12;
+ }
+
+ g_vars->scene28_fliesArePresent = false;
+}
+
+void sceneHandler28_startWork1() {
+ g_fp->_aniMan->hide();
+
+ StaticANIObject *man = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN_28, -1);
+
+ man->_statics = man->getStaticsById(ST_MAN28_RIGHT);
+ man->setOXY(g_fp->_aniMan->_ox, g_fp->_aniMan->_oy);
+ man->_priority = g_fp->_aniMan->_priority;
+ man->show1(-1, -1, -1, 0);
+
+ chainQueue(QU_SC28_LIFT1_WORK, 1);
+}
+
+void sceneHandler28_lift0Start() {
+ chainQueue(QU_SC28_LIFT0_START, 1);
+}
+
+void sceneHandler28_lift1Start() {
+ g_fp->_aniMan->_flags |= 1;
+
+ g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);
+
+ chainQueue(QU_SC28_LIFT1_START, 1);
+}
+
+void sceneHandler28_lift2Start() {
+ chainQueue(QU_SC28_LIFT2_START, 1);
+}
+
+void sceneHandler28_lift3Start() {
+ chainQueue(QU_SC28_LIFT3_START, 1);
+}
+
+void sceneHandler28_lift4Start() {
+ g_fp->_aniMan->_flags |= 1;
+
+ g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);
+
+ chainQueue(QU_SC28_WMN_START, 1);
+}
+
+void sceneHandler28_lift5Start() {
+ chainQueue(QU_SC28_LIFT5_START, 1);
+}
+
+void sceneHandler28_lift6Start() {
+ g_fp->_aniMan->_flags |= 1;
+
+ g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);
+
+ StaticANIObject *woman = g_fp->_currentScene->getStaticANIObject1ById(ANI_TIOTIA, -1);
+
+ if (woman && (woman->_flags & 4))
+ chainQueue(QU_SC28_LIFT6_START2, 1);
+ else
+ chainQueue(QU_SC28_LIFT6_START, 1);
+}
+
+void sceneHandler28_clickLift(int keycode) {
+ int x = 0;
+
+ switch (keycode) {
+ case 0: x = 600; break;
+ case 1: x = 824; break;
+ case 2: x = 1055; break;
+ case 3: x = 1286; break;
+ case 4: x = 1517; break;
+ case 5: x = 1748; break;
+ case 6: x = 1979; break;
+ }
+
+ if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(472 - g_fp->_aniMan->_oy) > 1
+ || g_fp->_aniMan->_movement
+ || g_fp->_aniMan->_statics->_staticsId != ST_MAN_UP) {
+ MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, x, 472, 1, ST_MAN_UP);
+ if (mq) {
+ ExCommand *ex = new ExCommand(0, 17, MSG_SC28_CLICKLIFT, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 3;
+
+ mq->addExCommandToEnd(ex);
+
+ postExCommand(g_fp->_aniMan->_id, 2, x, 472, 0, -1);
+ }
+ } else {
+ switch (keycode) {
+ case 0:
+ sceneHandler28_lift0Start();
+ break;
+ case 1:
+ sceneHandler28_lift1Start();
+ break;
+ case 2:
+ sceneHandler28_lift2Start();
+ break;
+ case 3:
+ sceneHandler28_lift3Start();
+ break;
+ case 4:
+ sceneHandler28_lift4Start();
+ break;
+ case 5:
+ sceneHandler28_lift5Start();
+ break;
+ case 6:
+ sceneHandler28_lift6Start();
+ break;
+ default:
+ return;
+ }
+ }
+}
+
+int sceneHandler28(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch (cmd->_messageNum) {
+ case MSG_SC28_LIFT6MUSIC:
+ g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28"), "MUSIC_TIOTIA", 1);
+ break;
+
+ case MSG_SC28_LIFT6INSIDE:
+ g_vars->scene28_lift6inside = true;
+ break;
+
+ case MSG_SC28_LIFT1_SHOWAFTER:
+ sceneHandler28_lift1ShowAfter();
+ break;
+
+ case MSG_SC28_MAKEFACES:
+ sceneHandler28_makeFaces(cmd);
+ break;
+
+ case MSG_SC28_TRYVTORPERS:
+ sceneHandler28_trySecondaryPers();
+ break;
+
+ case MSG_SC28_TURNOFF_0:
+ g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK0, 0);
+ g_vars->scene28_lighteningObject->_flags |= 4;
+ break;
+
+ case MSG_SC28_TURNON_0:
+ g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK0, 0);
+ break;
+
+ case MSG_SC28_TURNON_1:
+ g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK1, 0);
+ break;
+
+ case MSG_SC28_TURNOFF_1:
