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Diffstat (limited to 'engines/glk/frotz/screen.cpp')
-rw-r--r--engines/glk/frotz/screen.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/glk/frotz/screen.cpp b/engines/glk/frotz/screen.cpp
index 06b36167e8..f364a23142 100644
--- a/engines/glk/frotz/screen.cpp
+++ b/engines/glk/frotz/screen.cpp
@@ -42,9 +42,9 @@ void FrotzScreen::loadFonts(Common::Archive *archive) {
byte version = g_vm->_gameFile.readByte();
if (version == 6) {
- // For graphical games, force both mono and proportinate fonts to be the same size.
- // This simplifies calculation of pixels when setting window position and sizes
- g_conf->_monoInfo._size = g_conf->_propInfo._size = MAX(g_conf->_monoInfo._size, g_conf->_propInfo._size);
+ // For graphical games, ignore any font configurations and force their size
+ g_conf->_monoInfo._size = g_conf->_propInfo._size = 7;
+ g_conf->_monoInfo._aspect = g_conf->_propInfo._aspect = 1.0;
}
// Load the basic fonts