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Diffstat (limited to 'engines/fullpipe/statics.cpp')
-rw-r--r--engines/fullpipe/statics.cpp361
1 files changed, 300 insertions, 61 deletions
diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp
index 75c1c7d1ea..ec8514143e 100644
--- a/engines/fullpipe/statics.cpp
+++ b/engines/fullpipe/statics.cpp
@@ -105,6 +105,19 @@ bool StepArray::gotoNextPoint() {
}
}
+void StepArray::insertPoints(Common::Point **points, int pointsCount) {
+ if (_currPointIndex + pointsCount >= _pointsCount)
+ _points = (Common::Point **)realloc(_points, sizeof(Common::Point *) * (_currPointIndex + pointsCount));
+
+ _maxPointIndex = _currPointIndex + pointsCount;
+
+ for (int i = 0; i < pointsCount; i++) {
+ _points[_currPointIndex + i] = new Common::Point;
+
+ *_points[_currPointIndex + i] = *points[i];
+ }
+}
+
StaticANIObject::StaticANIObject() {
_shadowsOn = 1;
_field_30 = 0;
@@ -128,7 +141,17 @@ StaticANIObject::StaticANIObject() {
}
StaticANIObject::~StaticANIObject() {
- warning("STUB: StaticANIObject::~StaticANIObject()");
+ for (uint i = 0; i < _staticsList.size(); i++)
+ delete _staticsList[i];
+
+ _staticsList.clear();
+
+ for (uint i = 0; i < _movements.size(); i++)
+ delete _movements[i];
+
+ _movements.clear();
+
+ g_fp->_mgm->clear();
}
StaticANIObject::StaticANIObject(StaticANIObject *src) : GameObject(src) {
@@ -151,22 +174,21 @@ StaticANIObject::StaticANIObject(StaticANIObject *src) : GameObject(src) {
_objtype = kObjTypeStaticANIObject;
for (uint i = 0; i < src->_staticsList.size(); i++)
- _staticsList.push_back(new Statics((Statics *)src->_staticsList[i], 0));
+ _staticsList.push_back(new Statics(src->_staticsList[i], 0));
_movement = 0;
_statics = 0;
for (uint i = 0; i < src->_movements.size(); i++) {
Movement *newmov;
- Movement *mov = (Movement *)src->_movements[i];
- if (mov->_currMovement) {
+ if (src->_movements[i]->_currMovement) {
// WORKAROUND: Original uses weird construction here:
// new Movement(getMovementById(src->getMovementIdById(mov->_id)), this);
- newmov = new Movement(src->getMovementById(src->getMovementIdById(mov->_id)), this);
- newmov->_id = mov->_id;
+ newmov = new Movement(src->getMovementById(src->getMovementIdById(src->_movements[i]->_id)), this);
+ newmov->_id = src->_movements[i]->_id;
} else {
- newmov = new Movement(mov, 0, -1, this);
+ newmov = new Movement(src->_movements[i], 0, -1, this);
}
_movements.push_back(newmov);
@@ -211,7 +233,7 @@ bool StaticANIObject::load(MfcArchive &file) {
Common::Point pt;
if (count) { // We have movements
- ((Movement *)_movements[0])->getCurrDynamicPhaseXY(pt);
+ _movements[0]->getCurrDynamicPhaseXY(pt);
} else {
pt.x = pt.y = 100;
}
@@ -264,8 +286,11 @@ void StaticANIObject::deleteFromGlobalMessageQueue() {
}
}
-void StaticANIObject::queueMessageQueue(MessageQueue *mq) {
- if (isIdle() && !(_flags & 0x80)) {
+bool StaticANIObject::queueMessageQueue(MessageQueue *mq) {
+ if (_flags & 0x80)
+ return false;
+
+ if (isIdle()) {
deleteFromGlobalMessageQueue();
_messageQueueId = 0;
_messageNum = 0;
