diff options
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r-- | engines/fullpipe/scenes/scene04.cpp | 12 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene08.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene11.cpp | 684 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene12.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene13.cpp | 380 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene14.cpp | 849 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene15.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene16.cpp | 484 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene17.cpp | 285 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene20.cpp | 155 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene21.cpp | 148 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene22.cpp | 395 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene23.cpp | 555 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene24.cpp | 129 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene25.cpp | 723 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene26.cpp | 355 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene28.cpp | 294 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene30.cpp | 152 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene31.cpp | 126 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene36.cpp | 94 |
20 files changed, 5701 insertions, 125 deletions
diff --git a/engines/fullpipe/scenes/scene04.cpp b/engines/fullpipe/scenes/scene04.cpp index fa9f4ceef0..332935072c 100644 --- a/engines/fullpipe/scenes/scene04.cpp +++ b/engines/fullpipe/scenes/scene04.cpp @@ -298,7 +298,7 @@ void sceneHandler04_walkClimbLadder(ExCommand *ex) { ExCommand *ex3; if (ex) { - ex3 = new ExCommand(ex); + ex3 = ex->createClone(); } else { ex3 = new ExCommand(0, 17, MSG_SC4_CLICKLADDER, 0, 0, 0, 1, 0, 0, 0); ex3->_excFlags |= 3; @@ -498,7 +498,7 @@ void sceneHandler04_gotoLadder(ExCommand *ex) { mq->addExCommandToEnd(ex3); if (ex) { - ExCommand *ex4 = new ExCommand(ex); + ExCommand *ex4 = ex->createClone(); mq->addExCommandToEnd(ex4); } @@ -630,7 +630,7 @@ MessageQueue *sceneHandler04_kozFly5(StaticANIObject *ani, double phase) { MessageQueue *mq2 = mgm.genMovement(&mgminfo); if (mq1 && mq2) { - mq1->addExCommandToEnd(new ExCommand(mq2->getExCommandByIndex(0))); + mq1->addExCommandToEnd(mq2->getExCommandByIndex(0)->createClone()); delete mq2; @@ -890,7 +890,7 @@ void sceneHandler04_animOutOfBottle(ExCommand *ex) { MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC4_MANFROMBOTTLE), 0, 0); if (ex) { - ExCommand *newex = new ExCommand(ex); + ExCommand *newex = ex->createClone(); mq->addExCommandToEnd(newex); } @@ -1066,7 +1066,7 @@ void sceneHandler04_leaveLadder(ExCommand *ex) { MessageQueue *mq = g_vars->scene04_ladder->controllerWalkTo(g_fp->_aniMan, 0); if (mq) { - mq->addExCommandToEnd(new ExCommand(ex)); + mq->addExCommandToEnd(ex->createClone()); if (mq->chain(g_fp->_aniMan) ) ex->_messageKind = 0; @@ -1099,7 +1099,7 @@ void sceneHandler04_leaveLadder(ExCommand *ex) { ex1->_excFlags |= 2; mq->addExCommandToEnd(ex1); - ex1 = new ExCommand(ex); + ex1 = ex->createClone(); mq->addExCommandToEnd(ex1); mq->setFlags(mq->getFlags() | 1); diff --git a/engines/fullpipe/scenes/scene08.cpp b/engines/fullpipe/scenes/scene08.cpp index ada63ef22d..716ca1f593 100644 --- a/engines/fullpipe/scenes/scene08.cpp +++ b/engines/fullpipe/scenes/scene08.cpp @@ -282,7 +282,7 @@ void sceneHandler08_finishArcade() { void sceneHandler08_jumpOff(ExCommand *cmd) { MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); - mq->addExCommandToEnd(new ExCommand(cmd)); + mq->addExCommandToEnd(cmd->createClone()); mq->setFlags(mq->getFlags() | 1); g_fp->_globalMessageQueueList->addMessageQueue(mq); diff --git a/engines/fullpipe/scenes/scene11.cpp b/engines/fullpipe/scenes/scene11.cpp index 240eccf61b..e7ed947a00 100644 --- a/engines/fullpipe/scenes/scene11.cpp +++ b/engines/fullpipe/scenes/scene11.cpp @@ -37,7 +37,55 @@ namespace Fullpipe { void scene11_dudeSwingCallback(int *arg) { - warning("STUB: scene11_dudeSwingCallback()"); + int oldarg = *arg; + + *arg = 45 - (int)(g_vars->scene11_swingAngle * -29.66666666666666); + + if (*arg < 1) + *arg = 1; + + if (*arg > 90) + *arg = 90; + + g_vars->scene11_swingAngleDiff = (g_vars->scene11_swingAngle - g_vars->scene11_swingOldAngle) * -490.0000000000001; + g_vars->scene11_swingSpeed = g_vars->scene11_swingAngleDiff * 0.0042 + g_vars->scene11_swingSpeed - g_vars->scene11_swingInertia * (g_vars->scene11_swingAngleDiff * 0.0042 + g_vars->scene11_swingSpeed); + g_vars->scene11_swingAngle = g_vars->scene11_swingSpeed * 0.0042 + g_vars->scene11_swingAngle; + + if (g_vars->scene11_swingAngle < -1.5) { + g_vars->scene11_swingAngle = -1.5; //1.0004882812500000; + g_vars->scene11_swingSpeed = 0.0; + g_vars->scene11_swingAngleDiff = 0.0; + } + + if (g_vars->scene11_swingAngle > 1.5) { + g_vars->scene11_swingAngle = 1.5; //1.9990234375; + g_vars->scene11_swingSpeed = 0.0; + g_vars->scene11_swingAngleDiff = 0.0; + } + + if (g_vars->scene11_swingMaxAngle == *arg && 0.0 != g_vars->scene11_swingSpeed && fabs(g_vars->scene11_swingSpeed) < 2.5) { + g_vars->scene11_swingSpeed = 0.0; + g_vars->scene11_swingAngleDiff = 0.0; + g_vars->scene11_swingAngle = g_vars->scene11_swingOldAngle; + } + + g_vars->scene11_swingCounter++; + + if (g_vars->scene11_arcadeIsOn) { + if (g_vars->scene11_hintCounter <= 720) { + g_vars->scene11_hintCounter++; + + if (g_vars->scene11_hintCounter == 720) + g_vars->scene11_hint->_flags |= 4; + } + } + + if ((oldarg >= 45) != (*arg >= 45) && g_vars->scene11_arcadeIsOn) { + if (oldarg >= *arg) + g_fp->playSound(SND_11_031, 0); + else + g_fp->playSound(SND_11_020, 0); + } } void scene11_setupMusic() { @@ -48,7 +96,7 @@ void scene11_setupMusic() { void scene11_initScene(Scene *sc) { g_vars->scene11_swingie = sc->getStaticANIObject1ById(ANI_SWINGER, -1); g_vars->scene11_boots = sc->getStaticANIObject1ById(ANI_BOOTS_11, -1); - g_vars->scene11_var01.clear(); + g_vars->scene11_mgm.clear(); g_vars->scene11_dudeOnSwing = sc->getStaticANIObject1ById(ANI_MAN11, -1); g_vars->scene11_dudeOnSwing->_callback2 = scene11_dudeSwingCallback; g_vars->scene11_dudeOnSwing = sc->getStaticANIObject1ById(ANI_KACHELI, -1); @@ -56,23 +104,21 @@ void scene11_initScene(Scene *sc) { g_vars->scene11_hint = sc->getPictureObjectById(PIC_SC11_HINT, 0); g_vars->scene11_hint->_flags &= 0xFFFB; - g_vars->scene11_var02 = 0; - g_vars->scene11_var03 = 0; - g_vars->scene11_var04 = 0; - g_vars->scene11_var05 = 0; - g_vars->scene11_var06 = 0; - g_vars->scene11_var07 = 0; - g_vars->scene11_var08 = 1.0; - g_vars->scene11_var09 = 1.0; - g_vars->scene11_var10 = 1.0; - g_vars->scene11_var11 = 1.0; - g_vars->scene11_var12 = 1.9849218750000000; - g_vars->scene11_var13 = 0; - g_vars->scene11_var14 = 0; - g_vars->scene11_var15 = 0; - g_vars->scene11_var16 = 0; - g_vars->scene11_var17 = 0; - g_vars->scene11_var18 = 0; + g_vars->scene11_arcadeIsOn = false; + g_vars->scene11_scrollIsEnabled = false; + g_vars->scene11_scrollIsMaximized = false; + g_vars->scene11_hintCounter = 0; + g_vars->scene11_swingieScreenEdge = 0; + g_vars->scene11_crySound = 0; + g_vars->scene11_swingAngle = 0.0; + g_vars->scene11_swingOldAngle = 0.0; + g_vars->scene11_swingSpeed = 0.0; + g_vars->scene11_swingAngleDiff = 0.0; + g_vars->scene11_swingInertia = 1.28; //1.9849218750000000; + g_vars->scene11_swingCounter = 0; + g_vars->scene11_swingCounterPrevTurn = 0; + g_vars->scene11_swingDirection = 0; + g_vars->scene11_swingDirectionPrevTurn = 0; Scene *oldsc = g_fp->_currentScene; @@ -82,8 +128,8 @@ void scene11_initScene(Scene *sc) { if (swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSwinging) || swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSwingingWithBoot)) { - g_vars->scene11_var19 = 1; - g_vars->scene11_var20 = 0; + g_vars->scene11_swingIsSwinging = true; + g_vars->scene11_swingieStands = false; getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 1); getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 1); @@ -94,8 +140,8 @@ void scene11_initScene(Scene *sc) { getSc2MctlCompoundBySceneId(sc->_sceneId)->replaceNodeX(303, 353); } else if (swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInBoots) || swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner)) { - g_vars->scene11_var19 = 0; - g_vars->scene11_var20 = 1; + g_vars->scene11_swingIsSwinging = false; + g_vars->scene11_swingieStands = true; g_vars->scene11_swingie->changeStatics2(ST_SWR_STAND3); @@ -105,8 +151,8 @@ void scene11_initScene(Scene *sc) { ((MctlCompound *)getCurrSceneSc2MotionController())->replaceNodeX(905, 805); } else { - g_vars->scene11_var19 = 0; - g_vars->scene11_var20 = 0; + g_vars->scene11_swingIsSwinging = false; + g_vars->scene11_swingieStands = false; if (swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)) { g_vars->scene11_swingie->_movement = 0; @@ -127,7 +173,7 @@ void scene11_initScene(Scene *sc) { } } - if (!g_vars->scene11_var19) { + if (!g_vars->scene11_swingIsSwinging) { g_vars->scene11_dudeOnSwing->changeStatics2(ST_KCH_STATIC); g_vars->scene11_dudeOnSwing->setOXY(691, 371); g_vars->scene11_dudeOnSwing->_priority = 20; @@ -141,8 +187,399 @@ void scene11_initScene(Scene *sc) { g_fp->setArcadeOverlay(PIC_CSR_ARCADE5); } +void sceneHandler11_restartMan() { + chainObjQueue(0, QU_SC11_RESTARTMAN, 1); + + getGameLoaderInteractionController()->enableFlag24(); + getCurrSceneSc2MotionController()->setEnabled(); + + g_vars->scene11_scrollIsEnabled = false; +} + +void sceneHandler11_hitMan() { + if (g_fp->_aniMan->_ox > 345 && g_fp->_aniMan->_ox < 355) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); + + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC11_MANFALL), 0, 0); + + mq->setFlags(mq->getFlags() | 1); + if (!mq->chain(g_fp->_aniMan)) + delete mq; + + getCurrSceneSc2MotionController()->replaceNodeX(353, 303); + } +} + +int scene11_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_vars->scene11_arcadeIsOn) { + if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV) + g_fp->_cursorId = -1; + } else if (g_vars->scene11_swingie == g_fp->_objectAtCursor && g_fp->_inventory->getSelectedItemId() == ANI_INV_BOOT) + g_fp->_cursorId = PIC_CSR_ITN_INV; + + return g_fp->_cursorId; +} + +int sceneHandler11_updateScreenCallback() { + int res = g_fp->drawArcadeOverlay(g_vars->scene11_arcadeIsOn); + + if (!res) + g_fp->_updateScreenCallback = 0; + + return res; +} + +void sceneHandler11_manToSwing() { + g_vars->scene11_arcadeIsOn = true; + + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + g_fp->_aniMan2->hide(); + + g_vars->scene11_swingCounter = 0; + g_vars->scene11_swingInertia = 1.28; //1.9849218; + + g_vars->scene11_dudeOnSwing->_flags &= 0xFFFB; + g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN11, -1); + g_vars->scene11_dudeOnSwing->_statics = g_vars->scene11_dudeOnSwing->getStaticsById(ST_MAN11_EMPTY); + g_vars->scene11_dudeOnSwing->_movement = 0; + g_vars->scene11_dudeOnSwing->show1(690, 215, MV_MAN11_SWING_0, 0); + g_vars->scene11_dudeOnSwing->_priority = 20; + g_vars->scene11_dudeOnSwing->startAnim(MV_MAN11_SWING_0, 0, -1); + g_vars->scene11_dudeOnSwing->_movement->setDynamicPhaseIndex(45); + + g_vars->scene11_mgm.addItem(g_fp->_aniMan->_id); + + g_fp->_currentScene->_x = 1400 - g_fp->_sceneRect.right; + + g_vars->scene11_scrollIsEnabled = true; + g_fp->_updateScreenCallback = sceneHandler11_updateScreenCallback; +} + +void sceneHandler11_putABoot() { + if (g_vars->scene11_boots->_flags & 4) { + if (g_vars->scene11_boots->_statics->_staticsId == ST_BTS11_ONE) + chainObjQueue(0, QU_SC11_PUTBOOT2, 1); + } else { + chainObjQueue(0, QU_SC11_PUTBOOT1, 1); + } +} + +void sceneHandler11_putBoot() { + if (abs(353 - g_fp->_aniMan->_ox) > 1 || abs(498 - g_fp->_aniMan->_oy) > 1 + || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 353, 498, 1, ST_MAN_RIGHT); + + if (mq) { + ExCommand *ex = new ExCommand(0, 17, MSG_SC11_PUTBOOT, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + + mq->addExCommandToEnd(ex); + + postExCommand(g_fp->_aniMan->_id, 2, 353, 498, 0, -1); + } + } else { + sceneHandler11_putABoot(); + } +} + +void sceneHandler11_showSwing() { + g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_KACHELI, -1); + g_vars->scene11_dudeOnSwing->_statics = g_vars->scene11_dudeOnSwing->getStaticsById(ST_KCH_0); + g_vars->scene11_dudeOnSwing->_movement = 0; + g_vars->scene11_dudeOnSwing->show1(691, 371, MV_KCH_START, 0); + g_vars->scene11_dudeOnSwing->_priority = 20; +} + +void sceneHandler11_jumpFromSwing() { + g_vars->scene11_arcadeIsOn = false; + g_vars->scene11_hint->_flags &= 0xFFFB; + g_vars->scene11_scrollIsEnabled = false; + + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + + g_vars->scene11_swingOldAngle = 0.0; + g_vars->scene11_swingAngleDiff = 0.0; + g_vars->scene11_swingSpeed = 0.0; + g_vars->scene11_swingAngle = 0.0; + + g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN11, -1); + g_vars->scene11_dudeOnSwing->_flags &= 0xFFFB; + g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_KACHELI, -1); + g_vars->scene11_dudeOnSwing->changeStatics2(ST_KCH_STATIC); + g_vars->scene11_dudeOnSwing->setOXY(691, 371); + g_vars->scene11_dudeOnSwing->_priority = 20; + g_vars->scene11_dudeOnSwing->_flags |= 4; + + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + ExCommand *ex = new ExCommand(g_fp->_aniMan->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0); + ex->_field_14 = 256; + ex->_messageNum = 0; + ex->_excFlags |= 3; + mq->addExCommandToEnd(ex); + mq->setFlags(mq->getFlags() | 1); + + g_fp->_globalMessageQueueList->addMessageQueue(mq); + + g_fp->_aniMan->_flags |= 0x104; + g_fp->_aniMan->changeStatics2(ST_MAN11_SWING); + g_fp->_aniMan->setOXY(685, 373); + g_fp->_aniMan->startAnim(MV_MAN11_JUMPFROMSWING, mq->_id, -1); + + g_fp->_aniMan2 = g_fp->_aniMan; +} + +void sceneHandler11_swing0() { + g_vars->scene11_dudeOnSwing->_statics = g_vars->scene11_dudeOnSwing->getStaticsById(ST_MAN11_EMPTY); + g_vars->scene11_dudeOnSwing->_movement = 0; + g_vars->scene11_dudeOnSwing->show1(690, 215, MV_MAN11_SWING_0, 0); + g_vars->scene11_dudeOnSwing->startAnim(MV_MAN11_SWING_0, 0, -1); + g_vars->scene11_dudeOnSwing->_movement->setDynamicPhaseIndex(g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex); + + g_vars->scene11_swingDirection = 0; + g_vars->scene11_swingMaxAngle = 45; + g_vars->scene11_swingOldAngle = 0.0; +} + +void sceneHandler11_swing1() { + g_vars->scene11_dudeOnSwing->_statics = g_vars->scene11_dudeOnSwing->getStaticsById(ST_MAN11_EMPTY); + g_vars->scene11_dudeOnSwing->_movement = 0; + g_vars->scene11_dudeOnSwing->show1(690, 215, MV_MAN11_SWING_1, 0); + g_vars->scene11_dudeOnSwing->startAnim(MV_MAN11_SWING_1, 0, -1); + g_vars->scene11_dudeOnSwing->_movement->setDynamicPhaseIndex(g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex); + + g_vars->scene11_swingDirection = 1; + g_vars->scene11_swingMaxAngle = 42; + g_vars->scene11_swingOldAngle = -(fabs(g_vars->scene11_swingAngle) * 0.075 + 0.12); +} + +void sceneHandler11_swing2() { + g_vars->scene11_dudeOnSwing->_statics = g_vars->scene11_dudeOnSwing->getStaticsById(ST_MAN11_EMPTY); + g_vars->scene11_dudeOnSwing->_movement = 0; + g_vars->scene11_dudeOnSwing->show1(690, 215, MV_MAN11_SWING_2, 0); + g_vars->scene11_dudeOnSwing->startAnim(MV_MAN11_SWING_2, 0, -1); + g_vars->scene11_dudeOnSwing->_movement->setDynamicPhaseIndex(g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex); + + g_vars->scene11_swingDirection = 2; + g_vars->scene11_swingMaxAngle = 48; + g_vars->scene11_swingOldAngle = fabs(g_vars->scene11_swingAngle) * 0.075 + 0.12; +} + +void sceneHandler11_emptySwing() { + if (g_vars->scene11_swingDirection) + sceneHandler11_swing0(); + + g_vars->scene11_dudeOnSwing->stopAnim_maybe(); + g_vars->scene11_dudeOnSwing->hide(); + g_vars->scene11_dudeOnSwing = g_fp->_currentScene->getStaticANIObject1ById(ANI_KACHELI, -1); + g_vars->scene11_dudeOnSwing->show1(-1, -1, -1, 0); + g_vars->scene11_dudeOnSwing->changeStatics2(ST_KCH_EMPTY); + g_vars->scene11_dudeOnSwing->startAnim(MV_KCH_MOVE2, 0, -1); + g_vars->scene11_dudeOnSwing->_movement->setDynamicPhaseIndex(g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex); + + g_vars->scene11_swingInertia = 0.03; //1.9881250; +} + +void sceneHandler11_jumpHitAndWin() { + MGMInfo mgminfo; + + sceneHandler11_emptySwing(); + + g_fp->_aniMan->show1(690 - (int)(sin(g_vars->scene11_swingAngle) * -267.0), 215 - (int)(cos(g_vars->scene11_swingAngle) * -267.0), + MV_MAN11_JUMPHIT, 0); + g_fp->_aniMan->_priority = 10; + + mgminfo.field_1C = 10; + mgminfo.ani = g_fp->_aniMan; + mgminfo.staticsId2 = ST_MAN_1PIX; + mgminfo.x1 = 1400; + mgminfo.y1 = 0; + mgminfo.field_10 = 1; + mgminfo.flags = 66; + mgminfo.movementId = MV_MAN11_JUMPHIT; + + MessageQueue *mq = g_vars->scene11_mgm.genMovement(&mgminfo); + + if (mq) { + g_vars->scene11_crySound = SND_11_024; + ExCommand *ex = new ExCommand(ANI_MAN, 2, 36, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = -1; + ex->_excFlags = 2; + + mq->addExCommandToEnd(ex); + + ex = new ExCommand(SC_11, 17, 61, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = TrubaRight; + ex->_excFlags = 3; + + mq->addExCommandToEnd(ex); + + if (!mq->chain(g_fp->_aniMan)) + delete mq; + + + if (g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner)) + g_fp->setObjectState(sO_Swingie, g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)); + + g_fp->setObjectState(sO_DudeHasJumped, g_fp->getObjectEnumState(sO_DudeHasJumped, sO_Yes)); + } +} + +void sceneHandler11_jumpOver(double angle) { + MGMInfo mgminfo; + + sceneHandler11_emptySwing(); + + g_fp->_aniMan->show1(690 - (int)(sin(g_vars->scene11_swingAngle) * -267.0), 215 - (int)(cos(g_vars->scene11_swingAngle) * -267.0), + MV_MAN11_JUMPOVER, 0); + g_fp->_aniMan->_priority = 0; + + mgminfo.staticsId2 = ST_MAN_1PIX; + mgminfo.ani = g_fp->_aniMan; + mgminfo.x1 = 1163; + mgminfo.y1 = 837 - (int)(angle * 153.0); + mgminfo.field_1C = 0; + mgminfo.field_10 = 1; + mgminfo.flags = 78; + mgminfo.movementId = MV_MAN11_JUMPOVER; + + MessageQueue *mq = g_vars->scene11_mgm.genMovement(&mgminfo); + + if (mq) { + g_vars->scene11_crySound = SND_11_022; + + ExCommand *ex = new ExCommand(0, 17, MSG_SC11_RESTARTMAN, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags = 2; + + mq->addExCommandToEnd(ex); + + if (!mq->chain(g_fp->_aniMan)) + delete mq; + } +} + +void sceneHandler11_jumpHit(double angle) { + MGMInfo mgminfo; + + sceneHandler11_emptySwing(); + + if (angle >= 0.0) { + if (angle > 1.0) + angle = 1.0; + } else { + angle = 0.0; + } + + g_fp->_aniMan->show1(690 - (int)(sin(g_vars->scene11_swingAngle) * -267.0), 215 - (int)(cos(g_vars->scene11_swingAngle) * -267.0), + MV_MAN11_JUMPOVER, 0); + g_fp->_aniMan->_priority = 0; + + mgminfo.staticsId2 = ST_MAN_1PIX; + mgminfo.ani = g_fp->_aniMan; + mgminfo.x1 = 1017 - (int)(angle * -214.0); + mgminfo.y1 = 700; + mgminfo.field_1C = 0; + mgminfo.field_10 = 1; + mgminfo.flags = 78; + mgminfo.movementId = MV_MAN11_JUMPHIT; + + MessageQueue *mq = g_vars->scene11_mgm.genMovement(&mgminfo); + + if (mq) { + g_vars->scene11_crySound = SND_11_022; + + ExCommand *ex = new ExCommand(0, 17, MSG_SC11_RESTARTMAN, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags = 2; + + mq->addExCommandToEnd(ex); + + if (!mq->chain(g_fp->_aniMan)) + delete mq; + + } +} + +void sceneHandler11_swingLogic() { + if (g_vars->scene11_dudeOnSwing->_movement) { + int ph = g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex; + if (ph > 53 && ph < 90) { + if (ph < 70 && g_vars->scene11_swingSpeed >= 22.0) { + sceneHandler11_jumpOver((double)ph * 0.01428571428571429); // = 1 / 70 + } else if (ph <= 80 && g_vars->scene11_swingSpeed >= 22.0) { + sceneHandler11_jumpHitAndWin(); + } else { + sceneHandler11_jumpHit((double)ph * g_vars->scene11_swingSpeed * 0.0006493506493506494); // = 1/1540 + } + + g_vars->scene11_arcadeIsOn = false; + g_vars->scene11_hint->_flags &= 0xFFFB; + return; + } + + if (ph > 38 && ph < 53 && fabs(g_vars->scene11_swingSpeed) <= 5.0) + sceneHandler11_jumpFromSwing(); + } +} + +void sceneHandler11_setSwingDirection() { + if (g_vars->scene11_swingDirection == 2) + g_vars->scene11_swingDirectionPrevTurn = 1; + else if (g_vars->scene11_swingDirection == 1) + g_vars->scene11_swingDirectionPrevTurn = 2; + else + g_vars->scene11_swingDirectionPrevTurn = (g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex <= 45) + 1; +} + +void sceneHandler11_swingieSit() { + if (g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInBoots)) { + g_vars->scene11_swingIsSwinging = false; + g_vars->scene11_swingieStands = false; + + g_vars->scene11_swingie->changeStatics2(ST_SWR_SIT); + g_vars->scene11_swingie->setOXY(144, 389); + + g_fp->setObjectState(sO_Swingie, g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)); + + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 0); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 0); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing3, 1); + } +} + +void sceneHandler11_swingieJumpDown() { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SWR_JUMPDOWN), 0, 0); + + mq->setFlags(mq->getFlags() | 1); + + if (!mq->chain(g_vars->scene11_swingie)) + delete mq; + + g_vars->scene11_swingIsSwinging = false; + g_vars->scene11_swingieStands = true; + g_vars->scene11_swingieScreenEdge = g_fp->_sceneRect.left; + + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing1, 0); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing2, 1); + getCurrSceneSc2MotionController()->enableLinks(sO_CloseThing3, 0); + + getCurrSceneSc2MotionController()->replaceNodeX(905, 805); +} + +void sceneHandler11_winArcade() { + if (g_vars->scene11_arcadeIsOn) { + g_vars->scene11_arcadeIsOn = false; + + sceneHandler11_emptySwing(); + + g_fp->_gameLoader->preloadScene(SC_11, TrubaRight); + } +} + int sceneHandler11(ExCommand *cmd) { -#if 0 if (cmd->_messageKind != 17) return 0; @@ -152,15 +589,16 @@ int sceneHandler11(ExCommand *cmd) { break; case MSG_SC11_SITSWINGER: - if (g_fp->getObjectState(sO_Swingie) == getObjectEnumState(sO_Swingie, sO_IsStandingInBoots) + if (g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInBoots) || g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner)) { g_fp->setObjectState(sO_Swingie, g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting)); } break; case MSG_SC11_MANCRY: - playSound(g_vars->scene11_var07, 0); - g_vars->scene11_var07 = 0; + g_fp->playSound(g_vars->scene11_crySound, 0); + + g_vars->scene11_crySound = 0; break; case MSG_SC11_RESTARTMAN: @@ -184,141 +622,156 @@ int sceneHandler11(ExCommand *cmd) { break; case 107: - if (g_vars->scene11_var02) - sceneHandler11_sub01(); + if (g_vars->scene11_arcadeIsOn) + sceneHandler11_swingLogic(); break; case 33: { + int res = 0; + int x, y; + if (!g_fp->_aniMan2) goto LABEL_27; - int x = g_fp->_aniMan2->_ox; - g_vars->scene11_var21 = g_fp->_aniMan2->_ox; - int y = g_fp->_aniMan2->_oy; - g_vars->scene11_var22 = g_fp->_aniMan2->_oy; - if (g_vars->scene11_var03) { + x = g_fp->_aniMan2->_ox; + y = g_fp->_aniMan2->_oy; + + g_vars->scene11_dudeX = x; + g_vars->scene11_dudeY = y; + + if (g_vars->scene11_scrollIsEnabled) { if (x > g_fp->_sceneRect.right - 200) - OffsetRect(&g_fp->_sceneRect, x - g_fp->_sceneRect.right + 200, 0); + g_fp->_currentScene->_x = x - g_fp->_sceneRect.right + 300; goto LABEL_26; } - if (g_vars->scene11_var04) { - g_fp->_currentScene->bg._x = g_fp->_sceneWidth - x; - if (g_vars->scene11_var21 < 910) - g_vars->scene11_var04 = 0; + + if (g_vars->scene11_scrollIsMaximized) { + g_fp->_currentScene->_x = g_fp->_sceneWidth - x; + + if (g_vars->scene11_dudeX < 910) + g_vars->scene11_scrollIsMaximized = false; + LABEL_26: - v2 = 1; + res = 1; LABEL_27: - if (g_vars->scene11_var20) { - if (g_fp->_sceneRect.left >= 534 && g_vars->scene11_var06 < 534) - sceneHandler11_sub06(); - g_vars->scene11_var06 = g_fp->_sceneRect.left; + if (g_vars->scene11_swingieStands) { + if (g_fp->_sceneRect.left >= 534 && g_vars->scene11_swingieScreenEdge < 534) + sceneHandler11_swingieSit(); + + g_vars->scene11_swingieScreenEdge = g_fp->_sceneRect.left; } - if (!g_vars->scene11_var02) + + if (!g_vars->scene11_arcadeIsOn) goto LABEL_50; - v6 = g_vars->scene11_var16; - if (g_vars->scene11_var16 <= 0 || g_vars->scene11_var15 - g_vars->scene11_var16 <= 72) { - v7 = g_vars->scene11_var18; + + if (g_vars->scene11_swingCounterPrevTurn <= 0 || g_vars->scene11_swingCounter - g_vars->scene11_swingCounterPrevTurn <= 72) { } else { - sceneHandler11_sub02(); - v7 = 0; - v6 = 0; - g_vars->scene11_var18 = 0; - g_vars->scene11_var16 = 0; + sceneHandler11_swing0(); + g_vars->scene11_swingDirectionPrevTurn = 0; + g_vars->scene11_swingCounterPrevTurn = 0; } - if (!g_vars->scene11_var02) + + if (!g_vars->scene11_arcadeIsOn) goto LABEL_50; - if (g_vars->scene11_var17 == v7 || v6 <= 0 || g_vars->scene11_var15 - v6 <= 2) { + + if (g_vars->scene11_swingDirection == g_vars->scene11_swingDirectionPrevTurn || g_vars->scene11_swingCounterPrevTurn <= 0 || g_vars->scene11_swingCounter - g_vars->scene11_swingCounterPrevTurn <= 2) { LABEL_49: - if (g_vars->scene11_var02) { - LABEL_61: - g_fp->_behaviorManager_updateBehaviors(); + if (g_vars->scene11_arcadeIsOn) { + g_fp->_behaviorManager->updateBehaviors(); g_fp->startSceneTrack(); - return v2; + return res; } LABEL_50: - if (g_vars->scene11_var19 - || 0.0 == g_vars->scene11_var10 - && (v8 = g_vars->scene11_dudeOnSwing->_movement) != 0 - && v8->_currDynamicPhaseIndex == 45 - && (g_vars->scene11_dudeOnSwing->changeStatics2(ST_KCH_STATIC), !g_vars->scene11_var02) - && g_vars->scene11_var19) { + if (g_vars->scene11_swingIsSwinging + || (0.0 == g_vars->scene11_swingSpeed + && g_vars->scene11_dudeOnSwing->_movement != 0 + && g_vars->scene11_dudeOnSwing->_movement->_currDynamicPhaseIndex == 45 + && (g_vars->scene11_dudeOnSwing->changeStatics2(ST_KCH_STATIC), !g_vars->scene11_arcadeIsOn) + && g_vars->scene11_swingIsSwinging)) { if (!g_vars->scene11_swingie->_movement) { - if (g_vars->scene11_boots->_flags & 4 && g_vars->scene11_boots->_statics->_staticsId == ST_BTS11_2) { - sceneHandler11_sub07(); - BehaviorManager_updateBehaviors(&g_behaviorManager); - startSceneTrack(); - return v2; + if ((g_vars->scene11_boots->_flags & 4) && g_vars->scene11_boots->_statics->_staticsId == ST_BTS11_2) { + sceneHandler11_swingieJumpDown(); + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + return res; } g_vars->scene11_swingie->startAnim(MV_SWR_SWING, 0, -1); } } - goto LABEL_61; + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + return res; } - if (v7 == 1) { - if (!g_vars->scene11_var17) { - sceneHandler11_sub03(); - LABEL_48: - g_vars->scene11_var16 = g_vars->scene11_var15; - goto LABEL_49; - } - } else { - if (v7 != 2) - goto LABEL_48; - if (!g_vars->scene11_var17) { - sceneHandler11_sub04(); - goto LABEL_48; - } + + if (g_vars->scene11_swingDirectionPrevTurn == 1) { + if (!g_vars->scene11_swingDirection) + sceneHandler11_swing1(); + else + sceneHandler11_swing0(); + } else if (g_vars->scene11_swingDirectionPrevTurn == 2) { + if (!g_vars->scene11_swingDirection) + sceneHandler11_swing2(); + else + sceneHandler11_swing0(); } - sceneHandler11_sub02(); - goto LABEL_48; + + g_vars->scene11_swingCounterPrevTurn = g_vars->scene11_swingCounter; + goto LABEL_49; } if (x >= g_fp->_sceneRect.left + 200) { if (x <= g_fp->_sceneRect.right - 200) { LABEL_18: if (y < g_fp->_sceneRect.top + 200) { - g_fp->_currentScene->bg._y = y - g_fp->_sceneRect.top - 300; - y = g_vars->scene11_var22; - x = g_vars->scene11_var21; + g_fp->_currentScene->_y = y - g_fp->_sceneRect.top - 300; + y = g_vars->scene11_dudeY; + x = g_vars->scene11_dudeX; } if (y > g_fp->_sceneRect.bottom - 300) { - g_fp->_currentScene->bg._y = y - g_fp->_sceneRect.bottom + 300; - x = g_vars->scene11_var21; + g_fp->_currentScene->_y = y - g_fp->_sceneRect.bottom + 300; + x = g_vars->scene11_dudeX; } if (x >= 940) - g_vars->scene11_var04 = 1; + g_vars->scene11_scrollIsMaximized = true; goto LABEL_26; } - g_fp->_currentScene->bg._x = x - g_fp->_sceneRect.right + 300; + g_fp->_currentScene->_x = x - g_fp->_sceneRect.right + 300; } else { - g_fp->_currentScene->bg._x = x - g_fp->_sceneRect.left - 300; + g_fp->_currentScene->_x = x - g_fp->_sceneRect.left - 300; } - y = g_vars->scene11_var22; - x = g_vars->scene11_var21; + y = g_vars->scene11_dudeY; + x = g_vars->scene11_dudeX; goto LABEL_18; } break; case 29: - if (g_vars->scene11_var19) { - if (g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y) == g_vars->scene11_swingie && cmd->_keyCode == ANI_INV_BOOT) + if (g_vars->scene11_swingIsSwinging) { + if (g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y) == g_vars->scene11_swingie + && cmd->_keyCode == ANI_INV_BOOT) sceneHandler11_putBoot(); } else { - if (!g_vars->scene11_var02) - goto LABEL_69; - sceneHandler11_sub05(); - g_vars->scene11_var16 = g_vars->scene11_var15; + if (g_vars->scene11_arcadeIsOn) { + sceneHandler11_setSwingDirection(); + + g_vars->scene11_swingCounterPrevTurn = g_vars->scene11_swingCounter; + } } - if (!g_vars->scene11_var02) { - LABEL_69: - v10 = (GameObject *)Scene_getStaticANIObjectAtPos(g_fp->_currentScene, cmd->_sceneClickX, cmd->_sceneClickY); - if (!v10 || !canInteractAny(&g_fp->_aniMan->go, v10, cmd->_keyCode)) { - v11 = Scene_getPictureObjectIdAtPos(g_fp->_currentScene, cmd->_sceneClickX, cmd->_sceneClickY); - v12 = (GameObject *)Scene_getPictureObjectById(g_fp->_currentScene, v11, 0); - if (!v12 || !canInteractAny(g_fp->_aniMan, v12, cmd->_keyCode)) { - if ((v13 = cmd->_sceneClickX, g_fp->_sceneRect.right - v13 < 47) && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1 || v13 - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0) { - processArcade(cmd); + + if (!g_vars->scene11_arcadeIsOn) { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(cmd); + return 0; } } @@ -326,7 +779,6 @@ int sceneHandler11(ExCommand *cmd) { return 0; } } -#endif return 0; } diff --git a/engines/fullpipe/scenes/scene12.cpp b/engines/fullpipe/scenes/scene12.cpp index 65f50b465a..0295efcaf5 100644 --- a/engines/fullpipe/scenes/scene12.cpp +++ b/engines/fullpipe/scenes/scene12.cpp @@ -42,7 +42,7 @@ void scene12_initScene(Scene *sc) { g_vars->scene12_fly = g_fp->getObjectState(sO_Fly_12); if (g_vars->scene12_fly) - g_vars->scene12_flyCountdown = 600 * g_fp->_rnd->getRandomNumber(32767) / 0x7fff + 600; + g_vars->scene12_flyCountdown = g_fp->_rnd->getRandomNumber(600) + 600; g_fp->setObjectState(sO_Fly_12, g_fp->_rnd->getRandomNumber(1)); } diff --git a/engines/fullpipe/scenes/scene13.cpp b/engines/fullpipe/scenes/scene13.cpp new file mode 100644 index 0000000000..0a0c2f3906 --- /dev/null +++ b/engines/fullpipe/scenes/scene13.cpp @@ -0,0 +1,380 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene13_initScene(Scene *sc) { + g_vars->scene13_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_13, -1); + g_vars->scene13_guard = sc->getStaticANIObject1ById(ANI_STOROZH, -1); + g_vars->scene13_handleR = sc->getStaticANIObject1ById(ANI_HANDLE_R, -1); + g_vars->scene13_handleL = sc->getStaticANIObject1ById(ANI_HANDLE_L, -1); + g_vars->scene13_bridge = sc->getStaticANIObject1ById(ANI_BRIDGE, -1); + g_vars->scene13_guardDirection = true; + + MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_Bridge); + Scene *oldsc = g_fp->_currentScene; + + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) { + g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); + + lnk->_flags |= 0x20000000u; + + g_fp->playSound(SND_13_018, 1); + + g_vars->scene13_whirlgig->_callback2 = 0; + } else { + g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); + + lnk->_flags &= 0xDFFFFFFF; + + g_vars->scene13_whirlgig->stopAnim_maybe(); + g_vars->scene13_whirlgig->_callback2 = 0; + g_vars->scene13_whirlgig->startAnim(MV_WHR13_SPIN, 0, -1); + + if (g_vars->scene13_whirlgig->_movement) + g_vars->scene13_whirlgig->_movement->setDynamicPhaseIndex(30); + + g_fp->playSound(SND_13_037, 1); + } + + g_vars->scene13_bridge->_flags &= 0xFFFD; + + g_fp->_currentScene = oldsc; + + g_fp->initArcadeKeys("SC_13"); +} + +void sceneHandler13_openBridge() { + Movement *mov = g_vars->scene13_bridge->_movement; + + if (mov && mov->_id == MV_BDG_CLOSE) { + int sz; + + if (mov->_currMovement) + sz = mov->_currMovement->_dynamicPhases.size(); + else + sz = mov->_dynamicPhases.size(); + + g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); + g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1); + + mov->setDynamicPhaseIndex(sz - mov->_currDynamicPhaseIndex); + } else { + g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); + g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1); + } +} + +void sceneHandler13_testClose() { + int id = g_vars->scene13_handleL->_statics->_staticsId; + + if (id == ST_HDLL_UP) + chainQueue(QU_SC13_CLOSEFAIL, 1); + else if (id == ST_HDLL_FIRECAN || id == ST_HDLL_HAMMER) + chainQueue(QU_SC13_CLOSESUCCESS, 1); +} + +void sceneHandler13_testOpen() { + switch (g_vars->scene13_handleR->_statics->_staticsId) { + case ST_HDLR_DOWN: + chainQueue(QU_SC13_OPENFAIL, 1); + break; + + case ST_HDLR_DOWN_GUM: + chainQueue(QU_SC13_OPENSUCCESS, 1); + break; + + case ST_HDLR_GUM: + g_vars->scene13_handleR->changeStatics2(ST_HDLR_DOWN_GUM); + + chainQueue(QU_SC13_OPENSUCCESS, 1); + break; + } +} + +void sceneHandler13_closeBridge() { + Movement *mov = g_vars->scene13_bridge->_movement; + + if (mov && mov->_id == MV_BDG_OPEN) { + int sz; + + if (mov->_currMovement) + sz = mov->_currMovement->_dynamicPhases.size(); + else + sz = mov->_dynamicPhases.size(); + + g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); + g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1); + + mov->setDynamicPhaseIndex(sz - mov->_currDynamicPhaseIndex); + } else { + g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); + g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1); + } +} + +void sceneHandler13_closeFast() { + g_vars->scene13_bridge->changeStatics2(ST_BDG_OPEN2); + g_vars->scene13_bridge->startAnim(MV_BDG_CLOSE, 0, -1); + g_vars->scene13_bridge->_movement->setDynamicPhaseIndex(21); +} + +void sceneHandler13_stopWhirlgig() { + g_vars->scene13_whirlgig->_callback2 = 0; + + g_fp->stopAllSoundInstances(SND_13_018); + g_fp->playSound(SND_13_033, 0); + g_fp->playSound(SND_13_037, 1); +} + +void sceneHandler13_startWhirlgig() { + g_vars->scene13_whirlgig->_callback2 = 0; + + g_fp->playSound(SND_13_018, 1); + g_fp->playSound(SND_13_034, 0); + + g_fp->stopAllSoundInstances(SND_13_037); +} + +void sceneHandler13_openFast() { + g_vars->scene13_bridge->changeStatics2(ST_BDG_CLOSED); + g_vars->scene13_bridge->startAnim(MV_BDG_OPEN, 0, -1); + g_vars->scene13_bridge->_movement->setDynamicPhaseIndex(15); +} + +void sceneHandler13_uneatGum() { + BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW); + + if (beh) { + beh->_percent = 0; + beh->_delay = 36; + } + + beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_PLUU); + if (beh) { + beh->_percent = 0; + beh->_delay = 36; + } +} + +void sceneHandler13_eatGum() { + BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_CHEW); + + if (beh) { + beh->_percent = 10922; + beh->_delay = 0; + } +} + +void sceneHandler13_updateBridge() { + MovGraphLink *lnk = getCurrSceneSc2MotionController()->getLinkByName(sO_Bridge); + + if (lnk) { + if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) + lnk->_flags |= 0x20000000; + else + lnk->_flags &= 0xDFFFFFFF; + } +} + +void sceneHandler13_showGum() { + chainQueue(QU_SC13_SHOWGUM, 0); +} + +void sceneHandler13_setBehFlag(BehaviorEntryInfo *beh, bool flag) { + if (!flag) { + beh->_percent = 327; + beh->_flags |= 1; + beh->_delay = 36; + } else { + beh->_percent = 0x7FFF; + beh->_flags &= 0xFFFFFFFE; + beh->_delay = 0; + } +} + +void sceneHandler13_walkForward(bool flag) { + BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT, QU_STR_RTOL); + + sceneHandler13_setBehFlag(beh, flag); + + beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT, QU_STR_TURNR); + + sceneHandler13_setBehFlag(beh, flag); + + beh->_flags &= 0xFE; +} + +void sceneHandler13_walkBackward(bool flag) { + BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_RIGHT|0x4000, QU_STR_LTOR); + + sceneHandler13_setBehFlag(beh, flag); + + beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene13_guard, ST_STR_LEFT|0x4000, QU_STR_TURNR_L); + + sceneHandler13_setBehFlag(beh, flag); + + beh->_flags &= 0xFE; +} + +int sceneHandler13(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch(cmd->_messageNum) { + case MSG_SC13_OPENBRIDGE: + sceneHandler13_openBridge(); + break; + + case MSG_SC13_TESTCLOSE: + sceneHandler13_testClose(); + break; + + case MSG_SC13_TESTOPEN: + sceneHandler13_testOpen(); + break; + + case MSG_SC13_CLOSEBRIDGE: + sceneHandler13_closeBridge(); + break; + + case MSG_SC13_CLOSEFAST: + sceneHandler13_closeFast(); + break; + + case MSG_SC13_STOPWHIRLGIG: + sceneHandler13_stopWhirlgig(); + break; + + case MSG_SC13_STARTWHIRLGIG: + sceneHandler13_startWhirlgig(); + break; + + case MSG_SC13_OPENFAST: + sceneHandler13_openFast(); + break; + + case MSG_SC13_UNEATGUM: + sceneHandler13_uneatGum(); + break; + + case MSG_SC13_EATGUM: + sceneHandler13_eatGum(); + break; + + case MSG_SC13_CHEW: + g_vars->scene13_guard->_flags &= 0xFF7Fu; + break; + + case MSG_SC13_UPDATEBRIDGE: + sceneHandler13_updateBridge(); + break; + + case MSG_SC13_SHOWGUM: + sceneHandler13_showGum(); + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 + && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(cmd); + } + } + } + break; + } + + case 33: + { + int res = 0; + int x; + + if (g_fp->_aniMan2) { + x = g_fp->_aniMan2->_ox; + g_vars->scene13_dudeX = x; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - g_fp->_sceneRect.left - 300; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x - g_fp->_sceneRect.right + 300; + + res = 1; + } else { + x = g_vars->scene13_dudeX; + } + + if (g_vars->scene13_guardDirection) { + if (x < 1022) { + sceneHandler13_walkForward(1); + sceneHandler13_walkBackward(0); + + g_vars->scene13_guardDirection = false; + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + return res; + } + } else if (x > 1022) { + sceneHandler13_walkForward(0); + sceneHandler13_walkBackward(1); + + g_vars->scene13_guardDirection = true; + } + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + return res; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene14.cpp b/engines/fullpipe/scenes/scene14.cpp new file mode 100644 index 0000000000..4a09bc9cb6 --- /dev/null +++ b/engines/fullpipe/scenes/scene14.cpp @@ -0,0 +1,849 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" +#include "fullpipe/input.h" + +namespace Fullpipe { + +void scene14_initScene(Scene *sc) { + g_vars->scene14_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA, -1); + g_vars->scene14_sceneDeltaX = 200; + g_vars->scene14_sceneDeltaY = 200; + g_vars->scene14_arcadeIsOn = false; + g_vars->scene14_dudeIsKicking = false; + g_vars->scene14_ballIsFlying = false; + g_vars->scene14_dudeCanKick = false; + g_vars->scene14_sceneDiffX = 300; + g_vars->scene14_sceneDiffY = 300; + g_vars->scene14_pink = 0; + g_vars->scene14_flyingBall = 0; + g_vars->scene14_balls.clear(); + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_In_14)) { + g_vars->scene14_grandmaIsHere = true; + + StaticANIObject *ball = sc->getStaticANIObject1ById(ANI_BALL14, -1); + + ball->_flags &= 0xFFFB; + g_vars->scene14_balls.push_back(ball); + + for (uint i = 0; i < 3; i++) { + ball = new StaticANIObject(ball); // create a copy + + ball->_flags &= 0xFFFB; + g_vars->scene14_balls.push_back(ball); + + sc->addStaticANIObject(ball, 1); + } + } else { + g_vars->scene14_grandmaIsHere = false; + g_vars->scene14_grandma->hide(); + } + + g_fp->lift_setButton(sO_Level4, ST_LBN_4N); + g_fp->lift_sub5(sc, QU_SC14_ENTERLIFT, QU_SC14_EXITLIFT); + + g_fp->initArcadeKeys("SC_14"); + g_fp->setArcadeOverlay(PIC_CSR_ARCADE6); +} + +void scene14_setupMusic() { + if (!g_vars->scene14_grandmaIsHere) + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_14"), "MUSIC2", 0); +} + +int scene14_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_vars->scene14_arcadeIsOn) { + if (g_vars->scene14_dudeIsKicking) { + g_fp->_cursorId = PIC_CSR_ARCADE2_D; + } else { + if (g_fp->_aniMan != g_fp->_objectAtCursor || g_fp->_aniMan->_movement || g_fp->_cursorId != PIC_CSR_DEFAULT) { + if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV) { + g_fp->_cursorId = PIC_CSR_DEFAULT; + } + } else { + g_fp->_cursorId = PIC_CSR_ITN; + } + } + } + + return g_fp->_cursorId; +} + +int sceneHandler14_updateScreenCallback() { + int res; + + res = g_fp->drawArcadeOverlay(g_vars->scene14_arcadeIsOn); + if (!res) + g_fp->_updateScreenCallback = 0; + + return res; +} + +void sceneHandler14_showBallGrandmaHit2() { + if (g_vars->scene14_flyingBall) { + g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 223, g_vars->scene14_grandmaY + 35, MV_BAL14_SPIN, 0); + g_vars->scene14_flyingBall->_priority = 27; + + g_vars->scene14_pink = g_vars->scene14_flyingBall; + + g_vars->scene14_flyingBall = 0; + } +} + +void sceneHandler14_showBallGrandmaDive() { + if (g_vars->scene14_flyingBall) { + g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 506, g_vars->scene14_grandmaY - 29, -1, 0); + + g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); + g_vars->scene14_flyingBall = 0; + } + + g_fp->_aniMan2 = g_fp->_aniMan; +} + +void sceneHandler14_showBallGrandmaHit() { + if (g_vars->scene14_flyingBall) { + g_vars->scene14_flyingBall->show1(g_vars->scene14_grandmaX + 190, g_vars->scene14_grandmaY + 56, MV_BAL14_TOGMA, 0); + g_vars->scene14_flyingBall->_priority = 27; + + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + ExCommand *ex = new ExCommand(ANI_BALL14, 1, MV_BAL14_TOGMA, 0, 0, 0, 1, 0, 0, 0); + + ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode; + ex->_excFlags |= 2; + ex->_field_24 = 1; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_BALL14, 6, 0, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode; + ex->_excFlags |= 3; + mq->addExCommandToEnd(ex); + mq->chain(0); + + g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); + g_vars->scene14_flyingBall = 0; + } +} + +void sceneHandler14_exitScene() { + g_vars->scene14_arcadeIsOn = false; + + if (g_fp->_aniMan->_movement) + g_fp->_aniMan->_movement->gotoLastFrame(); + + g_fp->_aniMan->stopAnim_maybe(); + + handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC14_RTRUBA, 0), 0); + + g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); + + chainQueue(QU_SC14_ENDARCADE, 0); + + getGameLoaderInteractionController()->disableFlag24(); + getCurrSceneSc2MotionController()->clearEnabled(); +} + +void sceneHandler14_showBallMan() { + if (g_vars->scene14_flyingBall) { + g_vars->scene14_flyingBall->show1(g_vars->scene14_dudeX - 166, g_vars->scene14_dudeY + 40, MV_BAL14_TOGMA, 0); + g_vars->scene14_flyingBall->_priority = 27; + + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + ExCommand *ex = new ExCommand(ANI_BALL14, 1, MV_BAL14_TOGMA, 0, 0, 0, 1, 0, 0, 0); + + ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode; + ex->_excFlags |= 2; + ex->_field_24 = 1; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_BALL14, 6, 0, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode; + ex->_excFlags |= 3; + mq->addExCommandToEnd(ex); + mq->chain(0); + + g_vars->scene14_flyingBall->startAnim(MV_BAL14_TOGMA, 0, -1); + + g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); + g_vars->scene14_flyingBall = 0; + + if (g_vars->scene14_dudeX >= 1300) + sceneHandler14_exitScene(); + } +} + +void sceneHandler14_manKickBall() { + int val = (g_vars->scene14_grandmaX + 65 - (g_vars->scene14_dudeX - 85)) / -32; + int den = val; + + g_vars->scene14_ballX = g_vars->scene14_dudeX - 85; + g_vars->scene14_ballY = g_vars->scene14_dudeY - 76; + g_vars->scene14_ballDeltaX = -32; + + if (!val) + den = 1; + + g_vars->scene14_ballDeltaY = (g_vars->scene14_grandmaY - 102 - val * val / 2 - (g_vars->scene14_dudeY - 76)) / den; + + g_vars->scene14_flyingBall->show1(g_vars->scene14_dudeX - 85, g_vars->scene14_dudeY - 76, -1, 0); + g_vars->scene14_flyingBall->startAnim(MV_BAL14_SPIN, 0, -1); + g_vars->scene14_flyingBall->_priority = 5; + + g_vars->scene14_ballIsFlying = true; +} + +void sceneHandler14_showBallFly() { + if (g_vars->scene14_balls.size()) { + g_vars->scene14_flyingBall = g_vars->scene14_balls.front(); + g_vars->scene14_balls.pop_front(); + } + + int x, y; + + if (g_vars->scene14_grandma->_movement) { + x = g_vars->scene14_grandma->_movement->_ox; + g_vars->scene14_ballX = x; + y = g_vars->scene14_grandma->_movement->_oy; + } else { + x = g_vars->scene14_grandmaX; + y = g_vars->scene14_grandmaY; + } + + x = x + 38; + y = y - 77; + + g_vars->scene14_ballDeltaX = 32; + + int dist = (g_vars->scene14_dudeX - 16 - x) / 32; + int den = dist; + + if (!dist) + den = 1; + + g_vars->scene14_ballX = x + 32; + g_vars->scene14_ballDeltaY = (g_vars->scene14_dudeY - 40 - dist * dist / 2 - y) / den; + g_vars->scene14_ballY = g_vars->scene14_ballDeltaY + y; + + g_vars->scene14_flyingBall->show1(x + 32, g_vars->scene14_ballDeltaY + y, MV_BAL14_SPIN, 0); + g_vars->scene14_flyingBall->_priority = 5; + g_vars->scene14_flyingBall->startAnim(MV_BAL14_SPIN, 0, -1); + + g_vars->scene14_ballIsFlying = true; +} + +void sceneHandler14_grandmaJump() { + BehaviorEntryInfo *beh1 = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPFW); + BehaviorEntryInfo *beh2 = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_JUMPBK); + + if (beh1) { + if (beh2) { + int p = beh1->_percent; + beh1->_percent = beh2->_percent; + beh2->_percent = p; + } + } +} + +void sceneHandler14_endArcade() { + g_vars->scene14_arcadeIsOn = false; + + setInputDisabled(0); + + getGameLoaderInteractionController()->enableFlag24(); + getCurrSceneSc2MotionController()->setEnabled(); + + BehaviorEntryInfo *beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_BLINK); + if (beh) + beh->_percent = 327; + + beh = g_fp->_behaviorManager->getBehaviorEntryInfoByMessageQueueDataId(g_vars->scene14_grandma, ST_GMA_SIT, QU_GMA_THROW); + if (beh) + beh->_percent = 0; + + g_vars->scene14_sceneDeltaX = 200; + g_vars->scene14_sceneDeltaY = 200; + + g_fp->_aniMan2 = g_fp->_aniMan; + + g_vars->scene14_sceneDiffX = 300; + g_vars->scene14_sceneDiffY = 300; +} + +void sceneHandler14_winArcade() { + if (g_vars->scene14_arcadeIsOn) { + if (g_vars->scene14_dudeIsKicking) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + g_vars->scene14_dudeIsKicking = false; + } + + if (g_vars->scene14_flyingBall) { + g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); + + g_vars->scene14_flyingBall->_flags &= 0xFFFB; + g_vars->scene14_flyingBall = 0; + } + + g_vars->scene14_ballIsFlying = false; + + sceneHandler14_endArcade(); + + g_vars->scene14_grandmaIsHere = false; + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_In_14)) { + g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_In_15)); + g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); + g_vars->scene14_grandma->_flags &= 0xFFFB; + } + + if (g_fp->_currentScene->_messageQueueId) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(g_fp->_currentScene->_messageQueueId); + if (mq) + delete mq; + + g_fp->_currentScene->_messageQueueId = 0; + } + } +} + +void sceneHandler14_showBallLast() { + if (g_vars->scene14_pink) { + g_vars->scene14_pink->show1(693, 491, MV_BAL14_SPIN, 0); + g_vars->scene14_pink->_priority = 27; + } +} + +void sceneHandler14_hideBallLast() { + if (g_vars->scene14_pink) { + g_vars->scene14_pink->hide(); + g_vars->scene14_balls.push_back(g_vars->scene14_pink); + g_vars->scene14_pink = 0; + } +} + +void sceneHandler14_startArcade() { + g_vars->scene14_arcadeIsOn = true; + g_vars->scene14_dudeCanKick = true; + + if (g_fp->_aniMan->_movement) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000); + g_fp->_aniMan->setOXY(1237, 451); + g_fp->_aniMan->_priority = 25; + } + + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + g_fp->_aniMan2 = 0; + g_vars->scene14_sceneDeltaX = 50; + g_vars->scene14_sceneDiffX = 100; + g_vars->scene14_hitsLeft = 4; + g_vars->scene14_pink = 0; + + chainQueue(QU_SC14_STARTARCADE, 0); + + g_fp->_updateScreenCallback = sceneHandler14_updateScreenCallback; +} + +void sceneHandler14_clearCallback() { + g_fp->_aniMan->_callback2 = 0; + g_vars->scene14_dudeIsKicking = false; +} + +void sceneHandler14_kickAnimation() { + if (g_fp->_aniMan->_movement) { + sceneHandler14_clearCallback(); + + if (g_vars->scene14_flyingBall && g_vars->scene14_dudeX - g_vars->scene14_flyingBall->_ox < 180) { + g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_movement->_staticsObj2->_staticsId); + g_fp->_aniMan->startAnim(MV_MAN14_KICK, 0, -1); + + g_vars->scene14_ballIsFlying = false; + + g_vars->scene14_flyingBall->stopAnim_maybe(); + g_vars->scene14_flyingBall->hide(); + } else { + g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_movement->_staticsObj2->_staticsId); + g_fp->_aniMan->startAnim(MV_MAN14_KICKAIR, 0, -1); + } + } +} + +void sceneHandler14_declineCallback(int *arg) { + Common::Point point; + + if (g_vars->scene14_dudeIsKicking) { + *arg = (int)(sqrt((double)(g_fp->_mouseVirtY - g_vars->scene14_mouseCursorPos.y) + * (g_fp->_mouseVirtY - g_vars->scene14_mouseCursorPos.y) + + (g_fp->_mouseVirtX - g_vars->scene14_mouseCursorPos.x) + * (g_fp->_mouseVirtX - g_vars->scene14_mouseCursorPos.x)) * 0.1); + + if (*arg > 11) + *arg = 11; + } else { + ++*arg; + } +} + +void sceneHandler14_dudeDecline() { + g_vars->scene14_mouseCursorPos.x = g_fp->_mouseVirtX; + g_vars->scene14_mouseCursorPos.y = g_fp->_mouseVirtY; + + g_fp->_aniMan->_callback2 = sceneHandler14_declineCallback; + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + g_fp->_aniMan->startAnim(MV_MAN14_DECLINE, 0, -1); + + g_vars->scene14_dudeIsKicking = true; +} + +bool sceneHandler14_arcadeProcessClick(ExCommand *cmd) { + if (!getCurrSceneSc2MotionController()->_isEnabled) + return 0; + + if (!g_vars->scene14_grandmaIsHere) { + if (!cmd->_keyCode) { + if (g_vars->scene14_pink) { + if (g_vars->scene14_pink->_flags & 4) { + if (cmd->_sceneClickX < g_vars->scene14_pink->_ox + 40) { + handleObjectInteraction(g_fp->_aniMan, g_vars->scene14_pink, 0); + cmd->_messageKind = 0; + return true; + } + } + } + } + return false; + } + + if (getCurrSceneSc2MotionController()->_objtype != kObjTypeMctlCompound) + return false; + + if (!getCurrSceneSc2MotionController()->_motionControllers[0]->_movGraphReactObj->pointInRegion(cmd->_sceneClickX, cmd->_sceneClickY)) + return false; + + if (cmd->_sceneClickX > 1237) + return false; + + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1237, 451, 1, 0); + + if (!mq) + return false; + + ExCommand *ex = new ExCommand(0, 17, MSG_SC14_STARTARCADE, 0, 0, 0, 1, 0, 0, 0); + + ex->_excFlags |= 3; + mq->addExCommandToEnd(ex); + mq->setFlags(mq->getFlags() | 1); + + postExCommand(g_fp->_aniMan->_id, 2, 1237, 451, 0, -1); + + cmd->_messageKind = 0; + + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + return true; +} + +void sceneHandler14_grandmaThrow() { + g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); + + MessageQueue *mq = new MessageQueue; + ExCommand *ex = new ExCommand(ANI_GRANDMA, 2, 30, 0, 0, 0, 1, 0, 0, 0); + + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + mq->chain(0); +} + +void sceneHandler14_passToGrandma() { + g_vars->scene14_flyingBall->stopAnim_maybe(); + g_vars->scene14_flyingBall->_priority = 27; + + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + ExCommand *ex = new ExCommand(ANI_BALL14, 1, MV_BAL14_FALL, 0, 0, 0, 1, 0, 0, 0); + + ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode; + ex->_excFlags |= 2; + ex->_field_24 = 1; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_BALL14, 6, 0, 0, 0, 0, 1, 0, 0, 0); + ex->_keyCode = g_vars->scene14_flyingBall->_okeyCode; + ex->_excFlags |= 3; + mq->addExCommandToEnd(ex); + mq->chain(0); + + g_vars->scene14_balls.push_back(g_vars->scene14_flyingBall); + g_vars->scene14_flyingBall = 0; + + sceneHandler14_grandmaThrow(); +} + +void sceneHandler14_grandmaJumpThrow() { + g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); + + MessageQueue *mq = new MessageQueue; + ExCommand *ex = new ExCommand(ANI_GRANDMA, 2, 30, 0, 0, 0, 1, 0, 0, 0); + + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_JUMPFW, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + mq->chain(0); + + g_vars->scene14_dude2X += 71; + g_fp->_currentScene->_x = 71; + + g_fp->_aniMan2 = g_fp->_aniMan; +} + +void sceneHandler14_dudeFall() { + if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id != MV_MAN14_FALL) { + sceneHandler14_clearCallback(); + + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + g_fp->_aniMan->startAnim(MV_MAN14_FALL, 0, -1); + g_vars->scene14_flyingBall->stopAnim_maybe(); + g_vars->scene14_flyingBall->hide(); + + sceneHandler14_grandmaJumpThrow(); + } + ++g_vars->scene14_hitsLeft; +} + +void sceneHandler14_grandmaStepForward() { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + g_fp->_aniMan->startAnim(MV_MAN14_STEPFW, 0, -1); + + g_vars->scene14_dude2X -= 71; + + g_fp->_currentScene->_x = -71; + g_fp->_aniMan2 = g_vars->scene14_grandma; +} + +void sceneHandler14_arcadeLogic() { + g_vars->scene14_flyingBall->stopAnim_maybe(); + g_vars->scene14_flyingBall->hide(); + + if (g_vars->scene14_dudeIsKicking) + sceneHandler14_clearCallback(); + + if (g_vars->scene14_hitsLeft <= 1) { + setInputDisabled(1); + + sceneHandler14_clearCallback(); + + g_vars->scene14_dudeCanKick = false; + g_fp->_aniMan2 = 0; + + chainQueue(QU_SC14_WINARCADE, 1); + + --g_vars->scene14_hitsLeft; + } else { + ExCommand *ex; + + g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT); + + if (g_vars->scene14_hitsLeft != 3 || g_vars->scene14_pink) { + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + + ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_BACKOFF, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + mq->chain(0); + } else { + MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact()); + + ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_BACKOFF2, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + ex = new ExCommand(ANI_GRANDMA, 1, MV_GMA_THROW, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 2; + mq->addExCommandToEnd(ex); + + mq->chain(0); + } + + sceneHandler14_grandmaStepForward(); + --g_vars->scene14_hitsLeft; + } +} + +void sceneHandler14_animateBall() { + int x = g_vars->scene14_ballDeltaX + g_vars->scene14_ballX; + int y = g_vars->scene14_ballDeltaY + g_vars->scene14_ballY; + + g_vars->scene14_ballX += g_vars->scene14_ballDeltaX; + g_vars->scene14_ballY += g_vars->scene14_ballDeltaY; + + g_vars->scene14_ballDeltaY++; + + if (g_vars->scene14_ballDeltaY - 1 + g_vars->scene14_ballY > 517) { + if (x <= g_vars->scene14_dudeX - 16 ) { + if ( g_vars->scene14_ballDeltaX >= 0 || x >= g_vars->scene14_grandmaX + 65 || x <= g_vars->scene14_grandmaX - 135 || y <= g_vars->scene14_grandmaY - 102 ) { + if (g_vars->scene14_flyingBall->_movement) + g_vars->scene14_flyingBall->_movement->setOXY(x, y); + else + g_vars->scene14_flyingBall->setOXY(x, y); + } else { + sceneHandler14_arcadeLogic(); + g_vars->scene14_ballIsFlying = false; + } + } else { + sceneHandler14_dudeFall(); + g_vars->scene14_ballIsFlying = false; + } + } else { + sceneHandler14_passToGrandma(); + g_vars->scene14_ballIsFlying = false; + } +} + +int sceneHandler14(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch(cmd->_messageNum) { + case MSG_SC14_SHOWBALLGMAHIT2: + sceneHandler14_showBallGrandmaHit2(); + break; + + case MSG_SC14_SHOWBALLGMADIVE: + sceneHandler14_showBallGrandmaDive(); + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_animation3(); + break; + + case MSG_SC14_SHOWBALLGMAHIT: + sceneHandler14_showBallGrandmaHit(); + break; + + case MSG_SC14_SHOWBALLMAN: + sceneHandler14_showBallMan(); + break; + + case MSG_SC14_MANKICKBALL: + sceneHandler14_manKickBall(); + break; + + case MSG_SC14_SHOWBALLFLY: + sceneHandler14_showBallFly(); + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case MSG_SC14_GMAJUMP: + sceneHandler14_grandmaJump(); + break; + + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(cmd); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_SC14_RESTORESCROLL: + g_fp->_aniMan2 = g_fp->_aniMan; + g_fp->_scrollSpeed = 8; + break; + + case MSG_CMN_WINARCADE: + sceneHandler14_winArcade(); + break; + + case MSG_SC14_SCROLLLEFT: + g_fp->_aniMan2 = 0; + g_fp->_currentScene->_x = -g_fp->_sceneRect.left; + g_fp->_scrollSpeed = 24; + break; + + case MSG_SC14_SHOWBALLLAST: + sceneHandler14_showBallLast(); + break; + + case MSG_SC14_HIDEBALLLAST: + sceneHandler14_hideBallLast(); + break; + + case MSG_SC14_HIDEPINK: + if (!g_vars->scene14_pink) + break; + + g_vars->scene14_pink->hide(); + break; + + case MSG_SC14_GMATOTRUBA: + g_fp->_currentScene->_x = -g_fp->_sceneRect.left; + break; + + case MSG_SC14_STARTARCADE: + sceneHandler14_startArcade(); + break; + + case MSG_SC14_ENDARCADE: + sceneHandler14_endArcade(); + + g_vars->scene14_grandmaIsHere = false; + break; + + case 64: + g_fp->lift_sub05(cmd); + break; + + case 33: + { + Movement *mov = g_fp->_aniMan->_movement; + + if (mov) { + g_vars->scene14_dudeX = mov->_ox; + g_vars->scene14_dudeY = mov->_oy; + + if (mov->_id == MV_MAN14_KICK) + g_vars->scene14_dudeX = mov->_ox + 2 * g_fp->_aniMan->_movement->_currDynamicPhaseIndex; + } else { + g_vars->scene14_dudeX = g_fp->_aniMan->_ox; + g_vars->scene14_dudeY = g_fp->_aniMan->_oy; + } + + mov = g_vars->scene14_grandma->_movement; + if (mov) { + g_vars->scene14_grandmaX = mov->_ox; + g_vars->scene14_grandmaY = mov->_oy; + } else { + g_vars->scene14_grandmaX = g_vars->scene14_grandma->_ox; + g_vars->scene14_grandmaY = g_vars->scene14_grandma->_oy; + } + + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + g_vars->scene14_dude2X = x; + + if (x < g_fp->_sceneRect.left + g_vars->scene14_sceneDeltaX) { + g_fp->_currentScene->_x = x - g_vars->scene14_sceneDiffX - g_fp->_sceneRect.left; + x = g_vars->scene14_dude2X; + } + + if (x > g_fp->_sceneRect.right - g_vars->scene14_sceneDeltaX) + g_fp->_currentScene->_x = x + g_vars->scene14_sceneDiffX - g_fp->_sceneRect.right; + } + + if (g_vars->scene14_ballIsFlying) + sceneHandler14_animateBall(); + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + break; + } + + case 30: + if (g_vars->scene14_dudeIsKicking) { + sceneHandler14_kickAnimation(); + break; + } + + if (!g_vars->scene14_arcadeIsOn) { + break; + } + break; + + case 29: + if (g_vars->scene14_arcadeIsOn) { + int pixel; + + if (g_vars->scene14_dudeCanKick && g_fp->_aniMan->getPixelAtPos(cmd->_sceneClickX, cmd->_sceneClickY, &pixel) && !g_fp->_aniMan->_movement) { + sceneHandler14_dudeDecline(); + break; + } + } else { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani && ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_sub1(ani); + cmd->_messageKind = 0; + break; + } + + if (!sceneHandler14_arcadeProcessClick(cmd) && (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode))) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(cmd); + sceneHandler14_arcadeProcessClick(cmd); + break; + } + } + } + } + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene15.cpp b/engines/fullpipe/scenes/scene15.cpp index 8310fc8607..fa8db64497 100644 --- a/engines/fullpipe/scenes/scene15.cpp +++ b/engines/fullpipe/scenes/scene15.cpp @@ -82,7 +82,7 @@ void scene15_initScene(Scene *sc) { g_vars->scene15_ladder = sc->getPictureObjectById(PIC_SC15_LADDER, 0); g_vars->scene15_boot = sc->getStaticANIObject1ById(ANI_BOOT_15, -1); - if (g_fp->getObjectState(sO_Boot_15) != g_fp->getObjectEnumState(sO_Boot_15, sO_Available)) + if (g_fp->getObjectState(sO_Boot_15) != g_fp->getObjectEnumState(sO_Boot_15, sO_IsPresent)) g_vars->scene15_boot->_flags &= 0xFFFB; g_fp->_currentScene = oldsc; diff --git a/engines/fullpipe/scenes/scene16.cpp b/engines/fullpipe/scenes/scene16.cpp new file mode 100644 index 0000000000..b1e261287a --- /dev/null +++ b/engines/fullpipe/scenes/scene16.cpp @@ -0,0 +1,484 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene16_initScene(Scene *sc) { + g_vars->scene16_figures.clear(); + g_vars->scene16_walkingBoy = 0; + g_vars->scene16_walkingGirl = 0; + g_vars->scene16_walkingCount = 200; + g_vars->scene16_wire = sc->getStaticANIObject1ById(ANI_WIRE16, -1); + g_vars->scene16_mug = sc->getStaticANIObject1ById(ANI_MUG, -1); + g_vars->scene16_jettie = sc->getStaticANIObject1ById(ANI_JETTIE, -1); + g_vars->scene16_boot = sc->getStaticANIObject1ById(ANI_BOOT_16, -1); + g_vars->scene16_girlIsLaughing = false; + g_vars->scene16_sound = SND_16_034; + + if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) { + g_vars->scene16_placeIsOccupied = true; + + StaticANIObject *boy[2]; + boy[0] = sc->getStaticANIObject1ById(ANI_BOY, -1); + boy[0]->loadMovementsPixelData(); + + boy[1] = new StaticANIObject(boy[0]); + sc->addStaticANIObject(boy[1], 1); + + int idx = 0; + + for (int i = 0; i < 3; i++) { + g_vars->scene16_figures.push_back(boy[idx]); + + idx++; + + if (idx >= 2) + idx = 0; + } + + g_vars->scene16_figures.push_back(sc->getStaticANIObject1ById(ANI_GIRL, -1)); + + for (int i = 0; i < 4; i++) { + g_vars->scene16_figures.push_back(boy[idx]); + + idx++; + + if (idx >= 2) + idx = 0; + } + } else { + g_fp->setObjectState(sO_Girl, g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)); + + g_vars->scene16_placeIsOccupied = false; + + StaticANIObject *ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1)); + ani->_movement = 0; + ani->_statics = (Statics *)ani->_staticsList[0]; + sc->addStaticANIObject(ani, 1); + } + + if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsLaughing)) { + StaticANIObject *girl = sc->getStaticANIObject1ById(ANI_GIRL, -1); + + girl->show1(554, 432, MV_GRL_LAUGH_POPA, 0); + girl->_priority = 20; + } + + if (g_fp->getObjectState(sO_Cup) == g_fp->getObjectEnumState(sO_Cup, sO_In_16)) { + g_vars->scene16_mug->_statics = g_vars->scene16_mug->getStaticsById(ST_MUG_EMPTY); + g_vars->scene16_mug->_movement = 0; + g_vars->scene16_mug->setOXY(409, 459); + g_vars->scene16_mug->_priority = 5; + g_vars->scene16_mug->_flags |= 4; + } +} + +int scene16_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor == PIC_SC16_TUMBA) { + if (g_fp->_cursorId == PIC_CSR_DEFAULT) + g_fp->_cursorId = PIC_CSR_ITN; + } else { + if (g_fp->_objectIdAtCursor == ANI_MUG && g_fp->_cursorId == PIC_CSR_ITN && g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) + g_fp->_cursorId = PIC_CSR_ITN_GREEN; + } + + return g_fp->_cursorId; +} + +void sceneHandler16_laughSound() { + int snd = SND_16_035; + + switch (g_vars->scene16_sound) { + case SND_16_034: + snd = SND_16_035; + break; + + case SND_16_035: + snd = SND_16_037; + break; + + case SND_16_037: + snd = SND_16_034; + break; + } + + g_vars->scene16_sound = snd; + + g_fp->playSound(snd, 0); +} + +void sceneHandler16_showBearded() { + if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Unconvoluted)) { + StaticANIObject *brd = g_fp->_currentScene->getStaticANIObject1ById(ANI_BEARDED_CMN, -1); + + if (!brd || !(brd->_flags & 4)) + chainQueue(QU_BRD16_STARTBEARDED, 0); + } +} + +void sceneHandler16_showMugFull() { + g_vars->scene16_mug->changeStatics2(ST_MUG_FULL); +} + +void sceneHandler16_fillMug() { + if (g_vars->scene16_mug->_flags & 4) { + g_vars->scene16_jettie->_priority = 2; + g_vars->scene16_jettie->startAnim(MV_JTI_FLOWIN, 0, -1); + + if (g_fp->_aniMan->_movement) { + if (g_fp->_aniMan->_movement->_id == MV_MAN16_TAKEMUG) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); + + g_vars->scene16_mug->show1(-1, -1, -1, 0); + + g_fp->setObjectState(sO_Cup, g_fp->getObjectEnumState(sO_Cup, sO_DudeHas)); + } + } + return; + } + + MessageQueue *mq; + + if (!(g_vars->scene16_boot->_flags & 4)) { + g_vars->scene16_jettie->_priority = 15; + g_vars->scene16_jettie->startAnim(MV_JTI_FLOWBY, 0, -1); + + if (g_vars->scene16_walkingBoy) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode); + if (mq->chain(g_vars->scene16_walkingBoy) || !mq) + return; + } else { + if (!g_vars->scene16_walkingGirl) + return; + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode); + if (mq->chain(g_vars->scene16_walkingGirl)) + return; + } + delete mq; + + return; + } + + g_vars->scene16_jettie->_priority = 15; + + g_vars->scene16_boot->startAnim(MV_BT16_FILL, 0, -1); + + StaticANIObject *ani; + + if (g_vars->scene16_walkingBoy) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode); + + ani = g_vars->scene16_walkingBoy; + } else { + if (!g_vars->scene16_walkingGirl) + return; + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode); + ani = g_vars->scene16_walkingGirl; + } + + if (!mq->chain(ani)) + delete mq; +} + +void sceneHandler16_startLaugh() { + StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1); + + girl->changeStatics2(ST_GRL_STAND); + + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLLAUGH), 0, 1); + + mq->replaceKeyCode(-1, girl->_okeyCode); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, 0); + + g_vars->scene16_girlIsLaughing = true; +} + +void sceneHandler16_drink() { + if (g_vars->scene16_mug->_flags & 4) { + if (!g_vars->scene16_jettie->_movement) { + if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walkingBoy->_movement->_id != MV_BOY_DRINK) { + if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_walkingGirl->_movement->_id != MV_GRL_DRINK) { + if (g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) { + MessageQueue *mq; + ExCommand *ex; + + if (g_vars->scene16_walkingBoy) { + g_fp->_aniMan->_flags |= 0x180; + + g_vars->scene16_walkingBoy->changeStatics2(ST_BOY_STAND); + g_vars->scene16_walkingBoy->queueMessageQueue(0); + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYKICK), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode); + + ex = new ExCommand(ANI_MAN, 34, 384, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3u; + ex->_field_14 = 384; + ex->_messageNum = 0; + + mq->insertExCommandAt(2, ex); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + } else { + g_fp->_aniMan->_flags |= 1; + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_MANDRINK), 0, 1); + + ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3u; + ex->_field_14 = 256; + ex->_messageNum = 0; + + mq->addExCommandToEnd(ex); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1)->changeStatics2(ST_GRL_STAND); + } + + g_fp->_currentScene->getStaticANIObject1ById(ANI_WIRE16, -1)->show1(-1, -1, -1, 0); + } else { + chainObjQueue(g_fp->_aniMan, QU_SC16_TAKEMUG, 1); + } + } + } + } + } +} + +void sceneHandler16_mugClick() { + if (abs(310 - g_fp->_aniMan->_ox) >= 1 || abs(449 - g_fp->_aniMan->_oy) >= 1 + || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 310, 449, 1, ST_MAN_RIGHT); + + if (mq) { + ExCommand *ex = new ExCommand(0, 17, MSG_SC16_MUGCLICK, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags = 2; + mq->addExCommandToEnd(ex); + + postExCommand(g_fp->_aniMan->_id, 2, 310, 449, 0, -1); + } + } else { + sceneHandler16_drink(); + } +} + +void sceneHandler16_showMan() { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); + g_fp->_aniMan->show1(-1, -1, -1, 0); + + g_vars->scene16_mug->show1(-1, -1, -1, 0); +} + +void sceneHandler16_showMug() { + chainQueue(QU_SC16_SHOWMUG, 0); +} + +void sceneHandler16_hideMan() { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT); + g_fp->_aniMan->hide(); + + g_vars->scene16_mug->hide(); +} + +void sceneHandler16_hideMug() { + g_vars->scene16_mug->hide(); +} + +void sceneHandler16_hideWire() { + g_vars->scene16_wire->hide(); +} + +void sceneHandler16_showWire() { + g_vars->scene16_wire->show1(-1, -1, -1, 0); +} + +void sceneHandler16_putOnWheel() { + StaticANIObject *ani = g_vars->scene16_walkingBoy; + + if (!ani) + ani = g_vars->scene16_walkingGirl; + + if (ani) + g_vars->scene16_figures.push_back(ani); + + ani = g_vars->scene16_figures.front(); + + g_vars->scene16_figures.pop_front(); + + if (ani) { + MessageQueue *mq; + + if (ani->_id == ANI_BOY) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOBOY), 0, 1); + + mq->replaceKeyCode(-1, ani->_okeyCode); + mq->chain(0); + + g_vars->scene16_walkingBoy = ani; + g_vars->scene16_walkingGirl = 0; + } else if (ani->_id == ANI_GIRL) { + if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOGIRL), 0, 1); + + mq->replaceKeyCode(-1, ani->_okeyCode); + mq->chain(0); + + g_vars->scene16_walkingBoy = 0; + g_vars->scene16_walkingGirl = ani; + } + } + } +} + +void sceneHandler16_girlROTFL() { + StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1); + + girl->changeStatics2(ST_GRL_LAUGH); + girl->startAnim(MV_GRL_FALL, 0, -1); + + g_vars->scene16_girlIsLaughing = false; +} + +int sceneHandler16(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch(cmd->_messageNum) { + case MSG_SC16_LAUGHSOUND: + sceneHandler16_laughSound(); + break; + + case MSG_SC16_SHOWBEARDED: + sceneHandler16_showBearded(); + break; + + case MSG_SC16_SHOWMUGFULL: + sceneHandler16_showMugFull(); + break; + + case MSG_SC16_FILLMUG: + sceneHandler16_fillMug(); + break; + + case MSG_SC16_STARTLAUGH: + sceneHandler16_startLaugh(); + break; + + case MSG_SC16_MUGCLICK: + if (!g_fp->_aniMan->isIdle() || g_fp->_aniMan->_flags & 0x100) + cmd->_messageKind = 0; + else + sceneHandler16_mugClick(); + + break; + + case MSG_SC16_SHOWMAN: + sceneHandler16_showMan(); + break; + + case MSG_SC16_SHOWMUG: + sceneHandler16_showMug(); + break; + + case MSG_SC16_HIDEMAN: + sceneHandler16_hideMan(); + break; + + case MSG_SC16_HIDEMUG: + sceneHandler16_hideMug(); + break; + + case MSG_SC16_HIDEWIRE: + sceneHandler16_hideWire(); + break; + + case MSG_SC16_SHOWWIRE: + sceneHandler16_showWire(); + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene16_placeIsOccupied) { + g_vars->scene16_walkingCount++; + + if (g_vars->scene16_walkingCount < 280) { + sceneHandler16_putOnWheel(); + + g_vars->scene16_walkingCount = 0; + } + } + + if (g_vars->scene16_girlIsLaughing) { + if (g_fp->_aniMan->_movement) + if (g_fp->_aniMan->_movement->_id == MV_MAN_TURN_RL) + sceneHandler16_girlROTFL(); + } + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene17.cpp b/engines/fullpipe/scenes/scene17.cpp new file mode 100644 index 0000000000..73bf7ab1c0 --- /dev/null +++ b/engines/fullpipe/scenes/scene17.cpp @@ -0,0 +1,285 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" +#include "fullpipe/floaters.h" + +namespace Fullpipe { + +void scene17_initScene(Scene *sc) { + g_vars->scene17_flyState = 1; + g_vars->scene17_sugarIsShown = false; + g_vars->scene17_sceneOldEdgeX = 0; + g_vars->scene17_flyCountdown = 0; + g_vars->scene17_hand = sc->getStaticANIObject1ById(ANI_HAND17, -1); +} + +void scene17_restoreState() { + if (g_fp->getObjectState(sO_UsherHand) == g_fp->getObjectEnumState(sO_UsherHand, sO_WithCoin)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0); + + g_vars->scene17_handPhase = false; + } else { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1); + + g_vars->scene17_handPhase = true; + } + + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_17")); + + g_vars->scene17_flyState = g_fp->getObjectState(sO_Fly_17); + + if (g_vars->scene17_flyState <= 0 ) { + g_vars->scene17_flyCountdown = g_fp->_rnd->getRandomNumber(600) + 600; + + g_vars->scene17_flyState = g_fp->_rnd->getRandomNumber(4) + 1; + } + + g_fp->setObjectState(sO_Fly_17, g_vars->scene17_flyState - 1); +} + +int scene17_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor != PIC_SC17_RTRUBA2 && g_fp->_objectIdAtCursor != PIC_SC17_RTRUBA) + return g_fp->_cursorId; + + if (!g_vars->scene17_handPhase) + return g_fp->_cursorId; + + int item = g_fp->_inventory->getSelectedItemId(); + + if ((g_fp->_cursorId != PIC_CSR_DEFAULT_INV || item != ANI_INV_COIN) && item != ANI_INV_BOOT && item != ANI_INV_HAMMER) + ; // empty + else + g_fp->_cursorId = PIC_CSR_ITN_INV; + + return g_fp->_cursorId; +} + +void sceneHandler17_drop() { + StaticANIObject *mug = g_fp->_currentScene->getStaticANIObject1ById(ANI_MUG_17, -1); + StaticANIObject *jet = g_fp->_currentScene->getStaticANIObject1ById(ANI_JET_17, -1); + + if (mug && mug->_flags & 4) { + mug->changeStatics2(ST_MUG17_EMPTY); + chainQueue(QU_SC17_FILLMUG_DROP, 0); + } else if (jet) { + jet->queueMessageQueue(0); + chainQueue(QU_JET17_DROP, 0); + } +} + +void sceneHandler17_fillBottle() { + StaticANIObject *bottle = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_BOTTLE, -1); + StaticANIObject *mug = g_fp->_currentScene->getStaticANIObject1ById(ANI_MUG_17, -1); + StaticANIObject *boot = g_fp->_currentScene->getStaticANIObject1ById(ANI_BOOT_17, -1); + + if (bottle && (bottle->_flags & 4)) + chainQueue(QU_SC17_FILLBOTTLE, 1); + else if (mug && (mug->_flags & 4) && mug->_statics->_staticsId == ST_MUG17_EMPTY) + chainQueue(QU_SC17_FILLMUG, 1); + else if (boot && (boot->_flags & 4)) + chainQueue(QU_SC17_FILLBOOT, 1); + else + chainQueue(QU_JET17_FLOW, 1); +} + +void sceneHandler17_testTruba() { + if (g_vars->scene17_hand->isIdle()) { + if (!g_vars->scene17_hand->_movement || g_vars->scene17_hand->_movement->_id != MV_HND17_FIGA) { + g_vars->scene17_hand->changeStatics2(ST_HND17_EMPTY); + g_vars->scene17_hand->startAnim(MV_HND17_FIGA, 0, -1); + } + } +} + +void sceneHandler17_showBottle() { + chainQueue(QU_SC17_SHOWBOTTLE, 0); +} + +void sceneHandler17_hideSugar() { + StaticANIObject *sugar = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_SUGAR, -1); + + if (sugar) + sugar->hide(); +} + +void sceneHandler17_showSugar() { + chainQueue(QU_SC17_SHOWSUGAR, 0); + + g_vars->scene17_sugarIsShown = true; +} + +void sceneHandler17_moonshineFill() { + StaticANIObject *moonshiner = g_fp->_currentScene->getStaticANIObject1ById(ANI_SAMOGONSHCHIK, -1); + + if (!