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-rw-r--r--engines/fullpipe/stateloader.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index eab8bef21d..3c5a442496 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -43,6 +43,62 @@ bool FullpipeEngine::loadGam(const char *fname) {
_inventory = &_gameLoader->_inventory;
_inventory->setItemFlags(ANI_INV_MAP, 0x10003);
_inventory->addItem(ANI_INV_MAP, 1);
+
+#if 1
+ g_fullpipe->accessScene(301);
+ g_fullpipe->accessScene(302);
+ g_fullpipe->accessScene(303);
+ g_fullpipe->accessScene(304);
+ g_fullpipe->accessScene(305);
+ g_fullpipe->accessScene(321);
+ g_fullpipe->accessScene(635);
+ g_fullpipe->accessScene(649);
+ g_fullpipe->accessScene(650);
+ g_fullpipe->accessScene(651);
+ g_fullpipe->accessScene(652);
+ g_fullpipe->accessScene(653);
+ g_fullpipe->accessScene(654);
+ g_fullpipe->accessScene(655);
+ g_fullpipe->accessScene(726);
+ g_fullpipe->accessScene(858);
+ g_fullpipe->accessScene(903);
+ g_fullpipe->accessScene(1137);
+ g_fullpipe->accessScene(1138);
+ g_fullpipe->accessScene(1139);
+ g_fullpipe->accessScene(1140);
+ g_fullpipe->accessScene(1141);
+ g_fullpipe->accessScene(1142);
+ g_fullpipe->accessScene(1143);
+ g_fullpipe->accessScene(1144);
+ g_fullpipe->accessScene(1546);
+ g_fullpipe->accessScene(1547);
+ g_fullpipe->accessScene(1548);
+ g_fullpipe->accessScene(1549);
+ g_fullpipe->accessScene(1550);
+ g_fullpipe->accessScene(1551);
+ g_fullpipe->accessScene(1552);
+ g_fullpipe->accessScene(2062);
+ g_fullpipe->accessScene(2063);
+ g_fullpipe->accessScene(2064);
+ g_fullpipe->accessScene(2065);
+ g_fullpipe->accessScene(2066);
+ g_fullpipe->accessScene(2067);
+ g_fullpipe->accessScene(2068);
+ g_fullpipe->accessScene(2069);
+ g_fullpipe->accessScene(2070);
+ g_fullpipe->accessScene(2071);
+ g_fullpipe->accessScene(2072);
+ g_fullpipe->accessScene(2460);
+ g_fullpipe->accessScene(3896);
+ g_fullpipe->accessScene(3907);
+ g_fullpipe->accessScene(4620);
+ g_fullpipe->accessScene(4999);
+ g_fullpipe->accessScene(5000);
+ g_fullpipe->accessScene(5001);
+ g_fullpipe->accessScene(5166);
+ g_fullpipe->accessScene(5222);
+#endif
+
_inventory->rebuildItemRects();
// TODO
} else