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-rw-r--r--engines/fullpipe/sound.cpp140
1 files changed, 140 insertions, 0 deletions
diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/sound.h"
+#include "fullpipe/ngiarchive.h"
+
+namespace Fullpipe {
+
+SoundList::SoundList() {
+ _soundItems = 0;
+ _soundItemsCount = 0;
+ _libHandle = 0;
+}
+
+bool SoundList::load(MfcArchive &file, char *fname) {
+ debug(5, "SoundList::load()");
+
+ _soundItemsCount = file.readUint32LE();
+ _soundItems = (Sound **)calloc(_soundItemsCount, sizeof(Sound *));
+
+ if (fname) {
+ _libHandle = (NGIArchive *)makeNGIArchive(fname);
+ } else {
+ _libHandle = 0;
+ }
+
+ for (int i = 0; i < _soundItemsCount; i++) {
+ Sound *snd = new Sound();
+
+ _soundItems[i] = snd;
+ snd->load(file, _libHandle);
+ }
+
+ return true;
+
+}
+
+bool SoundList::loadFile(const char *fname, char *libname) {
+ Common::File file;
+
+ if (!file.open(fname))
+ return false;
+
+ MfcArchive archive(&file);
+
+ return load(archive, libname);
+}
+
+Sound::Sound() {
+ _id = 0;
+ _directSoundBuffer = 0;
+ _soundData = 0;
+ _objectId = 0;
+ memset(_directSoundBuffers, 0, sizeof(_directSoundBuffers));
+ _description = 0;
+}
+
+
+bool Sound::load(MfcArchive &file, NGIArchive *archive) {
+ debug(5, "Sound::load()");
+
+ MemoryObject::load(file);
+
+ _id = file.readUint32LE();
+ _description = file.readPascalString();
+
+ assert(g_fullpipe->_gameProjectVersion >= 6);
+
+ _objectId = file.readUint16LE();
+
+ if (archive && archive->hasFile(_memfilename)) {
+ Common::SeekableReadStream *s = archive->createReadStreamForMember(_memfilename);
+
+ _soundData = (byte *)calloc(s->size(), 1);
+
+ s->read(_soundData, s->size());
+
+ delete s;
+ }
+
+ return true;
+}
+
+void Sound::updateVolume() {
+ debug(3, "STUB Sound::updateVolume()");
+}
+
+void Sound::setPanAndVolumeByStaticAni() {
+ debug(3, "STUB Sound::setPanAndVolumeByStaticAni()");
+}
+
+void FullpipeEngine::setSceneMusicParameters(GameVar *var) {
+ warning("STUB: FullpipeEngine::setSceneMusicParameters()");
+}
+
+void FullpipeEngine::startSceneTrack() {
+ debug(3, "STUB: FullpipeEngine::startSceneTrack()");
+}
+
+void FullpipeEngine::stopAllSounds() {
+ warning("STUB: FullpipeEngine::stopAllSounds()");
+}
+
+void FullpipeEngine::toggleMute() {
+ warning("STUB: FullpipeEngine::toggleMute()");
+}
+
+void FullpipeEngine::playSound(int id, int flag) {
+ warning("STUB: FullpipeEngine::playSounds(%d, %d)", id, flag);
+}
+
+void global_messageHandler_handleSound(ExCommand *cmd) {
+ debug(0, "STUB: global_messageHandler_handleSound()");
+}
+
+
+
+} // End of namespace Fullpipe