@@ -283,6 +308,8 @@ void StaticANIObject::queueMessageQueue(MessageQueue *mq) {
_messageQueueId = 0;
}
}
+
+ return true;
}
void StaticANIObject::restartMessageQueue(MessageQueue *mq) {
@@ -330,7 +357,35 @@ bool StaticANIObject::trySetMessageQueue(int msgNum, int qId) {
}
void StaticANIObject::startMQIfIdle(int qId, int flag) {
- warning("STUB: StaticANIObject::startMQIfIdle()");
+ MessageQueue *msg = g_fp->_currentScene->getMessageQueueById(qId);
+
+ if (msg && isIdle() && !(_flags & 0x100)) {
+ MessageQueue *mq = new MessageQueue(msg, 0, 0);
+
+ mq->setFlags(mq->getFlags() | flag);
+
+ ExCommand *ex = mq->getExCommandByIndex(0);
+
+ if (ex) {
+ while (ex->_messageKind != 1 || ex->_parentId != _id) {
+ ex->_parId = 0;
+ ex->_excFlags |= 2;
+ ex->handleMessage();
+
+ mq->deleteExCommandByIndex(0, 0);
+
+ ex = mq->getExCommandByIndex(0);
+
+ if (!ex)
+ return;
+ }
+
+ if (ex) {
+ startAnim(ex->_messageNum, mq->_id, -1);
+ mq->deleteExCommandByIndex(0, 1);
+ }
+ }
+ }
}
bool StaticANIObject::isIdle() {
@@ -346,34 +401,36 @@ bool StaticANIObject::isIdle() {
Statics *StaticANIObject::getStaticsById(int itemId) {
for (uint i = 0; i < _staticsList.size(); i++)
- if (((Statics *)_staticsList[i])->_staticsId == itemId)
- return (Statics *)_staticsList[i];
+ if (_staticsList[i]->_staticsId == itemId)
+ return _staticsList[i];
return 0;
}
Statics *StaticANIObject::getStaticsByName(char *name) {
for (uint i = 0; i < _staticsList.size(); i++)
- if (!strcmp(((Statics *)_staticsList[i])->_staticsName, name))
- return (Statics *)_staticsList[i];
+ if (!strcmp(_staticsList[i]->_staticsName, name))
+ return _staticsList[i];
return 0;
}
Movement *StaticANIObject::getMovementById(int itemId) {
for (uint i = 0; i < _movements.size(); i++)
- if (((Movement *)_movements[i])->_id == itemId)
- return (Movement *)_movements[i];
+ if (_movements[i]->_id == itemId)
+ return _movements[i];
return 0;
}
int StaticANIObject::getMovementIdById(int itemId) {
for (uint i = 0; i < _movements.size(); i++) {
- Movement *mov = (Movement *)_movements[i];
+ Movement *mov = _movements[i];
+
if (mov->_currMovement) {
if (mov->_id == itemId)
return mov->_id;
+
if (mov->_currMovement->_id == itemId)
return mov->_id;
}
@@ -384,8 +441,8 @@ int StaticANIObject::getMovementIdById(int itemId) {
Movement *StaticANIObject::getMovementByName(char *name) {
for (uint i = 0; i < _movements.size(); i++)
- if (!strcmp(((Movement *)_movements[i])->_objectName, name))
- return (Movement *)_movements[i];
+ if (!strcmp(_movements[i]->_objectName, name))
+ return _movements[i];
return 0;
}
@@ -505,12 +562,12 @@ void Movement::draw(bool flipFlag, int angle) {
void StaticANIObject::loadMovementsPixelData() {
for (uint i = 0; i < _movements.size(); i++)
- ((Movement *)_movements[i])->loadPixelData();
+ _movements[i]->loadPixelData();
}
void StaticANIObject::freeMovementsPixelData() {
for (uint i = 0; i < _movements.size(); i++)
- ((Movement *)_movements[i])->freePixelData();
+ _movements[i]->freePixelData();
}
Statics *StaticANIObject::addReverseStatics(Statics *st) {
@@ -619,11 +676,10 @@ MovTable *StaticANIObject::countMovements() {
