diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene28.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene28.cpp | 474 |
1 files changed, 474 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene28.cpp b/engines/fullpipe/scenes/scene28.cpp new file mode 100644 index 0000000000..75ba2567b2 --- /dev/null +++ b/engines/fullpipe/scenes/scene28.cpp @@ -0,0 +1,474 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" +#include "fullpipe/floaters.h" + +namespace Fullpipe { + +void scene28_initScene(Scene *sc) { + g_vars->scene28_fliesArePresent = true; + g_vars->scene28_beardedDirection = true; + g_vars->scene28_darkeningObject = 0; + g_vars->scene28_lighteningObject = 0; + g_vars->scene28_headDirection = false; + g_vars->scene28_headBeardedFlipper = false; + g_vars->scene28_lift6inside = false; + + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28")); + + g_fp->initArcadeKeys("SC_28"); +} + +int scene28_updateCursor() { + g_fp->updateCursorCommon(); + if (g_fp->_objectIdAtCursor == ANI_LIFT || g_fp->_objectIdAtCursor == ANI_LIFT_28) + if (g_fp->_cursorId == PIC_CSR_DEFAULT) + g_fp->_cursorId = PIC_CSR_ITN; + + return g_fp->_cursorId; +} + +void sceneHandler28_lift1ShowAfter() { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN_28, -1); + + g_fp->_aniMan->_statics = g_fp->_aniMan->getStaticsById(ST_MAN_SIT|0x4000); + g_fp->_aniMan->setOXY(ani->_ox + 7, ani->_oy); + g_fp->_aniMan->_priority = ani->_priority; + g_fp->_aniMan->show1(-1, -1, -1, 0); +} + +void sceneHandler28_makeFaces(ExCommand *cmd) { + g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0)->_flags &= 0xFFFB; + + g_vars->scene28_lighteningObject = 0; + + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId); + if (mq) { + int frames[5]; + + frames[0] = MV_WMN28_IN_1; + frames[1] = MV_WMN28_IN_2; + frames[2] = MV_WMN28_IN_3; + frames[3] = MV_WMN28_IN_4; + frames[4] = MV_WMN28_IN_5; + + for (int i = 0; i < 5; i++) { + int pos; + + while (frames[pos = g_fp->_rnd->getRandomNumber(4)] == 0) + ; + + mq->getExCommandByIndex(i)->_messageNum = frames[pos]; + + frames[pos] = 0; + } + } +} + +void sceneHandler28_trySecondaryPers() { + MessageQueue *mq; + int x; + + if (g_vars->scene28_headBeardedFlipper) { + if (g_vars->scene28_beardedDirection) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1); + + mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.left - 20; + mq->getExCommandByIndex(0)->_keyCode = 1; + mq->replaceKeyCode(-1, 1); + mq->chain(0); + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1); + + mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.left - 40; + mq->getExCommandByIndex(0)->_y += 20; + mq->getExCommandByIndex(0)->_keyCode = 2; + mq->replaceKeyCode(-1, 2); + mq->chain(0); + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOR), 0, 1); + + x = g_fp->_sceneRect.left - 60; + } else { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1); + + mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.right + 20; + mq->getExCommandByIndex(0)->_keyCode = 1; + mq->replaceKeyCode(-1, 1); + mq->chain(0); + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1); + + mq->getExCommandByIndex(0)->_x = g_fp->_sceneRect.right + 40; + mq->getExCommandByIndex(0)->_y += 20; + mq->getExCommandByIndex(0)->_keyCode = 2; + mq->replaceKeyCode(-1, 2); + mq->chain(0); + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_BRD28_GOL), 0, 1); + + x = g_fp->_sceneRect.right + 60; + } + + mq->getExCommandByIndex(0)->_x = x; + mq->getExCommandByIndex(0)->_y += 40; + mq->getExCommandByIndex(0)->_keyCode = 3; + mq->replaceKeyCode(-1, 3); + mq->chain( 0); + + g_vars->scene28_beardedDirection = !g_vars->scene28_beardedDirection; + } else { + if (g_vars->scene28_headDirection) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_GLV28_GOR), 0, 1); + + x = g_fp->_sceneRect.left - 40; + } else { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_GLV28_GOL), 0, 1); + + x = g_fp->_sceneRect.right + 40; + } + + mq->getExCommandByIndex(0)->_x = x; + mq->chain(0); + + g_vars->scene28_headDirection = !g_vars->scene28_headDirection; + } + + g_vars->scene28_headBeardedFlipper = !g_vars->scene28_headBeardedFlipper; +} + +void sceneHandler28_turnOn2() { + if (g_vars->scene28_fliesArePresent) { + g_fp->_floaters->genFlies(g_fp->_currentScene, 1013, 329, 60, 4); + + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val15 = 30; + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->countdown = g_fp->_rnd->getRandomNumber(12) + 12; + + g_fp->_floaters->genFlies(g_fp->_currentScene, 1074, 311, 60, 4); + + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val15 = 30; + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->countdown = g_fp->_rnd->getRandomNumber(12) + 12; + } + + g_vars->scene28_fliesArePresent = false; +} + +void sceneHandler28_startWork1() { + g_fp->_aniMan->hide(); + + StaticANIObject *man = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN_28, -1); + + man->_statics = man->getStaticsById(ST_MAN28_RIGHT); + man->setOXY(g_fp->_aniMan->_ox, g_fp->_aniMan->_oy); + man->_priority = g_fp->_aniMan->_priority; + man->show1(-1, -1, -1, 0); + + chainQueue(QU_SC28_LIFT1_WORK, 1); +} + +void sceneHandler28_lift0Start() { + chainQueue(QU_SC28_LIFT0_START, 1); +} + +void sceneHandler28_lift1Start() { + g_fp->_aniMan->_flags |= 1; + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + + chainQueue(QU_SC28_LIFT1_START, 1); +} + +void sceneHandler28_lift2Start() { + chainQueue(QU_SC28_LIFT2_START, 1); +} + +void sceneHandler28_lift3Start() { + chainQueue(QU_SC28_LIFT3_START, 1); +} + +void sceneHandler28_lift4Start() { + g_fp->_aniMan->_flags |= 1; + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + + chainQueue(QU_SC28_WMN_START, 1); +} + +void sceneHandler28_lift5Start() { + chainQueue(QU_SC28_LIFT5_START, 1); +} + +void sceneHandler28_lift6Start() { + g_fp->_aniMan->_flags |= 1; + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + + StaticANIObject *woman = g_fp->_currentScene->getStaticANIObject1ById(ANI_TIOTIA, -1); + + if (woman && (woman->_flags & 4)) + chainQueue(QU_SC28_LIFT6_START2, 1); + else + chainQueue(QU_SC28_LIFT6_START, 1); +} + +void sceneHandler28_clickLift(int keycode) { + int x = 0; + + switch (keycode) { + case 0: x = 600; break; + case 1: x = 824; break; + case 2: x = 1055; break; + case 3: x = 1286; break; + case 4: x = 1517; break; + case 5: x = 1748; break; + case 6: x = 1979; break; + } + + if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(472 - g_fp->_aniMan->_oy) > 1 + || g_fp->_aniMan->_movement + || g_fp->_aniMan->_statics->_staticsId != ST_MAN_UP) { + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, x, 472, 1, ST_MAN_UP); + if (mq) { + ExCommand *ex = new ExCommand(0, 17, MSG_SC28_CLICKLIFT, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + + mq->addExCommandToEnd(ex); + + postExCommand(g_fp->_aniMan->_id, 2, x, 472, 0, -1); + } + } else { + switch (keycode) { + case 0: + sceneHandler28_lift0Start(); + break; + case 1: + sceneHandler28_lift1Start(); + break; + case 2: + sceneHandler28_lift2Start(); + break; + case 3: + sceneHandler28_lift3Start(); + break; + case 4: + sceneHandler28_lift4Start(); + break; + case 5: + sceneHandler28_lift5Start(); + break; + case 6: + sceneHandler28_lift6Start(); + break; + default: + return; + } + } +} + +int sceneHandler28(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC28_LIFT6MUSIC: + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28"), "MUSIC_TIOTIA", 