diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene37.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene37.cpp | 316 |
1 files changed, 316 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene37.cpp b/engines/fullpipe/scenes/scene37.cpp new file mode 100644 index 0000000000..8324e00af7 --- /dev/null +++ b/engines/fullpipe/scenes/scene37.cpp @@ -0,0 +1,316 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +Ring::Ring() { + ani = 0; + x = 0; + y = 0; + numSubRings = 0; + + for (int i = 0; i < 10; i++) + subRings[i] = 0; + + state = false; +} + +void scene37_initScene(Scene *sc) { + Ring *ring; + StaticANIObject *ani; + + g_vars->scene37_lastDudeX = -1; + + ring = new Ring(); + ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 0); + ring->ani = ani; + ring->x = ani->_ox - 40; + ring->y = ani->_ox + 40; + ring->numSubRings = 3; + ring->subRings[0] = 1; + ring->subRings[1] = 4; + ring->subRings[2] = 8; + ring->state = false; + g_vars->scene37_rings.push_back(ring); + + ring = new Ring(); + ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 1); + ring->ani = ani; + ring->x = ani->_ox - 40; + ring->y = ani->_ox + 40; + ring->numSubRings = 3; + ring->subRings[0] = 2; + ring->subRings[1] = 5; + ring->subRings[2] = 9; + ring->state = false; + g_vars->scene37_rings.push_back(ring); + + ring = new Ring(); + ani = sc->getStaticANIObject1ById(ANI_GUARD_37, 2); + ring->ani = ani; + ring->x = ani->_ox - 40; + ring->y = ani->_ox + 40; + ring->numSubRings = 3; + ring->subRings[0] = 3; + ring->subRings[1] = 7; + ring->subRings[2] = 11; + ring->state = false; + g_vars->scene37_rings.push_back(ring); + + g_fp->setObjectState(sO_LeftPipe_37, g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed)); + + Scene *oldsc = g_fp->_currentScene; + + g_fp->_currentScene = sc; + + g_vars->scene37_cursorIsLocked = false; + + g_vars->scene37_plusMinus1 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 1); + + for (int i = 0; i < g_vars->scene37_rings[0]->numSubRings; i++) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[0]->subRings[i]); + + if (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On)) { + g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS); + ani->changeStatics2(ST_RNG_OPEN); + } else { + g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS); + ani->changeStatics2(ST_RNG_CLOSED2); + } + } + + g_vars->scene37_plusMinus2 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 2); + + for (int i = 0; i < g_vars->scene37_rings[1]->numSubRings; i++) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[1]->subRings[i]); + + if (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_On)) { + g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS); + ani->changeStatics2(ST_RNG_OPEN); + } else { + g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS); + ani->changeStatics2(ST_RNG_CLOSED2); + } + } + + g_vars->scene37_plusMinus3 = sc->getStaticANIObject1ById(ANI_PLUSMINUS, 3); + + for (int i = 0; i < g_vars->scene37_rings[2]->numSubRings; i++) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[2]->subRings[i]); + + if (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_On)) { + g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS); + ani->changeStatics2(ST_RNG_OPEN); + } else { + g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS); + ani->changeStatics2(ST_RNG_CLOSED2); + } + } + + g_fp->_currentScene = oldsc; + + g_fp->initArcadeKeys("SC_37"); +} + +int scene37_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC37_MASK) { + if (g_vars->scene37_cursorIsLocked) + g_fp->_cursorId = PIC_CSR_GOL; + } + + return g_fp->_cursorId; +} + +void sceneHandler37_updateRing(int ringNum) { + g_vars->scene37_rings[ringNum]->ani->changeStatics2(ST_GRD37_STAND); + g_vars->scene37_rings[ringNum]->ani->startAnim(MV_GRD37_PULL, 0, -1); + g_vars->scene37_rings[ringNum]->state = !g_vars->scene37_rings[ringNum]->state; + + StaticANIObject *ani; + + for (int i = 0; i < g_vars->scene37_rings[ringNum]->numSubRings; i++) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[ringNum]->subRings[i]); + + if ((ani->_movement && ani->_movement->_id != MV_RNG_CLOSE) || ani->_statics->_staticsId != ST_RNG_CLOSED2) { + ani->changeStatics2(ST_RNG_OPEN); + ani->startAnim(MV_RNG_CLOSE, 0, -1); + } else { + ani->changeStatics2(ST_RNG_CLOSED2); + ani->startAnim(MV_RNG_OPEN, 0, -1); + } + } + + g_vars->scene37_cursorIsLocked = true; + + for (uint j = 0; j < g_vars->scene37_rings.size(); j++) { + for (int i = 0; i < g_vars->scene37_rings[ringNum]->numSubRings; i++) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_RING, g_vars->scene37_rings[j]->subRings[i]); + + if ((ani->_movement && ani->_movement->_id != MV_RNG_CLOSE) || ani->_statics->_staticsId != ST_RNG_CLOSED2) + g_vars->scene37_cursorIsLocked = false; + } + } + + int state; + + if (g_vars->scene37_cursorIsLocked) + state = g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsOpened); + else + state = g_fp->getObjectEnumState(sO_LeftPipe_37, sO_IsClosed); + + g_fp->setObjectState(sO_LeftPipe_37, state); +} + +void sceneHandler37_setRingsState() { + if (g_vars->scene37_lastDudeX == -1) { + g_vars->scene37_lastDudeX = g_vars->scene37_dudeX; + } else { + for (uint i = 0; i < g_vars->scene37_rings.size(); i++) { + int x = g_vars->scene37_rings[i]->x; + + if (g_vars->scene37_lastDudeX > x && g_vars->scene37_dudeX <= x && !g_vars->scene37_rings[i]->state) + sceneHandler37_updateRing(i); + + x = g_vars->scene37_rings[i]->y; + + if (g_vars->scene37_lastDudeX < x && g_vars->scene37_dudeX >= x) { + if (g_vars->scene37_rings[i]->state) + sceneHandler37_updateRing(i); + } + } + + g_vars->scene37_lastDudeX = g_vars->scene37_dudeX; + } +} + +int sceneHandler37(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch(cmd->_messageNum) { + case MSG_SC37_EXITLEFT: + sceneHandler37_updateRing(0); + sceneHandler37_updateRing(1); + sceneHandler37_updateRing(2); + + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(cmd); + break; + } + } + } + } + + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + g_vars->scene37_dudeX = x; + + if (x >= 500) { + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + } else { + g_fp->_currentScene->_x = -g_fp->_sceneRect.left; + } + x = g_vars->scene37_dudeX; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + sceneHandler37_setRingsState(); + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + ++g_vars->scene37_soundFlipper; + + break; + + case MSG_SC37_PULL: + if (g_vars->scene37_rings[0]->ani->_movement && g_vars->scene37_rings[0]->ani->_movement->_id == MV_GRD37_PULL) { + if ((g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_On) && !g_vars->scene37_rings[0]->state) + || (g_fp->getObjectState(sO_Guard_1) == g_fp->getObjectEnumState(sO_Guard_1, sO_Off) && g_vars->scene37_rings[0]->state)) { + g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_PLUS); + } else { + g_vars->scene37_plusMinus1->_statics = g_vars->scene37_plusMinus1->getStaticsById(ST_PMS_MINUS); + } + } else if (g_vars->scene37_rings[1]->ani->_movement && g_vars->scene37_rings[1]->ani->_movement->_id == MV_GRD37_PULL) { + if ((g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_On) && !g_vars->scene37_rings[1]->state) + || (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_Off) && g_vars->scene37_rings[1]->state)) { + g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_PLUS); + } else { + g_vars->scene37_plusMinus2->_statics = g_vars->scene37_plusMinus2->getStaticsById(ST_PMS_MINUS); + } + } else if (g_vars->scene37_rings[2]->ani->_movement && g_vars->scene37_rings[2]->ani->_movement->_id == MV_GRD37_PULL) { + if ((g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_On) && !g_vars->scene37_rings[2]->state) + || (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_Off) && g_vars->scene37_rings[2]->state)) { + g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_PLUS); + } else { + g_vars->scene37_plusMinus3->_statics = g_vars->scene37_plusMinus3->getStaticsById(ST_PMS_MINUS); + } + } + + if (g_vars->scene37_soundFlipper) { + g_fp->playSound(SND_37_007, 0); + + g_vars->scene37_soundFlipper = 0; + } + + break; + } + + return 0; +} + +} // End of namespace Fullpipe |