movTable->movs = (int16 *)calloc(_movements.size(), sizeof(int16));
for (uint i = 0; i < _movements.size(); i++) {
- GameObject *obj = (GameObject *)_movements[i];
movTable->movs[i] = 2;
for (GameVar *sub = preloadSubVar->_subVars; sub; sub = sub->_nextVarObj) {
- if (scumm_stricmp(obj->getName(), sub->_varName) == 0) {
+ if (scumm_stricmp(_movements[i]->getName(), sub->_varName) == 0) {
movTable->movs[i] = 1;
break;
}
@@ -656,21 +712,21 @@ void StaticANIObject::setSpeed(int speed) {
void StaticANIObject::setAlpha(int alpha) {
for (uint i = 0; i < _movements.size(); i++)
- ((Movement *)_movements[i])->setAlpha(alpha);
+ _movements[i]->setAlpha(alpha);
for (uint i = 0; i < _staticsList.size(); i++)
- ((Statics *)_staticsList[i])->setAlpha(alpha);
+ _staticsList[i]->setAlpha(alpha);
}
void StaticANIObject::initMovements() {
for (uint i = 0; i < _movements.size(); i++)
- ((Movement *)_movements[i])->removeFirstPhase();
+ _movements[i]->removeFirstPhase();
}
void StaticANIObject::preloadMovements(MovTable *mt) {
- if ( mt ) {
+ if (mt) {
for (uint i = 0; i < _movements.size(); i++) {
- Movement *mov = (Movement *)_movements[i];
+ Movement *mov = _movements[i];
if (mt->movs[i] == 1)
mov->loadPixelData();
@@ -837,7 +893,7 @@ void StaticANIObject::updateStepPos() {
int ox = _movement->_ox;
int oy = _movement->_oy;
- _movement->calcSomeXY(point, 1);
+ _movement->calcSomeXY(point, 1, _someDynamicPhaseIndex);
int x = point.x;
int y = point.y;
@@ -861,7 +917,7 @@ Common::Point *StaticANIObject::calcNextStep(Common::Point *pRes) {
Common::Point point;
- _movement->calcSomeXY(point, 1);
+ _movement->calcSomeXY(point, 1, _someDynamicPhaseIndex);
int resX = point.x;
int resY = point.y;
@@ -923,11 +979,12 @@ void StaticANIObject::stopAnim_maybe() {
_ox += point.x;
_oy += point.y;
}
+ } else {
+ _statics = _movement->_staticsObj2;
}
- }
-
- if (_movement->_currDynamicPhaseIndex || !(_flags & 0x40))
+ } else {
_statics = _movement->_staticsObj2;
+ }
_statics->getSomeXY(point);
@@ -960,11 +1017,11 @@ void StaticANIObject::adjustSomeXY() {
if (_movement) {
Common::Point point;
- _movement->calcSomeXY(point, 0);
+ _movement->calcSomeXY(point, 0, -1);
int diff = abs(point.y) - abs(point.x);
- _movement->calcSomeXY(point, 1);
+ _movement->calcSomeXY(point, 1, -1);
if (diff > 0)
_ox += point.x;
@@ -978,9 +1035,26 @@ void StaticANIObject::adjustSomeXY() {
}
MessageQueue *StaticANIObject::changeStatics1(int msgNum) {
- warning("STUB: StaticANIObject::changeStatics1(%d)", msgNum);
+ g_fp->_mgm->addItem(_id);
- return 0;
+ MessageQueue *mq = g_fp->_mgm->genMQ(this, msgNum, 0, 0, 0);
+
+ if (!mq)
+ return 0;
+
+ if (mq->getCount() <= 0) {
+ g_fp->_globalMessageQueueList->addMessageQueue(mq);
+
+ if (_flags & 1)
+ _messageQueueId = mq->_id;
+ } else {
+ if (!queueMessageQueue(mq))
+ return 0;
+
+ g_fp->_globalMessageQueueList->addMessageQueue(mq);
+ }
+
+ return mq;
}
void StaticANIObject::changeStatics2(int objId) {
@@ -1060,7 +1134,47 @@ void StaticANIObject::show1(int x, int y, int movId, int mqId) {
}
void StaticANIObject::show2(int x, int y, int movementId, int mqId) {
