diff options
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r-- | engines/fullpipe/scenes/scene04.cpp | 14 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene06.cpp | 8 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene08.cpp | 4 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene09.cpp | 6 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene10.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene11.cpp | 8 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene14.cpp | 10 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene16.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene18and19.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene22.cpp | 8 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene23.cpp | 6 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene25.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene26.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene27.cpp | 8 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene28.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene29.cpp | 14 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene32.cpp | 8 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene34.cpp | 12 | ||||
-rw-r--r-- | engines/fullpipe/scenes/sceneFinal.cpp | 2 |
19 files changed, 60 insertions, 60 deletions
diff --git a/engines/fullpipe/scenes/scene04.cpp b/engines/fullpipe/scenes/scene04.cpp index 4a87ae5b87..c0f0960aba 100644 --- a/engines/fullpipe/scenes/scene04.cpp +++ b/engines/fullpipe/scenes/scene04.cpp @@ -275,7 +275,7 @@ void sceneHandler04_clickButton() { } void sceneHandler04_downLadder(int x, int y) { - g_vars->scene04_ladder->method34(g_fp->_aniMan, x + g_vars->scene04_ladder->_ladder_field_20, y + g_vars->scene04_ladder->_ladder_field_24, 0, 0); + g_vars->scene04_ladder->startMove(g_fp->_aniMan, x + g_vars->scene04_ladder->_ladder_field_20, y + g_vars->scene04_ladder->_ladder_field_24, 0, 0); } void sceneHandler04_walkClimbLadder(ExCommand *ex) { @@ -321,7 +321,7 @@ void sceneHandler04_walkClimbLadder(ExCommand *ex) { g_vars->scene04_ladder->_ladder_field_20 = 0; g_vars->scene04_ladder->_ladder_field_24 = -60; - g_vars->scene04_ladder->addObject(g_fp->_aniMan); + g_vars->scene04_ladder->attachObject(g_fp->_aniMan); if (g_vars->scene04_soundPlaying) { g_vars->scene04_ladder->_ladmovements.front()->movVars->varUpStart = MV_MAN_STARTLADDER2; @@ -337,7 +337,7 @@ void sceneHandler04_walkClimbLadder(ExCommand *ex) { g_fp->_aniMan->_priority = 12; - getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->clearEnabled(); + getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->deactivate(); getGameLoaderInteractionController()->disableFlag24(); } @@ -368,7 +368,7 @@ void sceneHandler04_clickLadder() { } else { if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { if (abs(1095 - g_vars->scene04_dudePosX) > 1 || abs(434 - g_vars->scene04_dudePosY) > 1) { - MessageQueue *mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->method34(g_fp->_aniMan, 1095, 434, 1, ST_MAN_UP); + MessageQueue *mq = getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->startMove(g_fp->_aniMan, 1095, 434, 1, ST_MAN_UP); if (mq) { ExCommand *ex = new ExCommand(0, 17, MSG_SC4_CLICKLADDER, 0, 0, 0, 1, 0, 0, 0); @@ -533,7 +533,7 @@ void sceneHandler04_manFromBottle() { g_vars->scene04_ladder = 0; - getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->setEnabled(); + getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->activate(); getGameLoaderInteractionController()->enableFlag24(); } @@ -1120,7 +1120,7 @@ void sceneHandler04_leaveLadder(ExCommand *ex) { ex->_messageKind = 0; - mc->setEnabled(); + mc->activate(); getGameLoaderInteractionController()->enableFlag24(); } else { delete mq; @@ -1275,7 +1275,7 @@ void sceneHandler04_winArcade() { g_vars->scene04_objectIsTaken = false; g_vars->scene04_soundPlaying = false; - getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->setEnabled(); + getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->activate(); getGameLoaderInteractionController()->enableFlag24(); diff --git a/engines/fullpipe/scenes/scene06.cpp b/engines/fullpipe/scenes/scene06.cpp index 06ec20dcb5..e9cecc42f0 100644 --- a/engines/fullpipe/scenes/scene06.cpp +++ b/engines/fullpipe/scenes/scene06.cpp @@ -118,7 +118,7 @@ void sceneHandler06_winArcade() { sceneHandler06_setExits(g_fp->_currentScene); - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); } @@ -300,7 +300,7 @@ void sceneHandler06_startAiming() { if (getCurrSceneSc2MotionController()->_isEnabled) g_fp->_updateScreenCallback = sceneHandler06_updateScreenCallback; - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_vars->scene06_ballDrop->queueMessageQueue(0); @@ -313,7 +313,7 @@ void sceneHandler06_takeBall() { || abs(452 - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != (0x4000 | ST_MAN_RIGHT)) { - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1158, 452, 1, (0x4000 | ST_MAN_RIGHT)); + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 1158, 452, 1, (0x4000 | ST_MAN_RIGHT)); if (mq) { ExCommand *ex = new ExCommand(0, 17, MSG_SC6_TAKEBALL, 0, 0, 0, 1, 0, 0, 0); @@ -562,7 +562,7 @@ int sceneHandler06(ExCommand *ex) { case MSG_SC6_RESTORESCROLL: g_fp->_aniMan2 = g_fp->_aniMan; - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); sceneHandler06_setExits(g_fp->_currentScene); break; diff --git a/engines/fullpipe/scenes/scene08.cpp b/engines/fullpipe/scenes/scene08.cpp index a5f5a8b389..d64df8688e 100644 --- a/engines/fullpipe/scenes/scene08.cpp +++ b/engines/fullpipe/scenes/scene08.cpp @@ -224,7 +224,7 @@ void sceneHandler08_startArcade() { g_vars->scene08_onBelly = false; getGameLoaderInteractionController()->disableFlag24(); - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); g_vars->scene08_batuta->stopAnim_maybe(); @@ -276,7 +276,7 @@ void sceneHandler08_finishArcade() { g_vars->scene08_inArcade = false; getGameLoaderInteractionController()->enableFlag24(); - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); } void sceneHandler08_jumpOff(ExCommand *cmd) { diff --git a/engines/fullpipe/scenes/scene09.cpp b/engines/fullpipe/scenes/scene09.cpp index 99cf0b20fd..ffe8a1b2de 100644 --- a/engines/fullpipe/scenes/scene09.cpp +++ b/engines/fullpipe/scenes/scene09.cpp @@ -271,7 +271,7 @@ void sceneHandler09_spitterClick() { g_vars->scene09_spitter->setPicAniInfo(&info); if (ABS(x - g_fp->_aniMan->_ox) > 1 || ABS(y - g_fp->_aniMan->_oy) > 1) { - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, x, y, 1, ST_MAN_UP); + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, x, y, 1, ST_MAN_UP); if (mq) { ExCommand *ex = new ExCommand(0, 17, MSG_SC9_PLVCLICK, 0, 0, 0, 1, 0, 0, 0); @@ -602,14 +602,14 @@ int sceneHandler09(ExCommand *cmd) { break; case MSG_SC9_FROMLADDER: - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_vars->scene09_dudeIsOnLadder = false; break; case MSG_SC9_TOLADDER: - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_vars->scene09_dudeIsOnLadder = true; diff --git a/engines/fullpipe/scenes/scene10.cpp b/engines/fullpipe/scenes/scene10.cpp index 8c9e0b67d0..3e2a918b64 100644 --- a/engines/fullpipe/scenes/scene10.cpp +++ b/engines/fullpipe/scenes/scene10.cpp @@ -82,7 +82,7 @@ void sceneHandler10_clickGum() { int y = g_vars->scene10_gum->_oy - 48; if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(y - g_fp->_aniMan->_oy) > 1) { - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, x, y, 1, ST_MAN_RIGHT); + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, x, y, 1, ST_MAN_RIGHT); if (mq) { ExCommand *ex = new ExCommand(0, 17, MSG_SC10_CLICKGUM, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2; diff --git a/engines/fullpipe/scenes/scene11.cpp b/engines/fullpipe/scenes/scene11.cpp index 0ce82f5d5f..1fa5cabc15 100644 --- a/engines/fullpipe/scenes/scene11.cpp +++ b/engines/fullpipe/scenes/scene11.cpp @@ -191,7 +191,7 @@ void sceneHandler11_restartMan() { chainObjQueue(0, QU_SC11_RESTARTMAN, 1); getGameLoaderInteractionController()->enableFlag24(); - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); g_vars->scene11_scrollIsEnabled = false; } @@ -234,7 +234,7 @@ int sceneHandler11_updateScreenCallback() { void sceneHandler11_manToSwing() { g_vars->scene11_arcadeIsOn = true; - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_aniMan2->hide(); @@ -271,7 +271,7 @@ void sceneHandler11_putABoot() { void sceneHandler11_putBoot() { if (abs(353 - g_fp->_aniMan->_ox) > 1 || abs(498 - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 353, 498, 1, ST_MAN_RIGHT); + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 353, 498, 1, ST_MAN_RIGHT); if (mq) { ExCommand *ex = new ExCommand(0, 17, MSG_SC11_PUTBOOT, 0, 0, 0, 1, 0, 0, 0); @@ -299,7 +299,7 @@ void sceneHandler11_jumpFromSwing() { g_vars->scene11_hint->_flags &= 0xFFFB; g_vars->scene11_scrollIsEnabled = false; - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_vars->scene11_swingOldAngle = 0.0; diff --git a/engines/fullpipe/scenes/scene14.cpp b/engines/fullpipe/scenes/scene14.cpp index 446f477133..dc919c6d7f 100644 --- a/engines/fullpipe/scenes/scene14.cpp +++ b/engines/fullpipe/scenes/scene14.cpp @@ -174,7 +174,7 @@ void sceneHandler14_exitScene() { chainQueue(QU_SC14_ENDARCADE, 0); getGameLoaderInteractionController()->disableFlag24(); - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); } void sceneHandler14_showBallMan() { @@ -284,7 +284,7 @@ void sceneHandler14_endArcade() { setInputDisabled(0); getGameLoaderInteractionController()->enableFlag24(); - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_BLINK); if (beh) @@ -365,7 +365,7 @@ void sceneHandler14_startArcade() { g_fp->_aniMan->_priority = 25; } - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_aniMan2 = 0; @@ -458,7 +458,7 @@ bool sceneHandler14_arcadeProcessClick(ExCommand *cmd) { if (cmd->_sceneClickX > 1237) return false; - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1237, 451, 1, 0); + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 1237, 451, 1, 0); if (!mq) return false; @@ -473,7 +473,7 @@ bool sceneHandler14_arcadeProcessClick(ExCommand *cmd) { cmd->_messageKind = 0; - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); return true; } diff --git a/engines/fullpipe/scenes/scene16.cpp b/engines/fullpipe/scenes/scene16.cpp index df005950d2..5079863b4e 100644 --- a/engines/fullpipe/scenes/scene16.cpp +++ b/engines/fullpipe/scenes/scene16.cpp @@ -298,7 +298,7 @@ void sceneHandler16_drink() { void sceneHandler16_mugClick() { if (abs(310 - g_fp->_aniMan->_ox) >= 1 || abs(449 - g_fp->_aniMan->_oy) >= 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 310, 449, 1, ST_MAN_RIGHT); + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 310, 449, 1, ST_MAN_RIGHT); if (mq) { ExCommand *ex = new ExCommand(0, 17, MSG_SC16_MUGCLICK, 0, 0, 0, 1, 0, 0, 0); diff --git a/engines/fullpipe/scenes/scene18and19.cpp b/engines/fullpipe/scenes/scene18and19.cpp index 4f6677876b..5af7ef9043 100644 --- a/engines/fullpipe/scenes/scene18and19.cpp +++ b/engines/fullpipe/scenes/scene18and19.cpp @@ -379,7 +379,7 @@ int scene19_updateCursor() { void sceneHandler18_clickBoard() { if (ABS(967 - g_fp->_aniMan->_ox) > 1 || ABS(379 - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 967, 379, 1, ST_MAN_RIGHT); + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 967, 379, 1, ST_MAN_RIGHT); ExCommand *ex = new ExCommand(0, 17, MSG_SC18_MANREADY, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags = 2; diff --git a/engines/fullpipe/scenes/scene22.cpp b/engines/fullpipe/scenes/scene22.cpp index 542834b51a..f51469da69 100644 --- a/engines/fullpipe/scenes/scene22.cpp +++ b/engines/fullpipe/scenes/scene22.cpp @@ -191,7 +191,7 @@ void sceneHandler22_stoolLogic(ExCommand *cmd) { xpos = 841; manId = ST_MAN_RIGHT; LABEL_31: - mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, xpos, 449, 1, manId); + mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, xpos, 449, 1, manId); if (!mq) return; @@ -278,7 +278,7 @@ void sceneHandler22_stoolLogic(ExCommand *cmd) { } } - mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1010, 443, 1, ST_MAN_UP); + mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 1010, 443, 1, ST_MAN_UP); if (mq) { mq->addExCommandToEnd(cmd->createClone()); @@ -318,13 +318,13 @@ int sceneHandler22(ExCommand *cmd) { g_vars->scene22_dudeIsOnStool = false; g_vars->scene22_interactionIsDisabled = false; - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); break; case MSG_SC22_ONSTOOL: g_vars->scene22_dudeIsOnStool = true; - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); break; diff --git a/engines/fullpipe/scenes/scene23.cpp b/engines/fullpipe/scenes/scene23.cpp index