diff options
Diffstat (limited to 'engines/glk/magnetic/magnetic.cpp')
| -rw-r--r-- | engines/glk/magnetic/magnetic.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/engines/glk/magnetic/magnetic.cpp b/engines/glk/magnetic/magnetic.cpp new file mode 100644 index 0000000000..f3f3e79a86 --- /dev/null +++ b/engines/glk/magnetic/magnetic.cpp @@ -0,0 +1,79 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "glk/magnetic/magnetic.h" +#include "common/config-manager.h" +#include "common/translation.h" + +namespace Glk { +namespace Magnetic { + +Magnetic::Magnetic(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc), + vm_exited_cleanly(false) { +} + +void Magnetic::runGame(Common::SeekableReadStream *gameFile) { + _gameFile = gameFile; + + if (!is_gamefile_valid()) + return; + + // TODO +} + +Common::Error Magnetic::loadGameData(strid_t file) { + // TODO + return Common::kNoError; +} + +Common::Error Magnetic::saveGameData(strid_t file, const Common::String &desc) { + // TODO + return Common::kNoError; +} + +bool Magnetic::is_gamefile_valid() { + if (_gameFile->size() < 8) { + GUIErrorMessage(_("This is too short to be a valid Glulx file.")); + return false; + } + + if (_gameFile->readUint32BE() != MKTAG('G', 'l', 'u', 'l')) { + GUIErrorMessage(_("This is not a valid Glulx file.")); + return false; + } + + // We support version 2.0 through 3.1.* + uint version = _gameFile->readUint32BE(); + if (version < 0x20000) { + GUIErrorMessage(_("This Glulx file is too old a version to execute.")); + return false; + } + if (version >= 0x30200) { + GUIErrorMessage(_("This Glulx file is too new a version to execute.")); + return false; + } + + return true; +} + +} // End of namespace Magnetic +} // End of namespace Glk |
