diff options
Diffstat (limited to 'engines/fullpipe/stateloader.cpp')
-rw-r--r-- | engines/fullpipe/stateloader.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 4c58d564dd..747015e9a1 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -37,7 +37,7 @@ namespace Fullpipe { bool FullpipeEngine::loadGam(const char *fname, int scene) { - _gameLoader = new CGameLoader(); + _gameLoader = new GameLoader(); if (!_gameLoader->loadFile(fname)) return false; @@ -54,7 +54,7 @@ bool FullpipeEngine::loadGam(const char *fname, int scene) { _inventory->rebuildItemRects(); - for (CPtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) { + for (PtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) { ((MemoryObject *)((PictureObject *)*p)->_picture)->load(); } @@ -145,7 +145,7 @@ GameProject::~GameProject() { free(_headerFilename); } -CGameVar::CGameVar() { +GameVar::GameVar() { _subVars = 0; _parentVarObj = 0; _nextVarObj = 0; @@ -156,7 +156,7 @@ CGameVar::CGameVar() { _varName = 0; } -bool CGameVar::load(MfcArchive &file) { +bool GameVar::load(MfcArchive &file) { _varName = file.readPascalString(); _varType = file.readUint32LE(); @@ -184,18 +184,18 @@ bool CGameVar::load(MfcArchive &file) { } file.incLevel(); - _parentVarObj = (CGameVar *)file.readClass(); - _prevVarObj = (CGameVar *)file.readClass(); - _nextVarObj = (CGameVar *)file.readClass(); - _field_14 = (CGameVar *)file.readClass(); - _subVars = (CGameVar *)file.readClass(); + _parentVarObj = (GameVar *)file.readClass(); + _prevVarObj = (GameVar *)file.readClass(); + _nextVarObj = (GameVar *)file.readClass(); + _field_14 = (GameVar *)file.readClass(); + _subVars = (GameVar *)file.readClass(); file.decLevel(); return true; } -CGameVar *CGameVar::getSubVarByName(const char *name) { - CGameVar *sv = 0; +GameVar *GameVar::getSubVarByName(const char *name) { + GameVar *sv = 0; if (_subVars != 0) { sv = _subVars; @@ -205,8 +205,8 @@ CGameVar *CGameVar::getSubVarByName(const char *name) { return sv; } -bool CGameVar::setSubVarAsInt(const char *name, int value) { - CGameVar *var = getSubVarByName(name); +bool GameVar::setSubVarAsInt(const char *name, int value) { + GameVar *var = getSubVarByName(name); if (var) { if (var->_varType == 0) { @@ -217,7 +217,7 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) { return false; } - var = new CGameVar(); + var = new GameVar(); var->_varType = 0; var->_value.intValue = value; var->_varName = (char *)calloc(strlen(name) + 1, 1); @@ -226,8 +226,8 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) { return addSubVar(var); } -int CGameVar::getSubVarAsInt(const char *name) { - CGameVar *var = getSubVarByName(name); +int GameVar::getSubVarAsInt(const char *name) { + GameVar *var = getSubVarByName(name); if (var) return var->_value.intValue; @@ -235,11 +235,11 @@ int CGameVar::getSubVarAsInt(const char *name) { return 0; } -CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) { +GameVar *GameVar::addSubVarAsInt(const char *name, int value) { if (getSubVarByName(name)) { return 0; } else { - CGameVar *var = new CGameVar(); + GameVar *var = new GameVar(); var->_varType = 0; var->_value.intValue = value; @@ -251,11 +251,11 @@ CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) { } } -bool CGameVar::addSubVar(CGameVar *subvar) { - CGameVar *var = _subVars; +bool GameVar::addSubVar(GameVar *subvar) { + GameVar *var = _subVars; if (var) { - for (CGameVar *i = var->_nextVarObj; i; i = i->_nextVarObj) + for (GameVar *i = var->_nextVarObj; i; i = i->_nextVarObj) var = i; var->_nextVarObj = subvar; @@ -273,9 +273,9 @@ bool CGameVar::addSubVar(CGameVar *subvar) { return false; } -int CGameVar::getSubVarsCount() { +int GameVar::getSubVarsCount() { int res; - CGameVar *sub = _subVars; + GameVar *sub = _subVars; for (res = 0; sub; res++) sub = sub->_nextVarObj; @@ -283,8 +283,8 @@ int CGameVar::getSubVarsCount() { return res; } -CGameVar *CGameVar::getSubVarByIndex(int idx) { - CGameVar *sub = _subVars; +GameVar *GameVar::getSubVarByIndex(int idx) { + GameVar *sub = _subVars; while (idx--) { sub = sub->_nextVarObj; |