aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/statics.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/fullpipe/statics.h')
-rw-r--r--engines/fullpipe/statics.h247
1 files changed, 247 insertions, 0 deletions
diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h
new file mode 100644
index 0000000000..3d45ac6623
--- /dev/null
+++ b/engines/fullpipe/statics.h
@@ -0,0 +1,247 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_STATICS_H
+#define FULLPIPE_STATICS_H
+
+#include "fullpipe/gfx.h"
+
+namespace Fullpipe {
+
+class ExCommand;
+
+class CStepArray : public CObject {
+ int _currPointIndex;
+ Common::Point **_points;
+ int _maxPointIndex;
+ int _pointsCount;
+ int _isEos;
+
+ public:
+ CStepArray();
+ ~CStepArray();
+ void clear();
+
+ int getCurrPointIndex() { return _currPointIndex; }
+ Common::Point *getCurrPoint(Common::Point *point);
+ bool gotoNextPoint();
+};
+
+class StaticPhase : public Picture {
+ public:
+ int16 _initialCountdown;
+ int16 _countdown;
+ int16 _field_68;
+ int16 _field_6A;
+ ExCommand *_exCommand;
+
+ public:
+ StaticPhase();
+
+ virtual bool load(MfcArchive &file);
+
+ ExCommand *getExCommand() { return _exCommand; }
+};
+
+class DynamicPhase : public StaticPhase {
+ public:
+ int _someX;
+ int _someY;
+ Common::Rect *_rect;
+ int16 _field_7C;
+ int16 _field_7E;
+ int _dynFlags;
+
+ public:
+ DynamicPhase();
+ DynamicPhase(DynamicPhase *src, bool reverse);
+
+ virtual bool load(MfcArchive &file);
+
+ int getDynFlags() { return _dynFlags; }
+};
+
+class Statics : public DynamicPhase {
+ public:
+ int16 _staticsId;
+ char *_staticsName;
+ Picture *_picture;
+
+ public:
+ Statics();
+ Statics(Statics *src, bool reverse);
+
+ virtual bool load(MfcArchive &file);
+ Statics *getStaticsById(int itemId);
+
+ Common::Point *getSomeXY(Common::Point &p);
+ Common::Point *getCenter(Common::Point *p);
+};
+
+class StaticANIObject;
+
+class Movement : public GameObject {
+ public:
+ int _field_24;
+ int _field_28;
+ int _lastFrameSpecialFlag;
+ int _flipFlag;
+ int _updateFlag1;
+ Statics *_staticsObj1;
+ Statics *_staticsObj2;
+ int _mx;
+ int _my;
+ int _m2x;
+ int _m2y;
+ int _field_50;
+ int _counterMax;
+ int _counter;
+ CPtrList _dynamicPhases;
+ int _field_78;
+ Common::Point **_framePosOffsets;
+ Movement *_currMovement;
+ int _field_84;
+ DynamicPhase *_currDynamicPhase;
+ int _field_8C;
+ int _currDynamicPhaseIndex;
+ int _field_94;
+
+ public:
+ Movement();
+ Movement(Movement *src, StaticANIObject *ani);
+ Movement(Movement *src, int *flag1, int flag2, StaticANIObject *ani);
+
+ virtual bool load(MfcArchive &file);
+ bool load(MfcArchive &file, StaticANIObject *ani);
+
+ Common::Point *getCurrDynamicPhaseXY(Common::Point &p);
+ Common::Point *getCenter(Common::Point *p);
+ Common::Point *getDimensionsOfPhase(Common::Point *p, int phaseIndex);
+
+ void initStatics(StaticANIObject *ani);
+ void updateCurrDynamicPhase();
+
+ void setAlpha(int alpha);
+
+ void setDynamicPhaseIndex(int index);
+ DynamicPhase *getDynamicPhaseByIndex(int idx);
+
+ int calcDuration();
+
+ void removeFirstPhase();
+ bool gotoNextFrame(int callback1, void (*callback2)(int *));
+ bool gotoPrevFrame();
+ void gotoFirstFrame();
+ void gotoLastFrame();
+
+ void loadPixelData();
+
+ void draw(bool flipFlag, int angle);
+};
+
+class StaticANIObject : public GameObject {
+ public:
+ Movement *_movement;
+ Statics *_statics;
+ int _shadowsOn;
+ int16 _field_30;
+ int16 _field_32;
+ int _field_34;
+ int _initialCounter;
+ int _callback1;
+ void (*_callback2)(int *);
+ CPtrList _movements;
+ CPtrList _staticsList;
+ CStepArray _stepArray;
+ int16 _field_96;
+ int _messageQueueId;
+ int _messageNum;
+ int _animExFlag;
+ int _counter;
+ int _someDynamicPhaseIndex;
+
+ public:
+ int16 _sceneId;
+
+ public:
+ StaticANIObject();
+ StaticANIObject(StaticANIObject *src);
+
+ virtual bool load(MfcArchive &file);
+
+ void setOXY(int x, int y);
+ Statics *getStaticsById(int id);
+ Statics *getStaticsByName(char *name);
+ Movement *getMovementById(int id);
+ int getMovementIdById(int itemId);
+ Movement *getMovementByName(char *name);
+ Common::Point *getCurrDimensions(Common::Point &p);
+
+ void clearFlags();
+ void setFlags40(bool state);
+ bool isIdle();
+ void setAlpha(int alpha);
+
+ void deleteFromGlobalMessageQueue();
+ void queueMessageQueue(MessageQueue *msg);
+ MessageQueue *getMessageQueue();
+ bool trySetMessageQueue(int msgNum, int qId);
+
+ void initMovements();
+ void loadMovementsPixelData();
+
+ void setSomeDynamicPhaseIndex(int val) { _someDynamicPhaseIndex = val; }
+ void adjustSomeXY();
+
+ bool startAnim(int movementId, int messageQueueId, int dynPhaseIdx);
+ bool startAnimEx(int movid, int parId, int flag1, int flag2);
+ void startAnimSteps(int movementId, int messageQueueId, int x, int y, Common::Point **points, int pointsCount, int someDynamicPhaseIndex);
+
+ void hide();
+ void show1(int x, int y, int movementId, int mqId);
+ void show2(int x, int y, int movementId, int mqId);
+ void playIdle();
+ void update(int counterdiff);
+
+ Statics *addReverseStatics(Statics *ani);
+ void draw();
+ void draw2();
+
+ MovTable *countMovements();
+ void setSpeed(int speed);
+
+ void stopAnim_maybe();
+
+ MessageQueue *changeStatics1(int msgNum);
+ void changeStatics2(int objId);
+
+ bool getPixelAtPos(int x, int y, int *pixel);
+};
+
+struct MovTable {
+ int count;
+ int16 *movs;
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_STATICS_H */