- warning("STUB: StaticANIObject::show2(%d, %d, %d, %d)", x, y, movementId, mqId);
+ if (movementId == -1) {
+ _flags |= 4u;
+ return;
+ }
+
+ if (!_messageQueueId) {
+ _messageQueueId = mqId;
+
+ Movement *mov = getMovementById(movementId);
+
+ if (mov) {
+ _statics = mov->_staticsObj1;
+ _movement = mov;
+ mov->gotoLastFrame();
+ mov->setOXY(x, y);
+ mov->gotoFirstFrame();
+
+ Common::Point point;
+
+ mov->getCurrDynamicPhaseXY(point);
+ _statics->_x = mov->_ox - point.x - mov->_mx;
+ _statics->_y = mov->_oy - point.y - mov->_my;
+
+ _statics->getSomeXY(point);
+ _flags |= 4;
+ _ox = _statics->_x + point.x;
+ _oy = _statics->_y + point.y;
+
+ if (mov->_currMovement) {
+ _flags |= 8;
+ } else {
+ if (_flags & 8)
+ _flags ^= 8;
+ }
+
+ if (_flags & 1)
+ _flags ^= 1;
+
+ _flags |= 0x20;
+ }
+ }
}
void StaticANIObject::playIdle() {
@@ -1069,7 +1183,85 @@ void StaticANIObject::playIdle() {
}
void StaticANIObject::startAnimSteps(int movementId, int messageQueueId, int x, int y, Common::Point **points, int pointsCount, int someDynamicPhaseIndex) {
- warning("STUB: StaticANIObject::startAnimSteps()");
+ Movement *mov = 0;
+
+ if (!(_flags & 0x80)) {
+ if (!_messageQueueId)
+ for (uint i = 0; i < _movements.size(); i++) {
+ if (_movements[i]->_id == movementId) {
+ mov = _movements[i];
+ break;
+ }
+ }
+ }
+
+ if (!mov) {
+ updateGlobalMessageQueue(messageQueueId, _id);
+
+ return;
+ }
+
+
+ if (_movement || !_statics)
+ return;
+
+ Common::Point point;
+
+ _statics->getSomeXY(point);
+
+ int newx = _ox - point.x;
+ int newy = _oy - point.y;
+
+ _movement = mov;
+
+ if (_flags & 0x40)
+ _movement->gotoLastFrame();
+ else
+ _movement->gotoFirstFrame();
+
+ _stepArray.clear();
+ _stepArray.insertPoints(points, pointsCount);
+
+ if (!(_flags & 0x40)) {
+ if (!_movement->_currDynamicPhaseIndex) {
+ _stepArray.getCurrPoint(&point);
+ newx += point.x + _movement->_mx;
+ newy += point.y + _movement->_my;
+ _stepArray.gotoNextPoint();
+
+ ExCommand *ex = _movement->_currDynamicPhase->getExCommand();
+
+ if (ex) {
+ if (ex->_messageKind == 35) {
+ ExCommand *newEx = ex->createClone();
+
+ newEx->_excFlags |= 2u;
+ newEx->sendMessage();
+ }
+ }
+ }
+ }
+
+ _movement->getCurrDynamicPhaseXY(point);
+ setOXY(point.x + newx, point.y + newy);
+
+ if ((_movement->_staticsObj2->_staticsId >> 8) & 0x40)
+ _flags |= 8;
+ else
+ _flags &= 0xFFF7;
+
+ _flags |= 1;
+ _messageQueueId = messageQueueId;
+ _movement->_currDynamicPhase->_countdown = _movement->_currDynamicPhase->_initialCountdown;
+ _movement->_counter = 0;
+ _counter = _initialCounter;
+ _someDynamicPhaseIndex = someDynamicPhaseIndex;
+
+ ExCommand *ex = new ExCommand(_id, 17, 23, 0, 0, movementId, 1, 0, 0, 0);
+
+ ex->_keyCode = _okeyCode;
+ ex->_excFlags = 2;
+ ex->postMessage();
}
bool StaticANIObject::startAnimEx(int movid, int parId, int flag1, int flag2) {
@@ -1085,7 +1277,7 @@ bool StaticANIObject::startAnim(int movementId, int messageQueueId, int dynPhase
if (_flags & 0x80)
return false;
