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-rw-r--r--engines/gnap/gnap.cpp10
-rw-r--r--engines/gnap/gnap.h13
-rw-r--r--engines/gnap/scenes/scene17.cpp919
-rw-r--r--engines/gnap/scenes/scene17.h61
-rw-r--r--engines/gnap/scenes/scenecore.cpp9
5 files changed, 530 insertions, 482 deletions
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp
index 07978cb322..e002bb5ec4 100644
--- a/engines/gnap/gnap.cpp
+++ b/engines/gnap/gnap.cpp
@@ -2018,16 +2018,6 @@ void GnapEngine::initPlatypusPos(int gridX, int gridY, Facing facing) {
////////////////////////////////////////////////////////////////////////////////
void GnapEngine::initGlobalSceneVars() {
- // Scene 17
- _s17_platTryGetWrenchCtr = 0;
- _s17_wrenchCtr = 2;
- _s17_nextCarWindowSequenceId = -1;
- _s17_nextWrenchSequenceId = -1;
- _s17_canTryGetWrench = true;
- _s17_platPhoneCtr = 0;
- _s17_nextPhoneSequenceId = -1;
- _s17_currPhoneSequenceId = -1;
-
// Scene 18
_s18_garbageCanPos = 8;
_s18_platPhoneCtr = 0;
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index cbe711a47b..0fa110b383 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -603,19 +603,6 @@ public:
void sceneXX_playRandomSound(int timerIndex);
void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3);
- // Scene 17
- bool _s17_canTryGetWrench;
- int _s17_wrenchCtr, _s17_platPhoneCtr, _s17_platTryGetWrenchCtr;
- int _s17_nextPhoneSequenceId, _s17_currPhoneSequenceId;
- int _s17_nextWrenchSequenceId, _s17_currWrenchSequenceId;
- int _s17_nextCarWindowSequenceId, _s17_currCarWindowSequenceId;
- int scene17_init();
- void scene17_updateHotspots();
- void scene17_update();
- void scene17_platHangUpPhone();
- void scene17_run();
- void scene17_updateAnimations();
-
// Scene 18
int _s18_garbageCanPos;
int _s18_platPhoneCtr;
diff --git a/engines/gnap/scenes/scene17.cpp b/engines/gnap/scenes/scene17.cpp
index cf5945dde8..00b3f19fa5 100644
--- a/engines/gnap/scenes/scene17.cpp
+++ b/engines/gnap/scenes/scene17.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene17.h"
namespace Gnap {
@@ -57,270 +58,279 @@ enum {
kASLeaveScene = 15
};
-int GnapEngine::scene17_init() {
+Scene17::Scene17(GnapEngine *vm) : Scene(vm) {
+ _s17_platTryGetWrenchCtr = 0;
+ _s17_wrenchCtr = 2;
+ _s17_nextCarWindowSequenceId = -1;
+ _s17_nextWrenchSequenceId = -1;
+ _s17_canTryGetWrench = true;
+ _s17_platPhoneCtr = 0;
+ _s17_nextPhoneSequenceId = -1;
+ _s17_currPhoneSequenceId = -1;
+}
+
+int Scene17::init() {
return 0x263;
}
-void GnapEngine::scene17_updateHotspots() {
- setHotspot(kHSPlatypus, 1, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSPhone1, 61, 280, 97, 322, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
- setHotspot(kHSPhone2, 80, 204, 178, 468, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
- setHotspot(kHSExitGrubCity, 196, 207, 280, 304, SF_EXIT_U_CURSOR, 3, 5);
- setHotspot(kHSExitToyStore, 567, 211, 716, 322, SF_EXIT_U_CURSOR, 5, 6);
- setHotspot(kHSWrench, 586, 455, 681, 547, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7);
- setHotspot(kHSWalkArea1, 0, 0, 800, 434);
- setHotspot(kHSWalkArea2, 541, 0, 800, 600);
- setHotspot(kHSWalkArea3, 0, 204, 173, 468);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (isFlag(kGFGrassTaken))
- _hotspots[kHSWrench]._flags = SF_NONE;
- if (isFlag(kGFPlatypusTalkingToAssistant)) {
- _hotspots[kHSDevice]._flags = SF_DISABLED;
- _hotspots[kHSPlatypus]._flags = SF_DISABLED;
+void Scene17::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 1, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSPhone1, 61, 280, 97, 322, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
+ _vm->setHotspot(kHSPhone2, 80, 204, 178, 468, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
+ _vm->setHotspot(kHSExitGrubCity, 196, 207, 280, 304, SF_EXIT_U_CURSOR, 3, 5);
+ _vm->setHotspot(kHSExitToyStore, 567, 211, 716, 322, SF_EXIT_U_CURSOR, 5, 6);
+ _vm->setHotspot(kHSWrench, 586, 455, 681, 547, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 434);
+ _vm->setHotspot(kHSWalkArea2, 541, 0, 800, 600);
+ _vm->setHotspot(kHSWalkArea3, 0, 204, 173, 468);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (_vm->isFlag(kGFGrassTaken))
+ _vm->_hotspots[kHSWrench]._flags = SF_NONE;
+ if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) {
+ _vm->_hotspots[kHSDevice]._flags = SF_DISABLED;
+ _vm->_hotspots[kHSPlatypus]._flags = SF_DISABLED;
}
- _hotspotsCount = 10;
+ _vm->_hotspotsCount = 10;
}
-void GnapEngine::scene17_update() {
- gameUpdateTick();
- updateMouseCursor();
- updateGrabCursorSprite(0, 0);
- if (_mouseClickState._left) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+void Scene17::update() {
+ _vm->gameUpdateTick();
+ _vm->updateMouseCursor();
+ _vm->updateGrabCursorSprite(0, 0);
+ if (_vm->_mouseClickState._left) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
}
-void GnapEngine::scene17_platHangUpPhone() {
- int savedGnapActionStatus = _gnapActionStatus;
+void Scene17::platHangUpPhone() {
+ int savedGnapActionStatus = _vm->_gnapActionStatus;
- if (_platypusActionStatus == kASPlatPhoningAssistant) {
- _gnapActionStatus = kASPlatHangUpPhone;
- updateMouseCursor();
+ if (_vm->_platypusActionStatus == kASPlatPhoningAssistant) {
+ _vm->_gnapActionStatus = kASPlatHangUpPhone;
+ _vm->updateMouseCursor();
_s17_platPhoneCtr = 0;
- _platypusActionStatus = -1;
- _gameSys->setAnimation(0x257, 254, 4);
- _gameSys->insertSequence(0x257, 254, _s17_currPhoneSequenceId, 254, kSeqSyncExists, 0, 0, 0);
- while (_gameSys->getAnimationStatus(4) != 2)
- gameUpdateTick();