ded467e438..d6075c271b 100644 --- a/engines/fullpipe/scenes/scene23.cpp +++ b/engines/fullpipe/scenes/scene23.cpp @@ -296,7 +296,7 @@ void sceneHandler23_pushButton(ExCommand *cmd) { if (g_fp->_msgX == 276 && g_fp->_msgY == 438 ) return; - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 276, 438, 1, ST_MAN_RIGHT); + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 276, 438, 1, ST_MAN_RIGHT); if (mq) { mq->addExCommandToEnd(cmd->createClone()); @@ -424,7 +424,7 @@ int sceneHandler23(ExCommand *cmd) { case MSG_SC23_FROMSTOOL: g_vars->scene23_isOnStool = false; - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); @@ -438,7 +438,7 @@ int sceneHandler23(ExCommand *cmd) { case MSG_SC23_ONSTOOL: g_vars->scene23_isOnStool = true; - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); diff --git a/engines/fullpipe/scenes/scene25.cpp b/engines/fullpipe/scenes/scene25.cpp index a07330f057..07eda73cf2 100644 --- a/engines/fullpipe/scenes/scene25.cpp +++ b/engines/fullpipe/scenes/scene25.cpp @@ -153,7 +153,7 @@ void sceneHandler25_enterMan() { if (g_vars->scene25_waterIsPresent) { chainQueue(QU_SC25_ENTERUP_WATER, 1); - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); } else { chainQueue(QU_SC25_ENTERUP_FLOOR, 1); } diff --git a/engines/fullpipe/scenes/scene26.cpp b/engines/fullpipe/scenes/scene26.cpp index b9d9161e7d..baed928d00 100644 --- a/engines/fullpipe/scenes/scene26.cpp +++ b/engines/fullpipe/scenes/scene26.cpp @@ -257,7 +257,7 @@ void sceneHandler26_clickVent(StaticANIObject *ani, ExCommand *cmd) { int y = ani->_oy + 61; if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(y - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_UP) { - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, x, y, 1, ST_MAN_UP); + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, x, y, 1, ST_MAN_UP); if (mq) { ExCommand *ex = new ExCommand(0, 17, MSG_SC26_CLICKVENT, 0, 0, 0, 1, 0, 0, 0); diff --git a/engines/fullpipe/scenes/scene27.cpp b/engines/fullpipe/scenes/scene27.cpp index 8ec05caaff..9570d30913 100644 --- a/engines/fullpipe/scenes/scene27.cpp +++ b/engines/fullpipe/scenes/scene27.cpp @@ -159,7 +159,7 @@ void sceneHandler27_driverGiveVent() { g_vars->scene27_driverHasVent = false; - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); @@ -226,7 +226,7 @@ void sceneHandler27_throwBat() { g_fp->_aniMan->startAnim(MV_MAN27_THROWBET, 0, -1); - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); @@ -247,7 +247,7 @@ void sceneHandler27_clickBat(ExCommand *cmd) { if (ABS(bx - g_fp->_aniMan->_ox) > 1 || ABS(by - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, bx, by, 1, ST_MAN_RIGHT); + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, bx, by, 1, ST_MAN_RIGHT); if (mq) { mq->addExCommandToEnd(cmd->createClone()); @@ -501,7 +501,7 @@ void sceneHandler27_batLogic() { default: chainQueue(QU_SC27_RESTARTBETS, 1); - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); diff --git a/engines/fullpipe/scenes/scene28.cpp b/engines/fullpipe/scenes/scene28.cpp index de5a96e70d..75ba2567b2 100644 --- a/engines/fullpipe/scenes/scene28.cpp +++ b/engines/fullpipe/scenes/scene28.cpp @@ -258,7 +258,7 @@ void sceneHandler28_clickLift(int keycode) { if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(472 - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_UP) { - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, x, 472, 1, ST_MAN_UP); + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, x, 472, 1, ST_MAN_UP); if (mq) { ExCommand *ex = new ExCommand(0, 17, MSG_SC28_CLICKLIFT, 0, 0, 0, 1, 0, 0, 0); ex->_excFlags |= 3; diff --git a/engines/fullpipe/scenes/scene29.cpp b/engines/fullpipe/scenes/scene29.cpp index 222a541554..a03671a4d0 100644 --- a/engines/fullpipe/scenes/scene29.cpp +++ b/engines/fullpipe/scenes/scene29.cpp @@ -687,7 +687,7 @@ void sceneHandler29_ballHitCheck() { void sceneHandler29_manFromL() { if (g_vars->scene29_manX < 497 && !g_vars->scene29_scrollingDisabled) { - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000); @@ -700,7 +700,7 @@ void sceneHandler29_manFromL() { } void sceneHandler29_manFromR() { - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); chainQueue(QU_SC29_MANFROM_R, 1); @@ -721,7 +721,7 @@ int