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-rw-r--r--engines/glk/gargoyle.cpp120
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diff --git a/engines/glk/gargoyle.cpp b/engines/glk/gargoyle.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/scummsys.h"
-#include "common/config-manager.h"
-#include "common/debug-channels.h"
-#include "common/events.h"
-#include "common/file.h"
-#include "engines/util.h"
-#include "graphics/scaler.h"
-#include "graphics/thumbnail.h"
-#include "glk/gargoyle.h"
-#include "glk/conf.h"
-#include "glk/events.h"
-#include "glk/picture.h"
-#include "glk/screen.h"
-#include "glk/selection.h"
-#include "glk/streams.h"
-#include "glk/windows.h"
-
-namespace Gargoyle {
-
-GargoyleEngine *g_vm;
-
-GargoyleEngine::GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc) :
- _gameDescription(gameDesc), Engine(syst), _random("Gargoyle"), _clipboard(nullptr),
- _conf(nullptr), _events(nullptr), _picList(nullptr), _screen(nullptr),
- _selection(nullptr), _windows(nullptr), _copySelect(false), _terminated(false),
- gli_unregister_obj(nullptr), gli_register_arr(nullptr), gli_unregister_arr(nullptr) {
- g_vm = this;
-}
-
-GargoyleEngine::~GargoyleEngine() {
- delete _clipboard;
- delete _conf;
- delete _events;
- delete _picList;
- delete _screen;
- delete _selection;
- delete _streams;
- delete _windows;
-}
-
-void GargoyleEngine::initialize() {
- // Set up debug channels
- DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level");
- DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
- DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
- DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");
-
- initGraphicsMode();
- _conf = new Conf();
- _screen = new Screen();
-
- _clipboard = new Clipboard();
- _events = new Events();
- _picList = new PicList();
- _selection = new Selection();
- _streams = new Streams();
- _windows = new Windows(_screen);
-}
-
-void GargoyleEngine::initGraphicsMode() {
- uint width = ConfMan.hasKey("width") ? ConfMan.getInt("width") : 640;
- uint height = ConfMan.hasKey("height") ? ConfMan.getInt("height") : 480;
- Common::List<Graphics::PixelFormat> formats = g_system->getSupportedFormats();
- Graphics::PixelFormat format = formats.front();
-
- for (Common::List<Graphics::PixelFormat>::iterator i = formats.begin(); i != formats.end(); ++i) {
- if ((*i).bytesPerPixel > 1) {
- format = *i;
- break;
- }
- }
-
- initGraphics(width, height, &format);
-}
-
-Common::Error GargoyleEngine::run() {
- initialize();
-
- Common::File f;
- if (f.open(getFilename()))
- runGame(&f);
-
- return Common::kNoError;
-}
-
-void GargoyleEngine::GUIError(const char *msg, ...) {
- char buffer[STRINGBUFLEN];
- va_list va;
-
- // Generate the full error message
- va_start(va, msg);
- vsnprintf(buffer, STRINGBUFLEN, msg, va);
- va_end(va);
-
- GUIErrorMessage(buffer);
-}
-
-} // End of namespace Gargoyle