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Diffstat (limited to 'engines/fullpipe/scenes/scene29.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene29.cpp | 1125 |
1 files changed, 1125 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene29.cpp b/engines/fullpipe/scenes/scene29.cpp new file mode 100644 index 0000000000..8f82e99ad1 --- /dev/null +++ b/engines/fullpipe/scenes/scene29.cpp @@ -0,0 +1,1125 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +struct WalkingBearder { + StaticANIObject *ani; + int wbflag; + int wbcounter; +}; + +void scene29_initScene(Scene *sc) { + g_vars->scene29_porter = sc->getStaticANIObject1ById(ANI_PORTER, -1); + g_vars->scene29_shooter1 = sc->getStaticANIObject1ById(ANI_SHOOTER1, -1); + g_vars->scene29_shooter2 = sc->getStaticANIObject1ById(ANI_SHOOTER2, -1); + g_vars->scene29_ass = sc->getStaticANIObject1ById(ANI_ASS, -1); + + g_vars->scene29_balls.numBalls = 0; + g_vars->scene29_balls.pTail = 0; + g_vars->scene29_balls.field_8 = 0; + g_vars->scene29_balls.pHead = 0; + + free(g_vars->scene29_balls.cPlex); + g_vars->scene29_balls.cPlex = 0; + + StaticANIObject *ani; + + g_vars->scene29_greenBalls.numBalls = 0; + g_vars->scene29_greenBalls.pTail = 0; + g_vars->scene29_greenBalls.field_8 = 0; + g_vars->scene29_greenBalls.pHead = 0; + + free(g_vars->scene29_greenBalls.cPlex); + g_vars->scene29_greenBalls.cPlex = 0; + + ani = sc->getStaticANIObject1ById(ANI_SHELL_GREEN, -1); + Ball *b = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0); + b->ani = ani; + + if (g_vars->scene29_balls.field_8) + g_vars->scene29_balls.field_8->p0 = b; + else + g_vars->scene29_balls.pHead = b; + + g_vars->scene29_balls.field_8 = b; + + for (int i = 0; i < 2; i++) { + StaticANIObject *newani = new StaticANIObject(ani); + + sc->addStaticANIObject(newani, 1); + + b = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0); + b->ani = ani; + + if (g_vars->scene29_balls.field_8) + g_vars->scene29_balls.field_8->p0 = b; + else + g_vars->scene29_balls.pHead = b; + + g_vars->scene29_balls.field_8 = b; + } + + g_vars->scene29_redBalls.numBalls = 0; + g_vars->scene29_redBalls.pTail = 0; + g_vars->scene29_redBalls.field_8 = 0; + g_vars->scene29_redBalls.pHead = 0; + + free(g_vars->scene29_redBalls.cPlex); + g_vars->scene29_redBalls.cPlex = 0; + + g_vars->scene29_flyingRedBalls.numBalls = 0; + g_vars->scene29_flyingRedBalls.pTail = 0; + g_vars->scene29_flyingRedBalls.field_8 = 0; + g_vars->scene29_flyingRedBalls.pHead = 0; + + free(g_vars->scene29_flyingRedBalls.cPlex); + g_vars->scene29_flyingRedBalls.cPlex = 0; + + ani = sc->getStaticANIObject1ById(ANI_SHELL_RED, -1); + + b = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0); + b->ani = ani; + + if (g_vars->scene29_redBalls.field_8) + g_vars->scene29_redBalls.field_8->p0 = b; + else + g_vars->scene29_redBalls.pHead = b; + + g_vars->scene29_redBalls.field_8 = b; + + for (int i = 0; i < 2; i++) { + StaticANIObject *newani = new StaticANIObject(ani); + + sc->addStaticANIObject(newani, 1); + + b = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0); + b->ani = ani; + + if (g_vars->scene29_redBalls.field_8) + g_vars->scene29_redBalls.field_8->p0 = b; + else + g_vars->scene29_redBalls.pHead = b; + + g_vars->scene29_redBalls.field_8 = b; + } + + g_vars->scene29_bearders.clear(); + + ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1)); + + ani->_statics = ani->getStaticsById(ST_BRDCMN_EMPTY); + + sc->addStaticANIObject(ani, 1); + + WalkingBearder *wb = new WalkingBearder; + + wb->ani = ani; + wb->wbflag = 0; + wb->wbcounter = 0; + + g_vars->scene29_bearders.push_back(wb); + + g_vars->scene29_manIsRiding = false; + g_vars->scene29_arcadeIsOn = false; + g_vars->scene29_reachedFarRight = false; + g_vars->scene29_rideBackEnabled = false; + g_vars->scene29_shootCountdown = 0; + g_vars->scene29_shootDistance = 75; + g_vars->scene29_manIsHit = false; + g_vars->scene29_scrollSpeed = 0; + g_vars->scene29_scrollingDisabled = false; + g_vars->scene29_hitBall = 0; + + g_fp->setArcadeOverlay(PIC_CSR_ARCADE8); +} + +void sceneHandler29_winArcade() { + if (g_vars->scene29_shooter2->_flags & 4) { + g_vars->scene29_shootCountdown = 0; + + g_vars->scene29_shooter1->changeStatics2(ST_STR1_STAND); + g_vars->scene29_shooter2->changeStatics2(ST_STR2_STAND); + + g_vars->scene29_shooter2->_flags &= 0xFFFB; + + StaticANIObject *ani; + Ball *newball, *ball, *oldp0; + + while (g_vars->scene29_greenBalls.numBalls) { + ball = g_vars->scene29_greenBalls.pHead; + ani = g_vars->scene29_greenBalls.pHead->ani; + oldp0 = g_vars->scene29_greenBalls.pHead->p0; + g_vars->scene29_greenBalls.pHead = g_vars->scene29_greenBalls.pHead->p0; + + if (g_vars->scene29_greenBalls.pHead) + oldp0->p1 = 0; + else + g_vars->scene29_greenBalls.field_8 = 0; + + ball->p0 = g_vars->scene29_greenBalls.pTail; + g_vars->scene29_greenBalls.pTail = ball; + g_vars->scene29_greenBalls.numBalls--; + + if (!g_vars->scene29_greenBalls.numBalls) + g_vars->scene29_greenBalls.reset(); + + ani->hide(); + + newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0); + newball->ani = ani; + + if (g_vars->scene29_balls.field_8) + g_vars->scene29_balls.field_8->p0 = newball; + else + g_vars->scene29_balls.pHead = newball; + + g_vars->scene29_balls.field_8 = newball; + } + + while (g_vars->scene29_flyingRedBalls.numBalls) { + ball = g_vars->scene29_flyingRedBalls.pHead; + ani = g_vars->scene29_flyingRedBalls.pHead->ani; + oldp0 = g_vars->scene29_flyingRedBalls.pHead->p0; + g_vars->scene29_flyingRedBalls.pHead = g_vars->scene29_flyingRedBalls.pHead->p0; + + if (g_vars->scene29_flyingRedBalls.pHead) + oldp0->p1 = 0; + else + g_vars->scene29_flyingRedBalls.field_8 = 0; + + ball->p0 = g_vars->scene29_flyingRedBalls.pTail; + g_vars->scene29_flyingRedBalls.pTail = ball; + g_vars->scene29_flyingRedBalls.numBalls--; + + if (!g_vars->scene29_flyingRedBalls.numBalls) { + g_vars->scene29_flyingRedBalls.numBalls = 0; + g_vars->scene29_flyingRedBalls.pTail = 0; + g_vars->scene29_flyingRedBalls.field_8 = 0; + g_vars->scene29_flyingRedBalls.pHead = 0; + + free(g_vars->scene29_flyingRedBalls.cPlex); + + g_vars->scene29_flyingRedBalls.cPlex = 0; + } + + ani->hide(); + + newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0); + newball->ani = ani; + + if (g_vars->scene29_redBalls.field_8) + g_vars->scene29_redBalls.field_8->p0 = newball; + else + g_vars->scene29_redBalls.pHead = newball; + + g_vars->scene29_redBalls.field_8 = newball; + } + + g_vars->scene29_ass->queueMessageQueue(0); + g_vars->scene29_ass->_flags &= 0xFFFB; + + chainQueue(QU_SC29_ESCAPE, 1); + } + + g_fp->setObjectState(sO_LeftPipe_29, g_fp->getObjectEnumState(sO_LeftPipe_29, sO_IsOpened)); +} + +void sceneHandler29_shootGreen() { + if (g_vars->scene29_balls.numBalls) { + int x = g_vars->scene29_shooter1->_ox - 113; + int y = g_vars->scene29_shooter1->_oy - 48; + StaticANIObject *ani = g_vars->scene29_balls.pHead->ani; + Ball *oldhead = g_vars->scene29_balls.pHead; + Ball *oldp0 = g_vars->scene29_balls.pHead->p0; + + g_vars->scene29_balls.pHead = g_vars->scene29_balls.pHead->p0; + + if (g_vars->scene29_balls.pHead) + oldp0->p1 = 0; + else + g_vars->scene29_balls.field_8 = 0; + + oldhead->p0 = g_vars->scene29_balls.pTail; + + g_vars->scene29_balls.pTail = oldhead; + g_vars->scene29_balls.numBalls--; + + if (!g_vars->scene29_balls.numBalls) { + g_vars->scene29_balls.numBalls = 0; + g_vars->scene29_balls.pTail = 0; + g_vars->scene29_balls.field_8 = 0; + g_vars->scene29_balls.pHead = 0; + + free(g_vars->scene29_balls.cPlex); + g_vars->scene29_balls.cPlex = 0; + } + + ani->show1(x, y, MV_SHG_NORM, 0); + ani->_priority = 5; + + Ball *runPtr = g_vars->scene29_greenBalls.pTail; + Ball *lastP = g_vars->scene29_greenBalls.field_8; + + if (!g_vars->scene29_greenBalls.pTail) { + g_vars->scene29_greenBalls.cPlex = (byte *)calloc(g_vars->scene29_greenBalls.cPlexLen, sizeof(Ball)); + + byte *p1 = g_vars->scene29_greenBalls.cPlex + (g_vars->scene29_greenBalls.cPlexLen - 1) * sizeof(Ball); + + if (g_vars->scene29_greenBalls.cPlexLen - 1 < 0) { + runPtr = g_vars->scene29_greenBalls.pTail; + } else { + runPtr = g_vars->scene29_greenBalls.pTail; + + for (int j = 0; j < g_vars->scene29_greenBalls.cPlexLen; j++) { + ((Ball *)p1)->p1 = runPtr; + runPtr = (Ball *)p1; + + p1 -= sizeof(Ball); + } + + g_vars->scene29_greenBalls.pTail = runPtr; + } + } + g_vars->scene29_greenBalls.pTail = runPtr->p0; + runPtr->p1 = lastP; + runPtr->p0 = 0; + runPtr->ani = ani; + + g_vars->scene29_greenBalls.numBalls++; + + if (g_vars->scene29_greenBalls.field_8) { + g_vars->scene29_greenBalls.field_8->p0 = runPtr; + g_vars->scene29_greenBalls.field_8 = runPtr; + } else { + g_vars->scene29_greenBalls.pHead = runPtr; + g_vars->scene29_greenBalls.field_8 = runPtr; + } + } +} + +void sceneHandler29_shootRed() { + if (g_vars->scene29_balls.numBalls) { + int x = g_vars->scene29_shooter1->_ox - 101; + int y = g_vars->scene29_shooter1->_oy - 14; + StaticANIObject *ani = g_vars->scene29_balls.pHead->ani; + Ball *oldhead = g_vars->scene29_balls.pHead; + Ball *oldp0 = g_vars->scene29_balls.pHead->p0; + + g_vars->scene29_balls.pHead = g_vars->scene29_balls.pHead->p0; + + if (g_vars->scene29_balls.pHead) + oldp0->p1 = 0; + else + g_vars->scene29_balls.field_8 = 0; + + oldhead->p0 = g_vars->scene29_balls.pTail; + + g_vars->scene29_balls.pTail = oldhead; + g_vars->scene29_balls.numBalls--; + + if (!g_vars->scene29_balls.numBalls) { + g_vars->scene29_balls.numBalls = 0; + g_vars->scene29_balls.pTail = 0; + g_vars->scene29_balls.field_8 = 0; + g_vars->scene29_balls.pHead = 0; + + free(g_vars->scene29_balls.cPlex); + g_vars->scene29_balls.cPlex = 0; + } + + ani->show1(x, y, MV_SHR_NORM, 0); + ani->_priority = 5; + + Ball *runPtr = g_vars->scene29_flyingRedBalls.pTail; + Ball *lastP = g_vars->scene29_flyingRedBalls.field_8; + + if (!g_vars->scene29_flyingRedBalls.pTail) { + g_vars->scene29_flyingRedBalls.cPlex = (byte *)calloc(g_vars->scene29_flyingRedBalls.cPlexLen, sizeof(Ball)); + + byte *p1 = g_vars->scene29_flyingRedBalls.cPlex + (g_vars->scene29_flyingRedBalls.cPlexLen - 1) * sizeof(Ball); + + if (g_vars->scene29_flyingRedBalls.cPlexLen - 1 < 0) { + runPtr = g_vars->scene29_flyingRedBalls.pTail; + } else { + runPtr = g_vars->scene29_flyingRedBalls.pTail; + + for (int j = 0; j < g_vars->scene29_flyingRedBalls.cPlexLen; j++) { + ((Ball *)p1)->p1 = runPtr; + runPtr = (Ball *)p1; + + p1 -= sizeof(Ball); + } + + g_vars->scene29_flyingRedBalls.pTail = runPtr; + } + } + g_vars->scene29_flyingRedBalls.pTail = runPtr->p0; + runPtr->p1 = lastP; + runPtr->p0 = 0; + runPtr->ani = ani; + + g_vars->scene29_flyingRedBalls.numBalls++; + + if (g_vars->scene29_flyingRedBalls.field_8) { + g_vars->scene29_flyingRedBalls.field_8->p0 = runPtr; + g_vars->scene29_flyingRedBalls.field_8 = runPtr; + } else { + g_vars->scene29_flyingRedBalls.pHead = runPtr; + g_vars->scene29_flyingRedBalls.field_8 = runPtr; + } + } +} + +void sceneHandler29_manJump() { + if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id == MV_MAN29_RUN || g_fp->_aniMan->_movement->_id == MV_MAN29_STANDUP) { + g_vars->scene29_rideBackEnabled = false; + g_vars->scene29_manIsHit = false; + g_vars->scene29_reachedFarRight = true; + + g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR); + g_fp->_aniMan->startAnim(MV_MAN29_JUMP, 0, -1); + } + + g_vars->scene29_manX = g_fp->_aniMan->_ox; + g_vars->scene29_manY = g_fp->_aniMan->_oy; +} + +void sceneHandler29_manBend() { + if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id == MV_MAN29_RUN || g_fp->_aniMan->_movement->_id == MV_MAN29_STANDUP) { + g_vars->scene29_rideBackEnabled = false; + g_vars->scene29_manIsHit = false; + g_vars->scene29_reachedFarRight = true; + + g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR); + g_fp->_aniMan->startAnim(MV_MAN29_BEND, 0, -1); + } + + g_vars->scene29_manX = g_fp->_aniMan->_ox; + g_vars->scene29_manY = g_fp->_aniMan->_oy; +} + +bool sceneHandler29_checkRedBallHit(StaticANIObject *ani, int maxx) { + if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit) + return false; + + if ((ani->_ox >= g_vars->scene29_manX + 42 || ani->_ox <= g_vars->scene29_manX + 8) + && (ani->_ox < g_vars->scene29_manX + 8 || maxx > g_vars->scene29_manX + 27)) + return false; + + if (!g_fp->_aniMan->_movement) + return true; + + int phase = g_fp->_aniMan->_movement->_currDynamicPhaseIndex; + + if (g_fp->_aniMan->_movement->_id != MV_MAN29_BEND && g_fp->_aniMan->_movement->_id != MV_MAN29_RUN + && (g_fp->_aniMan->_movement->_id != MV_MAN29_JUMP || (phase >= 3 && phase <= 6))) + return false; + else + return true; +} + +bool sceneHandler29_checkGreenBallHit(StaticANIObject *ani, int maxx) { + if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit) + return false; + + if (ani->_ox >= g_vars->scene29_manX + 40) { + if (maxx > g_vars->scene29_manX + 27) + return false; + } else { + if (ani->_ox <= g_vars->scene29_manX + 10) { + if (ani->_ox < g_vars->scene29_manX + 40) + return false; + + if (maxx > g_vars->scene29_manX + 27) + return false; + } + } + + if (!g_fp->_aniMan->_movement) + return true; + + if (g_fp->_aniMan->_movement->_id == MV_MAN29_JUMP) + return true; + + if (g_fp->_aniMan->_movement->_id == MV_MAN29_RUN) + return true; + + if (g_fp->_aniMan->_movement->_id == MV_MAN29_BEND) { + if (g_fp->_aniMan->_movement->_currDynamicPhaseIndex < 1 || g_fp->_aniMan->_movement->_currDynamicPhaseIndex > 5) + return true; + } + + return false; +} + +void sceneHandler29_manHit() { + MGMInfo mgminfo; + + g_vars->scene29_manIsHit = true; + + g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR); + g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); + + mgminfo.ani = g_fp->_aniMan; + mgminfo.staticsId2 = ST_MAN29_SITR; + mgminfo.y1 = 463; + mgminfo.x1 = g_vars->scene29_manX <= 638 ? 351 : 0; + mgminfo.field_1C = 10; + mgminfo.field_10 = 1; + mgminfo.flags = (g_vars->scene29_manX <= 638 ? 2 : 0) | 0x44; + mgminfo.movementId = MV_MAN29_HIT; + + MessageQueue *mq = g_vars->scene29_mgm.genMovement(&mgminfo); + ExCommand *ex; + + if (mq) { + if (g_vars->scene29_manX <= 638) { + ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP_NORM, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags = 2; + ex->_keyCode = g_fp->_aniMan->_okeyCode; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(0, 17, MSG_SC29_STOPRIDE, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags = 2; + mq->addExCommandToEnd(ex); + + g_vars->scene29_manIsRiding = false; + g_vars->scene29_arcadeIsOn = false; + g_vars->scene29_reachedFarRight = false; + g_vars->scene29_rideBackEnabled = false; + } else { + ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags = 2; + ex->_keyCode = g_fp->_aniMan->_okeyCode; + mq->addExCommandToEnd(ex); + } + + mq->setFlags(mq->getFlags() | 1); + + if (!mq->chain(g_fp->_aniMan)) + delete mq; + } +} + +void sceneHandler29_assHitRed() { + if (g_vars->scene29_ass->_statics->_staticsId == ST_ASS_NORM) { + g_vars->scene29_ass->changeStatics2(ST_ASS_NORM); + g_vars->scene29_ass->startAnim(MV_ASS_HITRED, 0, -1); + } +} + +void sceneHandler29_assHitGreen() { + if (g_vars->scene29_ass->_statics->_staticsId == ST_ASS_NORM) { + g_vars->scene29_ass->changeStatics2(ST_ASS_NORM); + g_vars->scene29_ass->startAnim(MV_ASS_HITGREEN, 0, -1); + } +} + +void sceneHandler29_ballHitCheck() { + Ball *ball = g_vars->scene29_greenBalls.pHead; + Ball *newball; + int x, y; + + while (ball) { + x = ball->ani->_ox - 30; + y = ball->ani->_oy; + + if (x >= 186) { + if (sceneHandler29_checkGreenBallHit(ball->ani, x)) { + newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0); + newball->ani = ball->ani; + + if (g_vars->scene29_balls.field_8) + g_vars->scene29_balls.field_8->p0 = newball; + else + g_vars->scene29_balls.pHead = newball; + + g_vars->scene29_balls.field_8 = newball; + + if (ball == g_vars->scene29_greenBalls.pHead) + g_vars->scene29_greenBalls.pHead = ball->p0; + else + ball->p1->p0 = ball->p0; + + if (ball == g_vars->scene29_greenBalls.field_8) + g_vars->scene29_greenBalls.field_8 = ball->p1; + else + ball->p0->p1 = ball->p1; + + g_vars->scene29_greenBalls.init(&ball); + + sceneHandler29_manHit(); + + g_fp->playSound(SND_29_014, 0); + + ball->ani->startAnim(MV_SHG_HITMAN, 0, -1); + + g_vars->scene29_hitBall = ball->ani->_id; + } else { + ball->ani->setOXY(x, y); + } + } else { + newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0); + newball->ani = ball->ani; + + if (g_vars->scene29_balls.field_8) + g_vars->scene29_balls.field_8->p0 = newball; + else + g_vars->scene29_balls.pHead = newball; + + g_vars->scene29_balls.field_8 = newball; + + ball->ani->hide(); + + if (ball == g_vars->scene29_greenBalls.pHead) + g_vars->scene29_greenBalls.pHead = ball->p0; + else + ball->p1->p0 = ball->p0; + + if (ball == g_vars->scene29_greenBalls.field_8) + g_vars->scene29_greenBalls.field_8 = ball->p1; + else + ball->p0->p1 = ball->p1; + + g_vars->scene29_greenBalls.init(&ball); + + sceneHandler29_assHitGreen(); + } + + ball = ball->p0; + } + + ball = g_vars->scene29_flyingRedBalls.pHead; + + while (ball) { + x = ball->ani->_ox - 30; + y = ball->ani->_oy; + + if (x >= 147) { + if (sceneHandler29_checkRedBallHit(ball->ani, x)) { + newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0); + newball->ani = ball->ani; + + if (g_vars->scene29_redBalls.field_8) + g_vars->scene29_redBalls.field_8->p0 = newball; + else + g_vars->scene29_redBalls.pHead = newball; + + g_vars->scene29_redBalls.field_8 = newball; + + g_vars->scene29_flyingRedBalls.removeBall(ball); + + sceneHandler29_manHit(); + + g_fp->playSound(SND_29_027, 0); + + ball->ani->startAnim(MV_SHR_HITMAN, 0, -1); + + g_vars->scene29_hitBall = ball->ani->_id; + } else { + ball->ani->setOXY(x, y); + } + } else { + newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0); + newball->ani = ball->ani; + + if (g_vars->scene29_redBalls.field_8) + g_vars->scene29_redBalls.field_8->p0 = newball; + else + g_vars->scene29_redBalls.pHead = newball; + + g_vars->scene29_redBalls.field_8 = newball; + + ball->ani->hide(); + + if (ball == g_vars->scene29_flyingRedBalls.pHead) + g_vars->scene29_flyingRedBalls.pHead = ball->p0; + else + ball->p1->p0 = ball->p0; + + if (ball == g_vars->scene29_flyingRedBalls.field_8) + g_vars->scene29_flyingRedBalls.field_8 = ball->p1; + else + ball->p0->p1 = ball->p1; + + g_vars->scene29_flyingRedBalls.init(&ball); + + sceneHandler29_assHitRed(); + } + + ball = ball->p0; + } +} + +void sceneHandler29_manFromL() { + if (g_vars->scene29_manX < 497 && !g_vars->scene29_scrollingDisabled) { + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000); + chainQueue(QU_SC29_MANFROM_L, 1); + + g_vars->scene29_scrollingDisabled = true; + + g_fp->_scrollSpeed = g_vars->scene29_scrollSpeed; + } +} + +void sceneHandler29_manFromR() { + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + + chainQueue(QU_SC29_MANFROM_R, 1); + + g_vars->scene29_arcadeIsOn = false; + g_vars->scene29_rideBackEnabled = false; +} + +int sceneHandler29_updateScreenCallback() { + int res; + + res = g_fp->drawArcadeOverlay(g_vars->scene29_arcadeIsOn); + + if (!res) + g_fp->_updateScreenCallback = 0; + + return res; +} + +void sceneHandler29_manToL() { + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + chainQueue(QU_SC29_MANTO_L, 1); + + g_vars->scene29_arcadeIsOn = true; + + g_vars->scene29_mgm.addItem(g_fp->_aniMan->_id); + + g_fp->_updateScreenCallback = sceneHandler29_updateScreenCallback; + + g_fp->_msgY = -1; + g_fp->_msgX = -1; +} + +void sceneHandler29_manToR() { + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + chainQueue(QU_SC29_MANTO_R, 1); + + g_vars->scene29_manIsRiding = true; + g_fp->_msgY = -1; + g_fp->_msgX = -1; + + g_vars->scene29_scrollingDisabled = false; + + g_vars->scene29_scrollSpeed = g_fp->_scrollSpeed; + g_fp->_scrollSpeed = 4; +} + +void sceneHandler29_clickPorter(ExCommand *cmd) { + if (!g_fp->_aniMan->isIdle() || g_fp->_aniMan->_flags & 0x100) { + cmd->_messageKind = 0; + + return; + } + + if (g_vars->scene29_manX <= g_vars->scene29_porter->_ox) { + if (ABS(351 - g_vars->scene29_manX) > 1 || ABS(443 - g_vars->scene29_manY) > 1 + || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { + if (g_fp->_msgX != 351 || g_fp->_msgY != 443) { + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 351, 443, 1, ST_MAN_RIGHT); + + if (mq) { + mq->addExCommandToEnd(cmd->createClone()); + + postExCommand(g_fp->_aniMan->_id, 2, 351, 443, 0, -1); + } + } + } else { + sceneHandler29_manToL(); + } + } else { + g_vars->scene29_manX = g_fp->_aniMan->_ox; + g_vars->scene29_manY = g_fp->_aniMan->_oy; + + if (ABS(1582 - g_vars->scene29_manX) > 1 || ABS(445 - g_fp->_aniMan->_oy) > 1 + || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != (0x4000 | ST_MAN_RIGHT)) { + if (g_fp->_msgX != 1582 || g_fp->_msgY != 445) { + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1582, 445, 1, (0x4000 | ST_MAN_RIGHT)); + + if (mq) { + mq->addExCommandToEnd(cmd->createClone()); + + postExCommand(g_fp->_aniMan->_id, 2, 1582, 445, 0, -1); + } + } + } else { + sceneHandler29_manToR(); + } + } +} + +void sceneHandler29_shootersProcess() { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN29_RUNR) { + if (g_vars->scene29_manX > 1436) { + sceneHandler29_manFromR(); + } else { + g_vars->scene29_shootDistance = (1310 - g_vars->scene29_manX) * 5213 / 100000 + 25; + + if (!g_vars->scene29_manIsHit) + g_fp->_aniMan->startAnim(MV_MAN29_RUN, 0, -1); + } + } + + g_vars->scene29_manX = g_fp->_aniMan->_ox; + g_vars->scene29_manY = g_fp->_aniMan->_oy; +} + +void sceneHandler29_shootersEscape() { + if (g_vars->scene29_arcadeIsOn) { + g_vars->scene29_manX += 2; + + g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); + + if (g_vars->scene29_manX > 1310 && !g_vars->scene29_shooter1->_movement && !g_vars->scene29_shooter2->_movement + && g_vars->scene29_shooter1->_statics->_staticsId == ST_STR1_RIGHT) { + g_vars->scene29_shootCountdown = 0; + + g_vars->scene29_shooter1->changeStatics2(ST_STR1_STAND); + g_vars->scene29_shooter2->changeStatics2(ST_STR2_STAND); + + chainQueue(QU_SC29_ESCAPE, 