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-rw-r--r--engines/glk/alan3/utils.cpp55
1 files changed, 27 insertions, 28 deletions
diff --git a/engines/glk/alan3/utils.cpp b/engines/glk/alan3/utils.cpp
index 4b01b46d68..402cbe6a21 100644
--- a/engines/glk/alan3/utils.cpp
+++ b/engines/glk/alan3/utils.cpp
@@ -43,48 +43,47 @@ namespace Alan3 {
*/
void terminate(int code) {
- newline();
+ newline();
- terminateStateStack();
+ terminateStateStack();
- stopTranscript();
+ stopTranscript();
- if (memory)
- deallocate(memory);
+ if (memory)
+ deallocate(memory);
- g_vm->glk_exit();
+ g_vm->glk_exit();
}
/*======================================================================*/
void printVersion(int buildNumber) {
- printf("Arun - Adventure Language Interpreter version %s", alan.version.string);
- if (buildNumber != 0) printf("-%d", buildNumber);
- printf(" (%s %s)", alan.date, alan.time);
+ printf("Arun - Adventure Language Interpreter version %s", alan.version.string);
+ if (buildNumber != 0) printf("-%d", buildNumber);
+ printf(" (%s %s)", alan.date, alan.time);
}
/*======================================================================*/
-void usage(const char *programName)
-{
+void usage(const char *programName) {
#if (BUILD+0) != 0
- printVersion(BUILD);
+ printVersion(BUILD);
#else
- printVersion(0);
+ printVersion(0);
#endif
- printf("\n\nUsage:\n\n");
- printf(" %s [<switches>] <adventure>\n\n", programName);
- printf("where the possible optional switches are:\n");
-
- g_vm->glk_set_style(style_Preformatted);
- printf(" -v verbose mode\n");
- printf(" -l log transcript to a file\n");
- printf(" -c log player commands to a file\n");
- printf(" -n no Status Line\n");
- printf(" -d enter debug mode\n");
- printf(" -t[<n>] trace game execution, higher <n> gives more trace\n");
- printf(" -i ignore version and checksum errors\n");
- printf(" -r make regression test easier (don't timestamp, page break, randomize...)\n");
- g_vm->glk_set_style(style_Normal);
+ printf("\n\nUsage:\n\n");
+ printf(" %s [<switches>] <adventure>\n\n", programName);
+ printf("where the possible optional switches are:\n");
+
+ g_vm->glk_set_style(style_Preformatted);
+ printf(" -v verbose mode\n");
+ printf(" -l log transcript to a file\n");
+ printf(" -c log player commands to a file\n");
+ printf(" -n no Status Line\n");
+ printf(" -d enter debug mode\n");
+ printf(" -t[<n>] trace game execution, higher <n> gives more trace\n");
+ printf(" -i ignore version and checksum errors\n");
+ printf(" -r make regression test easier (don't timestamp, page break, randomize...)\n");
+ g_vm->glk_set_style(style_Normal);
}
@@ -93,7 +92,7 @@ void usage(const char *programName)
#endif
/*======================================================================*/
bool match(const char *pattern, char *input) {
- return fnmatch(pattern, input, FNM_CASEFOLD) == 0;
+ return fnmatch(pattern, input, FNM_CASEFOLD) == 0;
}
} // End of namespace Alan3