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-rw-r--r--engines/fullpipe/sound.cpp527
1 files changed, 527 insertions, 0 deletions
diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/scene.h"
+#include "fullpipe/sound.h"
+#include "fullpipe/ngiarchive.h"
+#include "fullpipe/messages.h"
+#include "fullpipe/statics.h"
+
+#include "common/memstream.h"
+#include "audio/audiostream.h"
+#include "audio/decoders/vorbis.h"
+#include "audio/decoders/wave.h"
+
+namespace Fullpipe {
+
+SoundList::SoundList() {
+ _soundItems = 0;
+ _soundItemsCount = 0;
+ _libHandle = 0;
+}
+
+bool SoundList::load(MfcArchive &file, char *fname) {
+ debug(5, "SoundList::load()");
+
+ _soundItemsCount = file.readUint32LE();
+ _soundItems = (Sound **)calloc(_soundItemsCount, sizeof(Sound *));
+
+ if (fname) {
+ _libHandle = (NGIArchive *)makeNGIArchive(fname);
+ } else {
+ _libHandle = 0;
+ }
+
+ for (int i = 0; i < _soundItemsCount; i++) {
+ Sound *snd = new Sound();
+
+ _soundItems[i] = snd;
+ snd->load(file, _libHandle);
+ }
+
+ return true;
+
+}
+
+bool SoundList::loadFile(const char *fname, char *libname) {
+ Common::File file;
+
+ if (!file.open(fname))
+ return false;
+
+ MfcArchive archive(&file);
+
+ return load(archive, libname);
+}
+
+Sound *SoundList::getSoundItemById(int id) {
+ if (_soundItemsCount == 0) {
+ return _soundItems[0]->getId() != id ? 0 : _soundItems[0];
+ }
+
+ for (int i = 0; i < _soundItemsCount; i++) {
+ if (_soundItems[i]->getId() == id)
+ return _soundItems[i];
+ }
+ return NULL;
+}
+
+Sound::Sound() {
+ _id = 0;
+ _directSoundBuffer = 0;
+ _soundData = 0;
+ _objectId = 0;
+ memset(_directSoundBuffers, 0, sizeof(_directSoundBuffers));
+ _description = 0;
+ _volume = 100;
+}
+
+Sound::~Sound() {
+ freeSound();
+
+ free(_description);
+}
+
+bool Sound::load(MfcArchive &file, NGIArchive *archive) {
+ debug(5, "Sound::load()");
+
+ MemoryObject::load(file);
+
+ _id = file.readUint32LE();
+ _description = file.readPascalString();
+
+ assert(g_fp->_gameProjectVersion >= 6);
+
+ _objectId = file.readUint16LE();
+
+ if (archive && archive->hasFile(_memfilename)) {
+ Common::SeekableReadStream *s = archive->createReadStreamForMember(_memfilename);
+
+ _soundData = (byte *)calloc(s->size(), 1);
+
+ s->read(_soundData, s->size());
+
+ delete s;
+ }
+
+ return true;
+}
+
+void Sound::updateVolume() {
+ debug(3, "STUB Sound::updateVolume()");
+}
+
+void Sound::setPanAndVolumeByStaticAni() {
+ if (!_objectId)
+ return;
+
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(_objectId, -1);
+ if (!ani)
+ return;
+
+ int a, b;
+
+ if (ani->_ox >= g_fp->_sceneRect.left) {
+ int par, pan;
+
+ if (ani->_ox <= g_fp->_sceneRect.right) {
+ int dx;
+
+ if (ani->_oy <= g_fp->_sceneRect.bottom) {
+ if (ani->_oy >= g_fp->_sceneRect.top) {
+ setPanAndVolume(g_fp->_sfxVolume, 0);
+
+ return;
+ }
+ dx = g_fp->_sceneRect.top - ani->_oy;
+ } else {
+ dx = ani->_oy - g_fp->_sceneRect.bottom;
+ }
+
+ par = 0;
+
+ if (dx > 800) {
+ setPanAndVolume(-3500, 0);
+ return;
+ }
+
+ pan = -3500;
+ a = g_fp->_sfxVolume - (-3500);
+ b = 800 - dx;
+ } else {
+ int dx = ani->_ox - g_fp->_sceneRect.right;
+
+ if (dx > 800) {
+ setPanAndVolume(-3500, 0);
+ return;
+ }
+
+ pan = -3500;
+ par = dx * (-3500) / -800;
+ a = g_fp->_sfxVolume - (-3500);
+ b = 800 - dx;
+ }
+
+ int32 pp = b * a;
+
+ setPanAndVolume(pan + pp / 800, par);
+
+ return;
+ }
+
+ int dx = g_fp->_sceneRect.left - ani->_ox;
+ if (dx <= 800) {
+ int32 s = (800 - dx) * (g_fp->_sfxVolume - (-3500));
+ int32 p = -3500 + s / 800;
+
+ if (p > g_fp->_sfxVolume)
+ p = g_fp->_sfxVolume;
+
+ setPanAndVolume(p, dx * (-3500) / 800);
+ } else {
+ setPanAndVolume(-3500, 0);
+ }
+}
+
+void Sound::setPanAndVolume(int vol, int pan) {
+ g_fp->_mixer->setChannelVolume(_handle, vol / 39); // 0..10000
+ g_fp->_mixer->setChannelBalance(_handle, pan / 78); // -10000..10000
+}
+
+void Sound::play(int flag) {
+ Audio::SoundHandle handle = getHandle();
+
+ if (g_fp->_mixer->isSoundHandleActive(handle))
+ return;
+
+ byte *soundData = loadData();
+ Common::MemoryReadStream *dataStream = new Common::MemoryReadStream(soundData, getDataSize());
+ Audio::RewindableAudioStream *wav = Audio::makeWAVStream(dataStream, DisposeAfterUse::YES);
+ Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(wav, (flag == 1) ? 0 : 1);
+
+ g_fp->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
+}
+
+void Sound::freeSound() {
+ stop();
+
+ free(_soundData);
+}
+
+int Sound::getVolume() {
+ return g_fp->_mixer->getChannelVolume(_handle) * 39; // 0..10000
+}
+
+void Sound::stop() {
+ g_fp->_mixer->stopHandle(_handle);
+}
+
+void FullpipeEngine::setSceneMusicParameters(GameVar *gvar) {
+ warning("STUB: FullpipeEngine::setSceneMusicParameters()");
+#if 0
+ stopSoundStream2();
+
+ if (soundStream3)
+ FSOUND_Stream_Stop(soundStream4);
+#endif
+
+ if (_musicLocal)
+ stopAllSoundStreams();
+
+ GameVar *var = gvar->getSubVarByName("MUSIC");
+
+ memset(_sceneTracks, 0, sizeof(_sceneTracks));
+
+ _numSceneTracks = 0;
+ _sceneTrackHasSequence = false;
+
+ if (!var)
+ return;
+
+ _musicGameVar = var;
+
+ GameVar *tr = var->getSubVarByName("TRACKS");
+ if (tr) {
+ GameVar *sub = tr->_subVars;
+
+ while (sub) {
+ if (_musicAllowed & sub->_value.intValue) {
+ Common::strlcpy(_sceneTracks[_numSceneTracks], sub->_varName, 260);
+
+ _numSceneTracks++;
+ }
+
+ sub = sub->_nextVarObj;
+ }
+ }
+
+ _musicMinDelay = var->getSubVarAsInt("MINDELAY");
+ _musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
+ _musicLocal = var->getSubVarAsInt("LOCAL");
+
+ GameVar *seq = var->getSubVarByName("SEQUENCE");
+
+ if (seq) {
+ _sceneTrackHasSequence = true;
+
+ Common::strlcpy(_trackName, seq->_value.stringValue, 2600);
+ }
+
+ if (_musicLocal)
+ stopAllSoundStreams();
+
+ if (!_sceneTrackIsPlaying || _musicLocal)
+ _trackStartDelay = var->getSubVarAsInt("STARTDELAY");
+}
+
+void FullpipeEngine::startSceneTrack() {
+ if (!_sceneTrackIsPlaying && _numSceneTracks > 0) {
+ if (_trackStartDelay > 0) {
+ _trackStartDelay--;
+ } else {
+ int trackNum = getSceneTrack();
+
+ if (trackNum == -1) {
+ strcpy(_sceneTracksCurrentTrack, "silence");
+
+ _trackStartDelay = 2880;
+ _sceneTrackIsPlaying = 0;
+ } else {
+ strcpy(_sceneTracksCurrentTrack, _sceneTracks[trackNum]);
+
+ startSoundStream1(_sceneTracksCurrentTrack);
+
+ _sceneTrackIsPlaying = true;
+ }
+ }
+ }
+}
+
+int FullpipeEngine::getSceneTrack() {
+ int res;
+
+ if (_sceneTrackHasSequence) {
+ int num = _musicGameVar->getSubVarAsInt("TRACKS");
+
+ if (_trackName[num + 1] == 's') { // 'silence'
+ res = -1;
+ } else {
+ res = _trackName[num + 1] - '0';
+
+ if (res < 0 || res >= _numSceneTracks)
+ res = 0;
+ }
+
+ int track = num + 1;
+
+ if (!_trackName[num + 2])
+ track = 0;
+
+ _musicGameVar->setSubVarAsInt("TRACKS", track);
+ } else {
+ res = _numSceneTracks * (_updateTicks % 10) / 10;
+ }
+
+ return res;
+}
+
+void FullpipeEngine::startSoundStream1(char *trackName) {
+ warning("STUB: FullpipeEngine::startSoundStream1(%s)", trackName);
+
+ stopAllSoundStreams();
+
+#ifdef USE_VORBIS
+ if (_mixer->isSoundHandleActive(_sceneTrackHandle))
+ return;
+
+ Common::File *track = new Common::File();
+ if (!track->open(trackName)) {
+ warning("Could not open %s", trackName);
+ delete track;
+ return;
+ }
+ Audio::RewindableAudioStream *ogg = Audio::makeVorbisStream(track, DisposeAfterUse::YES);