(moonshiner->_flags & 0x80)) { + moonshiner->changeStatics2(ST_SMG_SIT); + chainObjQueue(moonshiner, QU_SMG_FILLBOTTLE, 1); + + g_vars->scene17_sugarIsShown = false; + } +} + +void sceneHandler17_updateFlies() { + g_fp->_floaters->genFlies(g_fp->_currentScene, 239, -50, 20, 4); + + g_fp->_floaters->_array2[0]->countdown = g_fp->_rnd->getRandomNumber(5) + 6; + g_fp->_floaters->_array2[0]->val6 = 239; + g_fp->_floaters->_array2[0]->val7 = -50; +} + + +int sceneHandler17(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC17_DROP: + sceneHandler17_drop(); + break; + + case MSG_SC17_UPDATEHAND: + if (g_fp->getObjectState(sO_UsherHand) == g_fp->getObjectEnumState(sO_UsherHand, sO_WithCoin)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0); + + g_vars->scene17_handPhase = false; + } else { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1); + + g_vars->scene17_handPhase = true; + } + break; + + case MSG_SC17_FILLBOTTLE: + sceneHandler17_fillBottle(); + break; + + case MSG_SC17_TESTTRUBA: + sceneHandler17_testTruba(); + break; + + case MSG_SC17_SHOWBOTTLE: + sceneHandler17_showBottle(); + break; + + case MSG_SC17_HIDESUGAR: + sceneHandler17_hideSugar(); + break; + + case MSG_SC17_SHOWSUGAR: + sceneHandler17_showSugar(); + break; + + case 29: + { + int pic = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (pic == PIC_SC17_RTRUBA2 || pic == PIC_SC17_RTRUBA) { + if (cmd->_keyCode == ANI_INV_COIN || cmd->_keyCode == ANI_INV_BOOT || cmd->_keyCode == ANI_INV_HAMMER) { + if (g_vars->scene17_handPhase) { + if (g_fp->_aniMan->isIdle()) { + if (!(g_fp->_aniMan->_flags & 0x100)) { + handleObjectInteraction(g_fp->_aniMan, g_vars->scene17_hand, cmd->_keyCode); + break; + } + } + } + } + } + } + break; + + case 33: + { + int x = g_vars->scene17_sceneEdgeX; + g_vars->scene17_sceneOldEdgeX = g_vars->scene17_sceneEdgeX; + + if (g_fp->_aniMan2) { + x = g_fp->_aniMan2->_ox; + + g_vars->scene17_sceneEdgeX = x; + + if (x < g_fp->_sceneRect.left + 200) { + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + x = g_vars->scene17_sceneEdgeX; + } + + if (x > g_fp->_sceneRect.right - 200) { + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + x = g_vars->scene17_sceneEdgeX; + } + } + + if (g_vars->scene17_sugarIsShown) { + sceneHandler17_moonshineFill(); + x = g_vars->scene17_sceneEdgeX; + } + + if (g_vars->scene17_handPhase) { + if (g_vars->scene17_sceneOldEdgeX < 410 && x >= 410) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_ATTRACT, QU_HND17_ATTRACT, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 1); + } else if (g_vars->scene17_sceneOldEdgeX > 410 && x <= 410) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_TOCYCLE, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_ATTRACT, QU_HND17_ATTRACT, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene17_hand, ST_HND17_EMPTY, QU_HND17_ASK, 0); + } + } + + --g_vars->scene17_flyCountdown; + + if (!g_vars->scene17_flyCountdown) + sceneHandler17_updateFlies(); + + g_fp->_floaters->update(); + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene20.cpp b/engines/fullpipe/scenes/scene20.cpp new file mode 100644 index 0000000000..5fed24aabd --- /dev/null +++ b/engines/fullpipe/scenes/scene20.cpp @@ -0,0 +1,155 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" +#include "fullpipe/floaters.h" + +namespace Fullpipe { + +void scene20_setExits(Scene *sc) { + int thingpar; + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool) + || g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) + thingpar = 1; + else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe) + || g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) { + getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, 1); + getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 1); + getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 0); + + return; + } else { + thingpar = 0; + } + + getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, thingpar); + getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 0); + getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 1); +} + +void scene20_initScene(Scene *sc) { + Scene *oldsc = g_fp->_currentScene; + + g_vars->scene20_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_20, -1); + + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) + g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe)); + + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)) { + g_vars->scene20_grandma->changeStatics2(ST_GMA20_STOOL); + } else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) { + g_vars->scene20_grandma->changeStatics2(ST_GMA20_FLOOR); + } else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe) + || g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) { + g_vars->scene20_grandma->changeStatics2(ST_GMA20_STAND); + } else { + g_vars->scene20_grandma->hide(); + } + + scene20_setExits(sc); + + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_20")); + + for (int i = 0; i < 3; i++) { + g_fp->_floaters->genFlies(sc, g_fp->_rnd->getRandomNumber(101) + 70, g_fp->_rnd->getRandomNumber(51) + 175, 100, 0); + g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val13 = g_fp->_rnd->getRandomNumber(9); + } + + g_fp->_currentScene = oldsc; + + g_vars->scene20_fliesCountdown = g_fp->_rnd->getRandomNumber(200) + 400; +} + +void sceneHandler20_updateFlies() { + int sz = g_fp->_floaters->_array2.size(); + + if (sz < 3) { + g_fp->_floaters->genFlies(g_fp->_currentScene, 253, 650, 200, 0); + g_fp->_floaters->_array2[sz - 1]->val2 = 250; + g_fp->_floaters->_array2[sz - 1]->val3 = 200; + } else { + int idx = g_fp->_rnd->getRandomNumber(sz); + + g_fp->_floaters->_array2[idx]->countdown = 0; + g_fp->_floaters->_array2[idx]->fflags |= 4u; + g_fp->_floaters->_array2[idx]->val2 = 250; + g_fp->_floaters->_array2[idx]->val3 = 200; + g_fp->_floaters->_array2[idx]->val6 = 253; + g_fp->_floaters->_array2[idx]->val7 = 650; + g_fp->_floaters->_array2[idx]->ani->_priority = 200; + } + + g_vars->scene20_fliesCountdown = g_fp->_rnd->getRandomNumber(200) + 400; +} + +int sceneHandler20(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC20_UPDATELOCKABLE: + scene20_setExits(g_fp->_currentScene); + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + --g_vars->scene20_fliesCountdown; + + if (g_vars->scene20_fliesCountdown <= 0) + sceneHandler20_updateFlies(); + + g_fp->_floaters->update(); + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene21.cpp b/engines/fullpipe/scenes/scene21.cpp new file mode 100644 index 0000000000..5a6509964d --- /dev/null +++ b/engines/fullpipe/scenes/scene21.cpp @@ -0,0 +1,148 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene21_initScene(Scene *sc) { + Scene *oldsc = g_fp->_currentScene; + + g_vars->scene21_giraffeBottom = sc->getStaticANIObject1ById(ANI_GIRAFFE_BOTTOM, -1); + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) { + g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_HANG); + g_vars->scene21_pipeIsOpen = true; + g_vars->scene21_wigglePos = 0.0; + g_vars->scene21_giraffeBottomX = g_vars->scene21_giraffeBottom->_ox; + g_vars->scene21_giraffeBottomY = g_vars->scene21_giraffeBottom->_oy; + g_vars->scene21_wiggleTrigger = false; + } else { + g_vars->scene21_pipeIsOpen = false; + } + g_fp->_currentScene = oldsc; + g_fp->initArcadeKeys("SC_21"); +} + +int scene21_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC21_DTRUBA) + + g_fp->_cursorId = PIC_CSR_GOD; + + return g_fp->_cursorId; +} + +void sceneHandler21_doWiggle() { + g_vars->scene21_giraffeBottom->setOXY((int)(cos(g_vars->scene21_wigglePos) * 4.0) + g_vars->scene21_giraffeBottom->_ox, + g_vars->scene21_giraffeBottom->_oy); + + g_vars->scene21_wigglePos += 0.19635; + + if (g_vars->scene21_wigglePos > 6.2831853) { + g_vars->scene21_wigglePos = 0; + + if (!g_vars->scene21_giraffeBottom->_movement) + g_vars->scene21_giraffeBottom->setOXY(g_vars->scene21_giraffeBottomX, g_vars->scene21_giraffeBottomY); + } +} + +int sceneHandler21(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC21_UPDATEASS: + if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) { + g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_HANG); + g_vars->scene21_giraffeBottom->setOXY(g_vars->scene21_giraffeBottomX, g_vars->scene21_giraffeBottomY); + g_vars->scene21_giraffeBottom->changeStatics2(ST_GRFB_SIT); + + g_vars->scene21_pipeIsOpen = false; + + g_fp->setObjectState(sO_LowerPipe_21, g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsClosed)); + } + + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode) ) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) + g_fp->processArcade(cmd); + } + } + + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x <= g_fp->_sceneWidth - 460) { + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + } else { + g_fp->_currentScene->_x = g_fp->_sceneWidth - x; + } + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene21_pipeIsOpen && !g_vars->scene21_wiggleTrigger) + sceneHandler21_doWiggle(); + + g_vars->scene21_wiggleTrigger = !g_vars->scene21_wiggleTrigger; + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene22.cpp b/engines/fullpipe/scenes/scene22.cpp new file mode 100644 index 0000000000..13c9ab36e9 --- /dev/null +++ b/engines/fullpipe/scenes/scene22.cpp @@ -0,0 +1,395 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene22_initScene(Scene *sc) { + g_vars->scene22_bag = sc->getStaticANIObject1ById(ANI_MESHOK, -1); + + Scene *oldsc = g_fp->_currentScene; + g_fp->_currentScene = sc; + + g_vars->scene22_giraffeMiddle = sc->getStaticANIObject1ById(ANI_GIRAFFE_MIDDLE, -1); + g_vars->scene22_dudeIsOnStool = false; + g_vars->scene22_interactionIsDisabled = false; + g_vars->scene22_craneIsOut = true; + + if (g_fp->getObjectState(sO_Bag_22) == g_fp->getObjectEnumState(sO_Bag_22, sO_NotFallen)) + g_vars->scene22_numBagFalls = 0; + else if (g_fp->getObjectState(sO_Bag_22) == g_fp->getObjectEnumState(sO_Bag_22, sO_FallenOnce)) + g_vars->scene22_numBagFalls = 1; + else if ( g_fp->getObjectState(sO_Bag_22) == g_fp->getObjectEnumState(sO_Bag_22, sO_FallenTwice)) + g_vars->scene22_numBagFalls = 2; + else { + g_vars->scene22_numBagFalls = 3; + g_vars->scene22_craneIsOut = false; + } + + + if ( g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) + g_vars->scene22_giraffeMiddle->changeStatics2(ST_GRFM_AFTER); + else + g_vars->scene22_giraffeMiddle->changeStatics2(ST_GRFM_NORM); + + g_fp->_currentScene = oldsc; + + g_fp->initArcadeKeys("SC_22"); +} + +int scene22_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor != ANI_HANDLE_L) + return g_fp->_cursorId; + + int sel = g_fp->_inventory->getSelectedItemId(); + + if (!sel) { + g_fp->_cursorId = PIC_CSR_ITN; + return g_fp->_cursorId; + } + + if (g_vars->scene22_dudeIsOnStool || (sel != ANI_INV_STOOL && sel != ANI_INV_BOX)) + ; //empty + else + g_fp->_cursorId = PIC_CSR_ITN_INV; + + return g_fp->_cursorId; +} + +void scene22_setBagState() { + if (g_vars->scene22_craneIsOut) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_CRANEOUT, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_MOVE, 0); + } else { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_CRANEOUT, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_MOVE, 1); + } +} + +void sceneHandler22_showStool() { + chainQueue(QU_SC22_SHOWSTOOL, 0); +} + +void sceneHandler22_hideStool() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_TABURETTE, -1)->hide(); +} + +void sceneHandler22_handleDown() { + if (g_vars->scene22_bag->_statics->_staticsId == ST_MSH_SIT) { + chainQueue(QU_MSH_CRANEOUT, 1); + g_vars->scene22_interactionIsDisabled = false; + } else { + ++g_vars->scene22_numBagFalls; + + int qid; + + if (g_vars->scene22_numBagFalls == 3) { + chainQueue(QU_SC22_FALLSACK_GMA, 1); + qid = QU_SC22_FALLBROOM; + } else { + qid = QU_SC22_FALLSACK; + } + + chainQueue(qid, 1); + + int state; + + if (g_vars->scene22_numBagFalls) { + if (g_vars->scene22_numBagFalls == 1) { + state = g_fp->getObjectEnumState(sO_Bag_22, sO_FallenOnce); + } else if (g_vars->scene22_numBagFalls == 2) { + state = g_fp->getObjectEnumState(sO_Bag_22, sO_FallenTwice); + } else { + state = g_fp->getObjectEnumState(sO_Bag_22, sO_BrushHasFallen); + } + } else { + state = g_fp->getObjectEnumState(sO_Bag_22, sO_NotFallen); + } + + g_fp->setObjectState(sO_Bag_22, state); + } + + g_vars->scene22_craneIsOut = true; + + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_CRANEOUT, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_MOVE, 0); +} + +void sceneHandler22_fromStool(ExCommand *cmd) { + if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC22_FROMSTOOL), 0, 0); + + mq->addExCommandToEnd(cmd->createClone()); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + } +} + +void sceneHandler22_stoolLogic(ExCommand *cmd) { + StaticANIObject *ani; + MessageQueue *mq; + int xpos; + int manId; + + if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { + if (cmd->_keyCode == ANI_INV_STOOL) { + if (abs(841 - g_fp->_aniMan->_ox) <= 1) { + if (abs(449 - g_fp->_aniMan->_oy) <= 1) { + chainQueue(QU_SC22_PUTSTOOL, 1); + g_vars->scene22_interactionIsDisabled = true; + + return; + } + } + goto LABEL_13; + } + + if (cmd->_keyCode == ANI_INV_BOX) { + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_TABURETTE, -1); + if (!ani || !(ani->_flags & 4)) { + if (abs(841 - g_fp->_aniMan->_ox) <= 1) { + if (abs(449 - g_fp->_aniMan->_oy) <= 1) { + chainObjQueue(g_fp->_aniMan, QU_SC22_TRYBOX, 1); + return; + } + } + LABEL_13: + xpos = 841; + manId = ST_MAN_RIGHT; + LABEL_31: + mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, xpos, 449, 1, manId); + + if (!mq) + return; + + mq->addExCommandToEnd(cmd->createClone()); + + postExCommand(g_fp->_aniMan->_id, 2, 841, 449, 0, -1); + return; + } + } else { + if (cmd->_keyCode) + return; + + if (g_vars->scene22_dudeIsOnStool) { + if (g_fp->_aniMan->_movement) + return; + + chainQueue(QU_SC22_HANDLEDOWN, 1); + + g_vars->scene22_interactionIsDisabled = true; + return; + } + + ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_TABURETTE, -1); + if (ani && (ani->_flags & 4)) { + int x = g_fp->_aniMan->_ox; + int y = g_fp->_aniMan->_ox; + + if (sqrt((double)((841 - x) * (841 - x) + (449 - y) * (449 - y))) + < sqrt((double)((1075 - x) * (1075 - x) + (449 - y) * (449 - y)))) { + if (abs(841 - x) <= 1) { + if (abs(449 - y) <= 1) { + chainQueue(QU_SC22_TOSTOOL, 1); + + g_vars->scene22_interactionIsDisabled = true; + return; + } + } + goto LABEL_13; + } + + if (abs(1075 - x) > 1 || abs(449 - y) > 1) { + xpos = 1075; + manId = ST_MAN_RIGHT | 0x4000; + goto LABEL_31; + } + + MGM mgm; + MGMInfo mgminfo; + + mgm.addItem(ANI_MAN); + mgminfo.ani = g_fp->_aniMan; + mgminfo.staticsId2 = ST_MAN_RIGHT; + mgminfo.x1 = 934; + mgminfo.y1 = 391; + mgminfo.field_1C = 10; + mgminfo.staticsId1 = 0x4145; + mgminfo.x2 = 981; + mgminfo.y2 = 390; + mgminfo.field_10 = 1; + mgminfo.flags = 127; + mgminfo.movementId = rMV_MAN_TURN_SRL; + + mq = mgm.genMovement(&mgminfo); + + ExCommand *ex = mq->getExCommandByIndex(0); + + mq->deleteExCommandByIndex(0, 0); + + delete mq; + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC22_TOSTOOL_R), 0, 0); + + mq->insertExCommandAt(2, ex); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + g_vars->scene22_interactionIsDisabled = true; + } else { + if (abs(1010 - g_fp->_aniMan->_ox) <= 1) { + if (abs(443 - g_fp->_aniMan->_oy) <= 1) { + chainQueue(QU_SC22_TRYHANDLE, 1); + return; + } + } + + mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1010, 443, 1, ST_MAN_UP); + + if (mq) { + mq->addExCommandToEnd(cmd->createClone()); + + postExCommand(g_fp->_aniMan->_id, 2, 1010, 443, 0, -1); + return; + } + } + } + } +} + +int sceneHandler22(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC22_CRANEOUT_GMA: + chainQueue(QU_MSH_CRANEOUT_GMA, 1); + break; + + case MSG_SC22_CHECKGMABOOT: + if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_In_15)) + g_fp->setObjectState(sO_Boot_15, g_fp->getObjectEnumState(sO_Boot_15, sO_IsPresent)); + + break; + + case MSG_SC22_SHOWSTOOL: + sceneHandler22_showStool(); + break; + + case MSG_SC22_HIDESTOOL: + sceneHandler22_hideStool(); + break; + + case MSG_SC22_FROMSTOOL: + g_vars->scene22_dudeIsOnStool = false; + g_vars->scene22_interactionIsDisabled = false; + + getCurrSceneSc2MotionController()->setEnabled(); + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); + break; + + case MSG_SC22_ONSTOOL: + g_vars->scene22_dudeIsOnStool = true; + getCurrSceneSc2MotionController()->clearEnabled(); + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + break; + + case MSG_SC22_HANDLEDOWN: + sceneHandler22_handleDown(); + break; + + case 29: + if (!g_vars->scene22_interactionIsDisabled) { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani && ani->_id == ANI_HANDLE_L) { + sceneHandler22_stoolLogic(cmd); + return 0; + } + + if (!g_vars->scene22_dudeIsOnStool) { + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) { + g_fp->processArcade(cmd); + return 0; + } + } + } + return 0; + } + + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_RIGHT && !g_fp->_aniMan->_movement) { + sceneHandler22_fromStool(cmd); + + return 0; + } + } + + cmd->_messageKind = 0; + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x <= g_fp->_sceneWidth - 460) { + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + } else { + g_fp->_currentScene->_x = g_fp->_sceneWidth - x; + } + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + } + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene23.cpp b/engines/fullpipe/scenes/scene23.cpp new file mode 100644 index 0000000000..1f2587eba4 --- /dev/null +++ b/engines/fullpipe/scenes/scene23.cpp @@ -0,0 +1,555 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" +#include "fullpipe/floaters.h" + +namespace Fullpipe { + +bool sceneHandler23_testCalendar() { + int cal0, cal1, cal2, cal3; + + if (g_vars->scene23_calend0->_movement) + cal0 = g_vars->scene23_calend0->_movement->_staticsObj2->_staticsId; + else + cal0 = g_vars->scene23_calend0->_statics->_staticsId; + + if (g_vars->scene23_calend1->_movement) + cal1 = g_vars->scene23_calend1->_movement->_staticsObj2->_staticsId; + else + cal1 = g_vars->scene23_calend1->_statics->_staticsId; + + if (g_vars->scene23_calend2->_movement) + cal2 = g_vars->scene23_calend2->_movement->_staticsObj2->_staticsId; + else + cal2 = g_vars->scene23_calend2->_statics->_staticsId; + + if (g_vars->scene23_calend3->_movement) + cal3 = g_vars->scene23_calend3->_movement->_staticsObj2->_staticsId; + else + cal3 = g_vars->scene23_calend3->_statics->_staticsId; + + return (cal0 == ST_CND_1 && cal1 == ST_CND_4 && cal2 == ST_CND_0 && cal3 == ST_CND_2 && (g_vars->scene23_giraffee->_flags & 4)); +} + +void scene23_initScene(Scene *sc) { + g_vars->scene23_calend0 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 0); + g_vars->scene23_calend1 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 1); + g_vars->scene23_calend2 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 2); + g_vars->scene23_calend3 = sc->getStaticANIObject1ById(ANI_CALENDWHEEL, 3); + g_vars->scene23_topReached = false; + g_vars->scene23_isOnStool = false; + g_vars->scene23_someVar = 0; + g_vars->scene23_giraffeTop = sc->getStaticANIObject1ById(ANI_GIRAFFE_TOP, -1); + g_vars->scene23_giraffee = sc->getStaticANIObject1ById(ANI_GIRAFFEE, -1); + + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_23")); + + Scene *oldsc = g_fp->_currentScene; + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_UpperHatch_23) == g_fp->getObjectEnumState(sO_UpperHatch_23, sO_Opened)) { + sc->getPictureObjectById(PIC_SC23_BOXOPEN, 0)->_flags |= 4; + sc->getPictureObjectById(PIC_SC23_BOXCLOSED, 0)->_flags &= 0xFFFB; + sc->getPictureObjectById(PIC_SC23_BTN1, 0)->_flags |= 4; + sc->getPictureObjectById(PIC_SC23_BTN2, 0)->_flags |= 4; + sc->getPictureObjectById(PIC_SC23_BTN3, 0)->_flags |= 4; + sc->getPictureObjectById(PIC_SC23_BTN4, 0)->_flags |= 4; + + if (g_vars->scene23_giraffee->_statics->_staticsId == ST_GRFG_EMPTY || !