diff options
Diffstat (limited to 'engines/fullpipe/stateloader.cpp')
-rw-r--r-- | engines/fullpipe/stateloader.cpp | 321 |
1 files changed, 321 insertions, 0 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp new file mode 100644 index 0000000000..747015e9a1 --- /dev/null +++ b/engines/fullpipe/stateloader.cpp @@ -0,0 +1,321 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "common/file.h" +#include "common/array.h" +#include "common/list.h" + +#include "fullpipe/objects.h" +#include "fullpipe/gameloader.h" +#include "fullpipe/scene.h" +#include "fullpipe/statics.h" +#include "fullpipe/interaction.h" + +#include "fullpipe/constants.h" + +namespace Fullpipe { + +bool FullpipeEngine::loadGam(const char *fname, int scene) { + _gameLoader = new GameLoader(); + + if (!_gameLoader->loadFile(fname)) + return false; + + _currSoundListCount = 0; + initObjectStates(); + // set_g_messageQueueCallback1(messageQueueCallback1); // substituted with direct call + + addMessageHandlerByIndex(global_messageHandler1, 0, 4); + + _inventory = getGameLoaderInventory(); + _inventory->setItemFlags(ANI_INV_MAP, 0x10003); + _inventory->addItem(ANI_INV_MAP, 1); + + _inventory->rebuildItemRects(); + + for (PtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) { + ((MemoryObject *)((PictureObject *)*p)->_picture)->load(); + } + + // _sceneSwitcher = sceneSwitcher; // substituted with direct call + _gameLoader->_preloadCallback = preloadCallback; + // _readSavegameCallback = gameLoaderReadSavegameCallback; // TODO + + _aniMan = accessScene(SC_COMMON)->getAniMan(); + _scene2 = 0; + + _movTable = _aniMan->countMovements(); + + _aniMan->setSpeed(1); + + PictureObject *pic = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0); + + pic->setFlags(pic->_flags & 0xFFFB); + + // Not used in full game + //_evalVersionPic = accessScene(SC_COMMON)->getPictureObjectById(PIC_CMN_EVAL, 0); + + initMap(); + initCursors(); + + setMusicAllowed(_gameLoader->_gameVar->getSubVarAsInt("MUSIC_ALLOWED")); + + if (scene) { + _gameLoader->loadScene(scene); + _gameLoader->gotoScene(scene, TrubaLeft); + } else { + if (_flgPlayIntro) { + _gameLoader->loadScene(SC_INTRO1); + _gameLoader->gotoScene(SC_INTRO1, TrubaUp); + } else { + _gameLoader->loadScene(SC_1); + _gameLoader->gotoScene(SC_1, TrubaLeft); + } + } + + if (!_currentScene) + return false; + + return true; +} + +GameProject::GameProject() { + _field_4 = 0; + _headerFilename = 0; + _field_10 = 12; + + _sceneTagList = 0; +} + +bool GameProject::load(MfcArchive &file) { + debug(5, "GameProject::load()"); + + _field_4 = 0; + _headerFilename = 0; + _field_10 = 12; + + g_fullpipe->_gameProjectVersion = file.readUint32LE(); + g_fullpipe->_pictureScale = file.readUint16LE(); + g_fullpipe->_scrollSpeed = file.readUint32LE(); + + _headerFilename = file.readPascalString(); + + debug(1, "_gameProjectVersion = %d", g_fullpipe->_gameProjectVersion); + debug(1, "_pictureScale = %d", g_fullpipe->_pictureScale); + debug(1, "_scrollSpeed = %d", g_fullpipe->_scrollSpeed); + debug(1, "_headerFilename = %s", _headerFilename); + + _sceneTagList = new SceneTagList(); + + _sceneTagList->load(file); + + if (g_fullpipe->_gameProjectVersion >= 3) + _field_4 = file.readUint32LE(); + + if (g_fullpipe->_gameProjectVersion >= 5) { + file.readUint32LE(); + file.readUint32LE(); + } + + return true; +} + +GameProject::~GameProject() { + free(_headerFilename); +} + +GameVar::GameVar() { + _subVars = 0; + _parentVarObj = 0; + _nextVarObj = 0; + _prevVarObj = 0; + _field_14 = 