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Diffstat (limited to 'engines/gnap/grid.cpp')
-rw-r--r-- | engines/gnap/grid.cpp | 995 |
1 files changed, 995 insertions, 0 deletions
diff --git a/engines/gnap/grid.cpp b/engines/gnap/grid.cpp new file mode 100644 index 0000000000..aa6da71395 --- /dev/null +++ b/engines/gnap/grid.cpp @@ -0,0 +1,995 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/datarchive.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +void GnapEngine::initSceneGrid(int gridMinX, int gridMinY, int gridMaxX, int gridMaxY) { + _gridMinX = gridMinX; + _gridMinY = gridMinY; + _gridMaxX = gridMaxX; + _gridMaxY = gridMaxY; + _gnap->_gridX = 410 - gridMinX; + _gnap->_gridY = 450 - gridMinY; + _plat->_gridX = 396 - gridMinX; + _plat->_gridY = 347 - gridMinY; +} + +bool GnapEngine::isPointBlocked(Common::Point gridPos) { + return isPointBlocked(gridPos.x, gridPos.y); +} + +bool GnapEngine::isPointBlocked(int gridX, int gridY) { + + if (gridX < 0 || gridX >= _gridMaxX || gridY < 0 || gridY >= _gridMaxY) + return true; + + if ((_gnap->_pos == Common::Point(gridX, gridY)) || (_plat->_pos == Common::Point(gridX, gridY))) + return true; + + Common::Point pos = Common::Point(_gridMinX + 75 * gridX, _gridMinY + 48 * gridY); + + for (int i = 0; i < _hotspotsCount; ++i) { + if (_hotspots[i].isPointInside(pos) && !(_hotspots[i]._flags & SF_WALKABLE)) + return true; + } + + return false; +} + +/******************************************************************************/ + +int PlayerGnap::getWalkStopSequenceId(int deltaX, int deltaY) { + static const int gnapWalkStopSequenceIds[9] = { + 0x7BC, 0x7BA, 0x7BA, + 0x7BC, 0x000, 0x7BA, + 0x7BB, 0x7B9, 0x7B9 + }; + + int id = 3 * (deltaX + 1) + deltaY + 1; + assert (id >= 0 && id < 9 ); + return gnapWalkStopSequenceIds[id]; +} + +Facing PlayerGnap::getWalkFacing(int deltaX, int deltaY) { + static const Facing gnapWalkFacings[9] = { + kDirUpLeft, kDirBottomLeft, kDirBottomLeft, + kDirUpLeft, kDirIdleLeft, kDirBottomLeft, + kDirUpRight, kDirBottomRight, kDirBottomRight + }; + + int id = 3 * (deltaX + 1) + deltaY + 1; + assert (id >= 0 && id < 9 ); + return gnapWalkFacings[id]; +} + +bool PlayerGnap::findPath1(int gridX, int gridY, int index) { + _walkNodesCount = index; + _walkDirXIncr = 0; + _walkDirYIncr = 0; + _walkDeltaX = ABS(_walkDestX - gridX); + _walkDeltaY = ABS(_walkDestY - gridY); + + if (_walkDeltaX) + _walkDirX = (_walkDestX - gridX) / _walkDeltaX; + else + _walkDirX = 0; + + if (_walkDeltaY) + _walkDirY = (_walkDestY - gridY) / _walkDeltaY; + else + _walkDirY = 0; + + while (_walkDirXIncr < _walkDeltaX && _walkDirYIncr < _walkDeltaY) { + _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; + _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirXIncr; + ++_walkDirYIncr; + } else if (_walkDeltaY - _walkDirYIncr > _walkDeltaX - _walkDirXIncr) { + if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + } else if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + } else + return false; + } else { + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + } else if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + } else + return false; + } + ++_walkNodesCount; + } + + while (_walkDirXIncr < _walkDeltaX) { + _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; + _walkNodes[_walkNodesCount]._gridY1 = _walkDestY; + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDestY)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + ++_walkNodesCount; + } else + return false; + } + + while (_walkDirYIncr < _walkDeltaY) { + _walkNodes[_walkNodesCount]._gridX1 = _walkDestX; + _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; + if (!