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path: root/engines/fullpipe/scenes/scene29.cpp
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Diffstat (limited to 'engines/fullpipe/scenes/scene29.cpp')
-rw-r--r--engines/fullpipe/scenes/scene29.cpp36
1 files changed, 19 insertions, 17 deletions
diff --git a/engines/fullpipe/scenes/scene29.cpp b/engines/fullpipe/scenes/scene29.cpp
index 9efb4285ad..27d45c2eea 100644
--- a/engines/fullpipe/scenes/scene29.cpp
+++ b/engines/fullpipe/scenes/scene29.cpp
@@ -71,7 +71,7 @@ void scene29_initScene(Scene *sc) {
g_vars->scene29_var08.cPlex = 0;
ani = sc->getStaticANIObject1ById(ANI_SHELL_GREEN, -1);
- Ball *b = g_vars->scene29_var05->sub04(g_vars->scene29_var05.field_8, 0);
+ Ball *b = g_vars->scene29_var05.sub04(g_vars->scene29_var05.field_8, 0);
b->ani = ani;
if (g_vars->scene29_var05.field_8)
@@ -86,7 +86,7 @@ void scene29_initScene(Scene *sc) {
sc->addStaticANIObject(newani, 1);
- b = g_vars->scene29_var05->sub04(g_vars->scene29_var05.field_8, 0);
+ b = g_vars->scene29_var05.sub04(g_vars->scene29_var05.field_8, 0);
b->ani = ani;
if (g_vars->scene29_var05.field_8)
@@ -115,7 +115,7 @@ void scene29_initScene(Scene *sc) {
ani = sc->getStaticANIObject1ById(ANI_SHELL_RED, -1);
- b = g_vars->scene29_var06->sub04(g_vars->scene29_var06.field_8, 0);
+ b = g_vars->scene29_var06.sub04(g_vars->scene29_var06.field_8, 0);
b->ani = ani;
if (g_vars->scene29_var06.field_8)
@@ -130,7 +130,7 @@ void scene29_initScene(Scene *sc) {
sc->addStaticANIObject(newani, 1);
- b = g_vars->scene29_var06->sub04(g_vars->scene29_var06.field_8, 0);
+ b = g_vars->scene29_var06.sub04(g_vars->scene29_var06.field_8, 0);
b->ani = ani;
if (g_vars->scene29_var06.field_8)
@@ -143,7 +143,7 @@ void scene29_initScene(Scene *sc) {
g_vars->scene29_var19.clear();
- ani = new StaticANIObject(accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1));
+ ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1));
ani->_statics = ani->getStaticsById(ST_BRDCMN_EMPTY);
@@ -270,11 +270,11 @@ int sceneHandler29(ExCommand *cmd) {
case MSG_SC29_LAUGH:
if (g_vars->scene29_var18 == ANI_SHELL_GREEN) {
- playSound(SND_29_028, 0);
+ g_fp->playSound(SND_29_028, 0);
break;
}
- playSound(SND_29_029, 0);
+ g_fp->playSound(SND_29_029, 0);
break;
@@ -296,7 +296,7 @@ int sceneHandler29(ExCommand *cmd) {
case MSG_SC29_SHOWLASTGREEN:
if (g_vars->scene29_var05.numBalls) {
- g_vars->scene29_var05.field_8->ani->show1(-1, -1, (Objects)-1, 0);
+ g_vars->scene29_var05.field_8->ani->show1(-1, -1, -1, 0);
g_vars->scene29_var05.field_8->ani->startAnim(MV_SHG_HITASS, 0, -1);
}
@@ -312,13 +312,14 @@ int sceneHandler29(ExCommand *cmd) {
getGameLoaderInteractionController()->enableFlag24();
break;
- case MSG_SC29_STOPRIDE:
+ case MSG_SC29_DISABLERIDEBACK:
g_vars->scene29_var12 = 0;
break;
- case MSG_SC29_DISABLERIDEBACK:
+ case MSG_SC29_ENABLERIDEBACK:
g_vars->scene29_var12 = 1;
- // fall through
+ g_vars->scene29_var11 = 0;
+ break;
case MSG_SC29_DISABLEPORTER:
g_vars->scene29_var11 = 0;
@@ -333,8 +334,9 @@ int sceneHandler29(ExCommand *cmd) {
case 29:
if (!g_vars->scene29_var09 || g_vars->scene29_var10) {
if (!g_vars->scene29_var10) {
- v6 = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
- if (v6 && v6 == g_vars->scene29_porter) {
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
+
+ if (ani && ani == g_vars->scene29_porter) {
sceneHandler29_clickPorter(cmd);
cmd->_messageKind = 0;
@@ -361,7 +363,7 @@ int sceneHandler29(ExCommand *cmd) {
if (g_vars->scene29_var20 > g_fp->_sceneRect.right - 500)
g_fp->_currentScene->_x = g_fp->_sceneRect.right - g_vars->scene29_var20 - 350;
- if (g_vars->scene29_var20 < g_sceneRect.left + 100)
+ if (g_vars->scene29_var20 < g_fp->_sceneRect.left + 100)
g_fp->_currentScene->_x = g_vars->scene29_var20 - g_fp->_sceneRect.left - 100;
} else if (g_fp->_aniMan2) {
@@ -382,9 +384,9 @@ int sceneHandler29(ExCommand *cmd) {
if (!g_vars->scene29_porter->_movement)
g_vars->scene29_porter->startAnim(MV_PTR_MOVEFAST, 0, -1);
- if (g_vars->scene29_var09) {
+ if (g_vars->scene29_var09)
sceneHandler29_manFromL();
- else if (g_vars->scene29_var10 && !g_aniMan->_movement)
+ else if (g_vars->scene29_var10 && !g_fp->_aniMan->_movement)
sceneHandler29_sub05();
if (g_vars->scene29_var11)
@@ -400,7 +402,7 @@ int sceneHandler29(ExCommand *cmd) {
sceneHandler29_animBearded();
g_fp->_behaviorManager->updateBehaviors();
- startSceneTrack();
+ g_fp->startSceneTrack();
break;
}