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Diffstat (limited to 'engines/gob/detection/detection.cpp')
-rw-r--r-- | engines/gob/detection/detection.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/gob/detection/detection.cpp b/engines/gob/detection/detection.cpp new file mode 100644 index 0000000000..bcfd5dacfa --- /dev/null +++ b/engines/gob/detection/detection.cpp @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "base/plugins.h" +#include "engines/advancedDetector.h" +#include "engines/obsolete.h" + +#include "gob/gob.h" + +#include "gob/detection/tables.h" + +class GobMetaEngine : public AdvancedMetaEngine { +public: + GobMetaEngine() : AdvancedMetaEngine(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) { + _singleid = "gob"; + _guioptions = GUIO1(GUIO_NOLAUNCHLOAD); + } + + virtual GameDescriptor findGame(const char *gameid) const { + return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable); + } + + virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { + return detectGameFilebased(allFiles, Gob::fileBased); + } + + virtual const char *getName() const { + return "Gob"; + } + + virtual const char *getOriginalCopyright() const { + return "Goblins Games (C) Coktel Vision"; + } + + virtual bool hasFeature(MetaEngineFeature f) const; + + virtual Common::Error createInstance(OSystem *syst, Engine **engine) const { + Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable); + return AdvancedMetaEngine::createInstance(syst, engine); + } + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; +}; + +bool GobMetaEngine::hasFeature(MetaEngineFeature f) const { + return false; +} + +bool Gob::GobEngine::hasFeature(EngineFeature f) const { + return + (f == kSupportsRTL); +} +bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc; + if (gd) { + *engine = new Gob::GobEngine(syst); + ((Gob::GobEngine *)*engine)->initGame(gd); + } + return gd != 0; +} + +#if PLUGIN_ENABLED_DYNAMIC(GOB) + REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); +#else + REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); +#endif + +namespace Gob { + +void GobEngine::initGame(const GOBGameDescription *gd) { + if (gd->startTotBase == 0) + _startTot = "intro.tot"; + else + _startTot = gd->startTotBase; + + if (gd->startStkBase == 0) + _startStk = "intro.stk"; + else + _startStk = gd->startStkBase; + + _demoIndex = gd->demoIndex; + + _gameType = gd->gameType; + _features = gd->features; + _language = gd->desc.language; + _platform = gd->desc.platform; +} + +} // End of namespace Gob |