(g_vars->scene23_giraffee->_flags & 4)) { + g_vars->scene23_giraffee->changeStatics2(ST_GRFG_BALD); + g_vars->scene23_giraffee->_flags |= 4; + } + g_vars->scene23_calend0->show1(-1, -1, -1, 0); + g_vars->scene23_calend1->show1(-1, -1, -1, 0); + g_vars->scene23_calend2->show1(-1, -1, -1, 0); + g_vars->scene23_calend3->show1(-1, -1, -1, 0); + + sc->getStaticANIObject1ById(ANI_LUK23_U, -1)->changeStatics2(ST_LUK23U_OPEN); + } else { + sc->getPictureObjectById(PIC_SC23_BOXOPEN, 0)->_flags &= 0xFFFB; + sc->getPictureObjectById(PIC_SC23_BOXCLOSED, 0)->_flags |= 4; + sc->getPictureObjectById(PIC_SC23_BTN1, 0)->_flags &= 0xFFFB; + sc->getPictureObjectById(PIC_SC23_BTN2, 0)->_flags &= 0xFFFB; + sc->getPictureObjectById(PIC_SC23_BTN3, 0)->_flags &= 0xFFFB; + sc->getPictureObjectById(PIC_SC23_BTN4, 0)->_flags &= 0xFFFB; + + g_vars->scene23_giraffee->hide(); + g_vars->scene23_calend0->hide(); + g_vars->scene23_calend1->hide(); + g_vars->scene23_calend2->hide(); + g_vars->scene23_calend3->hide(); + + sc->getStaticANIObject1ById(ANI_LUK23_U, -1)->changeStatics2(ST_LUK23U_CLOSED); + + g_fp->_floaters->genFlies(sc, 600, 90, 0, 0); + } + + if (g_fp->getObjectState(sO_LowerHatch_23) == g_fp->getObjectEnumState(sO_LowerHatch_23, sO_Opened)) { + g_vars->scene23_giraffeTop->show1(-1, -1, -1, 0); + g_vars->scene23_giraffeTop->changeStatics2(ST_GRFU_UP); + + if (g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened)) { + g_vars->scene23_giraffeTop->changeStatics2(ST_GRFU_KISS); + g_vars->scene23_giraffee->hide(); + } else { + if (g_fp->getObjectState(sO_UpperHatch_23) == g_fp->getObjectEnumState(sO_UpperHatch_23, sO_Opened) + && (g_vars->scene23_giraffee->_flags & 4)) + g_vars->scene23_giraffeTop->setOXY(614, 362); + else + g_vars->scene23_giraffeTop->setOXY(618, 350); + + if (sceneHandler23_testCalendar()) + g_vars->scene23_calend1->_statics = g_vars->scene23_calend1->getStaticsById(ST_CND_5); + } + + sc->getStaticANIObject1ById(ANI_LUK23_D, -1)->changeStatics2(ST_LUK23_OPEN); + + if (g_fp->getObjectState(sO_Lever_23) == g_fp->getObjectEnumState(sO_Lever_23, sO_Taken)) + sc->getStaticANIObject1ById(ANI_INV_LEVERHANDLE, -1)->hide(); + + sc->getStaticANIObject1ById(ANI_HANDLE23, -1)->hide(); + } else { + g_vars->scene23_giraffeTop->hide(); + + sc->getStaticANIObject1ById(ANI_LUK23_D, -1)->changeStatics2(ST_LUK23_WHANDLE2); + + sc->getStaticANIObject1ById(ANI_INV_LEVERHANDLE, -1)->hide(); + } + + g_fp->_currentScene = oldsc; +} + +void scene23_setGiraffeState() { + if (g_fp->getObjectState(sO_UpperHatch_23) == g_fp->getObjectEnumState(sO_UpperHatch_23, sO_Opened)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene23_giraffeTop, ST_GRFU_UP, QU_GRFU_TURN_UL, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene23_giraffeTop, ST_GRFU_UP, QU_GRFU_TURN_UD, 0); + } +} + +int scene23_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor == PIC_SC23_LADDERU) { + if (g_vars->scene23_topReached) + return g_fp->_cursorId; + + g_fp->_cursorId = getGameLoaderInventory()->getSelectedItemId() ? PIC_CSR_GOU : PIC_CSR_ITN; // FIXME check + } + + if (g_fp->_objectIdAtCursor == PIC_SC23_BTN1 || g_fp->_objectIdAtCursor == PIC_SC23_BTN2 + || g_fp->_objectIdAtCursor == PIC_SC23_BTN3 || g_fp->_objectIdAtCursor == PIC_SC23_BTN4 + || g_fp->_objectIdAtCursor == ANI_CALENDWHEEL) + g_fp->_cursorId = PIC_CSR_LIFT; + + return g_fp->_cursorId; +} + +void sceneHandler23_showStool() { + chainQueue(QU_SC23_SHOWSTOOL, 0); +} + +void sceneHandler23_hideStool() { + g_fp->_currentScene->getStaticANIObject1ById(ANI_TABURETTE, -1)->hide(); +} + +void sceneHandler23_startKiss() { + g_vars->scene23_giraffeTop->changeStatics2(ST_GRFU_UP); + g_vars->scene23_giraffeTop->startMQIfIdle(QU_SC23_STARTKISS, 0); +} + +void sceneHandler23_spinWheel1() { + int mv = 0; + + switch (g_vars->scene23_calend0->_statics->_staticsId) { + case ST_CND_0: + mv = MV_CND_0_1; + break; + + case ST_CND_1: + mv = MV_CND_1_2; + break; + + case ST_CND_2: + mv = MV_CND_2_3; + break; + + case ST_CND_3: + g_vars->scene23_calend0->changeStatics2(ST_CND_9); + mv = MV_CND_9_0; + break; + + default: + break; + } + + if (mv) + g_vars->scene23_calend0->startAnim(mv, 0, -1); + + if (sceneHandler23_testCalendar()) + sceneHandler23_startKiss(); +} + +void sceneHandler23_spinWheel2and4(StaticANIObject *ani) { + int mv = 0; + + switch (ani->_statics->_staticsId) { + case ST_CND_0: + mv = MV_CND_0_1; + break; + + case ST_CND_1: + mv = MV_CND_1_2; + break; + + case ST_CND_2: + mv = MV_CND_2_3; + break; + + case ST_CND_3: + mv = MV_CND_3_4; + break; + + case ST_CND_4: + mv = MV_CND_4_5; + break; + + case ST_CND_5: + mv = MV_CND_5_6; + break; + + case ST_CND_6: + mv = MV_CND_6_7; + break; + + case ST_CND_7: + mv = MV_CND_7_8; + break; + + case ST_CND_8: + mv = MV_CND_8_9; + break; + + case ST_CND_9: + mv = MV_CND_9_0; + break; + + default: + break; + } + + if (mv) + ani->startAnim(mv, 0, -1); + + if (sceneHandler23_testCalendar()) + sceneHandler23_startKiss(); +} + +void sceneHandler23_spinWheel3() { + if (g_vars->scene23_calend2->_statics->_staticsId == ST_CND_0) { + g_vars->scene23_calend2->startAnim(MV_CND_0_1, 0, -1); + } else if (g_vars->scene23_calend2->_statics->_staticsId == ST_CND_1) { + g_vars->scene23_calend2->changeStatics2(ST_CND_9); + g_vars->scene23_calend2->startAnim(MV_CND_9_0, 0, -1); + } + + if (sceneHandler23_testCalendar()) + sceneHandler23_startKiss(); +} + +void sceneHandler23_pushButton(ExCommand *cmd) { + if (g_fp->_aniMan->isIdle() || !(g_fp->_aniMan->_flags & 0x100)) { + if (!g_vars->scene23_topReached) { + if (g_fp->_aniMan->_ox != 405 || g_fp->_aniMan->_oy != 220) { + if (g_fp->_aniMan->_ox != 276 || g_fp->_aniMan->_oy != 438 + || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) { + if (g_fp->_msgX == 276 && g_fp->_msgY == 438 ) + return; + + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 276, 438, 1, ST_MAN_RIGHT); + + if (mq) { + mq->addExCommandToEnd(cmd->createClone());; + + postExCommand(g_fp->_aniMan->_id, 2, 276, 438, 0, -1); + } + } else { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC23_TOCALENDAR), 0, 0); + + mq->addExCommandToEnd(cmd->createClone());; + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + } + + if (!g_vars->scene23_topReached) + return; + } else { + g_vars->scene23_topReached = true; + } + } + + if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER) { + int mv = 0; + + switch (cmd->_messageNum) { + case MSG_SC23_CLICKBTN1: + mv = MV_MAN23_PUSH1; + break; + + case MSG_SC23_CLICKBTN2: + mv = MV_MAN23_PUSH2; + break; + + case MSG_SC23_CLICKBTN3: + mv = MV_MAN23_PUSH3; + break; + + case MSG_SC23_CLICKBTN4: + mv = MV_MAN23_PUSH4; + break; + + default: + return; + } + + if (mv) + g_fp->_aniMan->startAnim(mv, 0, -1); + + } + } +} + +void sceneHandler23_sendClick(StaticANIObject *ani) { + int msg = 0; + switch (ani->_okeyCode) { + case 0: + msg = MSG_SC23_CLICKBTN1; + break; + case 1: + msg = MSG_SC23_CLICKBTN2; + break; + case 2: + msg = MSG_SC23_CLICKBTN3; + break; + case 3: + msg = MSG_SC23_CLICKBTN4; + break; + default: + break; + } + + ExCommand *ex = new ExCommand(0, 17, msg, 0, 0, 0, 1, 0, 0, 0); + ex->_excFlags |= 3; + + ex->postMessage(); +} + +void sceneHandler23_checkReachingTop() { + if (g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_STANDLADDER + || g_fp->_aniMan->_ox != 405 || g_fp->_aniMan->_oy != 220) + g_vars->scene23_topReached = false; + else + g_vars->scene23_topReached = true; +} + +void sceneHandler23_exitCalendar() { + if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER + && !g_fp->_aniMan->getMessageQueue() && !(g_fp->_aniMan->_flags & 0x100)) { + chainQueue(QU_SC23_FROMCALENDAREXIT, 1); + g_vars->scene23_someVar = 2; + } +} + +void sceneHandler23_fromCalendar(ExCommand *cmd) { + if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER + && !g_fp->_aniMan->getMessageQueue() && !(g_fp->_aniMan->_flags & 0x100)) { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC23_FROMCALENDAR), 0, 0); + + mq->addExCommandToEnd(cmd->createClone()); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + g_vars->scene23_topReached = false; + g_vars->scene23_someVar = 0; + } +} + +void sceneHandler23_fromStool(ExCommand *cmd) { + if (!g_fp->_aniMan->getMessageQueue() && !(g_fp->_aniMan->_flags & 0x100)) { + MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC23_FROMSTOOL), 0, 0); + + mq->addExCommandToEnd(cmd->createClone()); + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + + cmd->_messageKind = 0; + } +} + +int sceneHandler23(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC23_FROMSTOOL: + g_vars->scene23_isOnStool = false; + + getCurrSceneSc2MotionController()->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); + break; + + case MSG_SC23_HIDEGIRAFFEE: + g_vars->scene23_giraffee->queueMessageQueue(0); + g_vars->scene23_giraffee->_flags &= 0xFFFB; + break; + + case MSG_SC23_ONSTOOL: + g_vars->scene23_isOnStool = true; + + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0); + break; + + case MSG_SC22_SHOWSTOOL: + sceneHandler23_showStool(); + break; + + case MSG_SC22_HIDESTOOL: + sceneHandler23_hideStool(); + break; + + case MSG_SC23_SPINWHEEL1: + sceneHandler23_spinWheel1(); + break; + + case MSG_SC23_SPINWHEEL2: + sceneHandler23_spinWheel2and4(g_vars->scene23_calend1); + break; + + case MSG_SC23_SPINWHEEL3: + sceneHandler23_spinWheel3(); + break; + + case MSG_SC23_SPINWHEEL4: + sceneHandler23_spinWheel2and4(g_vars->scene23_calend3); + break; + + case MSG_SC23_CLICKBTN1: + case MSG_SC23_CLICKBTN2: + case MSG_SC23_CLICKBTN3: + case MSG_SC23_CLICKBTN4: + sceneHandler23_pushButton(cmd); + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + g_fp->_floaters->update(); + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + int picId; + + if (ani && ani->_id == ANI_CALENDWHEEL) { + sceneHandler23_sendClick(ani); + cmd->_messageKind = 0; + } + + sceneHandler23_checkReachingTop(); + + if (g_vars->scene23_topReached) { + picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (picId == PIC_SC23_LADDER) { + sceneHandler23_exitCalendar(); + + cmd->_messageKind = 0; + break; + } + + if (cmd->_sceneClickY > 450) { + sceneHandler23_fromCalendar(cmd); + + cmd->_messageKind = 0; + break; + } + break; + } + + if (!g_vars->scene23_isOnStool) { + picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (picId == PIC_SC23_LADDERU && !g_vars->scene23_topReached) { + sceneHandler23_pushButton(cmd); + + cmd->_messageKind = 0; + break; + } + break; + } + + if (ani && ani->_id == ANI_HANDLE23) { + handleObjectInteraction(g_fp->_aniMan, ani, cmd->_keyCode); + cmd->_messageKind = 0; + } else { + sceneHandler23_fromStool(cmd); + + cmd->_messageKind = 0; + } + + break; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene24.cpp b/engines/fullpipe/scenes/scene24.cpp new file mode 100644 index 0000000000..508f776573 --- /dev/null +++ b/engines/fullpipe/scenes/scene24.cpp @@ -0,0 +1,129 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene24_initScene(Scene *sc) { + g_vars->scene24_water = sc->getStaticANIObject1ById(ANI_WATER24, -1); + g_vars->scene24_jet = sc->getStaticANIObject1ById(ANI_JET24, -1); + g_vars->scene24_drop = sc->getStaticANIObject1ById(ANI_DROP_24, -1); + + g_vars->scene24_water->setAlpha(0xa0); + g_vars->scene24_jet->setAlpha(0xa0); + g_vars->scene24_drop->setAlpha(0xa0); + + Scene *oldsc = g_fp->_currentScene; + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) { + g_vars->scene24_jetIsOn = true; + g_vars->scene24_flowIsLow = false; + } else { + g_vars->scene24_jet->hide(); + + g_vars->scene24_jetIsOn = false; + + g_vars->scene24_water->changeStatics2(ST_WTR24_FLOWLOWER); + + g_vars->scene24_flowIsLow = true; + } + + if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_Full)) { + g_vars->scene24_waterIsOn = false; + + g_vars->scene24_water->hide(); + + g_fp->setObjectState(sO_StairsDown_24, g_fp->getObjectEnumState(sO_StairsDown_24, sO_IsOpened)); + } else { + g_vars->scene24_waterIsOn = true; + + g_fp->setObjectState(sO_StairsDown_24, g_fp->getObjectEnumState(sO_StairsDown_24, sO_IsClosed)); + } + + g_fp->_currentScene = oldsc; +} + +void scene24_setPoolState() { + if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) { + g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene24_drop, 0); + + g_fp->playSound(SND_24_007, 1); + } else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 0); + + g_fp->playSound(SND_24_006, 1); + } else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 1); + } else { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 0); + } +} + +int sceneHandler24(ExCommand *cmd) { + if (cmd->_messageKind == 17 && cmd->_messageNum == 33) { + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) { + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + } + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene24_waterIsOn && !g_vars->scene24_water->_movement) { + if (g_vars->scene24_flowIsLow) + g_vars->scene24_water->startAnim(MV_WTR24_FLOWLOWER, 0, -1); + else + g_vars->scene24_water->startAnim(MV_WTR24_FLOW, 0, -1); + } + + if (g_vars->scene24_jetIsOn && !g_vars->scene24_jet->_movement) + g_vars->scene24_jet->startAnim(MV_JET24_FLOW, 0, -1); + + g_fp->_behaviorManager->updateBehaviors(); + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene25.cpp b/engines/fullpipe/scenes/scene25.cpp new file mode 100644 index 0000000000..ba07c3e5b9 --- /dev/null +++ b/engines/fullpipe/scenes/scene25.cpp @@ -0,0 +1,723 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene25_showBoardOnRightFar() { + g_vars->scene25_board->show1(453, 557, MV_BRD25_RIGHT, 0); + g_vars->scene25_board->_priority = 28; +} + +void scene25_showBoardOnRightClose() { + g_vars->scene25_board->show1(632, 557, rMV_BRD25_RIGHT, 0); + g_vars->scene25_board->_priority = 28; +} + +void scene25_initScene(Scene *sc, int entranceId) { + g_vars->scene25_water = sc->getStaticANIObject1ById(ANI_WATER25, -1); + g_vars->scene25_board = sc->getStaticANIObject1ById(ANI_BOARD25, -1); + g_vars->scene25_drop = sc->getStaticANIObject1ById(ANI_DROP_25, -1); + g_vars->scene25_water->setAlpha(0xa0); + g_vars->scene25_drop->setAlpha(0xa0); + g_vars->scene25_dudeIsOnBoard = false; + + if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) { + g_vars->scene25_waterIsPresent = false; + + g_vars->scene25_water->hide(); + } else { + g_vars->scene25_waterIsPresent = true; + + g_fp->playSound(SND_25_006, 1); + } + + int boardState = g_fp->getObjectState(sO_Board_25); + + if (entranceId == TrubaRight) { + if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_FarAway)) { + scene25_showBoardOnRightFar(); + + g_fp->playSound(SND_25_029, 0); + + g_vars->scene25_boardIsSelectable = false; + } else { + if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_Nearby) + || boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnRight)) + scene25_showBoardOnRightClose(); + g_vars->scene25_boardIsSelectable = false; + } + } else { + if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnLeft)) { + if (!getGameLoaderInventory()->getCountItemsWithId(ANI_INV_BOARD)) { + getGameLoaderInventory()->addItem(ANI_INV_BOARD, 1); + getGameLoaderInventory()->rebuildItemRects(); + } + } else { + g_vars->scene25_boardIsSelectable = true; + } + } + + g_vars->scene25_beardersAreThere = false; + g_vars->scene25_beardersCounter = 0; +} + +int scene25_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_vars->scene25_waterIsPresent) { + int inv = getGameLoaderInventory()->getSelectedItemId(); + + if (g_fp->_objectIdAtCursor == ANI_WATER25) { + if ((g_vars->scene25_boardIsSelectable && (!inv || inv == ANI_INV_BOARD)) || (g_vars->scene25_dudeIsOnBoard && (inv == ANI_INV_LOPAT || !inv))) + g_fp->_cursorId = (g_fp->_cursorId != PIC_CSR_DEFAULT) ? PIC_CSR_ITN : PIC_CSR_ITN_INV; // FIXME check + } else if (g_fp->_objectIdAtCursor == ANI_BOARD25 && (!inv || inv == ANI_INV_SWAB || inv == ANI_INV_BROOM || inv == ANI_INV_LOPAT)) { + g_fp->_cursorId = (g_fp->_cursorId != PIC_CSR_DEFAULT) ? PIC_CSR_ITN : PIC_CSR_ITN_INV; + } + } + + return g_fp->_cursorId; +} + +void scene25_setupWater(Scene *a1, int entranceId) { + if (g_vars->scene25_waterIsPresent) { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOFLOOR, 0); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOWATER, 1); + + if (entranceId != TrubaRight) + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_25"), "MUSIC2", 0); + } else { + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOFLOOR, 1); + g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOWATER, 0); + } +} + +void sceneHandler25_stopBearders() { + g_vars->scene25_beardersAreThere = false; + + g_vars->scene25_bearders.clear(); +} + +void sceneHandler25_startBearders() { + g_vars->scene25_bearders.clear(); + g_vars->scene25_beardersCounter = 0; + + StaticANIObject *bearded = g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1); + + for (int i = 0; i < 3; i++) { + StaticANIObject *ani = new StaticANIObject(bearded); + + g_vars->scene25_bearders.push_back(ani); + + ani->_statics = ani->getStaticsById(ST_BRDCMN_EMPTY); + + g_fp->_currentScene->addStaticANIObject(ani, 1); + } + + g_vars->scene25_beardersAreThere = true; +} + +void sceneHandler25_enterMan() { + if (g_vars->scene25_waterIsPresent) { + chainQueue(QU_SC25_ENTERUP_WATER, 1); + + getCurrSceneSc2MotionController()->clearEnabled(); + } else { + chainQueue(QU_SC25_ENTERUP_FLOOR, 1); + } +} + +void sceneHandler25_enterTruba() { + PicAniInfo info; + + g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->_messageQueueId = 0; + g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); + + int x = g_fp->_aniMan->_ox; + int y = g_fp->_aniMan->_oy; + + g_fp->_aniMan->setPicAniInfo(&info); + + int id = g_fp->_aniMan->_statics->_staticsId; + int qid = 0; + + if (id == ST_MAN25_ONBOARD && x == 634 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD); + + qid = QU_SC25_MANTOTRUBA; + } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000); + + qid = QU_SC25_MANTOTRUBA_R; + } + + if (qid) { + chainQueue(qid, 1); + g_vars->scene25_sneezeFlipper = false; + } +} + +void sceneHandler25_saveEntrance(int value) { + g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME")->setSubVarAsInt("Entrance", value); +} + +void sceneHandler25_toLadder() { + PicAniInfo info; + + g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->_messageQueueId = 0; + g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); + + int x = g_fp->_aniMan->_ox; + int y = g_fp->_aniMan->_oy; + + g_fp->_aniMan->setPicAniInfo(&info); + + int id = g_fp->_aniMan->_statics->_staticsId; + int qid = 0; + + if (id == ST_MAN25_ONBOARD && x == 307 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD); + + qid = QU_SC25_BACKTOLADDER; + } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 192 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000); + + qid = QU_SC25_BOARDTOLADDER; + } + + if (qid) { + chainQueue(qid, 1); + g_vars->scene25_dudeIsOnBoard = false; + g_vars->scene25_boardIsSelectable = true; + g_vars->scene25_sneezeFlipper = false; + + sceneHandler25_saveEntrance(TrubaUp); + } +} + +void sceneHandler25_animateBearders() { + if (g_fp->_rnd->getRandomNumber(32767) < 218) { + MessageQueue *mq; + + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene25_bearders[0]->_okeyCode); + mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100; + mq->chain(0); + + g_vars->scene25_beardersCounter = 0; + + if (g_fp->_rnd->getRandomNumber(32767) < 0x1FFF) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED2), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene25_bearders[1]->_okeyCode); + mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100; + mq->chain(0); + + if (g_fp->_rnd->getRandomNumber(32767) < 8191) { + mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED3), 0, 1); + + mq->replaceKeyCode(-1, g_vars->scene25_bearders[2]->_okeyCode); + mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100; + mq->chain(0); + } + } + } +} + +void sceneHandler25_sneeze() { + if (g_fp->_rnd->getRandomNumber(32767) % 10) { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN25_ONBOARD) { + g_fp->_aniMan->startAnim(MV_MAN25_ONBOARD, 0, -1); + } else if (g_fp->_aniMan->_statics->_staticsId == (ST_MAN25_ONBOARD|0x4000)) { + g_fp->_aniMan->startAnim(rMV_MAN25_ONBOARD, 0, -1); + } + } else if (g_fp->_aniMan->_statics->_staticsId == ST_MAN25_ONBOARD) { + g_fp->_aniMan->startAnim(MV_MAN25_CHIH, 0, -1); + } else if (g_fp->_aniMan->_statics->_staticsId == (ST_MAN25_ONBOARD|0x4000)) { + g_fp->_aniMan->startAnim(rMV_MAN25_CHIH, 0, -1); + } +} + +void sceneHandler25_rowShovel() { + PicAniInfo info; + + g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->_messageQueueId = 0; + g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); + + int x = g_fp->_aniMan->_ox; + int y = g_fp->_aniMan->_oy; + + g_fp->_aniMan->setPicAniInfo(&info); + + int id = g_fp->_aniMan->_statics->_staticsId; + int qid = 0; + + if (id == ST_MAN25_ONBOARD && x == 370 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD); + + qid = QU_SC25_ROWTOTRUBA; + } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000); + + qid = QU_SC25_ROWTOLADDER; + + g_fp->playSound(SND_25_030, 0); + } + + if (qid) { + chainQueue(qid, 1); + + g_vars->scene25_sneezeFlipper = false; + } +} + +void sceneHandler25_rowHand() { + PicAniInfo info; + + g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->_messageQueueId = 0; + g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId); + + int x = g_fp->_aniMan->_ox; + int y = g_fp->_aniMan->_oy; + + g_fp->_aniMan->setPicAniInfo(&info); + + int id = g_fp->_aniMan->_statics->_staticsId; + int qid = 0; + + if (id == ST_MAN25_ONBOARD && x == 370 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD); + + qid = QU_SC25_TRYROWHAND; + } else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) { + g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000); + + qid = QU_SC25_TRYROWHAND_R; + } + + if (qid) { + chainObjQueue(g_fp->_aniMan, qid, 1); + g_vars->scene25_sneezeFlipper = false; + } +} + +void sceneHandler25_putBoard() { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER + || g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) { + g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER); + g_fp->_aniMan->setOXY(281, 481); + + chainQueue(QU_SC25_PUTBOARD, 1); + + g_vars->scene25_dudeIsOnBoard = true; + g_vars->scene25_sneezeFlipper = false; + g_vars->scene25_boardIsSelectable = false; + } +} + +void sceneHandler25_tryWater() { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER + || g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) { + g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER); + + chainQueue(QU_SC25_TRYWATER, 1); + } +} + +void sceneHandler25_tryRow(int obj) { + PicAniInfo info; + + g_fp->_aniMan->getPicAniInfo(&info); + g_fp->_aniMan->_messageQueueId = 0; + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + int x = g_fp->_aniMan->_ox; + int y = g_fp->_aniMan->_oy; + + g_fp->_aniMan->setPicAniInfo(&info); + + int qid = 0; + + if (x == 788 && y == 468) { + if (g_vars->scene25_board->_statics->_staticsId == ST_BRD25_RIGHT2) { + if (obj == ANI_INV_BROOM) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + qid = QU_SC25_TRYBROOM; + } + if (obj == ANI_INV_LOPAT) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + qid = QU_SC25_TRYSPADE; + } + + if (qid) { + chainQueue(qid, 1); + + g_fp->playSound(SND_25_028, 0); + + return; + } + + if (obj == ANI_INV_SWAB) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + chainQueue(QU_SC25_TRYSWAB, 1); + } else if (!obj) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + chainObjQueue(g_fp->_aniMan, QU_SC25_TRYHAND, 1); + + g_fp->playSound(SND_25_028, 0); + } + } else if (g_vars->scene25_board->_statics->_staticsId == (ST_MAN_RIGHT|0x4000) && !obj) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + chainQueue(QU_SC25_TRUBATOBOARD, 1); + + g_vars->scene25_dudeIsOnBoard = true; + } + } +} + +void sceneHandler25_ladderUp() { + if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER + || g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) { + g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER); + + chainQueue(QU_SC25_LADDERUP, 1); + } +} + +void sceneHandler25_backToPipe() { + if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == (ST_MAN_RIGHT|0x4000)) { + g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000); + + chainQueue(QU_SC25_BACKTOTRUBA, 1); + } +} + +void sceneHandler25_walkOnLadder(StaticANIObject *ani, Common::Point *pnt, MessageQueue *mq, int flag) { + int aniY = ani->_oy; + int newx = 0, newy = 0; + Common::Point point; + ExCommand *ex; + + if (flag) { + if (ani->_movement) { + ani->_movement->calcSomeXY(point, 0); + newx = point.x; + aniY = ani->_oy - point.y; + } + } + + int pntx = pnt->x; + int pnty = pnt->y; + int numObsolete = -1; + int minDistance = 20000; + ExCommand *lastEx = 0; + + for (uint i = 0; i < mq->getCount(); i++) { + int curDistance = abs(pnty - aniY); + + ex = mq->getExCommandByIndex(i); + + if (ex->_messageKind == 1 && ani->_id == ex->_parentId) { + if (ex->_excFlags & 0x10000) { + if (ex->_messageNum == MV_MAN_TOLADDER) + ex->_messageNum = MV_MAN_TOLADDER2; + if (ex->_messageNum == MV_MAN_STARTLADDER) + ex->_messageNum = MV_MAN_STARTLADDER2; + if (ex->_messageNum == MV_MAN_GOLADDER) + ex->_messageNum = MV_MAN_GOLADDER2; + if (ex->_messageNum == MV_MAN_STOPLADDER) + ex->_messageNum = MV_MAN_STOPLADDER2; + } + + if (curDistance < minDistance || numObsolete < 0) { + numObsolete = i; + minDistance = curDistance; + lastEx = ex; + newx = pntx; + newy = pnty; + } + + ani->getMovementById(ex->_messageNum)->calcSomeXY(point, 0); + pntx += point.x; + pnty += point.y; + } + } + + for (int i = 0; i < numObsolete; i++) + mq->deleteExCommandByIndex(0, 1); + + ex = new ExCommand(ani->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0); + + ex->_field_14 = 256; + ex->_messageNum = 0; + ex->_excFlags |= 3; + + mq->addExCommandToEnd(ex); + + if (flag && ani->_movement && ani->_movement->_id == mq->getExCommandByIndex(0)->_messageNum) { + mq->deleteExCommandByIndex(0, 1); + + int movId = ani->_movement->_id; + int idx = ani->_movement->_currDynamicPhaseIndex; + + ani->changeStatics2(ani->_movement->_staticsObj1->_staticsId); + ani->setOXY(newx, newy); + + ani->startAnim(movId, mq->_id, -1); + + ani->_movement->setDynamicPhaseIndex(idx); + } else { + if (!lastEx) + error("sceneHandler25_walkOnLadder(): Incorrect state. Please report this to sev"); + + ani->changeStatics2(ani->getMovementById(lastEx->_messageNum)->_staticsObj1->_staticsId); + ani->setOXY(newx, newy); + ani->restartMessageQueue(mq); + } + + ani->_flags |= 1; +} + +bool sceneHandler25_isOnLadder(ExCommand *cmd) { + if ((g_fp->_aniMan->_movement && g_fp->_aniMan->_movement->_id == MV_MAN_GOLADDERDOWN) + || g_fp->_aniMan->_statics->_staticsId == ST_MAN_GOLADDERD) { + Interaction *inter = getGameLoaderInteractionController()->getInteractionByObjectIds(PIC_SC25_LADDERDOWN, ANI_MAN, cmd->_keyCode); + + if (!inter) + return 0; + + MessageQueue *mq = new MessageQueue(inter->_messageQueue, 0, 1); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(PIC_SC25_LADDERDOWN, 0); + Common::Point point; + + point.x = inter->_xOffs + pic->_ox; + point.y = inter->_yOffs + pic->_oy; + + mq->setFlags(mq->getFlags() | 1); + + sceneHandler25_walkOnLadder(g_fp->_aniMan, &point, mq, 0); + + return true; + } else { + return false; + } +} + +void sceneHandler25_sub03() { + warning("STUB: sceneHandler25_sub03()"); +} + +int sceneHandler25(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC25_STOPBEARDEDS: + sceneHandler25_stopBearders(); + break; + + case MSG_SC25_STARTBEARDEDS: + sceneHandler25_startBearders(); + break; + + case MSG_SC25_ENTERMAN: + sceneHandler25_enterMan(); + break; + + case MSG_SC25_ENTERTRUBA: + sceneHandler25_enterTruba(); + break; + + case MSG_SC25_TOLADDER: + sceneHandler25_toLadder(); + break; + + case MSG_BRD_TURN: + switch (g_fp->_rnd->getRandomNumber(3)) { + case 0: + g_fp->playSound(SND_25_025, 0); + break; + + case 1: + g_fp->playSound(SND_25_026, 0); + break; + + default: + g_fp->playSound(SND_25_027, 0); + break; + } + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + int y = g_fp->_aniMan2->_oy; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + + if (!g_vars->scene25_waterIsPresent) { + if (y < g_fp->_sceneRect.top + 200) + g_fp->_currentScene->_y = y - 300 - g_fp->_sceneRect.top; + + if (y > g_fp->_sceneRect.bottom - 200) + g_fp->_currentScene->_y = y + 300 - g_fp->_sceneRect.bottom; + } + } + + if (g_vars->scene25_beardersAreThere) { + g_vars->scene25_beardersCounter++; + + if (g_vars->scene25_beardersCounter >= 120) + sceneHandler25_animateBearders(); + } + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + if (g_vars->scene25_waterIsPresent && !g_vars->scene25_water->_movement) + g_vars->scene25_water->startAnim(MV_WTR25_FLOW, 0, -1); + + if (g_vars->scene25_dudeIsOnBoard && !g_fp->_aniMan->_movement && g_vars->scene25_sneezeFlipper) + sceneHandler25_sneeze(); + + g_vars->scene25_sneezeFlipper = true; + + if (g_vars->scene25_board->_flags & 4) { + if (!g_vars->scene25_board->_movement) { + if (g_vars->scene25_board->_statics->_staticsId & 0x4000) + g_vars->scene25_board->startAnim(rMV_BRD25_RIGHT, 0, -1); + else + g_vars->scene25_board->startAnim(MV_BRD25_RIGHT, 0, -1); + } + } + break; + + case 29: + { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (!g_vars->scene25_waterIsPresent) { + if ((picId == PIC_SC25_LADDERUP || picId == PIC_SC25_LADDERDOWN) && sceneHandler25_isOnLadder(cmd)) + cmd->_messageKind = 0; + + break; + } + + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani) { + if (g_fp->_aniMan != ani) { + if (g_fp->_aniMan->isIdle()) { + if (!(g_fp->_aniMan->_flags & 0x100)) { + if (ani->_id == ANI_WATER25) { + if (g_vars->scene25_dudeIsOnBoard) { + if (cmd->_keyCode == ANI_INV_LOPAT) + sceneHandler25_rowShovel(); + + if (!cmd->_keyCode) + sceneHandler25_rowHand(); + } else { + if (cmd->_keyCode == ANI_INV_BOARD) + sceneHandler25_putBoard(); + + if (!cmd->_keyCode) + sceneHandler25_tryWater(); + } + } else if (ani->_id == ANI_BOARD25) { + sceneHandler25_tryRow(cmd->_keyCode); + break; + } + break; + } + } + } + } + + if (picId == PIC_SC25_LADDERUP && sceneHandler25_isOnLadder(cmd)) + cmd->_messageKind = 0; + + if (!g_fp->_aniMan->isIdle() || (g_fp->_aniMan->_flags & 0x100)) + break; + + if (g_vars->scene25_dudeIsOnBoard) { + if (picId == PIC_SC25_RTRUBA && !cmd->_keyCode) { + sceneHandler25_enterTruba(); + break; + } + } else { + if (picId != PIC_SC25_RTRUBA) { + if (picId == PIC_SC25_LADDERUP && !cmd->_keyCode) + sceneHandler25_ladderUp(); + break; + } + + if (!cmd->_keyCode) { + sceneHandler25_backToPipe(); + break; + } + } + if (g_vars->scene25_dudeIsOnBoard) { + if (picId != PIC_SC25_LADDERUP || cmd->_keyCode) + break; + + sceneHandler25_toLadder(); + break; + } + + if (picId == PIC_SC25_LADDERUP && !cmd->_keyCode) + sceneHandler25_ladderUp(); + + break; + } + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene26.cpp b/engines/fullpipe/scenes/scene26.cpp new file mode 100644 index 0000000000..91679347e6 --- /dev/null +++ b/engines/fullpipe/scenes/scene26.cpp @@ -0,0 +1,355 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene26_initScene(Scene *sc) { + g_vars->scene26_chhi = sc->getStaticANIObject1ById(ANI_CHHI, -1); + g_vars->scene26_drop = sc->getStaticANIObject1ById(ANI_DROP_26, -1); + g_vars->scene26_sockPic = sc->getPictureObjectById(PIC_SC26_SOCK, 0); + g_vars->scene26_sock = sc->getStaticANIObject1ById(ANI_SOCK_26, -1); + + if (g_fp->getObjectState(sO_Hatch_26) == g_fp->getObjectEnumState(sO_Hatch_26, sO_WithSock)) { + g_fp->setObjectState(sO_Hatch_26, g_fp->getObjectEnumState(sO_Hatch_26, sO_Closed)); + g_fp->setObjectState(sO_Sock_26, g_fp->getObjectEnumState(sO_Sock_26, sO_HangsOnPipe)); + } + + Interaction *inter = getGameLoaderInteractionController()->getInteractionByObjectIds(ANI_LUK26, ANI_MAN, ANI_INV_SOCK); + + if (getGameLoaderInventory()->getCountItemsWithId(ANI_INV_VENT) == 0) + inter->_flags &= 0xFFFDFFFF; + else + inter->_flags |= 0x20000; + + if (g_fp->getObjectState(sO_Sock_26) == g_fp->getObjectEnumState(sO_Sock_26, sO_HangsOnPipe)) + g_vars->scene26_sockPic->_flags |= 4; + else + g_vars->scene26_sockPic->_flags &= 0xFFFB; + + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) + g_fp->playSound(SND_26_018, 1); +} + +int scene26_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_objectIdAtCursor != ANI_VENT || g_fp->_cursorId != PIC_CSR_DEFAULT) { + if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC26_LTRUBA) + g_fp->_cursorId = PIC_CSR_GOL; + } else { + g_fp->_cursorId = PIC_CSR_ITN; + } + + return g_fp->_cursorId; +} + +void sceneHandler26_updateDrop() { + if (g_fp->getObjectState(sO_Valve5_26) == g_fp->getObjectEnumState(sO_Valve5_26, sO_Closed)) + g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene26_drop, 0); + else + g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene26_drop, 1); +} + +void scene26_setupDrop(Scene *sc) { + sceneHandler26_updateDrop(); +} + +void sceneHandler26_showChi() { + g_vars->scene26_chhi->changeStatics2(ST_CHI_EMPTY); + + chainQueue(QU_CHI_SHOW, 1); +} + +void sceneHandler26_updatePool() { + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Valve1_26)) + g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Overfull)); + else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) + g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Full)); + + if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Valve1_26)) { + if (g_fp->getObjectState(sO_Pool) >= g_fp->getObjectEnumState(sO_Pool, sO_Full)) + g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)); + } + + if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Valve1_26)) { + if (g_fp->getObjectState(sO_Pool) >= g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) + g_fp->setObjectState(sO_Pool, g_fp->getObjectEnumState(sO_Pool, sO_Empty)); + } +} + +void sceneHandler26_hideChi() { + g_vars->scene26_chhi->changeStatics2(ST_CHI_NORM); + + chainQueue(QU_CHI_HIDE, 1); +} + +void sceneHandler26_testVent() { + if (!g_vars->scene26_activeVent) + return; + + if (g_vars->scene26_activeVent->_okeyCode == 0) { + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) + g_fp->stopAllSoundInstances(SND_26_018); + else + g_fp->playSound(SND_26_018, 1); + + if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Opened)) { + chainQueue(QU_SC26_AUTOCLOSE2, 0); + + g_fp->playSound(SND_26_020, 0); + } + + if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Opened)) { + chainQueue(QU_SC26_AUTOCLOSE3, 0); + + g_fp->playSound(SND_26_020, 0); + } + } else if (g_vars->scene26_activeVent->_okeyCode == 1) { + if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Opened)) + g_fp->playSound(SND_26_020, 0); + else + g_fp->playSound(SND_26_019, 0); + + if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull) + || g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full)) + g_fp->playSound(SND_26_003, 0); + + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) { + g_fp->stopAllSoundInstances(SND_26_018); + + chainQueue(QU_SC26_AUTOCLOSE1, 0); + } + } else if (g_vars->scene26_activeVent->_okeyCode == 2) { + if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Opened)) + g_fp->playSound(SND_26_020, 0); + else + g_fp->playSound(SND_26_019, 0); + + if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull) + || g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full) + || g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) + g_fp->playSound(SND_26_003, 0); + + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Opened)) { + g_fp->stopAllSoundInstances(SND_26_018); + + chainQueue(QU_SC26_AUTOCLOSE1, 0); + } + } +} + +void sceneHandler26_showVent() { + if (g_vars->scene26_activeVent) { + int id = g_vars->scene26_activeVent->_statics->_staticsId; + + if (id == ST_VNT26_UP2) { + g_vars->scene26_activeVent->changeStatics2(ST_VNT26_RIGHT2); + } else { + if (id != ST_VNT26_RIGHT2) + return; + + g_vars->scene26_activeVent->changeStatics2(ST_VNT26_UP2); + } + g_vars->scene26_activeVent->show1(-1, -1, -1, 0); + } +} + +void sceneHandler26_hideVent() { + if (g_vars->scene26_activeVent) + g_vars->scene26_activeVent->hide(); +} + +void sceneHandler26_animateVents(StaticANIObject *ani) { + int qId = 0; + + switch (ani->_okeyCode) { + case 0: + if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Closed)) + qId = QU_SC26_OPEN1; + else + qId = QU_SC26_CLOSE1; + + break; + + case 1: + if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Closed)) + qId = QU_SC26_OPEN2; + else + qId = QU_SC26_CLOSE2; + + break; + + case 2: + if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Closed)) + qId = QU_SC26_OPEN3; + else + qId = QU_SC26_CLOSE3; + + break; + + case 3: + if (g_fp->getObjectState(sO_Valve4_26) == g_fp->getObjectEnumState(sO_Valve4_26, sO_Closed)) + qId = QU_SC26_OPEN4; + else + qId = QU_SC26_CLOSE4; + + break; + + case 4: + if (g_fp->getObjectState(sO_Valve5_26) == g_fp->getObjectEnumState(sO_Valve5_26, sO_Closed)) + qId = QU_SC26_OPEN5; + else + qId = QU_SC26_CLOSE5; + + break; + + default: + return; + } + + if (qId) { + MessageQueue *mq = g_fp->_currentScene->getMessageQueueById(qId); + + mq->setFlags(mq->getFlags() | 1); + mq->chain(0); + } +} + +void sceneHandler26_clickVent(StaticANIObject *ani, ExCommand *cmd) { + if (ani->_okeyCode || g_fp->getObjectState(sO_Hatch_26) == g_fp->getObjectEnumState(sO_Hatch_26, sO_Opened)) { + if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) { + g_vars->scene26_activeVent = ani; + + int x = ani->_ox - 20; + int y = ani->_oy + 61; + + if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(y - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_UP) { + MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, x, y, 1, ST_MAN_UP); + + if (mq) { + ExCommand *ex = new ExCommand(0, 17, MSG_SC26_CLICKVENT, 0, 0, 0, 1, 0, 0, 0); + + ex->_excFlags |= 3; + ex->_keyCode = ani->_okeyCode; + + mq->addExCommandToEnd(ex); + + postExCommand(g_fp->_aniMan->_id, 2, x, y, 0, -1); + } + } else { + sceneHandler26_animateVents(ani); + } + } + } + + cmd->_messageKind = 0; +} + +int sceneHandler26(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC26_UPDATEDROP: + sceneHandler26_updateDrop(); + break; + + case MSG_SC26_SHOWCHI: + sceneHandler26_showChi(); + break; + + case MSG_SC26_UPDATEPOOL: + sceneHandler26_updatePool(); + break; + + case MSG_SC26_HIDECHI: + sceneHandler26_hideChi(); + break; + + case MSG_SC26_TESTVENT: + sceneHandler26_testVent(); + break; + + case MSG_SC26_SHOWVENT: + sceneHandler26_showVent(); + break; + + case MSG_SC26_CLICKVENT: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT, cmd->_keyCode); + + if (ani && ani->_id == ANI_VENT) + sceneHandler26_clickVent(ani, cmd); + + break; + } + + case MSG_SC26_HIDEVENT: + sceneHandler26_hideVent(); + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani && ani->_id == ANI_VENT) + sceneHandler26_clickVent(ani, cmd); + + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene28.cpp b/engines/fullpipe/scenes/scene28.cpp new file mode 100644 index 0000000000..9fad0f74f5 --- /dev/null +++ b/engines/fullpipe/scenes/scene28.cpp @@ -0,0 +1,294 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" +#include "fullpipe/floaters.h" + +namespace Fullpipe { + +void scene28_initScene(Scene *sc) { + g_vars->scene28_var01 = 200; + g_vars->scene28_var02 = 200; + g_vars->scene28_var03 = 300; + g_vars->scene28_var04 = 300; + g_vars->scene28_var05 = 1; + g_vars->scene28_var06 = 1; + g_vars->scene28_var07 = 0; + g_vars->scene28_var08 = 0; + g_vars->scene28_var09 = 0; + g_vars->scene28_var10 = 0; + g_vars->scene28_var11 = 0; + + g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28")); + + g_fp->initArcadeKeys("SC_28"); +} + +int scene28_updateCursor() { + g_fp->updateCursorCommon(); + if (g_fp->_objectIdAtCursor == ANI_LIFT || g_fp->_objectIdAtCursor == ANI_LIFT_28) + if (g_fp->_cursorId == PIC_CSR_DEFAULT) + g_fp->_cursorId = PIC_CSR_ITN; + + return g_fp->_cursorId; +} + +void sceneHandler28_lift1ShowAfter() { + warning("STUB: sceneHandler28_lift1ShowAfter()"); +} + +void sceneHandler28_makeFaces(ExCommand *cmd) { + warning("STUB: sceneHandler28_makeFaces()"); +} + +void sceneHandler28_trySecondaryPers() { + warning("STUB: sceneHandler28_trySecondaryPers()"); +} + +void sceneHandler28_turnOn2() { + warning("STUB: sceneHandler28_turnOn2()"); +} + +void sceneHandler28_startWork1() { + warning("STUB: sceneHandler28_startWork1()"); +} + +void sceneHandler28_clickLift(int keyCode) { + warning("STUB: sceneHandler28_clickLift()"); +} + +void sceneHandler28_lift0Start() { + chainQueue(QU_SC28_LIFT0_START, 1); +} + +void sceneHandler28_lift1Start() { + warning("STUB: sceneHandler28_lift1Start()"); +} + +void sceneHandler28_lift2Start() { + chainQueue(QU_SC28_LIFT2_START, 1); +} + +void sceneHandler28_lift3Start() { + chainQueue(QU_SC28_LIFT3_START, 1); +} + +void sceneHandler28_lift4Start() { + warning("STUB: sceneHandler28_lift4Start()"); +} + +void sceneHandler28_lift5Start() { + chainQueue(QU_SC28_LIFT5_START, 1); +} + +void sceneHandler28_lift6Start() { + warning("STUB: sceneHandler28_lift6Start()"); +} + + +int sceneHandler28(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC28_LIFT6MUSIC: + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28"), "MUSIC_TIOTIA", 1); + break; + + case MSG_SC28_LIFT6INSIDE: + g_vars->scene28_var11 = 1; + break; + + case MSG_SC28_LIFT1_SHOWAFTER: + sceneHandler28_lift1ShowAfter(); + break; + + case MSG_SC28_MAKEFACES: + sceneHandler28_makeFaces(cmd); + break; + + case MSG_SC28_TRYVTORPERS: + sceneHandler28_trySecondaryPers(); + break; + + case MSG_SC28_TURNOFF_0: + g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK0, 0); + g_vars->scene28_var08->_flags |= 4; + break; + + case MSG_SC28_TURNON_0: + g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK0, 0); + break; + + case MSG_SC28_TURNON_1: + g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK1, 0); + break; + + case MSG_SC28_TURNOFF_1: + g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK1, 0); + g_vars->scene28_var08->_flags |= 4; + break; + + case MSG_SC28_TURNON_2: + g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK2, 0); + sceneHandler28_turnOn2(); + break; + + case MSG_SC28_TURNOFF_2: + g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK2, 0); + g_vars->scene28_var08->_flags |= 4; + break; + + case MSG_SC28_TURNON_3: + g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK3, 0); + break; + + case MSG_SC28_TURNOFF_3: + g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK3, 0); + g_vars->scene28_var08->_flags |= 4; + break; + + case MSG_SC28_TURNON_4: + g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0); + break; + + case MSG_SC28_TURNOFF_4: + g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK4, 0); + g_vars->scene28_var08->_flags |= 4; + break; + + case MSG_SC28_TURNON_6: + g_vars->scene28_var07 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK6, 0); + break; + + case MSG_SC28_TURNOFF_6: + g_vars->scene28_var08 = g_fp->_currentScene->getPictureObjectById(PIC_SC28_DARK6, 0); + g_vars->scene28_var08->_flags |= 4; + break; + + case MSG_SC28_STARTWORK1: + sceneHandler28_startWork1(); + break; + + case MSG_SC28_CLICKLIFT: + sceneHandler28_clickLift(cmd->_keyCode); + break; + + case MSG_SC28_ENDLIFT1: + case MSG_SC28_ENDLIFT6: + case MSG_SC28_ENDCABIN: + g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1); + g_fp->_aniMan->_flags &= 0xFEFF; + break; + + case 29: + { + if (g_vars->scene28_var11) { + chainObjQueue(g_fp->_aniMan, QU_SC28_LIFT6_END, 1); + + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_28"), "MUSIC", 1); + + g_vars->scene28_var11 = 0; + } + + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + + if (ani) + if (ani->_id == ANI_LIFT || ani->_id == ANI_LIFT_28 ) { + sceneHandler28_clickLift(ani->_okeyCode); + + cmd->_messageKind = 0; + break; + } + + if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) { + int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); + PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0); + + if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) { + if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) + || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) + g_fp->processArcade(cmd); + } + } + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + g_vars->scene28_var01) + g_fp->_currentScene->_x = x - g_vars->scene28_var03 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - g_vars->scene28_var01) + g_fp->_currentScene->_x = x + g_vars->scene28_var03 - g_fp->_sceneRect.right; + } + + if (g_vars->scene28_var07) { + if (g_vars->scene28_var07->_picture->getAlpha() > 10) { + g_vars->scene28_var07->_picture->setAlpha(g_vars->scene28_var07->_picture->getAlpha() - 10); + } else { + g_vars->scene28_var07->_flags &= 0xFFFB; + + g_vars->scene28_var07 = 0; + } + } + + if (g_vars->scene28_var08) { + if (g_vars->scene28_var08->_picture->getAlpha() < 0xF9u ) { + g_vars->scene28_var08->_picture->setAlpha(g_vars->scene28_var08->_picture->getAlpha() + 6); + } else { + g_vars->scene28_var08->_picture->setAlpha(0xff); + + g_vars->scene28_var08 = 0; + } + } + + g_fp->_floaters->update(); + + for (uint i = 0; i < g_fp->_floaters->_array2.size(); i++) + if (g_fp->_floaters->_array2[i]->val13 == 1) + g_fp->_floaters->_array2[i]->ani->_priority = 15; + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene30.cpp b/engines/fullpipe/scenes/scene30.cpp new file mode 100644 index 0000000000..59cb83efcd --- /dev/null +++ b/engines/fullpipe/scenes/scene30.cpp @@ -0,0 +1,152 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene30_enablePass(Scene *sc) { + MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_WayToPipe); + + if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithAll)) + lnk->_flags &= 0xDFFFFFFF; + else + lnk->_flags |= 0x20000000; +} + +void scene30_initScene(Scene *sc, int flag) { + Scene *oldsc = g_fp->_currentScene; + + g_vars->scene30_leg = sc->getStaticANIObject1ById(ANI_LEG, -1); + g_fp->_currentScene = sc; + + if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_ShowingHeel)) + g_vars->scene30_leg->changeStatics2(ST_LEG_UP); + else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithoutJugs)) + g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN); + else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithBig)) + g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN1); + else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithSmall)) + g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN2); + else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithAll)) + g_vars->scene30_leg->changeStatics2(ST_LEG_EMPTY); + + g_fp->_currentScene = oldsc; + + scene30_enablePass(sc); + + if (flag == LiftUp || flag == LiftDown) + g_vars->scene30_liftFlag = 0; + else + g_vars->scene30_liftFlag = 1; + + g_fp->lift_setButton(sO_Level8, ST_LBN_8N); + + g_fp->lift_sub5(sc, QU_SC30_ENTERLIFT, QU_SC30_EXITLIFT); +} + +int scene30_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC30_LTRUBA) { + g_fp->_cursorId = PIC_CSR_GOL; + } + return g_fp->_cursorId; +} + +int sceneHandler30(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch(cmd->_messageNum) { + case MSG_LIFT_CLOSEDOOR: + g_fp->lift_closedoorSeq(); + break; + + case MSG_LIFT_EXITLIFT: + g_fp->lift_exitSeq(cmd); + break; + + case MSG_LIFT_STARTEXITQUEUE: + g_fp->lift_startExitQueue(); + break; + + case MSG_LIFT_CLICKBUTTON: + g_fp->lift_animation3(); + break; + + case MSG_SC30_UPDATEPATH: + scene30_enablePass(g_fp->_currentScene); + break; + + case 64: + g_fp->lift_sub05(cmd); + break; + + case MSG_LIFT_GO: + g_fp->lift_goAnimation(); + break; + + case 29: + { + StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y); + + if (ani && ani->_id == ANI_LIFTBUTTON) { + g_fp->lift_sub1(ani); + + cmd->_messageKind = 0; + } + break; + } + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + g_fp->_behaviorManager->updateBehaviors(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene31.cpp b/engines/fullpipe/scenes/scene31.cpp new file mode 100644 index 0000000000..587fc6aaef --- /dev/null +++ b/engines/fullpipe/scenes/scene31.cpp @@ -0,0 +1,126 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene31_initScene(Scene *sc) { + g_vars->scene31_chantingCountdown = 0; + g_vars->scene31_cactus = sc->getStaticANIObject1ById(ANI_CACTUS_31, -1); + + if (g_fp->getObjectState(sO_Cactus) == g_fp->getObjectEnumState(sO_Cactus, sO_HasGrown)) { + Scene *oldsc = g_fp->_currentScene; + g_fp->_currentScene = sc; + + g_vars->scene31_cactus->changeStatics2(ST_CTS31_GROWN2); + g_vars->scene31_cactus->_priority = 22; + + g_fp->_currentScene = oldsc; + } else { + g_vars->scene31_cactus->hide(); + } + + g_vars->scene31_plusMinus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1); + + if (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_Off)) + g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_MINUS); + else + g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_PLUS); +} + +void sceneHandler31_testCactus(ExCommand *cmd) { + if ((g_vars->scene31_cactus->_flags & 4) && g_vars->scene31_cactus->_statics->_staticsId == ST_CTS31_GROWN2) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId); + + if (mq) { + mq->getExCommandByIndex(0)->_messageKind = 0; + mq->getExCommandByIndex(0)->_excFlags |= 1; + + mq->getExCommandByIndex(1)->_messageKind = 0; + mq->getExCommandByIndex(1)->_excFlags |= 1; + } + } +} + +int sceneHandler31(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC31_TESTCACTUS: + sceneHandler31_testCactus(cmd); + break; + + case MSG_SC15_STOPCHANTING: + g_fp->stopAllSoundInstances(SND_31_001); + + g_vars->scene31_chantingCountdown = 120; + break; + + case MSG_SC31_PULL: + if ( g_vars->scene31_plusMinus->_statics->_staticsId == ST_PMS_MINUS) + g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_PLUS); + else + g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_MINUS); + + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene31_chantingCountdown > 0) { + --g_vars->scene31_chantingCountdown; + + if (!g_vars->scene31_chantingCountdown) + g_fp->playSound(SND_31_001, 1); + } + + g_fp->_behaviorManager->updateBehaviors(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe diff --git a/engines/fullpipe/scenes/scene36.cpp b/engines/fullpipe/scenes/scene36.cpp new file mode 100644 index 0000000000..7d237fd395 --- /dev/null +++ b/engines/fullpipe/scenes/scene36.cpp @@ -0,0 +1,94 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene36_initScene(Scene *sc) { + g_vars->scene36_rotohrust = sc->getStaticANIObject1ById(ANI_ROTOHRUST, -1); + g_vars->scene36_scissors = sc->getStaticANIObject1ById(ANI_SCISSORS_36, -1); +} + +int scene36_updateCursor() { + g_fp->updateCursorCommon(); + + if (g_fp->_cursorId != PIC_CSR_ITN || g_fp->_objectIdAtCursor != ANI_ROTOHRUST) { + if (g_fp->_objectIdAtCursor == PIC_SC36_MASK && g_fp->_cursorId == PIC_CSR_DEFAULT && (g_vars->scene36_scissors->_flags & 4)) + g_fp->_cursorId = PIC_CSR_ITN; + } else if (g_vars->scene36_rotohrust->_statics->_staticsId == ST_RHT_OPEN) + g_fp->_cursorId = PIC_CSR_GOL; + + return g_fp->_cursorId; +} + +int sceneHandler36(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case 29: + if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC36_MASK) + if (g_vars->scene36_scissors) + if (g_vars->scene36_scissors->_flags & 4) + if (g_fp->_aniMan->isIdle()) + if (!(g_fp->_aniMan->_flags & 0x100) && g_fp->_msgObjectId2 != g_vars->scene36_scissors->_id ) { + handleObjectInteraction(g_fp->_aniMan, g_vars->scene36_scissors, cmd->_keyCode); + + cmd->_messageKind = 0; + } + + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + g_fp->_behaviorManager->updateBehaviors(); + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe |