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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GARGOYLE_GARGOLE_H
+#define GARGOYLE_GARGOLE_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "common/serializer.h"
+#include "engines/advancedDetector.h"
+#include "engines/engine.h"
+
+namespace Gargoyle {
+
+enum GargoyleDebugChannels {
+ kDebugCore = 1 << 0,
+ kDebugScripts = 1 << 1,
+ kDebugGraphics = 1 << 2,
+ kDebugSound = 1 << 3
+};
+
+#define GARGOYLE_SAVEGAME_VERSION 1
+
+struct GargoyleGameDescription;
+
+struct GargoyleSavegameHeader {
+ uint8 _version;
+ Common::String _saveName;
+ Graphics::Surface *_thumbnail;
+ int _year, _month, _day;
+ int _hour, _minute;
+ int _totalFrames;
+};
+
+class GargoyleEngine : public Engine {
+private:
+ /**
+ * Handles basic initialization
+ */
+ void initialize();
+protected:
+ const GargoyleGameDescription *_gameDescription;
+ int _loadSaveSlot;
+
+ // Engine APIs
+ virtual Common::Error run();
+ virtual bool hasFeature(EngineFeature f) const;
+public:
+ GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc);
+ virtual ~GargoyleEngine();
+
+ uint32 getFeatures() const;
+ bool isDemo() const;
+ Common::Language getLanguage() const;
+};
+
+} // End of namespace Gargoyle
+
+#endif