- debug(0, "StaticANIObject::startAnim(%d, %d, %d) (%s [%d]) [%d, %d]", movementId, messageQueueId, dynPhaseIdx, transCyrillic((byte *)_objectName), _id, _ox, _oy);
+ debug(4, "StaticANIObject::startAnim(%d, %d, %d) (%s [%d]) [%d, %d]", movementId, messageQueueId, dynPhaseIdx, transCyrillic((byte *)_objectName), _id, _ox, _oy);
if (_messageQueueId) {
updateGlobalMessageQueue(messageQueueId, _id);
@@ -1095,9 +1287,8 @@ bool StaticANIObject::startAnim(int movementId, int messageQueueId, int dynPhase
Movement *mov = 0;
for (uint i = 0; i < _movements.size(); i++) {
-
- if (((Movement *)_movements[i])->_id == movementId) {
- mov = (Movement *)_movements[i];
+ if (_movements[i]->_id == movementId) {
+ mov = _movements[i];
break;
}
}
@@ -1188,6 +1379,31 @@ bool StaticANIObject::startAnim(int movementId, int messageQueueId, int dynPhase
return true;
}
+Common::Point *StaticANIObject::calcStepLen(Common::Point *p) {
+ if (_movement) {
+ Common::Point point;
+
+ _movement->calcSomeXY(point, 0, _movement->_currDynamicPhaseIndex);
+
+ p->x = point.x;
+ p->y = point.y;
+
+ int idx = _stepArray.getCurrPointIndex() - _movement->_currDynamicPhaseIndex - 1;
+
+ if (idx >= 0) {
+ _stepArray.getPoint(&point, idx, _movement->_currDynamicPhaseIndex + 2);
+
+ p->x += point.x;
+ p->y += point.y;
+ }
+ } else {
+ p->x = 0;
+ p->y = 0;
+ }
+
+ return p;
+}
+
Statics::Statics() {
_staticsId = 0;
_picture = 0;
@@ -1235,6 +1451,19 @@ bool Statics::load(MfcArchive &file) {
return true;
}
+void Statics::init() {
+ Picture::init();
+
+ if (_staticsId & 0x4000) {
+ Bitmap *bmp = _bitmap->reverseImage();
+
+ freePixelData();
+
+ _bitmap = bmp;
+ _data = bmp->_pixels;
+ }
+}
+
Common::Point *Statics::getSomeXY(Common::Point &p) {
p.x = _someX;
p.y = _someY;
@@ -1287,7 +1516,17 @@ Movement::Movement() {
}
Movement::~Movement() {
- warning("STUB: Movement::~Movement()");
+ for (uint i = 0; i < _dynamicPhases.size(); i++)
+ delete _framePosOffsets[i];
+
+ if (!_currMovement ) {
+ if (_updateFlag1)
+ _dynamicPhases.remove_at(0);
+
+ _dynamicPhases.clear();
+ }
+
+ free(_framePosOffsets);
}
Movement::Movement(Movement *src, StaticANIObject *ani) {
@@ -1504,7 +1743,7 @@ Common::Point *Movement::getCurrDynamicPhaseXY(Common::Point &p) {
return &p;
}
-Common::Point *Movement::calcSomeXY(Common::Point &p, int idx) {
+Common::Point *Movement::calcSomeXY(Common::Point &p, int idx, int dynidx) {
int oldox = _ox;
int oldoy = _oy;
int oldidx = _currDynamicPhaseIndex;
@@ -1527,7 +1766,7 @@ Common::Point *Movement::calcSomeXY(Common::Point &p, int idx) {
setOXY(x, y);
- while (_currDynamicPhaseIndex != idx)
+ while (_currDynamicPhaseIndex != dynidx)
gotoNextFrame(0, 0);
p.x = _ox;
@@ -1542,11 +1781,11 @@ Common::Point *Movement::calcSomeXY(Common::Point &p, int idx) {
void Movement::setAlpha(int alpha) {
if (_currMovement)
for (uint i = 0; i < _currMovement->_dynamicPhases.size(); i++) {
- ((DynamicPhase *)_currMovement->_dynamicPhases[i])->setAlpha(alpha);
+ _currMovement->_dynamicPhases[i]->setAlpha(alpha);
}
else
for (uint i = 0; i < _dynamicPhases.size(); i++) {
- ((DynamicPhase *)_dynamicPhases[i])->setAlpha(alpha);
+ _dynamicPhases[i]->setAlpha(alpha);
}
}