0; + _varType = 0; + _value.floatValue = 0; + _varName = 0; +} + +bool GameVar::load(MfcArchive &file) { + _varName = file.readPascalString(); + _varType = file.readUint32LE(); + + debugN(6, "[%03d] ", file.getLevel()); + for (int i = 0; i < file.getLevel(); i++) + debugN(6, " "); + + debugN(6, "<%s>: ", transCyrillic((byte *)_varName)); + + switch (_varType) { + case 0: + _value.intValue = file.readUint32LE(); + debug(6, "d --> %d", _value.intValue); + break; + case 1: + _value.intValue = file.readUint32LE(); // FIXME + debug(6, "f --> %f", _value.floatValue); + break; + case 2: + _value.stringValue = file.readPascalString(); + debug(6, "s --> %s", _value.stringValue); + break; + default: + error("Unknown var type: %d (0x%x)", _varType, _varType); + } + + file.incLevel(); + _parentVarObj = (GameVar *)file.readClass(); + _prevVarObj = (GameVar *)file.readClass(); + _nextVarObj = (GameVar *)file.readClass(); + _field_14 = (GameVar *)file.readClass(); + _subVars = (GameVar *)file.readClass(); + file.decLevel(); + + return true; +} + +GameVar *GameVar::getSubVarByName(const char *name) { + GameVar *sv = 0; + + if (_subVars != 0) { + sv = _subVars; + for (;sv && scumm_stricmp(sv->_varName, name); sv = sv->_nextVarObj) + ; + } + return sv; +} + +bool GameVar::setSubVarAsInt(const char *name, int value) { + GameVar *var = getSubVarByName(name); + + if (var) { + if (var->_varType == 0) { + var->_value.intValue = value; + + return true; + } + return false; + } + + var = new GameVar(); + var->_varType = 0; + var->_value.intValue = value; + var->_varName = (char *)calloc(strlen(name) + 1, 1); + strcpy(var->_varName, name); + + return addSubVar(var); +} + +int GameVar::getSubVarAsInt(const char *name) { + GameVar *var = getSubVarByName(name); + + if (var) + return var->_value.intValue; + else + return 0; +} + +GameVar *GameVar::addSubVarAsInt(const char *name, int value) { + if (getSubVarByName(name)) { + return 0; + } else { + GameVar *var = new GameVar(); + + var->_varType = 0; + var->_value.intValue = value; + + var->_varName = (char *)calloc(strlen(name) + 1, 1); + strcpy(var->_varName, name); + + return (addSubVar(var) != 0) ? var : 0; + } +} + +bool GameVar::addSubVar(GameVar *subvar) { + GameVar *var = _subVars; + + if (var) { + for (GameVar *i = var->_nextVarObj; i; i = i->_nextVarObj) + var = i; + + var->_nextVarObj = subvar; + subvar->_prevVarObj = var; + subvar->_parentVarObj = this; + + return true; + } else { + _subVars = subvar; + subvar->_parentVarObj = this; + + return true; + } + + return false; +} + +int GameVar::getSubVarsCount() { + int res; + GameVar *sub = _subVars; + + for (res = 0; sub; res++) + sub = sub->_nextVarObj; + + return res; +} + +GameVar *GameVar::getSubVarByIndex(int idx) { + GameVar *sub = _subVars; + + while (idx--) { + sub = sub->_nextVarObj; + + if (!sub) + return 0; + } + + return sub; +} + +bool PicAniInfo::load(MfcArchive &file) { + debug(5, "PicAniInfo::load()"); + + type = file.readUint32LE(); + objectId = file.readUint16LE(); + field_6 = file.readUint16LE(); + field_8 = file.readUint32LE(); + sceneId = file.readUint16LE(); + field_E = file.readUint16LE(); + ox = file.readUint32LE(); + oy = file.readUint32LE(); + priority = file.readUint32LE(); + staticsId = file.readUint16LE(); + movementId = file.readUint16LE(); + dynamicPhaseIndex = file.readUint16LE(); + flags = file.readUint16LE(); + field_24 = file.readUint32LE(); + someDynamicPhaseIndex = file.readUint32LE(); + + return true; +} + +} // End of namespace Fullpipe |