- _gameSys->setAnimation(0x25B, _platypusId, 1);
- _gameSys->insertSequence(0x25B, _platypusId, _platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId, kSeqSyncWait, 0, 0, 0);
- _platypusSequenceId = 0x25B;
- _platypusSequenceDatNum = 0;
+ _vm->_platypusActionStatus = -1;
+ _vm->_gameSys->setAnimation(0x257, 254, 4);
+ _vm->_gameSys->insertSequence(0x257, 254, _s17_currPhoneSequenceId, 254, kSeqSyncExists, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(4) != 2)
+ _vm->gameUpdateTick();
+ _vm->_gameSys->setAnimation(0x25B, _vm->_platypusId, 1);
+ _vm->_gameSys->insertSequence(0x25B, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
+ _vm->_platypusSequenceId = 0x25B;
+ _vm->_platypusSequenceDatNum = 0;
_s17_currPhoneSequenceId = -1;
_s17_nextPhoneSequenceId = -1;
- clearFlag(kGFPlatypusTalkingToAssistant);
- while (_gameSys->getAnimationStatus(1) != 2)
- gameUpdateTick();
- _gnapActionStatus = savedGnapActionStatus;
- updateMouseCursor();
+ _vm->clearFlag(kGFPlatypusTalkingToAssistant);
+ while (_vm->_gameSys->getAnimationStatus(1) != 2)
+ _vm->gameUpdateTick();
+ _vm->_gnapActionStatus = savedGnapActionStatus;
+ _vm->updateMouseCursor();
}
- scene17_updateHotspots();
+ updateHotspots();
}
-void GnapEngine::scene17_run() {
- playSound(0x10940, true);
- startSoundTimerA(8);
- _sceneWaiting = false;
- _timers[4] = getRandom(100) + 200;
- _timers[3] = 200;
- _timers[5] = getRandom(30) + 80;
- _timers[6] = getRandom(30) + 200;
- _timers[7] = getRandom(100) + 100;
-
- if (isFlag(kGFTruckKeysUsed)) {
- _gameSys->insertSequence(0x25F, 20, 0, 0, kSeqNone, 0, 0, 0);
+void Scene17::run() {
+ _vm->playSound(0x10940, true);
+ _vm->startSoundTimerA(8);
+ _vm->_sceneWaiting = false;
+ _vm->_timers[4] = _vm->getRandom(100) + 200;
+ _vm->_timers[3] = 200;
+ _vm->_timers[5] = _vm->getRandom(30) + 80;
+ _vm->_timers[6] = _vm->getRandom(30) + 200;
+ _vm->_timers[7] = _vm->getRandom(100) + 100;
+
+ if (_vm->isFlag(kGFTruckKeysUsed)) {
+ _vm->_gameSys->insertSequence(0x25F, 20, 0, 0, kSeqNone, 0, 0, 0);
} else {
- if (_s18_garbageCanPos >= 8) {
- _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 97, 1);
- } else if (_s18_garbageCanPos >= 6) {
- _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 68, 2);
- } else if (_s18_garbageCanPos >= 5) {
- _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 23, -1);
- } else if (_s18_garbageCanPos >= 4) {
- _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, -11, -5);
+ if (_vm->_s18_garbageCanPos >= 8) {
+ _vm->_gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 97, 1);
+ } else if (_vm->_s18_garbageCanPos >= 6) {
+ _vm->_gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 68, 2);
+ } else if (_vm->_s18_garbageCanPos >= 5) {
+ _vm->_gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, 23, -1);
+ } else if (_vm->_s18_garbageCanPos >= 4) {
+ _vm->_gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, -11, -5);
} else {
- _gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, -54, -8);
+ _vm->_gameSys->insertSequence(0x260, 20, 0, 0, kSeqNone, 0, -54, -8);
}
}
- if (isFlag(kGFGroceryStoreHatTaken))
- _gameSys->insertSequence(0x262, 1, 0, 0, kSeqNone, 0, 0, 0);
+ if (_vm->isFlag(kGFGroceryStoreHatTaken))
+ _vm->_gameSys->insertSequence(0x262, 1, 0, 0, kSeqNone, 0, 0, 0);
- queueInsertDeviceIcon();
+ _vm->queueInsertDeviceIcon();
- if (isFlag(kGFGrassTaken))
+ if (_vm->isFlag(kGFGrassTaken))
_s17_currWrenchSequenceId = 0x22D;
else
_s17_currWrenchSequenceId = 0x22F;
_s17_currCarWindowSequenceId = 0x244;
- if (isFlag(kGFUnk14))
- _gameSys->insertSequence(0x261, 1, 0, 0, kSeqNone, 0, 0, 0);
+ if (_vm->isFlag(kGFUnk14))
+ _vm->_gameSys->insertSequence(0x261, 1, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->setAnimation(_s17_currWrenchSequenceId, 40, 2);
- _gameSys->insertSequence(_s17_currWrenchSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s17_currWrenchSequenceId, 40, 2);
+ _vm->_gameSys->insertSequence(_s17_currWrenchSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0);
- if (isFlag(kGFGrassTaken)) {
- _gameSys->setAnimation(0, 0, 3);
+ if (_vm->isFlag(kGFGrassTaken)) {
+ _vm->_gameSys->setAnimation(0, 0, 3);
} else {
- _gameSys->setAnimation(_s17_currCarWindowSequenceId, 40, 3);
- _gameSys->insertSequence(_s17_currCarWindowSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s17_currCarWindowSequenceId, 40, 3);
+ _vm->_gameSys->insertSequence(_s17_currCarWindowSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0);
}
_s17_canTryGetWrench = true;
- if (isFlag(kGFUnk18))
- _gameSys->insertSequence(0x24F, 100, 0, 0, kSeqNone, 0, 0, 0);
-
- if (_prevSceneNum == 53 || _prevSceneNum == 18 || _prevSceneNum == 20 || _prevSceneNum == 19) {
- if (_prevSceneNum == 20) {
- initGnapPos(4, 6, kDirBottomRight);
- initPlatypusPos(5, 6, kDirNone);
- endSceneInit();
- platypusWalkTo(5, 9, -1, 0x107C2, 1);
- gnapWalkTo(4, 8, -1, 0x107B9, 1);
- } else if (isFlag(kGFUnk27)) {
- initGnapPos(3, 9, kDirUpLeft);
- _platX = _hotspotsWalkPos[2].x;
- _platY = _hotspotsWalkPos[2].y;
- _platypusId = 20 * _hotspotsWalkPos[2].y;
- _gameSys->insertSequence(0x25A, 20 * _hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(0x257, 254, 0, 0, kSeqNone, 0, 0, 0);
- _platypusSequenceId = 0x25A;
- _platypusSequenceDatNum = 0;
- endSceneInit();
- clearFlag(kGFSpringTaken);
- clearFlag(kGFUnk16);
- _platypusActionStatus = kASPlatPhoningAssistant;
- scene17_platHangUpPhone();
- _gameSys->setAnimation(0, 0, 4);
- clearFlag(kGFPlatypusTalkingToAssistant);
- clearFlag(kGFUnk27);
- scene17_updateHotspots();
- } else if (isFlag(kGFUnk25)) {
- clearFlag(kGFSpringTaken);
- clearFlag(kGFUnk16);
- initPlatypusPos(7, 9, kDirNone);
- _gnapX = _hotspotsWalkPos[2].x;
- _gnapY = _hotspotsWalkPos[2].y;
- _gnapId = 20 * _hotspotsWalkPos[2].y;
- _gameSys->insertSequence(601, 20 * _hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 601;
- _gnapActionStatus = kASGnapHangUpPhone;
- clearFlag(kGFUnk25);
- _gameSys->insertSequence(0x251, 254, 0, 0, kSeqNone, 0, 0, 0);
- endSceneInit();
- _gameSys->setAnimation(0x257, 254, 0);
- _gameSys->insertSequence(0x257, 254, 0x251, 254, kSeqSyncWait, 0, 0, 0);
- } else if (isFlag(kGFPlatypusTalkingToAssistant)) {
- clearFlag(kGFSpringTaken);
- clearFlag(kGFUnk16);
- _sceneWaiting = true;
- initGnapPos(3, 9, kDirUpLeft);
- _platX = _hotspotsWalkPos[2].x;
- _platY = _hotspotsWalkPos[2].y;
- _platypusId = 20 * _hotspotsWalkPos[2].y;
+ if (_vm->isFlag(kGFUnk18))
+ _vm->_gameSys->insertSequence(0x24F, 100, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (_vm->_prevSceneNum == 53 || _vm->_prevSceneNum == 18 || _vm->_prevSceneNum == 20 || _vm->_prevSceneNum == 19) {
+ if (_vm->_prevSceneNum == 20) {
+ _vm->initGnapPos(4, 6, kDirBottomRight);
+ _vm->initPlatypusPos(5, 6, kDirNone);
+ _vm->endSceneInit();
+ _vm->platypusWalkTo(5, 9, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(4, 8, -1, 0x107B9, 1);
+ } else if (_vm->isFlag(kGFUnk27)) {
+ _vm->initGnapPos(3, 9, kDirUpLeft);
+ _vm->_platX = _vm->_hotspotsWalkPos[2].x;
+ _vm->_platY = _vm->_hotspotsWalkPos[2].y;
+ _vm->_platypusId = 20 * _vm->_hotspotsWalkPos[2].y;
+ _vm->_gameSys->insertSequence(0x25A, 20 * _vm->_hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x257, 254, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_platypusSequenceId = 0x25A;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->endSceneInit();
+ _vm->clearFlag(kGFSpringTaken);
+ _vm->clearFlag(kGFUnk16);
+ _vm->_platypusActionStatus = kASPlatPhoningAssistant;
+ platHangUpPhone();
+ _vm->_gameSys->setAnimation(0, 0, 4);
+ _vm->clearFlag(kGFPlatypusTalkingToAssistant);
+ _vm->clearFlag(kGFUnk27);
+ updateHotspots();
+ } else if (_vm->isFlag(kGFUnk25)) {
+ _vm->clearFlag(kGFSpringTaken);
+ _vm->clearFlag(kGFUnk16);
+ _vm->initPlatypusPos(7, 9, kDirNone);
+ _vm->_gnapX = _vm->_hotspotsWalkPos[2].x;
+ _vm->_gnapY = _vm->_hotspotsWalkPos[2].y;
+ _vm->_gnapId = 20 * _vm->_hotspotsWalkPos[2].y;
+ _vm->_gameSys->insertSequence(601, 20 * _vm->_hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 601;
+ _vm->_gnapActionStatus = kASGnapHangUpPhone;
+ _vm->clearFlag(kGFUnk25);
+ _vm->_gameSys->insertSequence(0x251, 254, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->endSceneInit();
+ _vm->_gameSys->setAnimation(0x257, 254, 0);
+ _vm->_gameSys->insertSequence(0x257, 254, 0x251, 254, kSeqSyncWait, 0, 0, 0);
+ } else if (_vm->isFlag(kGFPlatypusTalkingToAssistant)) {
+ _vm->clearFlag(kGFSpringTaken);
+ _vm->clearFlag(kGFUnk16);
+ _vm->_sceneWaiting = true;
+ _vm->initGnapPos(3, 9, kDirUpLeft);
+ _vm->_platX = _vm->_hotspotsWalkPos[2].x;
+ _vm->_platY = _vm->_hotspotsWalkPos[2].y;
+ _vm->_platypusId = 20 * _vm->_hotspotsWalkPos[2].y;
_s17_currPhoneSequenceId = 0x251;
- _gameSys->insertSequence(0x25A, 20 * _hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(_s17_currPhoneSequenceId, 254, 0, 0, kSeqNone, 0, 0, 0);
- _platypusSequenceId = 0x25A;
- _platypusSequenceDatNum = 0;
- endSceneInit();
- _gameSys->setAnimation(_s17_currPhoneSequenceId, 254, 1);
- _platypusActionStatus = kASPlatPhoningAssistant;
- scene17_updateHotspots();
- } else if (_prevSceneNum == 18) {
- initGnapPos(6, 6, kDirBottomRight);
- initPlatypusPos(5, 6, kDirNone);
- endSceneInit();
- platypusWalkTo(5, 9, -1, 0x107C2, 1);
- gnapWalkTo(4, 8, -1, 0x107B9, 1);
+ _vm->_gameSys->insertSequence(0x25A, 20 * _vm->_hotspotsWalkPos[2].y, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_s17_currPhoneSequenceId, 254, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_platypusSequenceId = 0x25A;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->endSceneInit();
+ _vm->_gameSys->setAnimation(_s17_currPhoneSequenceId, 254, 1);
+ _vm->_platypusActionStatus = kASPlatPhoningAssistant;
+ updateHotspots();
+ } else if (_vm->_prevSceneNum == 18) {
+ _vm->initGnapPos(6, 6, kDirBottomRight);
+ _vm->initPlatypusPos(5, 6, kDirNone);
+ _vm->endSceneInit();
+ _vm->platypusWalkTo(5, 9, -1, 0x107C2, 1);
+ _vm->gnapWalkTo(4, 8, -1, 0x107B9, 1);
} else {
- if (isFlag(kGFSpringTaken)) {
- initGnapPos(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, kDirBottomRight);
- initPlatypusPos(1, 9, kDirNone);
- endSceneInit();
+ if (_vm->isFlag(kGFSpringTaken)) {
+ _vm->initGnapPos(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, kDirBottomRight);
+ _vm->initPlatypusPos(1, 9, kDirNone);
+ _vm->endSceneInit();
} else {
- initGnapPos(3, 7, kDirBottomRight);
- initPlatypusPos(1, 7, kDirNone);
- endSceneInit();
+ _vm->initGnapPos(3, 7, kDirBottomRight);
+ _vm->initPlatypusPos(1, 7, kDirNone);
+ _vm->endSceneInit();
}
- clearFlag(kGFSpringTaken);
- clearFlag(kGFUnk16);
- endSceneInit();
+ _vm->clearFlag(kGFSpringTaken);
+ _vm->clearFlag(kGFUnk16);
+ _vm->endSceneInit();
}
} else {
- _gnapX = 3;
- _gnapY = 6;
- _gnapId = 120;
- _gnapSequenceId = 0x23D;
- _gnapSequenceDatNum = 0;
- _gnapIdleFacing = kDirBottomRight;
- _gameSys->insertSequence(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0, 0, kSeqNone, 0, 0, 0);
- _platX = -1;
- _platY = 8;
- _platypusId = 160;
- _gameSys->insertSequence(0x241, 160, 0, 0, kSeqNone, 0, 0, 0);
- _gameSys->insertSequence(0x107C1, _platypusId, 0x241, _platypusId,
- kSeqScale | kSeqSyncWait, 0, 75 * _platX - _platGridX, 48 * _platY - _platGridY);
- _gameSys->insertSequence(0x22C, 2, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gnapX = 3;
+ _vm->_gnapY = 6;
+ _vm->_gnapId = 120;
+ _vm->_gnapSequenceId = 0x23D;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapIdleFacing = kDirBottomRight;
+ _vm->_gameSys->insertSequence(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_platX = -1;
+ _vm->_platY = 8;
+ _vm->_platypusId = 160;
+ _vm->_gameSys->insertSequence(0x241, 160, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x107C1, _vm->_platypusId, 0x241, _vm->_platypusId,
+ kSeqScale | kSeqSyncWait, 0, 75 * _vm->_platX - _vm->_platGridX, 48 * _vm->_platY - _vm->_platGridY);
+ _vm->_gameSys->insertSequence(0x22C, 2, 0, 0, kSeqNone, 0, 0, 0);
// TODO delayTicksA(2, 9);
- endSceneInit();
- _platypusSequenceId = 0x7C1;
- _platypusSequenceDatNum = 1;
- _platypusFacing = kDirBottomRight;
- platypusWalkTo(2, 9, -1, 0x107C2, 1);
+ _vm->endSceneInit();
+ _vm->_platypusSequenceId = 0x7C1;
+ _vm->_platypusSequenceDatNum = 1;
+ _vm->_platypusFacing = kDirBottomRight;
+ _vm->platypusWalkTo(2, 9, -1, 0x107C2, 1);
}
- while (!_sceneDone) {
-
- updateMouseCursor();
- updateCursorByHotspot();
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
- switch (_sceneClickedHotspot) {
-
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0 || _gnapActionStatus == 3) {
- runMenu();
- scene17_updateHotspots();
+ if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == 3) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemJoint) {
- if (isFlag(kGFGrassTaken)) {
- gnapUseJointOnPlatypus();
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemJoint) {
+ if (_vm->isFlag(kGFGrassTaken)) {
+ _vm->gnapUseJointOnPlatypus();
} else {
- gnapUseDeviceOnPlatypuss();
- platypusWalkTo(_hotspotsWalkPos[6].x, _hotspotsWalkPos[6].y, 1, 0x107C2, 1);
- gnapWalkTo(_hotspotsWalkPos[6].x + 1, _hotspotsWalkPos[6].y, 0, 0x107BA, 1);
- _platypusActionStatus = kASGetWrench1;
- _gnapActionStatus = kASGetWrench1;
- _timers[5] = getRandom(30) + 80;
- setGrabCursorSprite(-1);
- invRemove(kItemJoint);
+ _vm->gnapUseDeviceOnPlatypuss();
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[6].x, _vm->_hotspotsWalkPos[6].y, 1, 0x107C2, 1);
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[6].x + 1, _vm->_hotspotsWalkPos[6].y, 0, 0x107BA, 1);
+ _vm->_platypusActionStatus = kASGetWrench1;
+ _vm->_gnapActionStatus = kASGetWrench1;
+ _vm->_timers[5] = _vm->getRandom(30) + 80;
+ _vm->setGrabCursorSprite(-1);
+ _vm->invRemove(kItemJoint);
}
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapScratchingHead(_platX, _platY);
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
case GRAB_CURSOR:
- playGnapScratchingHead(_platX, _platY);
+ _vm->playGnapScratchingHead(_vm->_platX, _vm->_platY);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -328,30 +338,30 @@ void GnapEngine::scene17_run() {
break;
case kHSWrench:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFGrassTaken)) {
- playGnapImpossible(0, 0);
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 8, 7);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFGrassTaken)) {
+ _vm->playGnapImpossible(0, 0);
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 8, 7);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
case GRAB_CURSOR:
- playGnapScratchingHead(8, 7);
+ _vm->playGnapScratchingHead(8, 7);
break;
case TALK_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
case PLAT_CURSOR:
if (_s17_canTryGetWrench) {
- scene17_platHangUpPhone();
- gnapUseDeviceOnPlatypuss();
- platypusWalkTo(_hotspotsWalkPos[6].x + 1, _hotspotsWalkPos[6].y, 1, 0x107C2, 1);
- _platypusActionStatus = kASTryGetWrench;
- _gnapActionStatus = kASTryGetWrench;
- _timers[5] = getRandom(30) + 80;
+ platHangUpPhone();
+ _vm->gnapUseDeviceOnPlatypuss();
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[6].x + 1, _vm->_hotspotsWalkPos[6].y, 1, 0x107C2, 1);
+ _vm->_platypusActionStatus = kASTryGetWrench;
+ _vm->_gnapActionStatus = kASTryGetWrench;
+ _vm->_timers[5] = _vm->getRandom(30) + 80;
} else
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -359,40 +369,40 @@ void GnapEngine::scene17_run() {
break;
case kHSPhone1:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemDiceQuarterHole) {
- gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASPutCoinIntoPhone;
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 1, 3);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) {
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASPutCoinIntoPhone;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 1, 3);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(1, 3);
+ _vm->playGnapScratchingHead(1, 3);
break;
case GRAB_CURSOR:
- if (isFlag(kGFUnk18)) {
- scene17_platHangUpPhone();
- gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y) | 0x10000, 1);
- _gnapActionStatus = kASGetCoinFromPhone;
+ if (_vm->isFlag(kGFUnk18)) {
+ platHangUpPhone();
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASGetCoinFromPhone;
} else
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
case PLAT_CURSOR:
- if (isFlag(kGFUnk18)) {
- scene17_platHangUpPhone();
- _isLeavingScene = true;
- gnapUseDeviceOnPlatypuss();
- _platypusFacing = kDirUpLeft;
- platypusWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 1, 0x107C2, 1);
- setFlag(kGFUnk16);
- _platypusActionStatus = kASPlatUsePhone;
- _gnapActionStatus = kASPlatUsePhone;
+ if (_vm->isFlag(kGFUnk18)) {
+ platHangUpPhone();
+ _vm->_isLeavingScene = true;
+ _vm->gnapUseDeviceOnPlatypuss();
+ _vm->_platypusFacing = kDirUpLeft;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 1, 0x107C2, 1);
+ _vm->setFlag(kGFUnk16);
+ _vm->_platypusActionStatus = kASPlatUsePhone;
+ _vm->_gnapActionStatus = kASPlatUsePhone;
} else
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -400,43 +410,43 @@ void GnapEngine::scene17_run() {
break;
case kHSPhone2:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemDiceQuarterHole) {
- gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASPutCoinIntoPhone;
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 1, 3);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) {
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASPutCoinIntoPhone;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 1, 3);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(1, 3);
+ _vm->playGnapScratchingHead(1, 3);
break;
case GRAB_CURSOR:
- if (isFlag(kGFUnk18)) {
- scene17_platHangUpPhone();
- _isLeavingScene = true;
- _gnapIdleFacing = kDirUpLeft;
- gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASGnapUsePhone;
- setFlag(kGFSpringTaken);
+ if (_vm->isFlag(kGFUnk18)) {
+ platHangUpPhone();
+ _vm->_isLeavingScene = true;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASGnapUsePhone;
+ _vm->setFlag(kGFSpringTaken);
} else
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
case PLAT_CURSOR:
- if (isFlag(kGFUnk18)) {
- scene17_platHangUpPhone();
- _isLeavingScene = true;
- gnapUseDeviceOnPlatypuss();
- _platypusFacing = kDirUpLeft;
- platypusWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 1, 0x107C2, 1);
- setFlag(kGFUnk16);
- _platypusActionStatus = kASPlatUsePhone;
- _gnapActionStatus = kASPlatUsePhone;
+ if (_vm->isFlag(kGFUnk18)) {
+ platHangUpPhone();
+ _vm->_isLeavingScene = true;
+ _vm->gnapUseDeviceOnPlatypuss();
+ _vm->_platypusFacing = kDirUpLeft;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 1, 0x107C2, 1);
+ _vm->setFlag(kGFUnk16);
+ _vm->_platypusActionStatus = kASPlatUsePhone;
+ _vm->_gnapActionStatus = kASPlatUsePhone;
} else
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -444,80 +454,80 @@ void GnapEngine::scene17_run() {
break;
case kHSExitToyStore:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _newSceneNum = 18;
- _gnapIdleFacing = kDirUpRight;
- gnapWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, 0, 0x107BB, 1);
- _gnapActionStatus = kASLeaveScene;
- if (_platypusActionStatus != kASPlatPhoningAssistant)
- platypusWalkTo(_hotspotsWalkPos[5].x - 1, _hotspotsWalkPos[5].y, -1, 0x107C2, 1);
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 18;
+ _vm->_gnapIdleFacing = kDirUpRight;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, 0, 0x107BB, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ if (_vm->_platypusActionStatus != kASPlatPhoningAssistant)
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[5].x - 1, _vm->_hotspotsWalkPos[5].y, -1, 0x107C2, 1);
}
break;
case kHSExitGrubCity:
- if (_gnapActionStatus < 0) {
- scene17_platHangUpPhone();
- _isLeavingScene = true;
- _newSceneNum = 20;
- _gnapIdleFacing = kDirUpLeft;
- gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, 0x107BC, 1);
- _gnapActionStatus = kASLeaveScene;
- platypusWalkTo(_hotspotsWalkPos[3].x + 1, _hotspotsWalkPos[3].y, -1, 0x107C2, 1);
+ if (_vm->_gnapActionStatus < 0) {
+ platHangUpPhone();
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 20;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, 0x107BC, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[3].x + 1, _vm->_hotspotsWalkPos[3].y, -1, 0x107C2, 1);
}
break;
case kHSWalkArea1:
case kHSWalkArea2:
case kHSWalkArea3:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left && _gnapActionStatus < 0) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = 0;
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = 0;
}
break;
}
- scene17_updateAnimations();
+ updateAnimations();
- if (!isSoundPlaying(0x10940))
- playSound(0x10940, true);
+ if (!_vm->isSoundPlaying(0x10940))
+ _vm->playSound(0x10940, true);
- if (!_isLeavingScene) {
- if (_platypusActionStatus < 0)
- platypusSub426234();
- updateGnapIdleSequence2();
- if (!_timers[4]) {
- _timers[4] = getRandom(100) + 200;
- if (_gnapActionStatus < 0 && _platypusActionStatus < 0)
- _gameSys->insertSequence(0x22B, 21, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->_isLeavingScene) {
+ if (_vm->_platypusActionStatus < 0)
+ _vm->platypusSub426234();
+ _vm->updateGnapIdleSequence2();
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = _vm->getRandom(100) + 200;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0)
+ _vm->_gameSys->insertSequence(0x22B, 21, 0, 0, kSeqNone, 0, 0, 0);
}
- if (!_timers[7]) {
- _timers[7] = getRandom(100) + 100;
- if (_gnapActionStatus < 0 && _platypusActionStatus < 0) {
- switch (getRandom(3)) {
+ if (!_vm->_timers[7]) {
+ _vm->_timers[7] = _vm->getRandom(100) + 100;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
+ switch (_vm->getRandom(3)) {
case 0:
- _gameSys->insertSequence(0x25C, 255, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x25C, 255, 0, 0, kSeqNone, 0, 0, 0);
break;
case 1:
- _gameSys->insertSequence(0x25D, 255, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x25D, 255, 0, 0, kSeqNone, 0, 0, 0);
break;
case 2:
- _gameSys->insertSequence(0x25E, 255, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x25E, 255, 0, 0, kSeqNone, 0, 0, 0);
break;
}
}
}
- if (_platypusActionStatus < 0 && !_timers[5]) {
- _timers[5] = getRandom(30) + 80;
- if (isFlag(kGFGrassTaken) && _s17_nextWrenchSequenceId == -1) {
+ if (_vm->_platypusActionStatus < 0 && !_vm->_timers[5]) {
+ _vm->_timers[5] = _vm->getRandom(30) + 80;
+ if (_vm->isFlag(kGFGrassTaken) && _s17_nextWrenchSequenceId == -1) {
_s17_nextWrenchSequenceId = 0x236;
} else if (_s17_canTryGetWrench) {
- switch (getRandom(6)) {
+ switch (_vm->getRandom(6)) {
case 0:
_s17_nextWrenchSequenceId = 0x231;
break;
@@ -536,7 +546,7 @@ void GnapEngine::scene17_run() {
} else {
--_s17_wrenchCtr;
if (_s17_wrenchCtr) {
- switch (getRandom(6)) {
+ switch (_vm->getRandom(6)) {
case 0:
_s17_nextWrenchSequenceId = 0x237;
break;
@@ -562,90 +572,87 @@ void GnapEngine::scene17_run() {
}
}
}
- if (!_timers[6]) {
- _timers[6] = getRandom(30) + 200;
- if (_s17_nextCarWindowSequenceId == -1 && !isFlag(kGFGrassTaken))
+ if (!_vm->_timers[6]) {
+ _vm->_timers[6] = _vm->getRandom(30) + 200;
+ if (_s17_nextCarWindowSequenceId == -1 && !_vm->isFlag(kGFGrassTaken))
_s17_nextCarWindowSequenceId = 0x246;
}
- playSoundA();
+ _vm->playSoundA();
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene17_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene17_updateAnimations() {
-
+void Scene17::updateAnimations() {
static const int kPlatPhoneSequenceIds[] = {
0x251, 0x252, 0x253, 0x254, 0x255, 0x256, 0x257
};
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASGetWrench1:
- _gnapActionStatus = kASGetWrenchGnapReady;
+ _vm->_gnapActionStatus = kASGetWrenchGnapReady;
break;
case kASGetCoinFromPhone:
- playGnapPullOutDevice(1, 3);
- playGnapUseDevice(0, 0);
- _gameSys->setAnimation(0x250, 100, 0);
- _gameSys->insertSequence(0x250, 100, 591, 100, kSeqSyncWait, 0, 0, 0);
- invAdd(kItemDiceQuarterHole);
- clearFlag(kGFUnk18);
- _gnapActionStatus = kASGetCoinFromPhoneDone;
+ _vm->playGnapPullOutDevice(1, 3);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gameSys->setAnimation(0x250, 100, 0);
+ _vm->_gameSys->insertSequence(0x250, 100, 591, 100, kSeqSyncWait, 0, 0, 0);
+ _vm->invAdd(kItemDiceQuarterHole);
+ _vm->clearFlag(kGFUnk18);
+ _vm->_gnapActionStatus = kASGetCoinFromPhoneDone;
break;
case kASGetCoinFromPhoneDone:
- setGrabCursorSprite(kItemDiceQuarterHole);
- _gnapActionStatus = -1;
+ _vm->setGrabCursorSprite(kItemDiceQuarterHole);
+ _vm->_gnapActionStatus = -1;
break;
case kASPutCoinIntoPhone:
- _gameSys->setAnimation(0x24C, _gnapId, 0);
- _gameSys->insertSequence(0x24C, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x24C;
- invRemove(kItemDiceQuarterHole);
- setGrabCursorSprite(-1);
- setFlag(kGFUnk18);
- _gnapActionStatus = kASPutCoinIntoPhoneDone;
+ _vm->_gameSys->setAnimation(0x24C, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(0x24C, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x24C;
+ _vm->invRemove(kItemDiceQuarterHole);
+ _vm->setGrabCursorSprite(-1);
+ _vm->setFlag(kGFUnk18);
+ _vm->_gnapActionStatus = kASPutCoinIntoPhoneDone;
break;
case kASPutCoinIntoPhoneDone:
- _gameSys->insertSequence(0x24F, 100, 0, 0, kSeqNone, 0, 0, 0);
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0x24F, 100, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gnapActionStatus = -1;
break;
case kASGnapUsePhone:
- _gameSys->setAnimation(0x24D, _gnapId, 0);
- _gameSys->insertSequence(0x24D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapActionStatus = kASLeaveScene;
- _newSceneNum = 53;
+ _vm->_gameSys->setAnimation(0x24D, _vm->_gnapId, 0);
+ _vm->_gameSys->insertSequence(0x24D, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->_newSceneNum = 53;
break;
case kASGnapHangUpPhone:
- _gameSys->insertSequence(0x258, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceDatNum = 0;
- _gnapSequenceId = 0x258;
- _gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0x258, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x258;
+ _vm->_gnapActionStatus = -1;
break;
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
}
}
- if (_gameSys->getAnimationStatus(1) == 2) {
- _gameSys->setAnimation(0, 0, 1);
- switch (_platypusActionStatus) {
+ if (_vm->_gameSys->getAnimationStatus(1) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 1);
+ switch (_vm->_platypusActionStatus) {
case kASTryGetWrench:
- _platypusActionStatus = -1;
+ _vm->_platypusActionStatus = -1;
++_s17_platTryGetWrenchCtr;
if (_s17_platTryGetWrenchCtr % 2 != 0)
_s17_nextWrenchSequenceId = 0x233;
@@ -660,17 +667,17 @@ void GnapEngine::scene17_updateAnimations() {
_s17_nextCarWindowSequenceId = 0x249;
break;
case kASGetWrenchDone:
- _platypusActionStatus = -1;
- invAdd(kItemWrench);
- setGrabCursorSprite(kItemWrench);
+ _vm->_platypusActionStatus = -1;
+ _vm->invAdd(kItemWrench);
+ _vm->setGrabCursorSprite(kItemWrench);
break;
case kASPlatUsePhone:
- _gameSys->setAnimation(0x24E, _platypusId, 1);
- _gameSys->insertSequence(0x24E, _platypusId, _platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId, kSeqSyncWait, 0, 0, 0);
- _platypusSequenceDatNum = 0;
- _platypusSequenceId = 0x24E;
- _platypusActionStatus = kASLeaveScene;
- _newSceneNum = 53;
+ _vm->_gameSys->setAnimation(0x24E, _vm->_platypusId, 1);
+ _vm->_gameSys->insertSequence(0x24E, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_platypusSequenceId = 0x24E;
+ _vm->_platypusActionStatus = kASLeaveScene;
+ _vm->_newSceneNum = 53;
break;
case kASPlatPhoningAssistant:
++_s17_platPhoneCtr;
@@ -678,103 +685,103 @@ void GnapEngine::scene17_updateAnimations() {
_s17_platPhoneCtr = 0;
_s17_nextPhoneSequenceId = -1;
_s17_currPhoneSequenceId = -1;
- _gameSys->insertSequence(0x25B, _platypusId, 0x25A, _platypusId, kSeqSyncWait, 0, 0, 0);
- _platypusSequenceDatNum = 0;
- _platypusSequenceId = 0x25B;
- _platypusActionStatus = -1;
- clearFlag(kGFPlatypusTalkingToAssistant);
- _sceneWaiting = false;
- scene17_updateHotspots();
+ _vm->_gameSys->insertSequence(0x25B, _vm->_platypusId, 0x25A, _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_platypusSequenceId = 0x25B;
+ _vm->_platypusActionStatus = -1;
+ _vm->clearFlag(kGFPlatypusTalkingToAssistant);
+ _vm->_sceneWaiting = false;
+ updateHotspots();
} else {
_s17_nextPhoneSequenceId = kPlatPhoneSequenceIds[_s17_platPhoneCtr];
- _gameSys->setAnimation(_s17_nextPhoneSequenceId, 254, 1);
- _gameSys->insertSequence(_s17_nextPhoneSequenceId, 254, _s17_currPhoneSequenceId, 254, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x25A, _platypusId, 0x25A, _platypusId, kSeqSyncWait, 0, 0, 0);
- _platypusSequenceDatNum = 0;
- _platypusSequenceId = 0x25A;
+ _vm->_gameSys->setAnimation(_s17_nextPhoneSequenceId, 254, 1);
+ _vm->_gameSys->insertSequence(_s17_nextPhoneSequenceId, 254, _s17_currPhoneSequenceId, 254, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x25A, _vm->_platypusId, 0x25A, _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_platypusSequenceId = 0x25A;
_s17_currPhoneSequenceId = _s17_nextPhoneSequenceId;
}
break;
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
}
}
- if (_gameSys->getAnimationStatus(2) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(2) == 2) {
switch (_s17_nextWrenchSequenceId) {
case 0x233:
- _gnapActionStatus = -1;
- _gameSys->insertSequence(0x243, _platypusId,
- _platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId,
+ _vm->_gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0x243, _vm->_platypusId,
+ _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId,
kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0);
_s17_currWrenchSequenceId = _s17_nextWrenchSequenceId;
_s17_nextWrenchSequenceId = -1;
- _platypusSequenceId = 0x243;
- _platypusSequenceDatNum = 0;
- _gameSys->setAnimation(0x243, _platypusId, 1);
+ _vm->_platypusSequenceId = 0x243;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_gameSys->setAnimation(0x243, _vm->_platypusId, 1);
break;
case 0x234:
- _gnapActionStatus = -1;
- _gameSys->insertSequence(0x242, _platypusId,
- _platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId,
+ _vm->_gnapActionStatus = -1;
+ _vm->_gameSys->insertSequence(0x242, _vm->_platypusId,
+ _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId,
kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0);
_s17_currWrenchSequenceId = _s17_nextWrenchSequenceId;
_s17_nextWrenchSequenceId = -1;
- _platypusSequenceId = 0x242;
- _platypusSequenceDatNum = 0;
- _gameSys->setAnimation(0x242, _platypusId, 1);
+ _vm->_platypusSequenceId = 0x242;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_gameSys->setAnimation(0x242, _vm->_platypusId, 1);
break;
case 0x231:
- if (getRandom(2) != 0)
+ if (_vm->getRandom(2) != 0)
_s17_nextCarWindowSequenceId = 0x245;
else
_s17_nextCarWindowSequenceId = 0x248;
- _gameSys->setAnimation(0, 0, 2);
+ _vm->_gameSys->setAnimation(0, 0, 2);
break;
case 0x232:
_s17_nextCarWindowSequenceId = 0x247;
- _gameSys->setAnimation(0, 0, 2);
+ _vm->_gameSys->setAnimation(0, 0, 2);
break;
case 0x22E:
case 0x235:
if (_s17_nextWrenchSequenceId == 0x235)
- _hotspots[kHSWrench]._flags &= ~SF_DISABLED;
+ _vm->_hotspots[kHSWrench]._flags &= ~SF_DISABLED;
else
- _hotspots[kHSWrench]._flags |= SF_DISABLED;
+ _vm->_hotspots[kHSWrench]._flags |= SF_DISABLED;
_s17_canTryGetWrench = !_s17_canTryGetWrench;
- _gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2);
- _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2);
+ _vm->_gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0);
_s17_currWrenchSequenceId = _s17_nextWrenchSequenceId;
_s17_nextWrenchSequenceId = -1;
break;
case 0x230:
- if (_gnapActionStatus == kASGetWrenchGnapReady) {
- _gameSys->setAnimation(0, 0, 2);
+ if (_vm->_gnapActionStatus == kASGetWrenchGnapReady) {
+ _vm->_gameSys->setAnimation(0, 0, 2);
if (_s17_canTryGetWrench) {
- _gameSys->insertSequence(0x22E, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x22E, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0);
_s17_currWrenchSequenceId = 0x22E;
_s17_canTryGetWrench = false;
}
- _gameSys->setAnimation(0x23F, _platypusId, 1);
- _gameSys->insertSequence(0x10875, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x23F, _platypusId,
- _platypusSequenceId | (_platypusSequenceDatNum << 16), _platypusId,
+ _vm->_gameSys->setAnimation(0x23F, _vm->_platypusId, 1);
+ _vm->_gameSys->insertSequence(0x10875, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x23F, _vm->_platypusId,
+ _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId,
kSeqSyncWait, 0, 0, 0);
- _gnapSequenceDatNum = 1;
- _platypusSequenceDatNum = 0;
- _gnapSequenceId = 0x875;
- _platypusSequenceId = 0x23F;
- gnapWalkTo(3, 8, -1, 0x107B9, 1);
- _platypusActionStatus = kASGetWrench2;
+ _vm->_gnapSequenceDatNum = 1;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_gnapSequenceId = 0x875;
+ _vm->_platypusSequenceId = 0x23F;
+ _vm->gnapWalkTo(3, 8, -1, 0x107B9, 1);
+ _vm->_platypusActionStatus = kASGetWrench2;
}
break;
default:
if (_s17_nextWrenchSequenceId != -1) {
- _gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2);
- _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2);
+ _vm->_gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0);
_s17_currWrenchSequenceId = _s17_nextWrenchSequenceId;
_s17_nextWrenchSequenceId = -1;
}
@@ -782,60 +789,60 @@ void GnapEngine::scene17_updateAnimations() {
}
}
- if (_gameSys->getAnimationStatus(3) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
switch (_s17_nextCarWindowSequenceId) {
case 0x246:
- _gameSys->setAnimation(_s17_nextCarWindowSequenceId, 40, 3);
- _gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s17_nextCarWindowSequenceId, 40, 3);
+ _vm->_gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0);
_s17_currCarWindowSequenceId = _s17_nextCarWindowSequenceId;
_s17_nextCarWindowSequenceId = -1;
break;
case 0x245:
case 0x247:
case 0x248:
- _gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2);
- _gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0);
- while (_gameSys->getAnimationStatus(2) != 2)
- scene17_update();
- _gameSys->setAnimation(_s17_nextCarWindowSequenceId, 40, 3);
- _gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s17_nextWrenchSequenceId, 40, 2);
+ _vm->_gameSys->insertSequence(_s17_nextWrenchSequenceId, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(2) != 2)
+ update();
+ _vm->_gameSys->setAnimation(_s17_nextCarWindowSequenceId, 40, 3);
+ _vm->_gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0);
_s17_currCarWindowSequenceId = _s17_nextCarWindowSequenceId;
_s17_nextCarWindowSequenceId = -1;
_s17_currWrenchSequenceId = _s17_nextWrenchSequenceId;
_s17_nextWrenchSequenceId = -1;
break;
case 0x249:
- _gameSys->setAnimation(0x230, 40, 2);
- _gameSys->setAnimation(0x240, _platypusId, 1);
- _gameSys->insertSequence(0x230, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x240, _platypusId, _platypusSequenceId, _platypusId, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x23E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gnapSequenceId = 0x23E;
- _gnapSequenceDatNum = 0;
- _platypusSequenceId = 0x240;
- _platypusSequenceDatNum = 0;
- _gameSys->setAnimation(0x24A, 40, 3);
- _gameSys->insertSequence(0x24A, 40, _s17_nextCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0);
- while (_gameSys->getAnimationStatus(2) != 2) {
- scene17_update();
- if (_gameSys->getAnimationStatus(3) == 2) {
- _gameSys->setAnimation(0x24A, 40, 3);
- _gameSys->insertSequence(0x24A, 40, 586, 40, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x230, 40, 2);
+ _vm->_gameSys->setAnimation(0x240, _vm->_platypusId, 1);
+ _vm->_gameSys->insertSequence(0x230, 40, _s17_currWrenchSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(_s17_nextCarWindowSequenceId, 40, _s17_currCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x240, _vm->_platypusId, _vm->_platypusSequenceId, _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x23E, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapSequenceId = 0x23E;
+ _vm->_gnapSequenceDatNum = 0;
+ _vm->_platypusSequenceId = 0x240;
+ _vm->_platypusSequenceDatNum = 0;
+ _vm->_gameSys->setAnimation(0x24A, 40, 3);
+ _vm->_gameSys->insertSequence(0x24A, 40, _s17_nextCarWindowSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(2) != 2) {
+ update();
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
+ _vm->_gameSys->setAnimation(0x24A, 40, 3);
+ _vm->_gameSys->insertSequence(0x24A, 40, 586, 40, kSeqSyncWait, 0, 0, 0);
}
}
- _gameSys->insertSequence(0x22D, 40, 560, 40, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(0x24B, 40, 3);
- _gameSys->insertSequence(0x24B, 40, 586, 40, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x22D, 40, 560, 40, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(0x24B, 40, 3);
+ _vm->_gameSys->insertSequence(0x24B, 40, 586, 40, kSeqSyncWait, 0, 0, 0);
_s17_currCarWindowSequenceId = 0x24B;
_s17_nextCarWindowSequenceId = -1;
_s17_currWrenchSequenceId = 0x22D;
_s17_nextWrenchSequenceId = -1;
- setFlag(kGFGrassTaken);
- _gnapActionStatus = -1;
- _platypusActionStatus = 2;
- scene17_updateHotspots();
- _timers[5] = getRandom(30) + 80;
+ _vm->setFlag(kGFGrassTaken);
+ _vm->_gnapActionStatus = -1;
+ _vm->_platypusActionStatus = 2;
+ updateHotspots();
+ _vm->_timers[5] = _vm->getRandom(30) + 80;
break;
}
}
diff --git a/engines/gnap/scenes/scene17.h b/engines/gnap/scenes/scene17.h
new file mode 100644
index 0000000000..108ef952b2
--- /dev/null
+++ b/engines/gnap/scenes/scene17.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE17_H
+#define GNAP_SCENE17_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene17: public Scene {
+public:
+ Scene17(GnapEngine *vm);
+ ~Scene17() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ bool _s17_canTryGetWrench;
+ int _s17_wrenchCtr;
+ int _s17_platPhoneCtr;
+ int _s17_platTryGetWrenchCtr;
+ int _s17_nextPhoneSequenceId;
+ int _s17_currPhoneSequenceId;
+ int _s17_nextWrenchSequenceId;
+ int _s17_currWrenchSequenceId;
+ int _s17_nextCarWindowSequenceId;
+ int _s17_currCarWindowSequenceId;
+
+ void update();
+ void platHangUpPhone();
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE15_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 2f93098ebc..68370e25eb 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -42,6 +42,7 @@
#include "gnap/scenes/scene14.h"
#include "gnap/scenes/scene15.h"
#include "gnap/scenes/scene16.h"
+#include "gnap/scenes/scene17.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@@ -168,8 +169,9 @@ int GnapEngine::initSceneLogic() {
_gameSys->setScaleValues(0, 500, 1, 1000);
break;
case 17:
- backgroundId = scene17_init();
- scene17_updateHotspots();
+ _scene = new Scene17(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -490,7 +492,8 @@ void GnapEngine::runSceneLogic() {
delete _scene;
break;
case 17:
- scene17_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 20;
break;