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Diffstat (limited to 'engines/glk/frotz/frotz.cpp')
-rw-r--r-- | engines/glk/frotz/frotz.cpp | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/engines/glk/frotz/frotz.cpp b/engines/glk/frotz/frotz.cpp new file mode 100644 index 0000000000..0e516f0496 --- /dev/null +++ b/engines/glk/frotz/frotz.cpp @@ -0,0 +1,98 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/frotz/frotz.h" +#include "glk/frotz/frotz_types.h" +#include "common/config-manager.h" + +namespace Gargoyle { +namespace Frotz { + +Frotz *g_vm; + +Frotz::Frotz(OSystem *syst, const GargoyleGameDescription *gameDesc) : + Processor(syst, gameDesc) { + g_vm = this; +} + +Frotz::~Frotz() { + reset_memory(); +} + +void Frotz::runGame(Common::SeekableReadStream *gameFile) { + story_fp = gameFile; + initialize(); + + // Game loop + interpret(); +} + +void Frotz::initialize() { + if (ConfMan.hasKey("attribute_assignment") && ConfMan.getBool("attribute_assignment")) + _attribute_assignment = true; + if (ConfMan.hasKey("attribute_testing") && ConfMan.getBool("attribute_testing")) + _attribute_testing = true; + if (ConfMan.hasKey("ignore_errors") && ConfMan.getBool("ignore_errors")) + _ignore_errors = true; + if (ConfMan.hasKey("object_movement") && ConfMan.getBool("object_movement")) + _object_movement = true; + if (ConfMan.hasKey("object_locating") && ConfMan.getBool("object_locating")) + _object_locating = true; + if (ConfMan.hasKey("piracy") && ConfMan.getBool("piracy")) + _piracy = true; + if (ConfMan.hasKey("save_quetzal") && ConfMan.getBool("save_quetzal")) + _save_quetzal = true; + if (ConfMan.hasKey("random_seed")) + _random.setSeed(ConfMan.getInt("random_seed")); + if (ConfMan.hasKey("script_cols")) + _script_cols = ConfMan.getInt("script_cols"); + if (ConfMan.hasKey("tandy_bit") && ConfMan.getBool("tandy_bit")) + _user_tandy_bit = true; + if (ConfMan.hasKey("undo_slots")) + _undo_slots = ConfMan.getInt("undo_slots"); + if (ConfMan.hasKey("expand_abbreviations") && ConfMan.getBool("expand_abbreviations")) + _expand_abbreviations = true; + if (ConfMan.hasKey("err_report_mode")) { + _err_report_mode = ConfMan.getInt("err_report_mode"); + if ((_err_report_mode < ERR_REPORT_NEVER) || (_err_report_mode > ERR_REPORT_FATAL)) + _err_report_mode = ERR_DEFAULT_REPORT_MODE; + } + + // Call process initialization + Processor::initialize(); + + // Restart the game + z_restart(); +} + +Common::Error Frotz::loadGameState(int slot) { + // TODO + return Common::kNoError; +} + +Common::Error Frotz::saveGameState(int slot, const Common::String &desc) { + // TODO + return Common::kNoError; +} + +} // End of namespace Scott +} // End of namespace Gargoyle |