1); + + g_vars->scene29_ass->queueMessageQueue(0); + g_vars->scene29_ass->hide(); + + g_fp->setObjectState(sO_LeftPipe_29, g_fp->getObjectEnumState(sO_LeftPipe_29, sO_IsOpened)); + } + } else if (g_vars->scene29_manIsRiding) { + g_vars->scene29_manX -= 4; + + g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); + } +} + +void sceneHandler29_manRideBack() { + g_vars->scene29_manX -= 2; + + g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY); +} + +void sceneHandler29_shoot() { + if (g_vars->scene29_arcadeIsOn && g_vars->scene29_manX < 1310) { + if (g_fp->_rnd->getRandomNumber(1) || g_vars->scene29_shooter1->_movement || g_vars->scene29_shooter1->_statics->_staticsId != ST_STR1_RIGHT) { + if (!g_vars->scene29_shooter2->_movement && g_vars->scene29_shooter2->_statics->_staticsId == ST_STR2_RIGHT) { + if (g_vars->scene29_shooter2->_flags & 4) { + g_vars->scene29_shooter2->startAnim(MV_STR2_SHOOT, 0, -1); + + g_vars->scene29_shootCountdown = 0; + } + } + } else { + g_vars->scene29_shooter1->startAnim(MV_STR1_SHOOT, 0, -1); + + g_vars->scene29_shootCountdown = 0; + } + } +} + +void sceneHandler29_animBearded() { + MessageQueue *mq; + + for (uint i = 0; i < g_vars->scene29_bearders.size(); i++) { + StaticANIObject *ani = g_vars->scene29_bearders[i]->ani; + + if (g_vars->scene29_bearders[i]->wbflag) { + int x = ani->_ox; + int y = ani->_oy; + + if (!ani->_movement && ani->_statics->_staticsId == (ST_BRDCMN_RIGHT | 0x4000)) { + x -= 4; + + if (x - g_vars->scene29_manX < 100 || !g_vars->scene29_arcadeIsOn) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT1), 0, 1); + + mq->replaceKeyCode(-1, ani->_okeyCode); + mq->chain(0); + + g_vars->scene29_bearders[i]->wbflag = 0; + g_vars->scene29_bearders[i]->wbcounter = 0; + } + } + + if (!ani->_movement && ani->_statics->_staticsId == ST_BRDCMN_GOR) + ani->startAnim(MV_BRDCMN_GOR, 0, -1); + + if (ani->_movement) { + if (ani->_movement->_id == MV_BRDCMN_GOR) { + x -= 4; + + if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_arcadeIsOn) { + ani->changeStatics2(ST_BRDCMN_RIGHT); + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT2), 0, 1); + + mq->replaceKeyCode(-1, ani->_okeyCode); + mq->chain(0); + + g_vars->scene29_bearders[i]->wbflag = 0; + g_vars->scene29_bearders[i]->wbcounter = 0; + } + } + } + + ani->setOXY(x, y); + continue; + } + + if (g_vars->scene29_arcadeIsOn && g_vars->scene29_bearders[i]->wbcounter > 30) { + int newx; + + if (g_fp->_rnd->getRandomNumber(1)) + goto dostuff; + + if (g_vars->scene29_manX <= 700) { + g_vars->scene29_bearders[i]->wbcounter++; + continue; + } + + if (g_vars->scene29_manX >= 1100) { + dostuff: + if (g_vars->scene29_manX <= 700 || g_vars->scene29_manX >= 1350) { + g_vars->scene29_bearders[i]->wbcounter++; + continue; + } + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRD2), 0, 1); + + newx = g_vars->scene29_manX - 200; + } else { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRD1), 0, 1); + + newx = g_vars->scene29_manX + 350; + } + + mq->getExCommandByIndex(0)->_x = newx; + mq->replaceKeyCode(-1, ani->_okeyCode); + mq->chain(0); + + g_vars->scene29_bearders[i]->wbflag = 1; + g_vars->scene29_bearders[i]->wbcounter = 0; + } + + g_vars->scene29_bearders[i]->wbcounter++; + } +} + + + +int sceneHandler29(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_CMN_WINARCADE: + sceneHandler29_winArcade(); + break; + + case MSG_SC29_LAUGH: + if (g_vars->scene29_hitBall == ANI_SHELL_GREEN) { + g_fp->playSound(SND_29_028, 0); + break; + } + + g_fp->playSound(SND_29_029, 0); + + break; + + case MSG_SC29_SHOWLASTRED: + if (g_vars->scene29_redBalls.numBalls) { // original uses scene29_balls which looks like a copy/paste error + g_vars->scene29_redBalls.field_8->ani->show1(-1, -1, -1, 0); + g_vars->scene29_redBalls.field_8->ani->startAnim(MV_SHR_HITASS, 0, -1); + } + + break; + + case MSG_SC29_SHOOTGREEN: + sceneHandler29_shootGreen(); + break; + + case MSG_SC29_SHOOTRED: + sceneHandler29_shootRed(); + break; + + case MSG_SC29_SHOWLASTGREEN: + if (g_vars->scene29_balls.numBalls) { + g_vars->scene29_balls.field_8->ani->show1(-1, -1, -1, 0); + g_vars->scene29_balls.field_8->ani->startAnim(MV_SHG_HITASS, 0, -1); + } + + break; + + case MSG_SC29_STOPRIDE: + g_vars->scene29_manIsRiding = false; + g_vars->scene29_arcadeIsOn = false; + g_vars->scene29_reachedFarRight = false; + g_vars->scene29_rideBackEnabled = false; + + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + break; + + case MSG_SC29_DISABLERIDEBACK: + g_vars->scene29_rideBackEnabled = false; + break; + + case MSG_SC29_ENABLERIDEBACK: + g_vars->scene29_rideBackEnabled = true; + g_vars->scene29_reachedFarRight = false; + break; + + case MSG_SC29_DISABLEPORTER: + g_vars->scene29_reachedFarRight = false; + break; + + case MSG_SC29_ENABLEPORTER: + g_vars->scene29_reachedFarRight = true; + g_vars->scene29_rideBackEnabled = false; + g_vars->scene29_manIsHit = false; + break; + + case 29: + if (!g_vars->scene29_manIsRiding || g_vars->scene29_arcadeIsOn) { + if (!g_vars->scene29_arcadeIsOn) { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); + + if (ani && ani == g_vars->scene29_porter) { + sceneHandler29_clickPorter(cmd); + + cmd->_messageKind = 0; + break; + } + break; + } + + sceneHandler29_manJump(); + + cmd->_messageKind = 0; + break; + } + break; + + case 107: + if (g_vars->scene29_arcadeIsOn) + sceneHandler29_manBend(); + + break; + + case 33: + if (g_vars->scene29_arcadeIsOn) { + if (g_vars->scene29_manX > g_fp->_sceneRect.right - 500) + g_fp->_currentScene->_x = g_fp->_sceneRect.right - g_vars->scene29_manX - 350; + + if (g_vars->scene29_manX < g_fp->_sceneRect.left + 100) + g_fp->_currentScene->_x = g_vars->scene29_manX - g_fp->_sceneRect.left - 100; + + } else if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 300) + g_fp->_currentScene->_x = x - 400 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 300) + g_fp->_currentScene->_x = x + 400 - g_fp->_sceneRect.right; + } + + g_vars->scene29_manX = g_fp->_aniMan->_ox; + g_vars->scene29_manY = g_fp->_aniMan->_oy; + + sceneHandler29_ballHitCheck(); + + if (!g_vars->scene29_porter->_movement) + g_vars->scene29_porter->startAnim(MV_PTR_MOVEFAST, 0, -1); + + if (g_vars->scene29_manIsRiding) + sceneHandler29_manFromL(); + else if (g_vars->scene29_arcadeIsOn && !g_fp->_aniMan->_movement) + sceneHandler29_shootersProcess(); + + if (g_vars->scene29_reachedFarRight) + sceneHandler29_shootersEscape(); + else if (g_vars->scene29_rideBackEnabled) + sceneHandler29_manRideBack(); + + g_vars->scene29_shootCountdown++; + + if (g_vars->scene29_shootCountdown > g_vars->scene29_shootDistance) + sceneHandler29_shoot(); + + sceneHandler29_animBearded(); + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +int scene29_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_vars->scene29_arcadeIsOn) { + if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV) + g_fp->_cursorId = -1; + } else if (g_vars->scene29_manIsRiding) { + if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV) + g_fp->_cursorId = PIC_CSR_DEFAULT; + } else if (g_fp->_objectIdAtCursor == ANI_PORTER) { + if (g_fp->_cursorId == PIC_CSR_DEFAULT) + g_fp->_cursorId = PIC_CSR_ITN; + } else { + if (g_fp->_objectIdAtCursor == PIC_SC29_LTRUBA && g_fp->_cursorId == PIC_CSR_ITN) + g_fp->_cursorId = PIC_CSR_GOL; + } + return g_fp->_cursorId; +} + +} // End of namespace Fullpipe |