diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene34.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene34.cpp | 479 |
1 files changed, 479 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene34.cpp b/engines/fullpipe/scenes/scene34.cpp new file mode 100644 index 0000000000..942a0abc6b --- /dev/null +++ b/engines/fullpipe/scenes/scene34.cpp @@ -0,0 +1,479 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" +#include "fullpipe/floaters.h" + +namespace Fullpipe { + +void sceneHandler34_setExits() { + int state; + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) { + if (g_fp->getObjectState(sO_Hatch_34) == g_fp->getObjectEnumState(sO_Hatch_34, sO_Closed)) + state = g_fp->getObjectEnumState(sO_Plank_34, sO_ClosedWithBoot); + else + state = g_fp->getObjectEnumState(sO_Plank_34, sO_OpenedWithBoot); + } else { + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)) { + if (g_fp->getObjectState(sO_Hatch_34) == g_fp->getObjectEnumState(sO_Hatch_34, sO_Closed)) + state = g_fp->getObjectEnumState(sO_Plank_34, sO_IsClosed); + else + state = g_fp->getObjectEnumState(sO_Plank_34, sO_IsOpened); + } else { + state = g_fp->getObjectEnumState(sO_Plank_34, sO_Passive); + } + } + + g_fp->setObjectState(sO_Plank_34, state); +} + +void scene34_initScene(Scene *sc) { + g_vars->scene34_cactus = sc->getStaticANIObject1ById(ANI_CACTUS_34, -1); + g_vars->scene34_vent = sc->getStaticANIObject1ById(ANI_VENT_34, -1); + g_vars->scene34_hatch = sc->getStaticANIObject1ById(ANI_LUK_34, -1); + g_vars->scene34_boot = sc->getStaticANIObject1ById(ANI_BOOT_34, -1); + + if (g_fp->getObjectState(sO_Cactus) == g_fp->getObjectEnumState(sO_Cactus, sO_HasGrown)) { + Scene *oldsc = g_fp->_currentScene; + + g_fp->_currentScene = sc; + + g_vars->scene34_cactus->changeStatics2(ST_CTS34_EMPTY); + g_vars->scene34_cactus->setOXY(506, 674); + g_vars->scene34_cactus->_priority = 30; + + g_vars->scene34_cactus->changeStatics2(ST_CTS34_GROWNEMPTY2); + g_vars->scene34_cactus->_flags |= 4; + + g_fp->_currentScene = oldsc; + } + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_Strolling)) + g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)); + + sceneHandler34_setExits(); + + g_vars->scene34_dudeClimbed = false; + g_vars->scene34_dudeOnBoard = false; + g_vars->scene34_dudeOnCactus = false; + g_vars->scene34_fliesCountdown = g_fp->_rnd->getRandomNumber(500) + 500; + + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_34")); + + g_fp->lift_setButton(sO_Level7, ST_LBN_7N); + g_fp->lift_sub5(sc, QU_SC34_ENTERLIFT, QU_SC34_EXITLIFT); + + g_fp->initArcadeKeys("SC_34"); +} + +void scene34_initBeh() { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLEFT, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLRIGHT, 0); +} + +int scene34_updateCursor() { + g_fp->updateCursorCommon(); + + if ((g_fp->_objectIdAtCursor != ANI_STOOL_34 || getGameLoaderInventory()->getSelectedItemId() != ANI_INV_BOX) + && (g_fp->_objectIdAtCursor != ANI_BOX_34 || getGameLoaderInventory()->getSelectedItemId() != ANI_INV_STOOL)) + ; // emtpy + else + g_fp->_cursorId = PIC_CSR_ITN_INV; + + return g_fp->_cursorId; +} + +void sceneHandler34_leaveBoard() { + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); + + g_vars->scene34_dudeOnBoard = false; +} + +void sceneHandler34_onBoard() { + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + + g_vars->scene34_dudeOnBoard = true; +} + +void sceneHandler34_testVent() { + if (g_fp->_aniMan->_movement->_id == MV_MAN34_TURNVENT_R) { + g_vars->scene34_hatch->changeStatics2(ST_LUK34_CLOSED); + + chainQueue(QU_LUK34_OPEN, 0); + } else if (g_fp->_aniMan->_movement->_id == MV_MAN34_TURNVENT_L) { + g_vars->scene34_hatch->changeStatics2(ST_LUK34_OPEN); + + chainQueue(QU_LUK34_CLOSE, 0); + } +} + +void sceneHandler34_hideStool() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_STOOL_34, -1)->hide(); +} + +void sceneHandler34_climb() { + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + + g_vars->scene34_dudeClimbed = true; +} + +void sceneHandler34_genFlies() { + g_fp->_floaters->genFlies(g_fp->_currentScene, 1072, -50, 100, 4); + + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->countdown = 1; + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val6 = 1072; + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val7 = -50; + + g_vars->scene34_fliesCountdown = g_fp->_rnd->getRandomNumber(500) + 500; +} + +void sceneHandler34_fromCactus(ExCommand *cmd) { + if (g_fp->_aniMan->_movement || g_vars->scene34_cactus->_movement || (g_fp->_aniMan->_flags & 0x100)) { + cmd->_messageKind = 0; + + return; + } + + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_FROMCACTUS), 0, 0); + + ExCommand *ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0); + + ex->_messageNum = 0; + ex->_excFlags |= 3; + ex->_field_14 = 256; + mq->addExCommandToEnd(ex); + + ex = cmd->createClone(); + mq->addExCommandToEnd(ex); + + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + g_fp->_aniMan->_flags |= 1; +} + +void sceneHandler34_animateLeaveBoard(ExCommand *cmd) { + if (!g_fp->_aniMan->_movement) { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_LEAVEBOARD), 0, 0); + + mq->addExCommandToEnd(cmd->createClone()); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + } + + cmd->_messageKind = 0; +} + +void sceneHandler34_animateAction(ExCommand *cmd) { + if (g_fp->_aniMan->_movement) + return; + + int ox = g_fp->_aniMan->_ox; + int oy = g_fp->_aniMan->_oy; + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); + + if (!ani || ani->_id != ANI_VENT_34) { + int qId = 0; + + if (ox == 887) { + if (oy != 370) + return; + + qId = QU_SC34_FROMSTOOL; + } else { + if (ox != 916) + return; + + if (oy == 286) { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC34_FROMBOX), 0, 0); + + mq->addExCommandToEnd(cmd->createClone()); + mq->chain(0); + + sceneHandler34_setExits(); + + return; + } + + if (oy != 345) + return; + + qId = QU_SC34_FROMBOX_FLOOR; + } + + if (qId) { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(qId), 0, 0); + + mq->addExCommandToEnd(cmd->createClone()); + mq->chain(0); + } + + return; + } + + if (ox == 887) { + if (oy == 370) + g_fp->_aniMan->startAnim(MV_MAN34_TRYTABUR, 0, -1); + + } else if (ox == 916) { + if (oy == 286) { + int id = g_vars->scene34_vent->_statics->_staticsId; + if (id == ST_VNT34_UP2) { + g_fp->_aniMan->startAnim(MV_MAN34_TURNVENT_R, 0, -1); + } else if (id == ST_VNT34_RIGHT3) { + g_fp->_aniMan->startAnim(MV_MAN34_TURNVENT_L, 0, -1); + } + } else if (oy == 345) { + g_fp->_aniMan->startAnim(MV_MAN34_TRY, 0, -1); + } + } +} + +void sceneHandler34_showVent() { + if (g_vars->scene34_vent->_statics->_staticsId == ST_VNT34_UP2) + g_vars->scene34_vent->changeStatics2(ST_VNT34_RIGHT3); + else if (g_vars->scene34_vent->_statics->_staticsId == ST_VNT34_RIGHT3) + g_vars->scene34_vent->changeStatics2(ST_VNT34_UP2); + + g_vars->scene34_vent->show1(-1, -1, -1, 0); +} + +void sceneHandler34_showBox() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_STOOL_34, -1)->changeStatics2(ST_STL34_BOX2); +} + +void sceneHandler34_showStool() { + chainQueue(QU_SC34_SHOWSTOOL, 0); +} + +void sceneHandler34_unclimb() { + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); + + g_vars->scene34_dudeClimbed = false; +} + +int sceneHandler34(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC4_HIDEBOOT: + g_vars->scene34_boot->_flags &= 0xFFFB; + break; + + case MSG_SC34_LEAVEBOARD: + sceneHandler34_leaveBoard(); + break; + + case MSG_SC34_ONBOARD: + sceneHandler34_onBoard(); + break; + + case MSG_SC34_TESTVENT: + sceneHandler34_testVent(); + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_animation3(); + break; + + case MSG_SC34_FROMCACTUS: + g_vars->scene34_dudeOnCactus = false; + + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); + + break; + + case MSG_SC34_RETRYVENT: + if (!g_fp->_aniMan->isIdle()) + break; + + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); + g_fp->_aniMan->_flags &= 0xFEFF; + + getGameLoaderInteractionController()->handleInteraction(g_fp->_aniMan, g_vars->scene34_vent, cmd->_keyCode); + + break; + + case MSG_SC34_ONBUMP: + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLEFT, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene34_cactus, ST_CTS34_GROWNEMPTY2, QU_CTS34_FALLRIGHT, 1); + break; + + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(cmd); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_SC22_HIDESTOOL: + sceneHandler34_hideStool(); + break; + + case MSG_SC34_CLIMB: + sceneHandler34_climb(); + break; + + case MSG_SC34_UNCLIMB: + sceneHandler34_unclimb(); + break; + + case MSG_SC22_SHOWSTOOL: + sceneHandler34_showStool(); + break; + + case MSG_SC34_SHOWBOX: + sceneHandler34_showBox(); + break; + + case MSG_SC34_ONCACTUS: + g_vars->scene34_dudeOnCactus = true; + + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + break; + + case MSG_SC34_SHOWVENT: + sceneHandler34_showVent(); + break; + + case 64: + g_fp->lift_sub05(cmd); + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case 29: + { + if (g_vars->scene34_dudeClimbed) { + sceneHandler34_animateAction(cmd); + break; + } + + if (g_vars->scene34_dudeOnBoard) { + sceneHandler34_animateLeaveBoard(cmd); + break; + } + + if (g_vars->scene34_dudeOnCactus) { + sceneHandler34_fromCactus(cmd); + break; + } + + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); + + if (ani) { + if ((ani->_id == ANI_STOOL_34 && cmd->_keyCode == ANI_INV_BOX) || (ani->_id == ANI_BOX_34 && cmd->_keyCode == ANI_INV_STOOL)) { + getGameLoaderInteractionController()->handleInteraction(g_fp->_aniMan, g_vars->scene34_vent, cmd->_keyCode); + + cmd->_messageKind = 0; + } + + if (ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_sub1(ani); + + cmd->_messageKind = 0; + + break; + } + } + + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(cmd); + break; + } + } + } + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + --g_vars->scene34_fliesCountdown; + + if (!g_vars->scene34_fliesCountdown) + sceneHandler34_genFlies(); + + g_fp->_floaters->update(); + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe |