diff options
Diffstat (limited to 'engines/gnap/scenes')
-rw-r--r-- | engines/gnap/scenes/scene22.cpp | 238 | ||||
-rw-r--r-- | engines/gnap/scenes/scene22.h | 52 | ||||
-rw-r--r-- | engines/gnap/scenes/scene23.cpp | 252 | ||||
-rw-r--r-- | engines/gnap/scenes/scene23.h | 50 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 18 |
5 files changed, 357 insertions, 253 deletions
diff --git a/engines/gnap/scenes/scene22.cpp b/engines/gnap/scenes/scene22.cpp index 364e42f03d..494af92b85 100644 --- a/engines/gnap/scenes/scene22.cpp +++ b/engines/gnap/scenes/scene22.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene22.h" namespace Gnap { @@ -41,53 +42,57 @@ enum { kASTalkCashier = 1 }; -int GnapEngine::scene22_init() { - return 0x5E; +Scene22::Scene22(GnapEngine *vm) : Scene(vm) { + _s22_caughtBefore = false; + _s22_cashierCtr = 3; } -void GnapEngine::scene22_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSExitOutsideGrubCity, 0, 180, 184, 472, SF_EXIT_L_CURSOR, 3, 6); - setHotspot(kHSExitBackGrubCity, 785, 405, 800, 585, SF_EXIT_R_CURSOR, 11, 9); - setHotspot(kHSCashier, 578, 230, 660, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); - setHotspot(kHSWalkArea1, 553, 0, 800, 542); - setHotspot(kHSWalkArea2, 0, 0, 552, 488); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - _hotspotsCount = 7; +int Scene22::init() { + return 0x5E; } -void GnapEngine::scene22_run() { +void Scene22::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSExitOutsideGrubCity, 0, 180, 184, 472, SF_EXIT_L_CURSOR, 3, 6); + _vm->setHotspot(kHSExitBackGrubCity, 785, 405, 800, 585, SF_EXIT_R_CURSOR, 11, 9); + _vm->setHotspot(kHSCashier, 578, 230, 660, 376, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); + _vm->setHotspot(kHSWalkArea1, 553, 0, 800, 542); + _vm->setHotspot(kHSWalkArea2, 0, 0, 552, 488); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _vm->_hotspotsCount = 7; +} - _gameSys->insertSequence(0x5D, 254, 0, 0, kSeqNone, 0, 0, 0); +void Scene22::run() { + _vm->_gameSys->insertSequence(0x5D, 254, 0, 0, kSeqNone, 0, 0, 0); _s22_currCashierSequenceId = 0x59; _s22_nextCashierSequenceId = -1; - _gameSys->setAnimation(0x59, 1, 3); - _gameSys->insertSequence(_s22_currCashierSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0x59, 1, 3); + _vm->_gameSys->insertSequence(_s22_currCashierSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); - _timers[6] = getRandom(30) + 20; + _vm->_timers[6] = _vm->getRandom(30) + 20; - queueInsertDeviceIcon(); + _vm->queueInsertDeviceIcon(); - if (_prevSceneNum == 20) { - initGnapPos(2, 8, kDirBottomRight); - initPlatypusPos(1, 8, kDirNone); - endSceneInit(); + if (_vm->_prevSceneNum == 20) { + _vm->initGnapPos(2, 8, kDirBottomRight); + _vm->initPlatypusPos(1, 8, kDirNone); + _vm->endSceneInit(); } else { - initGnapPos(11, _hotspotsWalkPos[kHSExitBackGrubCity].y, kDirBottomRight); - initPlatypusPos(11, _hotspotsWalkPos[kHSExitBackGrubCity].y + 1, kDirNone); - endSceneInit(); - gnapWalkTo(8, 8, -1, 0x107B9, 1); - platypusWalkTo(9, 8, -1, 0x107C2, 1); + _vm->initGnapPos(11, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y, kDirBottomRight); + _vm->initPlatypusPos(11, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y + 1, kDirNone); + _vm->endSceneInit(); + _vm->gnapWalkTo(8, 8, -1, 0x107B9, 1); + _vm->platypusWalkTo(9, 8, -1, 0x107C2, 1); } - if (isFlag(kGFSceneFlag1)) { + if (_vm->isFlag(kGFSceneFlag1)) { int storeDetectiveSeqId; - setGrabCursorSprite(-1); - invRemove(kItemCereals); + _vm->setGrabCursorSprite(-1); + _vm->invRemove(kItemCereals); if (_s22_caughtBefore) { - switch (getRandom(3)) { + switch (_vm->getRandom(3)) { case 0: storeDetectiveSeqId = 0x55; break; @@ -102,58 +107,56 @@ void GnapEngine::scene22_run() { _s22_caughtBefore = true; storeDetectiveSeqId = 0x54; } - _gameSys->waitForUpdate(); - _gameSys->requestClear1(); - _gameSys->drawSpriteToBackground(0, 0, 0x44); - _gameSys->setAnimation(storeDetectiveSeqId, 256, 4); - _gameSys->insertSequence(storeDetectiveSeqId, 256, 0, 0, kSeqNone, 0, 0, 0); - while (_gameSys->getAnimationStatus(4) != 2) { - gameUpdateTick(); + _vm->_gameSys->waitForUpdate(); + _vm->_gameSys->requestClear1(); + _vm->_gameSys->drawSpriteToBackground(0, 0, 0x44); + _vm->_gameSys->setAnimation(storeDetectiveSeqId, 256, 4); + _vm->_gameSys->insertSequence(storeDetectiveSeqId, 256, 0, 0, kSeqNone, 0, 0, 0); + while (_vm->_gameSys->getAnimationStatus(4) != 2) { + _vm->gameUpdateTick(); } - _sceneDone = true; - _newSceneNum = 20; + _vm->_sceneDone = true; + _vm->_newSceneNum = 20; _s22_caughtBefore = true; } - while (!_sceneDone) { - - updateMouseCursor(); - updateCursorByHotspot(); + while (!_vm->_sceneDone) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - testWalk(0, 0, -1, -1, -1, -1); + _vm->testWalk(0, 0, -1, -1, -1, -1); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - switch (_sceneClickedHotspot) { - + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene22_updateHotspots(); + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); } break; case kHSPlatypus: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemJoint) { - gnapUseJointOnPlatypus(); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(0, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemJoint) { + _vm->gnapUseJointOnPlatypus(); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(_platX, _platY); + _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -161,45 +164,45 @@ void GnapEngine::scene22_run() { break; case kHSExitOutsideGrubCity: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 20; - gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, 0x107AF, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y + 1, -1, 0x107C2, 1); + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 20; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, 0x107AF, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _vm->_hotspotsWalkPos[kHSExitOutsideGrubCity].y + 1, -1, 0x107C2, 1); } break; case kHSExitBackGrubCity: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 23; - gnapWalkTo(_hotspotsWalkPos[kHSExitBackGrubCity].x, _hotspotsWalkPos[kHSExitBackGrubCity].y, 0, 0x107AB, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitBackGrubCity].x, _hotspotsWalkPos[kHSExitBackGrubCity].y + 1, -1, 0x107C2, 1); + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 23; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitBackGrubCity].x, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y, 0, 0x107AB, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitBackGrubCity].x, _vm->_hotspotsWalkPos[kHSExitBackGrubCity].y + 1, -1, 0x107C2, 1); } break; case kHSCashier: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[kHSCashier].x, _hotspotsWalkPos[kHSCashier].y, 8, 4); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSCashier].x, _vm->_hotspotsWalkPos[kHSCashier].y, 8, 4); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(8, 4); + _vm->playGnapScratchingHead(8, 4); break; case GRAB_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; case TALK_CURSOR: - _gnapIdleFacing = kDirUpRight; - gnapWalkTo(_hotspotsWalkPos[kHSCashier].x, _hotspotsWalkPos[kHSCashier].y, - 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASTalkCashier; + _vm->_gnapIdleFacing = kDirUpRight; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCashier].x, _vm->_hotspotsWalkPos[kHSCashier].y, + 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASTalkCashier; break; case PLAT_CURSOR: - gnapUseDeviceOnPlatypuss(); + _vm->gnapUseDeviceOnPlatypuss(); break; } } @@ -208,26 +211,25 @@ void GnapEngine::scene22_run() { case kHSWalkArea1: case kHSWalkArea2: - gnapWalkTo(-1, -1, -1, -1, 1); + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: - if (_mouseClickState._left) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; - } - scene22_updateAnimations(); + updateAnimations(); - if (!_isLeavingScene) { - updatePlatypusIdleSequence(); - updateGnapIdleSequence(); - if (!_timers[6] && _s22_nextCashierSequenceId == -1) { - _timers[6] = getRandom(30) + 20; - if (getRandom(8) != 0) { + if (!_vm->_isLeavingScene) { + _vm->updatePlatypusIdleSequence(); + _vm->updateGnapIdleSequence(); + if (!_vm->_timers[6] && _s22_nextCashierSequenceId == -1) { + _vm->_timers[6] = _vm->getRandom(30) + 20; + if (_vm->getRandom(8) != 0) { _s22_nextCashierSequenceId = 0x59; } else { _s22_cashierCtr = (_s22_cashierCtr + 1) % 3; @@ -249,46 +251,42 @@ void GnapEngine::scene22_run() { } } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene22_updateHotspots(); - _timers[2] = getRandom(30) + 20; - _timers[3] = 400; - _timers[1] = getRandom(20) + 30; - _timers[0] = getRandom(75) + 75; + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); + _vm->_timers[2] = _vm->getRandom(30) + 20; + _vm->_timers[3] = 400; + _vm->_timers[1] = _vm->getRandom(20) + 30; + _vm->_timers[0] = _vm->getRandom(75) + 75; } - gameUpdateTick(); - + _vm->gameUpdateTick(); } - } -void GnapEngine::scene22_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene22::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASLeaveScene: - _sceneDone = true; + _vm->_sceneDone = true; break; case kASTalkCashier: _s22_nextCashierSequenceId = 0x5C; break; } - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; } - if (_gameSys->getAnimationStatus(3) == 2 && _s22_nextCashierSequenceId != -1) { - _gameSys->setAnimation(_s22_nextCashierSequenceId, 1, 3); - _gameSys->insertSequence(_s22_nextCashierSequenceId, 1, _s22_currCashierSequenceId, 1, kSeqSyncWait, 0, 0, 0); + if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s22_nextCashierSequenceId != -1) { + _vm->_gameSys->setAnimation(_s22_nextCashierSequenceId, 1, 3); + _vm->_gameSys->insertSequence(_s22_nextCashierSequenceId, 1, _s22_currCashierSequenceId, 1, kSeqSyncWait, 0, 0, 0); _s22_currCashierSequenceId = _s22_nextCashierSequenceId; _s22_nextCashierSequenceId = -1; } - } } // End of namespace Gnap diff --git a/engines/gnap/scenes/scene22.h b/engines/gnap/scenes/scene22.h new file mode 100644 index 0000000000..44afa10da7 --- /dev/null +++ b/engines/gnap/scenes/scene22.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE22_H +#define GNAP_SCENE22_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene22: public Scene { +public: + Scene22(GnapEngine *vm); + ~Scene22() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {}; + +private: + int _s22_currCashierSequenceId; + int _s22_nextCashierSequenceId; + bool _s22_caughtBefore; + int _s22_cashierCtr; +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE22_H diff --git a/engines/gnap/scenes/scene23.cpp b/engines/gnap/scenes/scene23.cpp index a6b4c1fd80..75838f4482 100644 --- a/engines/gnap/scenes/scene23.cpp +++ b/engines/gnap/scenes/scene23.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene23.h" namespace Gnap { @@ -42,90 +43,92 @@ enum { kASLeaveScene = 3 }; -int GnapEngine::scene23_init() { +Scene23::Scene23(GnapEngine *vm) : Scene(vm) { + _s23_currStoreClerkSequenceId = -1; + _s23_nextStoreClerkSequenceId = -1; +} + +int Scene23::init() { return 0xC0; } -void GnapEngine::scene23_updateHotspots() { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSExitFrontGrubCity, 0, 250, 15, 550, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7); - setHotspot(kHSCereals, 366, 332, 414, 408, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); - setHotspot(kHSWalkArea1, 0, 0, 340, 460); - setHotspot(kHSWalkArea2, 340, 0, 800, 501); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - _hotspotsCount = 6; +void Scene23::updateHotspots() { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSExitFrontGrubCity, 0, 250, 15, 550, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 7); + _vm->setHotspot(kHSCereals, 366, 332, 414, 408, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7); + _vm->setHotspot(kHSWalkArea1, 0, 0, 340, 460); + _vm->setHotspot(kHSWalkArea2, 340, 0, 800, 501); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _vm->_hotspotsCount = 6; } -void GnapEngine::scene23_run() { - - _timers[4] = getRandom(100) + 200; - _timers[5] = getRandom(100) + 200; +void Scene23::run() { + _vm->_timers[4] = _vm->getRandom(100) + 200; + _vm->_timers[5] = _vm->getRandom(100) + 200; _s23_currStoreClerkSequenceId = 0xB4; _s23_nextStoreClerkSequenceId = -1; - _gameSys->setAnimation(0xB4, 1, 4); - _gameSys->insertSequence(_s23_currStoreClerkSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0xB4, 1, 4); + _vm->_gameSys->insertSequence(_s23_currStoreClerkSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); - queueInsertDeviceIcon(); + _vm->queueInsertDeviceIcon(); - initGnapPos(-1, 7, kDirBottomRight); - initPlatypusPos(-2, 7, kDirNone); - _gameSys->insertSequence(0xBD, 255, 0, 0, kSeqNone, 0, 0, 0); - _gameSys->insertSequence(0xBF, 2, 0, 0, kSeqNone, 0, 0, 0); - endSceneInit(); + _vm->initGnapPos(-1, 7, kDirBottomRight); + _vm->initPlatypusPos(-2, 7, kDirNone); + _vm->_gameSys->insertSequence(0xBD, 255, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0xBF, 2, 0, 0, kSeqNone, 0, 0, 0); + _vm->endSceneInit(); - platypusWalkTo(1, 7, -1, 0x107C2, 1); + _vm->platypusWalkTo(1, 7, -1, 0x107C2, 1); - if (isFlag(kGFUnk24)) { - gnapWalkTo(2, 7, -1, 0x107B9, 1); + if (_vm->isFlag(kGFUnk24)) { + _vm->gnapWalkTo(2, 7, -1, 0x107B9, 1); } else { - gnapWalkTo(2, 7, 0, 0x107B9, 1); - while (_gameSys->getAnimationStatus(0) != 2) - gameUpdateTick(); - playSequences(0x48, 0xBA, 0xBB, 0xBC); - setFlag(kGFUnk24); + _vm->gnapWalkTo(2, 7, 0, 0x107B9, 1); + while (_vm->_gameSys->getAnimationStatus(0) != 2) + _vm->gameUpdateTick(); + _vm->playSequences(0x48, 0xBA, 0xBB, 0xBC); + _vm->setFlag(kGFUnk24); } - while (!_sceneDone) { - - updateMouseCursor(); - updateCursorByHotspot(); + while (!_vm->_sceneDone) { + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - testWalk(0, 3, -1, -1, -1, -1); + _vm->testWalk(0, 3, -1, -1, -1, -1); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - switch (_sceneClickedHotspot) { - + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - if (_gnapActionStatus < 0) { - runMenu(); - scene23_updateHotspots(); + if (_vm->_gnapActionStatus < 0) { + _vm->runMenu(); + updateHotspots(); } break; case kHSPlatypus: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex == kItemJoint) { - gnapUseJointOnPlatypus(); - } else if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(0, 0); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex == kItemJoint) { + _vm->gnapUseJointOnPlatypus(); + } else if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(0, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapScratchingHead(_platX, _platY); + _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -133,35 +136,35 @@ void GnapEngine::scene23_run() { break; case kHSCereals: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[kHSCereals].x, _hotspotsWalkPos[kHSCereals].y, 5, 4); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSCereals].x, _vm->_hotspotsWalkPos[kHSCereals].y, 5, 4); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - if (isFlag(kGFSceneFlag1)) - playGnapMoan2(0, 0); + if (_vm->isFlag(kGFSceneFlag1)) + _vm->playGnapMoan2(0, 0); else { - gnapWalkTo(_hotspotsWalkPos[kHSCereals].x, _hotspotsWalkPos[kHSCereals].y, - 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); - _gnapActionStatus = kASLookCereals; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCereals].x, _vm->_hotspotsWalkPos[kHSCereals].y, + 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = kASLookCereals; } break; case GRAB_CURSOR: - if (isFlag(kGFSceneFlag1)) - playGnapImpossible(0, 0); + if (_vm->isFlag(kGFSceneFlag1)) + _vm->playGnapImpossible(0, 0); else { - _gnapIdleFacing = kDirBottomRight; - gnapWalkTo(_hotspotsWalkPos[kHSCereals].x, _hotspotsWalkPos[kHSCereals].y, - 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); - setFlag(kGFSceneFlag1); - _gnapActionStatus = kASGrabCereals; - invAdd(kItemCereals); + _vm->_gnapIdleFacing = kDirBottomRight; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSCereals].x, _vm->_hotspotsWalkPos[kHSCereals].y, + 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1); + _vm->setFlag(kGFSceneFlag1); + _vm->_gnapActionStatus = kASGrabCereals; + _vm->invAdd(kItemCereals); } break; case TALK_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } @@ -169,109 +172,105 @@ void GnapEngine::scene23_run() { break; case kHSExitFrontGrubCity: - if (_gnapActionStatus < 0) { - _isLeavingScene = true; - _newSceneNum = 22; - gnapWalkTo(_hotspotsWalkPos[kHSExitFrontGrubCity].x, _hotspotsWalkPos[kHSExitFrontGrubCity].y, 0, 0x107AF, 1); - _gnapActionStatus = kASLeaveScene; - platypusWalkTo(_hotspotsWalkPos[kHSExitFrontGrubCity].x, _hotspotsWalkPos[kHSExitFrontGrubCity].y - 1, -1, 0x107C2, 1); + if (_vm->_gnapActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_newSceneNum = 22; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitFrontGrubCity].x, _vm->_hotspotsWalkPos[kHSExitFrontGrubCity].y, 0, 0x107AF, 1); + _vm->_gnapActionStatus = kASLeaveScene; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitFrontGrubCity].x, _vm->_hotspotsWalkPos[kHSExitFrontGrubCity].y - 1, -1, 0x107C2, 1); } break; case kHSWalkArea1: case kHSWalkArea2: - if (_gnapActionStatus < 0) - gnapWalkTo(-1, -1, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; default: - if (_mouseClickState._left) { - gnapWalkTo(-1, -1, -1, -1, 1); - _mouseClickState._left = false; + if (_vm->_mouseClickState._left) { + _vm->gnapWalkTo(-1, -1, -1, -1, 1); + _vm->_mouseClickState._left = false; } break; - } - scene23_updateAnimations(); + updateAnimations(); - if (!_isLeavingScene) { - updatePlatypusIdleSequence(); - updateGnapIdleSequence(); - if (!_timers[4] && _gnapActionStatus == -1) { - _timers[4] = getRandom(100) + 200; - switch (getRandom(4)) { + if (!_vm->_isLeavingScene) { + _vm->updatePlatypusIdleSequence(); + _vm->updateGnapIdleSequence(); + if (!_vm->_timers[4] && _vm->_gnapActionStatus == -1) { + _vm->_timers[4] = _vm->getRandom(100) + 200; + switch (_vm->getRandom(4)) { case 0: - _gameSys->insertSequence(0xB7, 256, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0xB7, 256, 0, 0, kSeqNone, 0, 0, 0); break; case 1: - _gameSys->insertSequence(0xB8, 256, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0xB8, 256, 0, 0, kSeqNone, 0, 0, 0); break; case 2: case 3: - _gameSys->insertSequence(0xB9, 256, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->insertSequence(0xB9, 256, 0, 0, kSeqNone, 0, 0, 0); break; } } - if (!_timers[5]) { - _timers[5] = getRandom(100) + 200; - switch (getRandom(3)) { + if (!_vm->_timers[5]) { + _vm->_timers[5] = _vm->getRandom(100) + 200; + switch (_vm->getRandom(3)) { case 0: - playSound(0xCE, false); + _vm->playSound(0xCE, false); break; case 1: - playSound(0xD0, false); + _vm->playSound(0xD0, false); break; case 2: - playSound(0xCF, false); + _vm->playSound(0xCF, false); break; } } } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene23_updateHotspots(); + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); } - gameUpdateTick(); - + _vm->gameUpdateTick(); } - } -void GnapEngine::scene23_updateAnimations() { - - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene23::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case kASLookCereals: - showFullScreenSprite(0x48); - _gnapActionStatus = -1; + _vm->showFullScreenSprite(0x48); + _vm->_gnapActionStatus = -1; break; case kASGrabCereals: - _gameSys->setAnimation(0xBE, _gnapId, 0); - _gameSys->insertSequence(0xBE, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); - _gameSys->requestRemoveSequence(0xBF, 2); - _gnapSequenceDatNum = 0; - _gnapSequenceId = 0xBE; - _gnapActionStatus = kASGrabCerealsDone; + _vm->_gameSys->setAnimation(0xBE, _vm->_gnapId, 0); + _vm->_gameSys->insertSequence(0xBE, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->requestRemoveSequence(0xBF, 2); + _vm->_gnapSequenceDatNum = 0; + _vm->_gnapSequenceId = 0xBE; + _vm->_gnapActionStatus = kASGrabCerealsDone; break; case kASGrabCerealsDone: - setGrabCursorSprite(kItemCereals); - _gnapActionStatus = -1; + _vm->setGrabCursorSprite(kItemCereals); + _vm->_gnapActionStatus = -1; break; case kASLeaveScene: - _sceneDone = true; + _vm->_sceneDone = true; break; } } - if (_gameSys->getAnimationStatus(4) == 2 && _s23_nextStoreClerkSequenceId == -1) { - switch (getRandom(8)) { + if (_vm->_gameSys->getAnimationStatus(4) == 2 && _s23_nextStoreClerkSequenceId == -1) { + switch (_vm->getRandom(8)) { case 0: case 1: case 2: @@ -286,12 +285,11 @@ void GnapEngine::scene23_updateAnimations() { _s23_nextStoreClerkSequenceId = 0xB6; break; } - _gameSys->setAnimation(_s23_nextStoreClerkSequenceId, 1, 4); - _gameSys->insertSequence(_s23_nextStoreClerkSequenceId, 1, _s23_currStoreClerkSequenceId, 1, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s23_nextStoreClerkSequenceId, 1, 4); + _vm->_gameSys->insertSequence(_s23_nextStoreClerkSequenceId, 1, _s23_currStoreClerkSequenceId, 1, kSeqSyncWait, 0, 0, 0); _s23_currStoreClerkSequenceId = _s23_nextStoreClerkSequenceId; _s23_nextStoreClerkSequenceId = -1; } - } } // End of namespace Gnap diff --git a/engines/gnap/scenes/scene23.h b/engines/gnap/scenes/scene23.h new file mode 100644 index 0000000000..73543c9997 --- /dev/null +++ b/engines/gnap/scenes/scene23.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE23_H +#define GNAP_SCENE23_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene23: public Scene { +public: + Scene23(GnapEngine *vm); + ~Scene23() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {}; + +private: + int _s23_currStoreClerkSequenceId; + int _s23_nextStoreClerkSequenceId; +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE23_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index 42813a21f9..0ecb9e530c 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -47,6 +47,8 @@ #include "gnap/scenes/scene19.h" #include "gnap/scenes/scene20.h" #include "gnap/scenes/scene21.h" +#include "gnap/scenes/scene22.h" +#include "gnap/scenes/scene23.h" #include "gnap/scenes/scene47.h" #include "gnap/scenes/scene48.h" #include "gnap/scenes/scene54.h" @@ -208,14 +210,16 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 22: - backgroundId = scene22_init(); - scene22_updateHotspots(); + _scene = new Scene22(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; case 23: - backgroundId = scene23_init(); - scene23_updateHotspots(); + _scene = new Scene23(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -530,12 +534,14 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 20; break; case 22: - scene22_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 20; break; case 23: - scene23_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 20; break; |