+ g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK1, 0);
+ g_vars->scene28_lighteningObject->_flags |= 4;
+ break;
+
+ case MSG_SC28_TURNON_2:
+ g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK2, 0);
+ sceneHandler28_turnOn2();
+ break;
+
+ case MSG_SC28_TURNOFF_2:
+ g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK2, 0);
+ g_vars->scene28_lighteningObject->_flags |= 4;
+ break;
+
+ case MSG_SC28_TURNON_3:
+ g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK3, 0);
+ break;
+
+ case MSG_SC28_TURNOFF_3:
+ g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK3, 0);
+ g_vars->scene28_lighteningObject->_flags |= 4;
+ break;
+
+ case MSG_SC28_TURNON_4:
+ g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0);
+ break;
+
+ case MSG_SC28_TURNOFF_4:
+ g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0);
+ g_vars->scene28_lighteningObject->_flags |= 4;
+ break;
+
+ case MSG_SC28_TURNON_6:
+ g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK6, 0);
+ break;
+
+ case MSG_SC28_TURNOFF_6:
+ g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK6, 0);
+ g_vars->scene28_lighteningObject->_flags |= 4;
+ break;
+
+ case MSG_SC28_STARTWORK1:
+ sceneHandler28_startWork1();
+ break;
+
+ case MSG_SC28_CLICKLIFT:
+ sceneHandler28_clickLift(cmd->_keyCode);
+ break;
+
+ case MSG_SC28_ENDLIFT1:
+ case MSG_SC28_ENDLIFT6:
+ case MSG_SC28_ENDCABIN:
+ g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);
+ g_fp->_aniMan->_flags &= 0xFEFF;
+ break;
+
+ case 29:
+ {
+ if (g_vars->scene28_lift6inside) {
+ chainObjQueue(g_fp->_aniMan, QU_SC28_LIFT6_END, 1);
+
+ g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28"), "MUSIC", 1);
+
+ g_vars->scene28_lift6inside = false;
+ }
+
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+
+ if (ani)
+ if (ani->_id == ANI_LIFT || ani->_id == ANI_LIFT_28 ) {
+ sceneHandler28_clickLift(ani->_okeyCode);
+
+ cmd->_messageKind = 0;
+ break;
+ }
+
+ if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
+ int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+ PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
+
+ if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
+ if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
+ || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0))
+ g_fp->processArcade(cmd);
+ }
+ }
+ break;
+ }
+
+ case 33:
+ if (g_fp->_aniMan2) {
+ int x = g_fp->_aniMan2->_ox;
+
+ if (x < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
+
+ if (x > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
+ }
+
+ if (g_vars->scene28_darkeningObject) {
+ if (g_vars->scene28_darkeningObject->_picture->getAlpha() > 10) {
+ g_vars->scene28_darkeningObject->_picture->setAlpha(g_vars->scene28_darkeningObject->_picture->getAlpha() - 10);
+ } else {
+ g_vars->scene28_darkeningObject->_flags &= 0xFFFB;
+
+ g_vars->scene28_darkeningObject = 0;
+ }
+ }
+
+ if (g_vars->scene28_lighteningObject) {
+ if (g_vars->scene28_lighteningObject->_picture->getAlpha() < 0xF9u) {
+ g_vars->scene28_lighteningObject->_picture->setAlpha(g_vars->scene28_lighteningObject->_picture->getAlpha() + 6);
+ } else {
+ g_vars->scene28_lighteningObject->_picture->setAlpha(0xff);
+
+ g_vars->scene28_lighteningObject = 0;
+ }
+ }
+
+ g_fp->_floaters->update();
+
+ for (uint i = 0; i < g_fp->_floaters->_array2.size(); i++)
+ if (g_fp->_floaters->_array2[i]->val13 == 1)
+ g_fp->_floaters->_array2[i]->ani->_priority = 15;
+
+ g_fp->_behaviorManager->updateBehaviors();
+
+ g_fp->startSceneTrack();
+
+ break;
+ }
+
+ return 0;
+}
+
+} // End of namespace Fullpipe