1); + break; + + case MSG_SC28_LIFT6INSIDE: + g_vars->scene28_lift6inside = true; + break; + + case MSG_SC28_LIFT1_SHOWAFTER: + sceneHandler28_lift1ShowAfter(); + break; + + case MSG_SC28_MAKEFACES: + sceneHandler28_makeFaces(cmd); + break; + + case MSG_SC28_TRYVTORPERS: + sceneHandler28_trySecondaryPers(); + break; + + case MSG_SC28_TURNOFF_0: + g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK0, 0); + g_vars->scene28_lighteningObject->_flags |= 4; + break; + + case MSG_SC28_TURNON_0: + g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK0, 0); + break; + + case MSG_SC28_TURNON_1: + g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK1, 0); + break; + + case MSG_SC28_TURNOFF_1: + g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK1, 0); + g_vars->scene28_lighteningObject->_flags |= 4; + break; + + case MSG_SC28_TURNON_2: + g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK2, 0); + sceneHandler28_turnOn2(); + break; + + case MSG_SC28_TURNOFF_2: + g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK2, 0); + g_vars->scene28_lighteningObject->_flags |= 4; + break; + + case MSG_SC28_TURNON_3: + g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK3, 0); + break; + + case MSG_SC28_TURNOFF_3: + g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK3, 0); + g_vars->scene28_lighteningObject->_flags |= 4; + break; + + case MSG_SC28_TURNON_4: + g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0); + break; + + case MSG_SC28_TURNOFF_4: + g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0); + g_vars->scene28_lighteningObject->_flags |= 4; + break; + + case MSG_SC28_TURNON_6: + g_vars->scene28_darkeningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK6, 0); + break; + + case MSG_SC28_TURNOFF_6: + g_vars->scene28_lighteningObject = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK6, 0); + g_vars->scene28_lighteningObject->_flags |= 4; + break; + + case MSG_SC28_STARTWORK1: + sceneHandler28_startWork1(); + break; + + case MSG_SC28_CLICKLIFT: + sceneHandler28_clickLift(cmd->_keyCode); + break; + + case MSG_SC28_ENDLIFT1: + case MSG_SC28_ENDLIFT6: + case MSG_SC28_ENDCABIN: + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); + g_fp->_aniMan->_flags &= 0xFEFF; + break; + + case 29: + { + if (g_vars->scene28_lift6inside) { + chainObjQueue(g_fp->_aniMan, QU_SC28_LIFT6_END, 1); + + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28"), "MUSIC", 1); + + g_vars->scene28_lift6inside = false; + } + + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani) + if (ani->_id == ANI_LIFT || ani->_id == ANI_LIFT_28 ) { + sceneHandler28_clickLift(ani->_okeyCode); + + cmd->_messageKind = 0; + break; + } + + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) + g_fp->processArcade(cmd); + } + } + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene28_darkeningObject) { + if (g_vars->scene28_darkeningObject->_picture->getAlpha() > 10) { + g_vars->scene28_darkeningObject->_picture->setAlpha(g_vars->scene28_darkeningObject->_picture->getAlpha() - 10); + } else { + g_vars->scene28_darkeningObject->_flags &= 0xFFFB; + + g_vars->scene28_darkeningObject = 0; + } + } + + if (g_vars->scene28_lighteningObject) { + if (g_vars->scene28_lighteningObject->_picture->getAlpha() < 0xF9u) { + g_vars->scene28_lighteningObject->_picture->setAlpha(g_vars->scene28_lighteningObject->_picture->getAlpha() + 6); + } else { + g_vars->scene28_lighteningObject->_picture->setAlpha(0xff); + + g_vars->scene28_lighteningObject = 0; + } + } + + g_fp->_floaters->update(); + + for (uint i = 0; i < g_fp->_floaters->_array2.size(); i++) + if (g_fp->_floaters->_array2[i]->val13 == 1) + g_fp->_floaters->_array2[i]->ani->_priority = 15; + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe |