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-rw-r--r--engines/gob/detection/detection.cpp107
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "base/plugins.h"
+#include "engines/advancedDetector.h"
+#include "engines/obsolete.h"
+
+#include "gob/gob.h"
+
+#include "gob/detection/tables.h"
+
+class GobMetaEngine : public AdvancedMetaEngine {
+public:
+ GobMetaEngine() : AdvancedMetaEngine(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) {
+ _singleid = "gob";
+ _guioptions = GUIO1(GUIO_NOLAUNCHLOAD);
+ }
+
+ virtual GameDescriptor findGame(const char *gameid) const {
+ return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
+ }
+
+ virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
+ return detectGameFilebased(allFiles, Gob::fileBased);
+ }
+
+ virtual const char *getName() const {
+ return "Gob";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Goblins Games (C) Coktel Vision";
+ }
+
+ virtual bool hasFeature(MetaEngineFeature f) const;
+
+ virtual Common::Error createInstance(OSystem *syst, Engine **engine) const {
+ Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
+ return AdvancedMetaEngine::createInstance(syst, engine);
+ }
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+};
+
+bool GobMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return false;
+}
+
+bool Gob::GobEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsRTL);
+}
+bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc;
+ if (gd) {
+ *engine = new Gob::GobEngine(syst);
+ ((Gob::GobEngine *)*engine)->initGame(gd);
+ }
+ return gd != 0;
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(GOB)
+ REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
+#else
+ REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
+#endif
+
+namespace Gob {
+
+void GobEngine::initGame(const GOBGameDescription *gd) {
+ if (gd->startTotBase == 0)
+ _startTot = "intro.tot";
+ else
+ _startTot = gd->startTotBase;
+
+ if (gd->startStkBase == 0)
+ _startStk = "intro.stk";
+ else
+ _startStk = gd->startStkBase;
+
+ _demoIndex = gd->demoIndex;
+
+ _gameType = gd->gameType;
+ _features = gd->features;
+ _language = gd->desc.language;
+ _platform = gd->desc.platform;
+}
+
+} // End of namespace Gob