sceneHandler29_updateScreenCallback() { } void sceneHandler29_manToL() { - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); chainQueue(QU_SC29_MANTO_L, 1); @@ -737,7 +737,7 @@ void sceneHandler29_manToL() { } void sceneHandler29_manToR() { - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); chainQueue(QU_SC29_MANTO_R, 1); @@ -763,7 +763,7 @@ void sceneHandler29_clickPorter(ExCommand *cmd) { if (ABS(351 - g_vars->scene29_manX) > 1 || ABS(443 - g_vars->scene29_manY) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { if (g_fp->_msgX != 351 || g_fp->_msgY != 443) { - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 351, 443, 1, ST_MAN_RIGHT); + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 351, 443, 1, ST_MAN_RIGHT); if (mq) { mq->addExCommandToEnd(cmd->createClone()); @@ -781,7 +781,7 @@ void sceneHandler29_clickPorter(ExCommand *cmd) { if (ABS(1582 - g_vars->scene29_manX) > 1 || ABS(445 - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != (0x4000 | ST_MAN_RIGHT)) { if (g_fp->_msgX != 1582 || g_fp->_msgY != 445) { - MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1582, 445, 1, (0x4000 | ST_MAN_RIGHT)); + MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 1582, 445, 1, (0x4000 | ST_MAN_RIGHT)); if (mq) { mq->addExCommandToEnd(cmd->createClone()); @@ -1001,7 +1001,7 @@ int sceneHandler29(ExCommand *cmd) { g_vars->scene29_reachedFarRight = false; g_vars->scene29_rideBackEnabled = false; - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); break; diff --git a/engines/fullpipe/scenes/scene32.cpp b/engines/fullpipe/scenes/scene32.cpp index 9279db7513..05b78efb3d 100644 --- a/engines/fullpipe/scenes/scene32.cpp +++ b/engines/fullpipe/scenes/scene32.cpp @@ -189,7 +189,7 @@ void sceneHandler32_trySit(ExCommand *cmd) { g_vars->scene32_dudeIsSitting = true; - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); } } @@ -236,7 +236,7 @@ void sceneHandler32_ladderLogic(ExCommand *cmd) { g_vars->scene32_dudeOnLadder = false; - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); } @@ -258,7 +258,7 @@ void sceneHandler32_potLogic(ExCommand *cmd) { mq->setFlags(mq->getFlags() | 1); mq->chain(0); - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_vars->scene32_dudeIsSitting = false; @@ -330,7 +330,7 @@ int sceneHandler32(ExCommand *cmd) { case MSG_SC32_ONLADDER: g_vars->scene32_dudeOnLadder = true; - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); break; diff --git a/engines/fullpipe/scenes/scene34.cpp b/engines/fullpipe/scenes/scene34.cpp index 1c8c8b4855..32fb192756 100644 --- a/engines/fullpipe/scenes/scene34.cpp +++ b/engines/fullpipe/scenes/scene34.cpp @@ -115,7 +115,7 @@ int scene34_updateCursor() { } void sceneHandler34_leaveBoard() { - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); @@ -124,7 +124,7 @@ void sceneHandler34_leaveBoard() { } void sceneHandler34_onBoard() { - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); @@ -149,7 +149,7 @@ void sceneHandler34_hideStool() { } void sceneHandler34_climb() { - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); @@ -287,7 +287,7 @@ void sceneHandler34_showStool() { } void sceneHandler34_unclimb() { - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); @@ -323,7 +323,7 @@ int sceneHandler34(ExCommand *cmd) { case MSG_SC34_FROMCACTUS: g_vars->scene34_dudeOnCactus = false; - getCurrSceneSc2MotionController()->setEnabled(); + getCurrSceneSc2MotionController()->activate(); getGameLoaderInteractionController()->enableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); @@ -381,7 +381,7 @@ int sceneHandler34(ExCommand *cmd) { case MSG_SC34_ONCACTUS: g_vars->scene34_dudeOnCactus = true; - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); diff --git a/engines/fullpipe/scenes/sceneFinal.cpp b/engines/fullpipe/scenes/sceneFinal.cpp index d0040463ef..8b3ecb1025 100644 --- a/engines/fullpipe/scenes/sceneFinal.cpp +++ b/engines/fullpipe/scenes/sceneFinal.cpp @@ -97,7 +97,7 @@ void sceneHandlerFinal_goto2() { void sceneHandlerFinal_startFinal() { g_vars->sceneFinal_var01 = 1; - getCurrSceneSc2MotionController()->clearEnabled(); + getCurrSceneSc2MotionController()->deactivate(); getGameLoaderInteractionController()->disableFlag24(); g_fp->_aniMan2 = 0; |