@@ -1559,9 +1798,9 @@ Common::Point *Movement::getDimensionsOfPhase(Common::Point *p, int phaseIndex)
DynamicPhase *dyn;
if (_currMovement)
- dyn = (DynamicPhase *)_currMovement->_dynamicPhases[idx];
+ dyn = _currMovement->_dynamicPhases[idx];
else
- dyn = (DynamicPhase *)_dynamicPhases[idx];
+ dyn = _dynamicPhases[idx];
Common::Point point;
@@ -1610,13 +1849,13 @@ void Movement::updateCurrDynamicPhase() {
return;
if (_currMovement->_dynamicPhases[_currDynamicPhaseIndex])
- _currDynamicPhase = (DynamicPhase *)_currMovement->_dynamicPhases[_currDynamicPhaseIndex];
+ _currDynamicPhase = _currMovement->_dynamicPhases[_currDynamicPhaseIndex];
} else {
if (_dynamicPhases.size() == 0 || (uint)_currDynamicPhaseIndex >= _dynamicPhases.size())
return;
if (_dynamicPhases[_currDynamicPhaseIndex])
- _currDynamicPhase = (DynamicPhase *)_dynamicPhases[_currDynamicPhaseIndex];
+ _currDynamicPhase = _dynamicPhases[_currDynamicPhaseIndex];
}
}
@@ -1625,11 +1864,11 @@ int Movement::calcDuration() {
if (_currMovement)
for (uint i = 0; i < _currMovement->_dynamicPhases.size(); i++) {
- res += ((DynamicPhase *)_currMovement->_dynamicPhases[i])->_initialCountdown;
+ res += _currMovement->_dynamicPhases[i]->_initialCountdown;
}
else
for (uint i = 0; i < _dynamicPhases.size(); i++) {
- res += ((DynamicPhase *)_dynamicPhases[i])->_initialCountdown;
+ res += _dynamicPhases[i]->_initialCountdown;
}
return res;
@@ -1670,12 +1909,12 @@ DynamicPhase *Movement::getDynamicPhaseByIndex(int idx) {
if (_currMovement->_dynamicPhases.size() == 0 || (uint)idx >= _currMovement->_dynamicPhases.size())
return 0;
- return (DynamicPhase *)_currMovement->_dynamicPhases[idx];
+ return _currMovement->_dynamicPhases[idx];
} else {
if (_dynamicPhases.size() == 0 || (uint)idx >= _dynamicPhases.size())
return 0;
- return (DynamicPhase *)_dynamicPhases[idx];
+ return _dynamicPhases[idx];
}
}
@@ -1686,7 +1925,7 @@ void Movement::loadPixelData() {
for (uint i = 0; i < _dynamicPhases.size(); i++) {
if ((Statics *)_dynamicPhases[i] != mov->_staticsObj2 || !(mov->_staticsObj2->_staticsId & 0x4000))
- ((Statics *)_dynamicPhases[i])->getPixelData();
+ _dynamicPhases[i]->getPixelData();
}
if (!(mov->_staticsObj1->_staticsId & 0x4000))
@@ -1696,7 +1935,7 @@ void Movement::loadPixelData() {
void Movement::freePixelData() {
if (!_currMovement)
for (uint i = 0; i < _dynamicPhases.size(); i++)
- ((DynamicPhase *)_dynamicPhases[i])->freePixelData();
+ _dynamicPhases[i]->freePixelData();
if (_staticsObj1)
_staticsObj1->freePixelData();
@@ -1728,11 +1967,11 @@ bool Movement::gotoNextFrame(void (*callback1)(int, Common::Point *point, int, i
if (!callback2) {
if (_currMovement) {
if ((uint)_currDynamicPhaseIndex == _currMovement->_dynamicPhases.size() - 1
- && !(((DynamicPhase *)(_currMovement->_dynamicPhases.back()))->_countdown)) {
+ && !(_currMovement->_dynamicPhases.back()->_countdown)) {
return false;
}
} else if ((uint)_currDynamicPhaseIndex == _dynamicPhases.size() - 1
- && !(((DynamicPhase *)(_dynamicPhases.back()))->_countdown)) {
+ && !(_dynamicPhases.back()->_countdown)) {
return false;
}
}