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Diffstat (limited to 'engines/gob/detection/tables.h')
-rw-r--r-- | engines/gob/detection/tables.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/engines/gob/detection/tables.h b/engines/gob/detection/tables.h new file mode 100644 index 0000000000..5d211ac7d8 --- /dev/null +++ b/engines/gob/detection/tables.h @@ -0,0 +1,117 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_DETECTION_TABLES_H +#define GOB_DETECTION_TABLES_H + +namespace Gob { + +struct GOBGameDescription { + ADGameDescription desc; + + GameType gameType; + int32 features; + const char *startStkBase; + const char *startTotBase; + uint32 demoIndex; +}; + +} + +using namespace Common; + +// Game IDs and proper names +static const PlainGameDescriptor gobGames[] = { + {"gob", "Gob engine game"}, + {"gob1", "Gobliiins"}, + {"gob1cd", "Gobliiins CD"}, + {"gob2", "Gobliins 2"}, + {"gob2cd", "Gobliins 2 CD"}, + {"ween", "Ween: The Prophecy"}, + {"bargon", "Bargon Attack"}, + {"littlered", "Once Upon A Time: Little Red Riding Hood"}, + {"ajworld", "A.J.'s World of Discovery"}, + {"gob3", "Goblins Quest 3"}, + {"gob3cd", "Goblins Quest 3 CD"}, + {"lit1", "Lost in Time Part 1"}, + {"lit2", "Lost in Time Part 2"}, + {"lit", "Lost in Time"}, + {"inca2", "Inca II: Wiracocha"}, + {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble"}, + {"dynasty", "The Last Dynasty"}, + {"urban", "Urban Runner"}, + {"playtoons1", "Playtoons 1 - Uncle Archibald"}, + {"playtoons2", "Playtoons 2 - The Case of the Counterfeit Collaborator"}, + {"playtoons3", "Playtoons 3 - The Secret of the Castle"}, + {"playtoons4", "Playtoons 4 - The Mandarine Prince"}, + {"playtoons5", "Playtoons 5 - The Stone of Wakan"}, + {"playtnck1", "Playtoons Construction Kit 1 - Monsters"}, + {"playtnck2", "Playtoons Construction Kit 2 - Knights"}, + {"playtnck3", "Playtoons Construction Kit 3 - Far West"}, + {"bambou", "Playtoons Limited Edition - Bambou le sauveur de la jungle"}, + {"fascination", "Fascination"}, + {"geisha", "Geisha"}, + {"adi2", "ADI 2"}, + {"adi4", "ADI 4"}, + {"adibou2", "Adibou 2"}, + {"adibou1", "Adibou 1"}, + {0, 0} +}; + +// Obsolete IDs we don't want anymore +static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = { + {"gob1", "gob", kPlatformUnknown}, + {"gob2", "gob", kPlatformUnknown}, + {0, 0, kPlatformUnknown} +}; + +namespace Gob { + +// Detection tables +static const GOBGameDescription gameDescriptions[] = { + #include "gob/detection/tables_gob1.h" // Gobliiins + #include "gob/detection/tables_gob2.h" // Gobliins 2: The Prince Buffoon + #include "gob/detection/tables_gob3.h" // Goblins 3 / Goblins Quest 3 + #include "gob/detection/tables_ween.h" // Ween: The Prophecy + #include "gob/detection/tables_bargon.h" // Bargon Attack + #include "gob/detection/tables_littlered.h" // Once Upon A Time: Little Red Riding Hood + #include "gob/detection/tables_lit.h" // Lost in Time + #include "gob/detection/tables_fascin.h" // Fascination + #include "gob/detection/tables_geisha.h" // Geisha + #include "gob/detection/tables_inca2.h" // Inca II: Wiracocha + #include "gob/detection/tables_woodruff.h" // (The Bizarre Adventures of) Woodruff and the Schnibble (of Azimuth) + #include "gob/detection/tables_dynasty.h" // The Last Dynasty + #include "gob/detection/tables_urban.h" // Urban Runner + #include "gob/detection/tables_playtoons.h" // The Playtoons series + #include "gob/detection/tables_adi2.h" // The ADI / Addy 2 series + #include "gob/detection/tables_adi4.h" // The ADI / Addy 4 series + #include "gob/detection/tables_adibou.h" // The Adibou / Addy Junior series + #include "gob/detection/tables_ajworld.h" // A.J.'s World of Discovery / ADI Jr. + + { AD_TABLE_END_MARKER, kGameTypeNone, kFeaturesNone, 0, 0, 0} +}; + +// File-based fallback tables +#include "gob/detection/tables_fallback.h" +} + +#endif // GOB_DETECTION_TABLES_H |