_vm->isPointBlocked(_walkDestX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + ++_walkNodesCount; + } else + return false; + } + + return true; +} + +bool PlayerGnap::findPath2(int gridX, int gridY, int index) { + _walkNodesCount = index; + _walkDirXIncr = 0; + _walkDirYIncr = 0; + _walkDeltaX = ABS(_walkDestX - gridX); + _walkDeltaY = ABS(_walkDestY - gridY); + + if (_walkDeltaX) + _walkDirX = (_walkDestX - gridX) / _walkDeltaX; + else + _walkDirX = 0; + + if (_walkDeltaY) + _walkDirY = (_walkDestY - gridY) / _walkDeltaY; + else + _walkDirY = 0; + + while (_walkDeltaY < _walkDeltaX - _walkDirXIncr) { + _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; + _walkNodes[_walkNodesCount]._gridY1 = gridY; + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, gridY)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + ++_walkNodesCount; + } else + return false; + } + + while (_walkDeltaX < _walkDeltaY - _walkDirYIncr) { + _walkNodes[_walkNodesCount]._gridX1 = gridX; + _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; + if (!_vm->isPointBlocked(gridX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + ++_walkNodesCount; + } else + return false; + } + + while (_walkDirXIncr < _walkDeltaX && _walkDirYIncr < _walkDeltaY) { + _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; + _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirXIncr; + ++_walkDirYIncr; + } else if (_walkDeltaY - _walkDirYIncr > _walkDeltaX - _walkDirXIncr) { + if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + } else if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + } else + return false; + } else { + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + } else if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + } else + return false; + } + ++_walkNodesCount; + } + + while (_walkDirXIncr < _walkDeltaX) { + _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; + _walkNodes[_walkNodesCount]._gridY1 = _walkDestY; + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDestY)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + ++_walkNodesCount; + } else + return false; + } + + while (_walkDirYIncr < _walkDeltaY) { + _walkNodes[_walkNodesCount]._gridX1 = _walkDestX; + _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; + if (!_vm->isPointBlocked(_walkDestX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + ++_walkNodesCount; + } else + return false; + } + + return true; +} + +bool PlayerGnap::findPath3(int gridX, int gridY) { + int gridIncr = 1; + bool done = false; + + while (!done && gridIncr < _vm->_gridMaxX) { + if (!_vm->isPointBlocked(gridX + gridIncr, gridY) && findPath1(gridX + gridIncr, gridY, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX + i; + _walkNodes[i]._gridY1 = gridY; + _walkNodes[i]._deltaX = 1; + _walkNodes[i]._deltaY = 0; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX - gridIncr, gridY) && findPath1(gridX - gridIncr, gridY, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX - i; + _walkNodes[i]._gridY1 = gridY; + _walkNodes[i]._deltaX = -1; + _walkNodes[i]._deltaY = 0; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX, gridY + gridIncr) && findPath1(gridX, gridY + gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX; + _walkNodes[i]._gridY1 = gridY + i; + _walkNodes[i]._deltaX = 0; + _walkNodes[i]._deltaY = 1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX, gridY - gridIncr) && findPath1(gridX, gridY - gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX; + _walkNodes[i]._gridY1 = gridY - i; + _walkNodes[i]._deltaX = 0; + _walkNodes[i]._deltaY = -1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX + gridIncr, gridY + gridIncr) && findPath1(gridX + gridIncr, gridY + gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX + i; + _walkNodes[i]._gridY1 = gridY + i; + _walkNodes[i]._deltaX = 1; + _walkNodes[i]._deltaY = 1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX - gridIncr, gridY + gridIncr) && findPath1(gridX - gridIncr, gridY + gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX - i; + _walkNodes[i]._gridY1 = gridY + i; + _walkNodes[i]._deltaX = -1; + _walkNodes[i]._deltaY = 1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX + gridIncr, gridY - gridIncr) && findPath1(gridX + gridIncr, gridY - gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX + i; + _walkNodes[i]._gridY1 = gridY - i; + _walkNodes[i]._deltaX = 1; + _walkNodes[i]._deltaY = -1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX - gridIncr, gridY - gridIncr) && findPath1(gridX - gridIncr, gridY - gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX - i; + _walkNodes[i]._gridY1 = gridY - i; + _walkNodes[i]._deltaX = -1; + _walkNodes[i]._deltaY = -1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX + gridIncr, gridY) && findPath2(gridX + gridIncr, gridY, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX + i; + _walkNodes[i]._gridY1 = gridY; + _walkNodes[i]._deltaX = 1; + _walkNodes[i]._deltaY = 0; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX - gridIncr, gridY) && findPath2(gridX - gridIncr, gridY, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX - i; + _walkNodes[i]._gridY1 = gridY; + _walkNodes[i]._deltaX = -1; + _walkNodes[i]._deltaY = 0; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX, gridY + gridIncr) && findPath2(gridX, gridY + gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX; + _walkNodes[i]._gridY1 = gridY + i; + _walkNodes[i]._deltaX = 0; + _walkNodes[i]._deltaY = 1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX, gridY - gridIncr) && findPath2(gridX, gridY - gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX; + _walkNodes[i]._gridY1 = gridY - i; + _walkNodes[i]._deltaX = 0; + _walkNodes[i]._deltaY = -1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX + gridIncr, gridY + gridIncr) && findPath2(gridX + gridIncr, gridY + gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX + i; + _walkNodes[i]._gridY1 = gridY + i; + _walkNodes[i]._deltaX = 1; + _walkNodes[i]._deltaY = 1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX - gridIncr, gridY + gridIncr) && findPath2(gridX - gridIncr, gridY + gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX - i; + _walkNodes[i]._gridY1 = gridY + i; + _walkNodes[i]._deltaX = -1; + _walkNodes[i]._deltaY = 1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX + gridIncr, gridY - gridIncr) && findPath2(gridX + gridIncr, gridY - gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX + i; + _walkNodes[i]._gridY1 = gridY - i; + _walkNodes[i]._deltaX = 1; + _walkNodes[i]._deltaY = -1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(gridX - gridIncr, gridY - gridIncr) && findPath2(gridX - gridIncr, gridY - gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = gridX - i; + _walkNodes[i]._gridY1 = gridY - i; + _walkNodes[i]._deltaX = -1; + _walkNodes[i]._deltaY = -1; + } + done = true; + break; + } + ++gridIncr; + } + + return done; +} + +bool PlayerGnap::findPath4(int gridX, int gridY) { + bool result = false; + + _walkNodesCount = 0; + _walkDirXIncr = 0; + _walkDirYIncr = 0; + _walkDeltaX = ABS(_walkDestX - gridX); + _walkDeltaY = ABS(_walkDestY - gridY); + + if (_walkDeltaX) + _walkDirX = (_walkDestX - gridX) / _walkDeltaX; + else + _walkDirX = 0; + + if (_walkDeltaY) + _walkDirY = (_walkDestY - gridY) / _walkDeltaY; + else + _walkDirY = 0; + + while (_walkDirXIncr < _walkDeltaX && _walkDirYIncr < _walkDeltaY) { + _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; + _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirXIncr; + ++_walkDirYIncr; + } else if (_walkDeltaY - _walkDirYIncr > _walkDeltaX - _walkDirXIncr) { + if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + } else if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + } else { + _walkDeltaX = _walkDirXIncr; + _walkDeltaY = _walkDirYIncr; + --_walkNodesCount; + } + } else { + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + } else if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + } else { + _walkDeltaX = _walkDirXIncr; + _walkDeltaY = _walkDirYIncr; + --_walkNodesCount; + } + } + ++_walkNodesCount; + } + + while (_walkDirXIncr < _walkDeltaX) { + _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; + _walkNodes[_walkNodesCount]._gridY1 = _walkDestY; + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDestY)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + ++_walkNodesCount; + } else { + _walkDeltaX = _walkDirXIncr; + } + } + + while (_walkDirYIncr < _walkDeltaY) { + _walkNodes[_walkNodesCount]._gridX1 = _walkDestX; + _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; + if (!_vm->isPointBlocked(_walkDestX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + ++_walkNodesCount; + } else { + _walkDeltaY = _walkDirYIncr; + } + } + + if (gridX + _walkDirX * _walkDirXIncr != _walkDestX || gridY + _walkDirY * _walkDirYIncr != _walkDestY) { + _walkDestX = gridX + _walkDirX * _walkDirXIncr; + _walkDestY = gridY + _walkDirY * _walkDirYIncr; + result = false; + } else { + result = true; + } + + return result; +} + +/******************************************************************************/ + +bool PlayerPlat::findPath1(int gridX, int gridY, int index) { + _walkNodesCount = index; + _walkDirXIncr = 0; + _walkDirYIncr = 0; + _walkDeltaX = ABS(_walkDestX - gridX); + _walkDeltaY = ABS(_walkDestY - gridY); + + if (_walkDeltaX) + _walkDirX = (_walkDestX - gridX) / _walkDeltaX; + else + _walkDirX = 0; + + if (_walkDeltaY) + _walkDirY = (_walkDestY - gridY) / _walkDeltaY; + else + _walkDirY = 0; + + while (_walkDirXIncr < _walkDeltaX && _walkDirYIncr < _walkDeltaY) { + _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; + _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirXIncr; + ++_walkDirYIncr; + } else if (_walkDeltaY - _walkDirYIncr > _walkDeltaX - _walkDirXIncr) { + if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + } else if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + } else + return false; + } else { + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + } else if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + } else + return false; + } + ++_walkNodesCount; + } + + while (_walkDirXIncr < _walkDeltaX) { + _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; + _walkNodes[_walkNodesCount]._gridY1 = _walkDestY; + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDestY)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + ++_walkNodesCount; + } else + return false; + } + + while (_walkDirYIncr < _walkDeltaY) { + _walkNodes[_walkNodesCount]._gridX1 = _walkDestX; + _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; + if (!_vm->isPointBlocked(_walkDestX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + ++_walkNodesCount; + } else + return false; + } + + return true; +} + +bool PlayerPlat::findPath2(int gridX, int gridY, int index) { + _walkNodesCount = index; + _walkDirXIncr = 0; + _walkDirYIncr = 0; + _walkDeltaX = ABS(_walkDestX - gridX); + _walkDeltaY = ABS(_walkDestY - gridY); + + if (_walkDeltaX) + _walkDirX = (_walkDestX - gridX) / _walkDeltaX; + else + _walkDirX = 0; + + if (_walkDeltaY) + _walkDirY = (_walkDestY - gridY) / _walkDeltaY; + else + _walkDirY = 0; + + while (_walkDeltaY < _walkDeltaX - _walkDirXIncr) { + _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; + _walkNodes[_walkNodesCount]._gridY1 = gridY; + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, gridY)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + ++_walkNodesCount; + } else + return false; + } + + while (_walkDeltaX < _walkDeltaY - _walkDirYIncr) { + _walkNodes[_walkNodesCount]._gridX1 = gridX; + _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; + if (!_vm->isPointBlocked(gridX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + ++_walkNodesCount; + } else + return false; + } + + while (_walkDirXIncr < _walkDeltaX && _walkDirYIncr < _walkDeltaY) { + _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; + _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirXIncr; + ++_walkDirYIncr; + } else if (_walkDeltaY - _walkDirYIncr > _walkDeltaX - _walkDirXIncr) { + if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + } else if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + } else + return false; + } else { + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + } else if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + } else + return false; + } + ++_walkNodesCount; + } + + while (_walkDirXIncr < _walkDeltaX) { + _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; + _walkNodes[_walkNodesCount]._gridY1 = _walkDestY; + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDestY)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + ++_walkNodesCount; + } else + return false; + } + + while (_walkDirYIncr < _walkDeltaY) { + _walkNodes[_walkNodesCount]._gridX1 = _walkDestX; + _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; + if (!_vm->isPointBlocked(_walkDestX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + ++_walkNodesCount; + } else + return false; + } + + return true; +} + +bool PlayerPlat::findPath3(int gridX, int gridY) { + int gridIncr = 1; + bool done = false; + + while (!done && gridIncr < _vm->_gridMaxX) { + if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y) && findPath1(_pos.x + gridIncr, _pos.y, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x + i; + _walkNodes[i]._gridY1 = _pos.y; + _walkNodes[i]._deltaX = 1; + _walkNodes[i]._deltaY = 0; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y) && findPath1(_pos.x - gridIncr, _pos.y, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x - i; + _walkNodes[i]._gridY1 = _pos.y; + _walkNodes[i]._deltaX = -1; + _walkNodes[i]._deltaY = 0; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x, _pos.y + gridIncr) && findPath1(_pos.x, _pos.y + gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x; + _walkNodes[i]._gridY1 = _pos.y + i; + _walkNodes[i]._deltaX = 0; + _walkNodes[i]._deltaY = 1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x, _pos.y - gridIncr) && findPath1(_pos.x, _pos.y - gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x; + _walkNodes[i]._gridY1 = _pos.y - i; + _walkNodes[i]._deltaX = 0; + _walkNodes[i]._deltaY = -1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y + gridIncr) && findPath1(_pos.x + gridIncr, _pos.y + gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x + i; + _walkNodes[i]._gridY1 = _pos.y + i; + _walkNodes[i]._deltaX = 1; + _walkNodes[i]._deltaY = 1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y + gridIncr) && findPath1(_pos.x - gridIncr, _pos.y + gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x - i; + _walkNodes[i]._gridY1 = _pos.y + i; + _walkNodes[i]._deltaX = -1; + _walkNodes[i]._deltaY = 1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y - gridIncr) && findPath1(_pos.x + gridIncr, _pos.y - gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x + i; + _walkNodes[i]._gridY1 = _pos.y - i; + _walkNodes[i]._deltaX = 1; + _walkNodes[i]._deltaY = -1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y - gridIncr) && findPath1(_pos.x - gridIncr, _pos.y - gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x - i; + _walkNodes[i]._gridY1 = _pos.y - i; + _walkNodes[i]._deltaX = -1; + _walkNodes[i]._deltaY = -1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y) && findPath2(_pos.x + gridIncr, _pos.y, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x + i; + _walkNodes[i]._gridY1 = _pos.y; + _walkNodes[i]._deltaX = 1; + _walkNodes[i]._deltaY = 0; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y) && findPath2(_pos.x - gridIncr, _pos.y, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x - i; + _walkNodes[i]._gridY1 = _pos.y; + _walkNodes[i]._deltaX = -1; + _walkNodes[i]._deltaY = 0; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x, _pos.y + gridIncr) && findPath2(_pos.x, _pos.y + gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x; + _walkNodes[i]._gridY1 = _pos.y + i; + _walkNodes[i]._deltaX = 0; + _walkNodes[i]._deltaY = 1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x, _pos.y - gridIncr) && findPath2(_pos.x, _pos.y - gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x; + _walkNodes[i]._gridY1 = _pos.y - i; + _walkNodes[i]._deltaX = 0; + _walkNodes[i]._deltaY = -1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y + gridIncr) && findPath2(_pos.x + gridIncr, _pos.y + gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x + i; + _walkNodes[i]._gridY1 = _pos.y + i; + _walkNodes[i]._deltaX = 1; + _walkNodes[i]._deltaY = 1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y + gridIncr) && findPath2(_pos.x - gridIncr, _pos.y + gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x - i; + _walkNodes[i]._gridY1 = _pos.y + i; + _walkNodes[i]._deltaX = -1; + _walkNodes[i]._deltaY = 1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x + gridIncr, _pos.y - gridIncr) && findPath2(_pos.x + gridIncr, _pos.y - gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x + i; + _walkNodes[i]._gridY1 = _pos.y - i; + _walkNodes[i]._deltaX = 1; + _walkNodes[i]._deltaY = -1; + } + done = true; + break; + } + if (!_vm->isPointBlocked(_pos.x - gridIncr, _pos.y - gridIncr) && findPath2(_pos.x - gridIncr, _pos.y - gridIncr, gridIncr)) { + for (int i = 0; i < gridIncr; ++i) { + _walkNodes[i]._gridX1 = _pos.x - i; + _walkNodes[i]._gridY1 = _pos.y - i; + _walkNodes[i]._deltaX = -1; + _walkNodes[i]._deltaY = -1; + } + done = true; + break; + } + ++gridIncr; + } + + return done; +} + +bool PlayerPlat::findPath4(int gridX, int gridY) { + bool result = false; + + _walkNodesCount = 0; + _walkDirXIncr = 0; + _walkDirYIncr = 0; + _walkDeltaX = ABS(_walkDestX - gridX); + _walkDeltaY = ABS(_walkDestY - gridY); + + if (_walkDeltaX) + _walkDirX = (_walkDestX - gridX) / _walkDeltaX; + else + _walkDirX = 0; + + if (_walkDeltaY) + _walkDirY = (_walkDestY - gridY) / _walkDeltaY; + else + _walkDirY = 0; + + while (_walkDirXIncr < _walkDeltaX && _walkDirYIncr < _walkDeltaY) { + _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; + _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirXIncr; + ++_walkDirYIncr; + } else if (_walkDeltaY - _walkDirYIncr > _walkDeltaX - _walkDirXIncr) { + if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + } else if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + } else { + _walkDeltaX = _walkDirXIncr; + _walkDeltaY = _walkDirYIncr; + --_walkNodesCount; + } + } else { + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + } else if (!_vm->isPointBlocked(_walkNodes[_walkNodesCount]._gridX1, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + } else { + _walkDeltaX = _walkDirXIncr; + _walkDeltaY = _walkDirYIncr; + --_walkNodesCount; + } + } + ++_walkNodesCount; + } + + while (_walkDirXIncr < _walkDeltaX) { + _walkNodes[_walkNodesCount]._gridX1 = gridX + _walkDirX * _walkDirXIncr; + _walkNodes[_walkNodesCount]._gridY1 = _walkDestY; + if (!_vm->isPointBlocked(_walkDirX + _walkNodes[_walkNodesCount]._gridX1, _walkDestY)) { + _walkNodes[_walkNodesCount]._deltaX = _walkDirX; + _walkNodes[_walkNodesCount]._deltaY = 0; + ++_walkDirXIncr; + ++_walkNodesCount; + } else { + _walkDeltaX = _walkDirXIncr; + } + } + + while (_walkDirYIncr < _walkDeltaY) { + _walkNodes[_walkNodesCount]._gridX1 = _walkDestX; + _walkNodes[_walkNodesCount]._gridY1 = gridY + _walkDirY * _walkDirYIncr; + if (!_vm->isPointBlocked(_walkDestX, _walkDirY + _walkNodes[_walkNodesCount]._gridY1)) { + _walkNodes[_walkNodesCount]._deltaX = 0; + _walkNodes[_walkNodesCount]._deltaY = _walkDirY; + ++_walkDirYIncr; + ++_walkNodesCount; + } else { + _walkDeltaY = _walkDirYIncr; + } + } + + if (gridX + _walkDirX * _walkDirXIncr != _walkDestX || gridY + _walkDirY * _walkDirYIncr != _walkDestY) { + _walkDestX = gridX + _walkDirX * _walkDirXIncr; + _walkDestY = gridY + _walkDirY * _walkDirYIncr; + result = false; + } else { + result = true; + } + + return result; +} + +void PlayerPlat::makeRoom() { + int rndGridX, rndGridY; + do { + rndGridY = _vm->getRandom(_vm->_gridMaxY); + rndGridX = _vm->getRandom(_vm->_gridMaxX); + } while (ABS(rndGridX - _pos.x) > 4 || ABS(rndGridY - _pos.y) > 3 || + _vm->isPointBlocked(rndGridX, rndGridY)); + walkTo(Common::Point(rndGridX, rndGridY), -1, -1, 1); +} + +} // End of namespace Gnap |