+ _mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg);
+#endif
+}
+
+void FullpipeEngine::stopAllSounds() {
+ // _mixer->stopAll();
+
+ for (int i = 0; i < _currSoundListCount; i++)
+ for (int j = 0; j < _currSoundList1[i]->getCount(); j++) {
+ _currSoundList1[i]->getSoundByIndex(j)->stop();
+ }
+}
+
+void FullpipeEngine::toggleMute() {
+ if (_soundEnabled) {
+ _sfxVolume = _sfxVolume != -10000 ? -10000 : 0;
+
+ updateSoundVolume();
+ }
+}
+
+void FullpipeEngine::playSound(int id, int flag) {
+ Sound *sound = 0;
+
+ for (int i = 0; i < _currSoundListCount; i++) {
+ sound = _currSoundList1[i]->getSoundItemById(id);
+
+ if (sound)
+ break;
+ }
+
+ if (!sound) {
+ warning("playSound: Can't find sound with ID %d", id);
+ return;
+ }
+
+ sound->play(flag);
+}
+
+void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) {
+ warning("STUB: FullpipeEngine::playTrack(var, %s, %d)", name, delayed);
+#if 0
+ stopSoundStream2();
+
+ if (soundStream3)
+ FSOUND_Stream_Stop(soundStream4);
+#endif
+
+ if (_musicLocal)
+ stopAllSoundStreams();
+
+ GameVar *var = sceneVar->getSubVarByName(name);
+
+ memset(_sceneTracks, 0, sizeof(_sceneTracks));
+
+ _numSceneTracks = 0;
+ _sceneTrackHasSequence = false;
+
+ if (!var)
+ return;
+
+ _musicGameVar = var;
+
+ GameVar *tr = var->getSubVarByName("TRACKS");
+ if (tr) {
+ GameVar *sub = tr->_subVars;
+
+ while (sub) {
+ if (_musicAllowed & sub->_value.intValue) {
+ Common::strlcpy(_sceneTracks[_numSceneTracks], sub->_varName, 260);
+
+ _numSceneTracks++;
+ }
+
+ sub = sub->_nextVarObj;
+ }
+ }
+
+ _musicMinDelay = var->getSubVarAsInt("MINDELAY");
+ _musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
+ _musicLocal = var->getSubVarAsInt("LOCAL");
+
+ GameVar *seq = var->getSubVarByName("SEQUENCE");
+
+ if (seq) {
+ _sceneTrackHasSequence = true;
+
+ Common::strlcpy(_trackName, seq->_value.stringValue, 2600);
+ }
+
+ if (delayed) {
+ if (_sceneTrackIsPlaying && _numSceneTracks == 1) {
+ if (strcmp(_sceneTracksCurrentTrack, _sceneTracks[0]))
+ stopAllSoundStreams();
+ }
+
+ _trackStartDelay = var->getSubVarAsInt("STARTDELAY");
+ }
+}
+
+void global_messageHandler_handleSound(ExCommand *cmd) {
+ if (!g_fp->_soundEnabled)
+ return;
+
+ Sound *snd = 0;
+
+ for (int i = 0; i < g_fp->_currSoundListCount; i++)
+ snd = g_fp->_currSoundList1[i]->getSoundItemById(cmd->_messageNum);
+
+ if (!snd)
+ return;
+
+ if (cmd->_field_14 & 1) {
+ if (!g_fp->_flgSoundList && (cmd->_field_14 & 4))
+ snd->freeSound();
+
+ snd->updateVolume();
+
+ if (snd->_objectId && g_fp->_currentScene->getStaticANIObject1ById(snd->_objectId, -1))
+ snd->setPanAndVolumeByStaticAni();
+ else
+ snd->setPanAndVolume(g_fp->_sfxVolume, 0);
+
+ if (snd->getVolume() > -3500)
+ snd->play(cmd->_keyCode);
+ } else if (cmd->_field_14 & 2) {
+ snd->stop();
+ }
+}
+
+void FullpipeEngine::stopSoundStream2() {
+ warning("STUB: FullpipeEngine::stopSoundStream2()");
+}
+
+void FullpipeEngine::stopAllSoundStreams() {
+ // TODO: Differences from stopAllSounds()
+ _mixer->stopAll();
+}
+
+void FullpipeEngine::stopAllSoundInstances(int id) {
+ for (int i = 0; i < _currSoundListCount; i++) {
+ Sound *sound = _currSoundList1[i]->getSoundItemById(id);
+
+ if (sound)
+ sound->stop();
+ }
+}
+
+void FullpipeEngine::updateSoundVolume() {
+ for (int i = 0; i < _currSoundListCount; i++)
+ for (int j = 0; i < _currSoundList1[i]->getCount(); j++) {
+ _currSoundList1[i]->getSoundByIndex(j)->setPanAndVolume(_sfxVolume, 0);
+ }
+}
+
+void FullpipeEngine::setMusicVolume(int vol) {
+ _musicVolume = vol;
+
+ g_fp->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol);
+}
+
+} // End of namespace Fullpipe